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HouseClass::SiloMoney -> PointTotal
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HouseClass.h

Lines changed: 1 addition & 1 deletion
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@@ -957,7 +957,7 @@ class NOVTABLE HouseClass : public AbstractClass, public IHouse, public IPublicH
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int ToCapture;
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// IndexBitfield<HouseTypeClass *> RadarVisibleTo; // these house types(!?!, fuck you WW) can see my radar
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IndexBitfield<HouseClass *> RadarVisibleTo; // this crap is being rewritten to use house indices instead of house types
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int SiloMoney;
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int PointTotal; // Running score, based on units destroyed and units lost.
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QuarryType PreferredTargetType; // Set via map action 35. The preferred object type to attack.
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CellStruct PreferredTargetCell; // Set via map action 135 and 136. Used to override firing location of targettable SWs.
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CellStruct PreferredDefensiveCell; // Set via map action 140 and 141, or when an AIDefendAgainst SW is launched.

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