@@ -706,6 +706,34 @@ message CameraSensorViewConfiguration
706706 //
707707 repeated ChannelFormat channel_format = 8 ;
708708
709+ // Number of samples per pixel.
710+ //
711+ // \note This is a characteristic of the ray tracing engine of the
712+ // environment simulation, not a direct characteristic of the sensor.
713+ //
714+ // \rules
715+ // is_greater_than_or_equal_to: 1
716+ // \endrules
717+ //
718+ optional uint32 samples_per_pixel = 9 ;
719+
720+ // Maximum number of interactions to take into account.
721+ //
722+ // \note This is a characteristic of the ray tracing engine of the
723+ // environment simulation, not a direct characteristic of the sensor.
724+ //
725+ // \rules
726+ // is_greater_than_or_equal_to: 1
727+ // \endrules
728+ //
729+ optional uint32 max_number_of_interactions = 10 ;
730+
731+ // In use-cases where a spectral ray-tracer is used, this message
732+ // determines the range of the wavelength and its desired number
733+ // of samples.
734+ //
735+ repeated WavelengthData wavelength_data = 11 ;
736+
709737 // Channel format.
710738 //
711739 enum ChannelFormat
@@ -752,29 +780,72 @@ message CameraSensorViewConfiguration
752780 //
753781 CHANNEL_FORMAT_RGB_F32_LIN = 9 ;
754782
755- // Bayer RGGB Channels UINT8 FP Linear.
783+ // Bayer BGGR Channels UINT8 FP Linear.
756784 //
757785 CHANNEL_FORMAT_BAYER_BGGR_U8_LIN = 10 ;
758786
759- // Bayer RGGB Channels UINT16 FP Linear.
787+ // Bayer BGGR Channels UINT16 FP Linear.
760788 //
761789 CHANNEL_FORMAT_BAYER_BGGR_U16_LIN = 11 ;
762790
763- // Bayer RGGB Channels UINT32 FP Linear.
791+ // Bayer BGGR Channels UINT32 FP Linear.
764792 //
765793 CHANNEL_FORMAT_BAYER_BGGR_U32_LIN = 12 ;
766794
767- // Bayer RGGB Channels Single Precision FP Linear.
795+ // Bayer BGGR Channels Single Precision FP Linear.
768796 //
769797 CHANNEL_FORMAT_BAYER_BGGR_F32_LIN = 13 ;
770798
771- // TBD: Further channel permutations and padding (e.g. RGBZ,
772- // BGR, BAYER_RGGB/GBRG/GRBG/...), non-BAYER filters, non-linear
773- // encodings, ...
774- }
799+ // Bayer RGGB Channels UINT8 FP Linear.
800+ //
801+ CHANNEL_FORMAT_BAYER_RGGB_U8_LIN = 14 ;
775802
776- // TBD: Optical (and other) effects to apply to image, etc.
777- //
803+ // Bayer RGGB Channels UINT16 FP Linear.
804+ //
805+ CHANNEL_FORMAT_BAYER_RGGB_U16_LIN = 15 ;
806+
807+ // Bayer RGGB Channels UINT32 FP Linear.
808+ //
809+ CHANNEL_FORMAT_BAYER_RGGB_U32_LIN = 16 ;
810+
811+ // Bayer RGGB Channels Single Precision FP Linear.
812+ //
813+ CHANNEL_FORMAT_BAYER_RGGB_F32_LIN = 17 ;
814+
815+ // Red Clear Clear Clear Channels UINT8 FP Linear.
816+ //
817+ CHANNEL_FORMAT_RCCC_U8_LIN = 18 ;
818+
819+ // Red Clear Clear Clear Channels UINT16 FP Linear.
820+ //
821+ CHANNEL_FORMAT_RCCC_U16_LIN = 19 ;
822+
823+ // Red Clear Clear Clear Channels UINT32 FP Linear.
824+ //
825+ CHANNEL_FORMAT_RCCC_U32_LIN = 20 ;
826+
827+ // Red Clear Clear Clear Channels Single Precision FP Linear.
828+ //
829+ CHANNEL_FORMAT_RCCC_F32_LIN = 21 ;
830+
831+ // Red Clear Clear Blue Channels UINT8 FP Linear.
832+ //
833+ CHANNEL_FORMAT_RCCB_U8_LIN = 22 ;
834+
835+ // Red Clear Clear Blue Channels UINT16 FP Linear.
836+ //
837+ CHANNEL_FORMAT_RCCB_U16_LIN = 23 ;
838+
839+ // Red Clear Clear Blue Channels UINT32 FP Linear.
840+ //
841+ CHANNEL_FORMAT_RCCB_U32_LIN = 24 ;
842+
843+ // Red Clear Clear Blue Channels Single Precision FP Linear.
844+ //
845+ CHANNEL_FORMAT_RCCB_F32_LIN = 25 ;
846+
847+ }
848+
778849}
779850
780851//
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