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Merge pull request #2118 from Jasper-Bekkers/patch-1
Update raytracing acceleration structure requirements
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sdk-api-src/content/d3d12/ne-d3d12-d3d12_resource_flags.md

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@@ -138,7 +138,7 @@ Specfies that this resource may be used only as an encode reference frame. It ma
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### -field D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE:0x100
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Requires the DirectX 12 Agility SDK 1.608.0 or later. Indicates that a buffer is to be used as a raytracing acceleration structure. When using D3D12 Enhanced Barriers, this flag serves as a replacement for `D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE`, since buffers no longer have layouts/states.
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Requires the DirectX 12 Agility SDK 1.608.0 or later. Indicates that a buffer is to be used as a raytracing acceleration structure. When using D3D12 Enhanced Barriers, this flag serves as a replacement for `D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE`, since buffers no longer have layouts/states. Requires `D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS` to be set.
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## -remarks

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