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Merge pull request #6 from PascalGameDevelopment/version-cleanup
Versions Cleanup
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LEGACYCHANGELOG.md

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# Legacy Changelog (not updated)
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? 31.01.2016: updated sdlevents.inc to SDL2 2.0.4, adressing issue #24 (thx to imantsg)
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? 16.01.2016: Delphi 6+ bugfixes/compatibility. Thx to Peter Karpov for identifiying and testing.
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v.1.80-stable; 09.10.2014: added sdl_cpuinfo.h and sdl_clipboard.h
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v.1.74-stable; 10.11.2013: added sdl_gamecontroller.h
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v.1.73-stable; 08.11.2013: added sdl_hints.h and some keystate helpers
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thx to Cybermonkey!
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v.1.72-stable; 23.09.2013: fixed bug with procedures without parameters
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(they must have brakets)
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v.1.70-stable; 17.09.2013: added "sdl_messagebox.h" and "sdl_haptic.h"
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v.1.63-stable; 16.09.2013: added libs sdl2_image and sdl2_ttf and added sdl_audio.h
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v.1.62-stable; 03.09.2013: fixed.
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v.1.61-stable; 02.09.2013: now it should REALLY work with Mac...
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v.1.60-stable; 01.09.2013: now it should work with Delphi XE4 for Windows and
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MacOS and of course Lazarus. thx to kotai :D
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v.1.55-Alpha; 24.08.2013: fixed bug with SDL_GetEventState thx to d.l.i.w.
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v.1.54-Alpha; 24.08.2013: added sdl_loadso.h
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v.1.53-Alpha; 24.08.2013: renamed *really* and fixed linux comp.
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v.1.52-Alpha; 24.08.2013: renamed sdl.pas to sdl2.pas
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v.1.51-Alpha; 24.08.2013: added sdl_platform.h
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v.1.50-Alpha; 24.08.2013: the header is now modular. thx for the hint from d.l.i.w.
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v.1.40-Alpha; 13.08.2013: Added MacOS compatibility (thx to stoney-fd)
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v.1.34-Alpha; 05.08.2013: Added missing functions from sdl_thread.h
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v.1.33-Alpha; 31.07.2013: Added missing units for Linux. thx to Cybermonkey
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v.1.32-Alpha; 31.07.2013: Fixed three bugs, thx to grieferatwork
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v.1.31-Alpha; 30.07.2013: Added "sdl_power.h"
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v.1.30-Alpha; 26.07.2013: Added "sdl_thread.h" and "sdl_mutex.h"
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v.1.25-Alpha; 29.07.2013: Added Makros for SDL_RWops
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v.1.24-Alpha; 28.07.2013: Fixed bug with RWops and size_t
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v.1.23-Alpha; 27.07.2013: Fixed two bugs, thx to GrieferAtWork
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v.1.22-Alpha; 24.07.2013: Added "sdl_shape.h" and TSDL_Window
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(and ordered the translated header list ^^)
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v.1.21-Alpha; 23.07.2013: Added TSDL_Error
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v.1.20-Alpha; 19.07.2013: Added "sdl_timer.h"
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v.1.10-Alpha; 09.07.2013: Added "sdl_render.h"
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v.1.00-Alpha; 05.07.2013: Initial Alpha-Release.

README.md

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- (Continously atm.) Translate integer aliases into typed enums. See PR [#4](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/pull/4) for reference.
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- (Continously) Check FPC/Delphi compatibility.
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## Versions
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The version tag (see [tags](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/tags)) refers to the version of this translation package [SDL2 for Pascal](https://github.com/PascalGameDevelopment/SDL2-for-Pascal), not the `SDL2 library`.
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### v2.x (planned)
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- be up-to-date with version 2.0.14 of the `SDL2 library`
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- replaced all aliases by typed enums
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- improve Delphi-compatibility (and even more important, DO NOT break it)
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### v2.0
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- first official release of the PGD community fork of the [Pascal-SDL-2-Headers](https://github.com/ev1313/Pascal-SDL-2-Headers)
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- its latest version git tag is 1.72, in the sdl2.pas it goes even up to version 1.80; hence starting with v2.0 for this fork is a senseful distinction
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- this ia a highly Delphi-compatible and stable fallback package
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- loosely is up-to-date with version 2.0.4 of the `SDL2 library`
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## License
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You may license the Pascal SDL2 units either

sdl2.pas

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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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Pascal-Header-Conversion
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Copyright (C) 2012-2017 Tim Blume aka End/EV1313
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Copyright (C) 2012-2020 Tim Blume aka End/EV1313
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SDL2-for-Pascal
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Copyright (C) 2020-2021 PGD Community
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SDL.pas is based on the files:
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"sdl.h",
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- Sam Latinga and everyone else from the SDL-Team
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}
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{
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Changelog:
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----------
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? 31.01.2016: updated sdlevents.inc to SDL2 2.0.4, adressing issue #24 (thx to imantsg)
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? 16.01.2016: Delphi 6+ bugfixes/compatibility. Thx to Peter Karpov for identifiying and testing.
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v.1.80-stable; 09.10.2014: added sdl_cpuinfo.h and sdl_clipboard.h
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v.1.74-stable; 10.11.2013: added sdl_gamecontroller.h
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v.1.73-stable; 08.11.2013: added sdl_hints.h and some keystate helpers
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thx to Cybermonkey!
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v.1.72-stable; 23.09.2013: fixed bug with procedures without parameters
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(they must have brakets)
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v.1.70-stable; 17.09.2013: added "sdl_messagebox.h" and "sdl_haptic.h"
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v.1.63-stable; 16.09.2013: added libs sdl2_image and sdl2_ttf and added sdl_audio.h
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v.1.62-stable; 03.09.2013: fixed.
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v.1.61-stable; 02.09.2013: now it should REALLY work with Mac...
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v.1.60-stable; 01.09.2013: now it should work with Delphi XE4 for Windows and
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MacOS and of course Lazarus. thx to kotai :D
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v.1.55-Alpha; 24.08.2013: fixed bug with SDL_GetEventState thx to d.l.i.w.
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v.1.54-Alpha; 24.08.2013: added sdl_loadso.h
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v.1.53-Alpha; 24.08.2013: renamed *really* and fixed linux comp.
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v.1.52-Alpha; 24.08.2013: renamed sdl.pas to sdl2.pas
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v.1.51-Alpha; 24.08.2013: added sdl_platform.h
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v.1.50-Alpha; 24.08.2013: the header is now modular. thx for the hint from d.l.i.w.
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v.1.40-Alpha; 13.08.2013: Added MacOS compatibility (thx to stoney-fd)
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v.1.34-Alpha; 05.08.2013: Added missing functions from sdl_thread.h
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v.1.33-Alpha; 31.07.2013: Added missing units for Linux. thx to Cybermonkey
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v.1.32-Alpha; 31.07.2013: Fixed three bugs, thx to grieferatwork
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v.1.31-Alpha; 30.07.2013: Added "sdl_power.h"
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v.1.30-Alpha; 26.07.2013: Added "sdl_thread.h" and "sdl_mutex.h"
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v.1.25-Alpha; 29.07.2013: Added Makros for SDL_RWops
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v.1.24-Alpha; 28.07.2013: Fixed bug with RWops and size_t
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v.1.23-Alpha; 27.07.2013: Fixed two bugs, thx to GrieferAtWork
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v.1.22-Alpha; 24.07.2013: Added "sdl_shape.h" and TSDL_Window
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(and ordered the translated header list ^^)
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v.1.21-Alpha; 23.07.2013: Added TSDL_Error
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v.1.20-Alpha; 19.07.2013: Added "sdl_timer.h"
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v.1.10-Alpha; 09.07.2013: Added "sdl_render.h"
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v.1.00-Alpha; 05.07.2013: Initial Alpha-Release.
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}
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{$DEFINE SDL}
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{$I jedi.inc}

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