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Julian Schmidt
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change preferred angular ranges
Signed-off-by: Julian Schmidt <bosch.j.schmidt@extaccount.com>
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osi_common.proto

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@@ -143,14 +143,14 @@ message Dimension3d
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// Units are rad for orientation, rad/s for rates, and rad/s^2 for
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// accelerations
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//
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// The preferred angular range is [-pi, pi]. The coordinate system is defined as
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// right-handed.
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// The coordinate system is defined as right-handed.
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// For the sense of each rotation, the right-hand rule applies.
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//
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// The rotations are to be performed \b yaw \b first (around the z-axis),
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// \b pitch \b second (around the new y-axis) and \b roll \b third (around the
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// new x-axis) to follow the definition according to [1] (Tait-Bryan / Euler
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// convention z-y'-x'').
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// convention z-y'-x''). The preferred angular range is [-pi, pi] for roll
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// and yaw and [-pi/2, pi/2] for pitch.
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//
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// Roll/Pitch are 0 if the objects xy-plane is parallel to its parent's
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// xy-plane. Yaw is 0 if the object's local x-axis is parallel to its parent's

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