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Accessorsare known to be hard for the compiler to optimize sometimes, with compiler heuristics to stop optimizing triggering quite early.Here, I make the compiler "try harder": things like avoiding argument splatting, and making small inner functions more optimizable.
I recently used Accessors getall/setall with a few tens of elements – up to ~50. With these optimizations, it compiles down to almost nothing, while before there was a lot of dynamic dispatch inside.
Tests pass both before and after. Maybe I'll think of a short self-contained test demonstrating the improvements and add it... But I confirm in my testing that these changes greatly improve performance in such a regime.