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- `Chronoshift.WarpIn/Out` will take precedence over `WarpIn/Out` when being chronowarped
- tweak `WarpAway` logic to make it not break Ares' `Temporal.WarpAway`
- You can now specify Teleport/Chrono Locomotor settings per TechnoType to override default rules values. Unfilled values default to values in `[General]`.
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- Applicable to Techno that have Teleport/Chrono Locomotor attached, or being chronowarped by chronosphere.
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-`Chronoshift.WarpOut` and `Chronoshift.WarpIn` will override `WarpOut` and `WarpIn` respectively when the techno is being chronowarped by chronosphere, if set.
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-`WarpAway` specify the anim when the techno is being erased by `Temporal=yes` warhead. Will override Ares' `Temporal.WarpAway` tag on warhead, if set.
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- If more than one animation is listed in `WarpOut`, `WarpIn` or `WarpAway`, a random one is selected.
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In `rulesmd.ini`:
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```ini
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[SOMETECHNO]; TechnoType
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WarpOut= ; List of AnimationTypes (played when Techno warping out), default to [General] -> WarpOut
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WarpIn= ; List of AnimationTypes (played when Techno warping in), default to [General] -> WarpIn
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Chronoshift.WarpOut= ; List of AnimationTypes (played when Techno warping out by chronosphere), default to WarpOut
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Chronoshift.WarpIn= ; List of AnimationTypes (played when Techno warping in by chronosphere), default to WarpIn
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WarpAway= ; List of AnimationTypes (played when Techno being erased by `Temporal=yes` warhead), default to [General] -> WarpAway
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ChronoTrigger= ; boolean, if yes then delay varies by distance, if no it is a constant
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ChronoDistanceFactor= ; integer, amount to divide the distance to destination by to get the warped out delay
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