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This repository is a community-maintained fork of the [Pascal-SDL-2-Headers](https://github.com/ev1313/Pascal-SDL-2-Headers)repo.
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The [SDL2-for-Pascal](https://github.com/PascalGameDevelopment/SDL2-for-Pascal)repository is a community-maintained fork of the [Pascal-SDL-2-Headers](https://github.com/ev1313/Pascal-SDL-2-Headers)repository.
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## Installation
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If you have any contributions or bugfixes, feel free to drop a pull request or send in a patch.
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Please use the GitHub [issue tracker](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/issues).
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Please use the GitHub issue tracker for bug reports.
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### ToDos
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- (Continously) improve Delphi-compatibility (and even more important, DO NOT break it)
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- (Continously) Adapt comments to [PasDoc format](https://pasdoc.github.io). (See issue [#22](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/issues/22))
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## Code style guidelines
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###Code style guidelines
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The main principle is to stay as tight as possible at the names in the C headers.
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These guidelines aim to have better consistency in this community project and make
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4. If an identifier or a function declaration is gone, mark them as `deprecated`. (see issue [#34](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/issues/34))
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5. Have a look at our [Translation Cheat Sheet](CHEATSHEET.md) for reference.
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5. For convenience we encourage to add single and double pointers for any SDL type. (See #105)
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6. Have a look at our [Translation Cheat Sheet](CHEATSHEET.md) for reference.
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