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@Fly-Star-him Fly-Star-him commented Oct 11, 2025

Players/AI can customize whether to attack non-threatening structures.
玩家/AI可以自定义能否攻击无威胁建筑。

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github-actions bot commented Oct 11, 2025

Nightly build for this pull request:

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The hooks are duplicated, they can be merged together

@Coronia Coronia requested a review from CrimRecya October 13, 2025 12:26
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Incorrect logical processing

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Coronia commented Nov 14, 2025

could this be defined on buildings as well? In current game buildings will be auto targeted no matter if Insignificant set to true or false, so it would be better to have a separated tag for this purpose

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could this be defined on buildings as well? In current game buildings will be auto targeted no matter if Insignificant set to true or false, so it would be better to have a separated tag for this purpose

If you need it, i can give it a try.

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3 participants