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Copy file name to clipboardExpand all lines: units/sdlevents.inc
+2-2Lines changed: 2 additions & 2 deletions
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direction: cuint32; // Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
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preciseX: cfloat; // The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18)
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preciseY: cfloat; // The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18)
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mouse_x: cint32; // X coordinate, relative to window (added in 2.26.0)
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mouse_y: cint32; // Y coordinate, relative to window (added in 2.26.0)
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mouseX: cint32;// X coordinate, relative to window (added in 2.26.0)
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mouseY: cint32;// Y coordinate, relative to window (added in 2.26.0)
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