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Update Storage.cs
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Runtime/Storage.cs

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@@ -64,7 +64,7 @@ private static void LoadAssetsInEditor()
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internal void LoadAssets()
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{
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// I don't know why but if you didn't select this asset, array will be empty in build and after
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// I don't know why but if you don't select this asset before building, array will be empty in build
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Selection.activeObject = this;
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var assets = EditorStorage.GetAllAssetsOfType<ScriptableObject>();

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