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439 | 439 | - [Restore turret recoil effect](Fixed-or-Improved-Logics.md#turret-recoil) (by CrimRecya) |
440 | 440 | - [Customize hardcoded projectile initial facing behavior](Fixed-or-Improved-Logics.md#customizing-initial-facing-behavior) (by Starkku) |
441 | 441 | - Health bar permanently displayed (by FlyStar) |
442 | | -- [`IsSimpleDeployer` facing customization & directional deploy animations](Fixed-or-Improved-Logics.md#issimpleDeployer-facing-and-animation-customization) (by Starkku) |
| 442 | +- [`IsSimpleDeployer` facing customization & directional deploy animations](Fixed-or-Improved-Logics.md#issimpledeployer-facing-and-animation-customization) (by Starkku) |
443 | 443 | - [Ammo-based deploy customizations for vehicles expanded to non-IsSimpleDeployer deploy functions](New-or-Enhanced-Logics.md#automatic-deploy-and-blocking-deploying-based-on-ammo) (by Starkku) |
444 | 444 | - Randomized anims for several behaviors (by Ollerus) |
445 | 445 | - Shield respawn animation and weapon (by Ollerus) |
@@ -471,6 +471,13 @@ Phobos fixes: |
471 | 471 | - Fixed the bug that armor multiplier of new attacheffect will have extra take effect once if restricted warheads (by NetsuNegi) |
472 | 472 | - Fixed an issue that units' `LaserTrails` will always lags behind by one frame (by CrimRecya) |
473 | 473 | - Fixed customized `WarpAway` anim's wrong definition (by Ollerus) |
| 474 | +- Fixed parsing of DropPodTrailer from INI (by Starkku) |
| 475 | +- Fixed issue with ReturnWeapon not always firing off correctly (by CrimRecya) |
| 476 | +- Fixed animation damage logic applying invoker/owner inconsistently between weapon & warhead (by Ollerus & Starkku) |
| 477 | +- Fixed an edge-case issue with Phobos' selection handling code crashing with Veinholes (by Starkku) |
| 478 | +- Fixed `AmbientDamage.Warhead` not working for waves (by Starkku) |
| 479 | +- Fixed `SkirmishUnlimitedColors` not being checked if Phobos runs without Ares active (by Starkku) |
| 480 | +- Fixed number of `*.ApplyFirepowerMult` options (f.ex anim damage, crit) ignoring veterancy firepower modifier (by Starkku) |
474 | 481 |
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475 | 482 | Fixes / interactions with other extensions: |
476 | 483 | - `Convert.Deploy` displays 'NoDeploy' cursor if the new type is not allowed to move to the cell due to `SpeedType` etc. (by Starkku) |
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