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1 parent 1b30e05 commit c341934Copy full SHA for c341934
Runtime/Storage.cs
@@ -64,7 +64,7 @@ private static void LoadAssetsInEditor()
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internal void LoadAssets()
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{
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- // I don't know why but if you didn't select this asset, array will be empty in build and after
+ // I don't know why but if you don't select this asset before building, array will be empty in build
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Selection.activeObject = this;
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var assets = EditorStorage.GetAllAssetsOfType<ScriptableObject>();
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