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The `BindableListView` control is the most efficient way to create lists. It uses virtualization and creates VisualElements only for visible items. Use the `binding-items-source-path` of the `BindableListView` to bind to an `ObservableCollection`.
Copy file name to clipboardExpand all lines: src/UnityMvvmToolkit.UnityPackage/Assets/Plugins/UnityMvvmToolkit/Runtime/Common/BindableElementData.cs.meta
Copy file name to clipboardExpand all lines: src/UnityMvvmToolkit.UnityPackage/Assets/Plugins/UnityMvvmToolkit/Runtime/UGUI/BindableUGUIElements/BindableDropdown.cs.meta
Copy file name to clipboardExpand all lines: src/UnityMvvmToolkit.UnityPackage/Assets/Plugins/UnityMvvmToolkit/Runtime/UITK/BindableUIElements/BindableButton.cs
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@@ -34,7 +34,7 @@ public virtual void SetBindingContext(IBindingContext context, IObjectProvider o
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