@@ -523,7 +523,7 @@ message MovingObject
523523 // \endrules
524524 //
525525 optional PedestrianAttributes pedestrian_attributes = 12 ;
526-
526+
527527 //
528528 // \brief The vehicle attributes for \c MovingObject (host or other).
529529 //
@@ -1027,18 +1027,18 @@ message MovingObject
10271027 }
10281028 }
10291029
1030- // Definition of vehicle roles.
1030+ // Definition of vehicle roles.
10311031 //
1032- // The role specifies the perceived role of a vehicle. Therefore, a
1033- // civil police car is set to ROLE_CIVIL as long as it cannot be
1034- // perceived as a ROLE_POLICE.
1035- // The normal use case will consist of 99% ROLE_CIVIL, as this role is
1032+ // The role specifies the perceived role of a vehicle. Therefore, a
1033+ // civil police car is set to ROLE_CIVIL as long as it cannot be
1034+ // perceived as a ROLE_POLICE.
1035+ // The normal use case will consist of 99% ROLE_CIVIL, as this role is
10361036 // used for normal vehicles.
10371037 // These roles may influence the behavior in traffic of the surrounding vehicles.
1038- // To check whether a role is "active" (e.g. blue flashing light of an
1039- // ambulance or an amber flashing light of a sweeper) can be looked up
1038+ // To check whether a role is "active" (e.g. blue flashing light of an
1039+ // ambulance or an amber flashing light of a sweeper) can be looked up
10401040 // in message LightState.
1041- //
1041+ //
10421042 //
10431043 enum Role
10441044 {
@@ -1053,7 +1053,7 @@ message MovingObject
10531053 // The vehicle role is civil, e.g. a "normal" car.
10541054 //
10551055 ROLE_CIVIL = 2 ;
1056-
1056+
10571057 // The vehicle role is ambulance.
10581058 //
10591059 ROLE_AMBULANCE = 3 ;
@@ -1073,15 +1073,15 @@ message MovingObject
10731073 // The vehicle role is roadside assistance, e.g. tow truck.
10741074 //
10751075 ROLE_ROAD_ASSISTANCE = 7 ;
1076-
1076+
10771077 // The vehicle role is garbage collection, e.g. a garbage truck or sweeper.
10781078 //
10791079 ROLE_GARBAGE_COLLECTION = 8 ;
10801080
10811081 // The vehicle role is road construction, e.g. a excavator or tipper truck.
10821082 //
10831083 ROLE_ROAD_CONSTRUCTION = 9 ;
1084-
1084+
10851085 // The vehicle role is military, e.g. camouflaged truck.
10861086 //
10871087 ROLE_MILITARY = 10 ;
@@ -1091,37 +1091,37 @@ message MovingObject
10911091 //
10921092 // \brief Additional pedestrian data in case the moving object is a human.
10931093 //
1094- // This is an extension to the \c MovingObject with additional information
1094+ // This is an extension to the \c MovingObject with additional information
10951095 // describing a pedestrian in more detail.
1096- //
1096+ //
10971097 message PedestrianAttributes
10981098 {
10991099 // Position offset from the center of the bounding box to the current position
11001100 // of the root point of the pedestrian skeleton model.
1101- //
1101+ //
11021102 optional Vector3d bbcenter_to_root = 1 ;
11031103
11041104 // List of all bones of the pedestrian.
1105- //
1106- // The number of bones may vary, based on the detail level of
1107- // the pedestrian model used. For example, some simulators will not include
1105+ //
1106+ // The number of bones may vary, based on the detail level of
1107+ // the pedestrian model used. For example, some simulators will not include
11081108 // detailed data about the hands of a pedestrian.
1109- //
1109+ //
11101110 repeated Bone skeleton_data = 2 ;
1111-
1111+
11121112 //
11131113 // \brief Bones in the skeleton of the pedestrian.
11141114 //
1115- // Each point represents a joint, or otherwise important point in the skeleton
1116- // of a pedestrian. For example pelvis, knee or shoulder. The naming convention
1115+ // Each point represents a joint, or otherwise important point in the skeleton
1116+ // of a pedestrian. For example pelvis, knee or shoulder. The naming convention
11171117 // should be followed for identifying bones.
11181118 //
11191119 message Bone
11201120 {
11211121 // Bones are identified by their type, combined with which body side
11221122 // they are on.
1123- //
1124- // To properly identify the bones the pre-defined naming convention
1123+ //
1124+ // To properly identify the bones the pre-defined naming convention
11251125 // must be used.
11261126 //
11271127 // \image html OSI_SkeletonNamingConvention.svg
@@ -1135,27 +1135,27 @@ message MovingObject
11351135 // need to be defined in order to create a complete chain!
11361136 //
11371137 // If information about bones are missing, they may be left empty.
1138- //
1138+ //
11391139 optional Type type = 1 ;
11401140
11411141 // Position of the bone.
1142- //
1143- // Reference System is the root, defined by bbcenter_to_root
1144- // (\c PedestrianAttributes::bbcenter_to_root).
1145- //
1142+ //
1143+ // Reference System is the root, defined by bbcenter_to_root
1144+ // (\c PedestrianAttributes::bbcenter_to_root).
1145+ //
11461146 optional Vector3d position = 2 ;
11471147
11481148 // Orientation of the bone.
11491149 //
1150- // Reference System is the root, defined by bbcenter_to_root
1151- // (\c PedestrianAttributes::bbcenter_to_root).
1150+ // Reference System is the root, defined by bbcenter_to_root
1151+ // (\c PedestrianAttributes::bbcenter_to_root).
11521152 //
11531153 optional Orientation3d orientation = 3 ;
11541154
11551155 // Orientation of the bone.
11561156 //
1157- // Reference System is the root, defined by bbcenter_to_root
1158- // (\c PedestrianAttributes::bbcenter_to_root).
1157+ // Reference System is the root, defined by bbcenter_to_root
1158+ // (\c PedestrianAttributes::bbcenter_to_root).
11591159 //
11601160 optional float length = 4 ;
11611161
@@ -1169,14 +1169,15 @@ message MovingObject
11691169 // The type of the bone.
11701170 //
11711171 // \note Bone of each type can be assigned, or left empty depending
1172- // on the desired level of detail, or present data. However, if a bone is
1173- // defined, all bones in the chain from that bone back to the root
1174- // point must be defined to create a complete chain.
1172+ // on the desired level of detail, or present data. However, if a
1173+ // bone is defined, all bones in the chain from that bone back to
1174+ // the root point must be defined to create a complete chain.
11751175 //
11761176 // \image html OSI_PedestrianModelHierarchy.jpg
11771177 //
1178- enum Type {
1179- // Root point of the pedestrian. Defined by bbcenter_to_root
1178+ enum Type
1179+ {
1180+ // Root point of the pedestrian. Defined by bbcenter_to_root
11801181 // (\c PedestrianAttributes::bbcenter_to_root).
11811182 //
11821183 TYPE_ROOT = 0 ;
@@ -1244,7 +1245,7 @@ message MovingObject
12441245 // Bone defines the left shin.
12451246 //
12461247 TYPE_LOWER_LEG_L = 16 ;
1247-
1248+
12481249 // Bone defines the right shin.
12491250 //
12501251 TYPE_LOWER_LEG_R = 17 ;
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