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| 1 | +cmake_minimum_required(VERSION 3.29) |
| 2 | + |
| 3 | +# Enable C++ module dependency scanning |
| 4 | +set(CMAKE_CXX_SCAN_FOR_MODULES ON) |
| 5 | + |
| 6 | +project(SimpleEngine VERSION 1.0.0 LANGUAGES CXX C) |
| 7 | + |
| 8 | +# Add CMake module path for custom find modules |
| 9 | +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../CMake") |
| 10 | + |
| 11 | +# Find required packages |
| 12 | +find_package (glfw3 REQUIRED) |
| 13 | +find_package (glm REQUIRED) |
| 14 | +find_package (Vulkan REQUIRED) |
| 15 | +find_package (tinygltf REQUIRED) |
| 16 | +find_package (KTX REQUIRED) |
| 17 | +find_package (OpenAL REQUIRED) |
| 18 | + |
| 19 | +# set up Vulkan C++ module |
| 20 | +add_library(VulkanCppModule) |
| 21 | +add_library(Vulkan::cppm ALIAS VulkanCppModule) |
| 22 | + |
| 23 | +target_compile_definitions(VulkanCppModule |
| 24 | + PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VULKAN_HPP_NO_STRUCT_CONSTRUCTORS=1 |
| 25 | +) |
| 26 | +target_include_directories(VulkanCppModule |
| 27 | + PRIVATE |
| 28 | + "${Vulkan_INCLUDE_DIR}" |
| 29 | +) |
| 30 | +target_link_libraries(VulkanCppModule |
| 31 | + PUBLIC |
| 32 | + Vulkan::Vulkan |
| 33 | +) |
| 34 | + |
| 35 | +set_target_properties(VulkanCppModule PROPERTIES CXX_STANDARD 20) |
| 36 | + |
| 37 | +target_sources(VulkanCppModule |
| 38 | + PUBLIC |
| 39 | + FILE_SET cxx_modules TYPE CXX_MODULES |
| 40 | + BASE_DIRS |
| 41 | + "${Vulkan_INCLUDE_DIR}" |
| 42 | + FILES |
| 43 | + "${Vulkan_INCLUDE_DIR}/vulkan/vulkan.cppm" |
| 44 | +) |
| 45 | + |
| 46 | + |
| 47 | + |
| 48 | +# Platform-specific settings |
| 49 | +if(ANDROID) |
| 50 | + # Android-specific settings |
| 51 | + add_definitions(-DPLATFORM_ANDROID) |
| 52 | +else() |
| 53 | + # Desktop-specific settings |
| 54 | + add_definitions(-DPLATFORM_DESKTOP) |
| 55 | +endif() |
| 56 | + |
| 57 | +# Shader compilation |
| 58 | +# Find Slang shaders |
| 59 | +file(GLOB SLANG_SHADER_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.slang) |
| 60 | + |
| 61 | +# Find slangc executable (optional) |
| 62 | +find_program(SLANGC_EXECUTABLE slangc HINTS $ENV{VULKAN_SDK}/bin) |
| 63 | + |
| 64 | +if(SLANGC_EXECUTABLE) |
| 65 | + # Ensure the output directory for compiled shaders exists |
| 66 | + file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/shaders) |
| 67 | + |
| 68 | + # Compile Slang shaders using slangc |
| 69 | + foreach(SHADER ${SLANG_SHADER_SOURCES}) |
| 70 | + get_filename_component(SHADER_NAME ${SHADER} NAME) |
| 71 | + get_filename_component(SHADER_NAME_WE ${SHADER_NAME} NAME_WE) |
| 72 | + string(REGEX REPLACE "\.slang$" "" OUTPUT_NAME ${SHADER_NAME}) |
| 73 | + add_custom_command( |
| 74 | + OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/shaders/${OUTPUT_NAME}.spv |
| 75 | + COMMAND ${SLANGC_EXECUTABLE} ${SHADER} -target spirv -profile spirv_1_4 -emit-spirv-directly -o ${CMAKE_CURRENT_BINARY_DIR}/shaders/${OUTPUT_NAME}.spv |
| 76 | + DEPENDS ${SHADER} |
| 77 | + COMMENT "Compiling Slang shader ${SHADER_NAME} with slangc" |
| 78 | + ) |
| 79 | + list(APPEND SHADER_SPVS ${CMAKE_CURRENT_BINARY_DIR}/shaders/${OUTPUT_NAME}.spv) |
| 80 | + endforeach() |
| 81 | + |
| 82 | + add_custom_target(shaders DEPENDS ${SHADER_SPVS}) |
| 83 | +else() |
| 84 | + message(STATUS "slangc not found. Skipping shader compilation step.") |
| 85 | + add_custom_target(shaders) |
| 86 | +endif() |
| 87 | + |
| 88 | +# Source files |
| 89 | +set(SOURCES |
| 90 | + main.cpp |
| 91 | + engine.cpp |
| 92 | + scene_loading.cpp |
| 93 | + platform.cpp |
| 94 | + renderer_core.cpp |
| 95 | + renderer_rendering.cpp |
| 96 | + renderer_pipelines.cpp |
| 97 | + renderer_compute.cpp |
| 98 | + renderer_utils.cpp |
| 99 | + renderer_resources.cpp |
| 100 | + memory_pool.cpp |
| 101 | + resource_manager.cpp |
| 102 | + entity.cpp |
| 103 | + component.cpp |
| 104 | + transform_component.cpp |
| 105 | + mesh_component.cpp |
| 106 | + camera_component.cpp |
| 107 | + model_loader.cpp |
| 108 | + audio_system.cpp |
| 109 | + physics_system.cpp |
| 110 | + imgui_system.cpp |
| 111 | + imgui/imgui.cpp |
| 112 | + imgui/imgui_draw.cpp |
| 113 | + vulkan_device.cpp |
| 114 | + pipeline.cpp |
| 115 | + descriptor_manager.cpp |
| 116 | + renderdoc_debug_system.cpp |
| 117 | + mikktspace.c |
| 118 | +) |
| 119 | + |
| 120 | +# Create executable |
| 121 | +add_executable(SimpleEngine ${SOURCES}) |
| 122 | +add_dependencies(SimpleEngine shaders) |
| 123 | +set_target_properties (SimpleEngine PROPERTIES CXX_STANDARD 20) |
| 124 | + |
| 125 | +# Link libraries |
| 126 | +target_link_libraries(SimpleEngine PRIVATE |
| 127 | + Vulkan::cppm |
| 128 | + glm::glm |
| 129 | + tinygltf::tinygltf |
| 130 | + KTX::ktx |
| 131 | + OpenAL::OpenAL |
| 132 | +) |
| 133 | + |
| 134 | +if(NOT ANDROID) |
| 135 | + target_link_libraries(SimpleEngine PRIVATE glfw) |
| 136 | +endif() |
| 137 | + |
| 138 | +# Copy model and texture files if they exist |
| 139 | +if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/models) |
| 140 | + add_custom_command(TARGET SimpleEngine POST_BUILD |
| 141 | + COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/models ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/models |
| 142 | + COMMENT "Copying models to output directory" |
| 143 | + ) |
| 144 | +endif() |
| 145 | + |
| 146 | +if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/textures) |
| 147 | + add_custom_command(TARGET SimpleEngine POST_BUILD |
| 148 | + COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/textures ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/textures |
| 149 | + COMMENT "Copying textures to output directory" |
| 150 | + ) |
| 151 | +endif() |
| 152 | + |
| 153 | +# Add packaging configuration |
| 154 | +include(CPack) |
| 155 | + |
| 156 | +# Set package properties |
| 157 | +set(CPACK_PACKAGE_NAME "SimpleEngine") |
| 158 | +set(CPACK_PACKAGE_VENDOR "SimpleEngine Team") |
| 159 | +set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A simple game engine built with Vulkan") |
| 160 | +set(CPACK_PACKAGE_VERSION "1.0.0") |
| 161 | +set(CPACK_PACKAGE_VERSION_MAJOR "1") |
| 162 | +set(CPACK_PACKAGE_VERSION_MINOR "0") |
| 163 | +set(CPACK_PACKAGE_VERSION_PATCH "0") |
| 164 | +set(CPACK_PACKAGE_INSTALL_DIRECTORY "SimpleEngine") |
| 165 | + |
| 166 | +# Set platform-specific package generators |
| 167 | +if(WIN32) |
| 168 | + set(CPACK_GENERATOR "ZIP;NSIS") |
| 169 | + set(CPACK_NSIS_PACKAGE_NAME "SimpleEngine") |
| 170 | + set(CPACK_NSIS_DISPLAY_NAME "SimpleEngine") |
| 171 | + set(CPACK_NSIS_HELP_LINK "https://github.com/yourusername/SimpleEngine") |
| 172 | + set(CPACK_NSIS_URL_INFO_ABOUT "https://github.com/yourusername/SimpleEngine") |
| 173 | + set(CPACK_NSIS_CONTACT "your.email@example.com") |
| 174 | + set(CPACK_NSIS_MODIFY_PATH ON) |
| 175 | +elseif(APPLE) |
| 176 | + set(CPACK_GENERATOR "ZIP;DragNDrop") |
| 177 | + set(CPACK_DMG_VOLUME_NAME "SimpleEngine") |
| 178 | + set(CPACK_DMG_FORMAT "UDBZ") |
| 179 | +else() |
| 180 | + set(CPACK_GENERATOR "ZIP;DEB") |
| 181 | + set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Your Name <your.email@example.com>") |
| 182 | + set(CPACK_DEBIAN_PACKAGE_SECTION "games") |
| 183 | + set(CPACK_DEBIAN_PACKAGE_DEPENDS "libvulkan1, libglfw3, libglm-dev, libktx-dev") |
| 184 | +endif() |
| 185 | + |
| 186 | +# Include binary and resource directories in the package |
| 187 | +install(TARGETS SimpleEngine DESTINATION bin) |
| 188 | +if(SLANGC_EXECUTABLE) |
| 189 | + install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/shaders DESTINATION share/SimpleEngine) |
| 190 | +endif() |
| 191 | + |
| 192 | +# Install models and textures if they exist |
| 193 | +if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/models) |
| 194 | + install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/models DESTINATION share/SimpleEngine) |
| 195 | +endif() |
| 196 | + |
| 197 | +if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/textures) |
| 198 | + install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/textures DESTINATION share/SimpleEngine) |
| 199 | +endif() |
| 200 | + |
| 201 | +# Install README if it exists |
| 202 | +if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/README.md) |
| 203 | + install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/README.md DESTINATION share/SimpleEngine) |
| 204 | +endif() |
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