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// Raytracer format for Shoot and Bounce Approach (adapted for
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// electromagnetic wave propagation)
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//
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// The message consists of the following fields in the described order.
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// In brackets the data type, the unit and a short description is given.
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// intersection_path_length (float; in m; path length of the ray between the First_Hitpoint and the Last_Hitpoint)
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// relative_speed (float; in m/s; summed relative speed due to interaction points with moved surfaces)
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// jones_matrices (float8; in V/m; jones matrix of the ray with information of the electromagnetic wave`s phase, signal strength and polarisation, which gives you additonaly the projection to the subset of the jones vectors )
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// direction_of_arrival_hitpoint (float3; in m; coordinates of the DoA (last hitpoint) in the raytracer's coordinate system defined by the mounting position)
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// direction_of_departure_hitpoint (float3; in m; coordinates of the DoD (first hitpoint) in the raytracer's coordinate system defined by the mounting position)
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// The 64-byte message consists of the fields in the described order,
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// with all values as 32-bit IEEE-754 floats (float32) stored in
// Coordinates of the DoA (last hitpoint) in the raytracer's
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// coordinate system defined by the mounting position.
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//
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// Order: x, y, z
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//
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// Coordinate system: right-handed ([see OSI coordinate system definition](https://opensimulationinterface.github.io/osi-antora-generator/asamosi/latest/interface/usecases/transforming_coordinate_systems.html))
// Coordinates of the DoD (first hitpoint) in the raytracer's
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// coordinate system defined by the mounting position.
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//
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// Order: x, y, z
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//
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// Coordinate system: right-handed ([see OSI coordinate system definition](https://opensimulationinterface.github.io/osi-antora-generator/asamosi/latest/interface/usecases/transforming_coordinate_systems.html))
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