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Copy file name to clipboardExpand all lines: docs/AI-Scripting-and-Mapping.md
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@@ -4,6 +4,7 @@ This page describes all AI scripting and mapping related additions and changes i
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## Bugfixes and Miscellanous
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-`<Player @ X>` can now be used as owner for pre-placed objects as well as owner for triggers on skirmish and multiplayer maps. Triggers with owners that are not present in the game are destroyed and never sprung.
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- Script action `Move to cell` now obeys YR cell calculation now. Using `1000 * Y + X` as its cell value. (was `128 * Y + X` as it's a RA1 leftover)
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- The game now can reads waypoints ranges in [0, 2147483647]. (was [0,701])
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- Map trigger action `41 Play Animation At...` can now create 'non-inert' animations which can play sounds, deal damage and apply `TiberiumChainReaction` if a parameter is set (needs [following changes to `fadata.ini`](Whats-New.md#for-map-editor-final-alert-2)).
Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
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@@ -167,7 +167,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Certain global tileset indices (`ShorePieces`, `WaterSet`, `CliffSet`, `WaterCliffs`, `WaterBridge`, `BridgeSet` and `WoodBridgeSet`) can now be toggled to be parsed for lunar theater by setting `[General] -> ApplyLunarFixes` to true in `lunarmd.ini`. Do note that enabling this without fixing f.ex `WoodBridgeTileSet` pointing to a tileset with `TilesInSet=0` will cause issues in-game.
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- Fixed infantry `SecondaryFire` / `SecondaryProne` sequences being displayed in water instead of `WetAttack`.
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- Fixed objects with ally target and `AttackFriendlies=true` having their target reset every frame, particularly AI-owned buildings.
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-`<Player @ X>` can now be used as owner for pre-placed objects on skirmish and multiplayer maps.
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- Follower vehicle index for preplaced vehicles in maps is now explicitly constrained to `[Units]` list in map files and is no longer thrown off by vehicles that could not be created or created vehicles having other vehicles as initial passengers.
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- Drive/Jumpjet/Ship/Teleport locomotor did not power on when it is un-piggybacked bugfix
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- Stop command (`[S]` by default) behavior is now more correct:
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