@@ -311,6 +311,20 @@ function SDL_GameControllerGetFirmwareVersion(gamecontroller: PSDL_GameControlle
311311function SDL_GameControllerGetSerial (gamecontroller: PSDL_GameController): PAnsiChar; cdecl;
312312 external SDL_LibName { $IFDEF DELPHI} { $IFDEF MACOS} name ' _SDL_GameControllerGetSerial' { $ENDIF} { $ENDIF} ;
313313
314+ { **
315+ * Get the Steam Input handle of an opened controller, if available.
316+ *
317+ * Returns an InputHandle_t for the controller that can be used with Steam Input API:
318+ * https://partner.steamgames.com/doc/api/ISteamInput
319+ *
320+ * \param gamecontroller the game controller object to query.
321+ * \returns the gamepad handle, or 0 if unavailable.
322+ *
323+ * \since This function is available since SDL 2.30.0.
324+ *}
325+ function SDL_GameControllerGetSteamHandle (gamecontroller: PSDL_GameController): cuint64; cdecl;
326+ external SDL_LibName { $IFDEF DELPHI} { $IFDEF MACOS} name ' _SDL_GameControllerGetSteamHandle' { $ENDIF} { $ENDIF} ;
327+
314328 { **
315329 * Returns SDL_TRUE if the controller has been opened and currently connected,
316330 * or SDL_FALSE if it has not.
@@ -514,6 +528,32 @@ function SDL_GameControllerGetSensorDataRate(gamecontroller: PSDL_GameController
514528function SDL_GameControllerGetSensorData (gamecontroller: PSDL_GameController; senstype: TSDL_SensorType; data: pcfloat; num_values: cint): cint; cdecl;
515529 external SDL_LibName { $IFDEF DELPHI} { $IFDEF MACOS} name ' _SDL_GameControllerGetSensorData' { $ENDIF} { $ENDIF} ;
516530
531+ { **
532+ * Get the current state of a game controller sensor with the timestamp of the
533+ * last update.
534+ *
535+ * The number of values and interpretation of the data is sensor dependent.
536+ * See SDL_sensor.h for the details for each type of sensor.
537+ *
538+ * \param gamecontroller The controller to query
539+ * \param type The type of sensor to query
540+ * \param timestamp A pointer filled with the timestamp in microseconds of the
541+ * current sensor reading if available, or 0 if not
542+ * \param data A pointer filled with the current sensor state
543+ * \param num_values The number of values to write to data
544+ * \return 0 or -1 if an error occurred.
545+ *
546+ * \since This function is available since SDL 2.26.0.
547+ *}
548+ function SDL_GameControllerGetSensorDataWithTimestamp (
549+ gamecontroller: PSDL_GameController;
550+ senstype: TSDL_SensorType;
551+ timestamp: pcuint64;
552+ data: pcfloat;
553+ num_values: cint
554+ ): cint; cdecl;
555+ external SDL_LibName { $IFDEF DELPHI} { $IFDEF MACOS} name ' _SDL_GameControllerGetSensorDataWithTimestamp' { $ENDIF} { $ENDIF} ;
556+
517557{ **
518558 * Query whether a game controller has rumble support.
519559 *}
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