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README.md

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@@ -126,7 +126,8 @@ public class Player : MonoBehaviour
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}
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}
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// If you want to save scriptable objects or any other asset then you need to add coresponding assets to AssetsContainer. See guide below
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// If you want to make scriptable object or any other asset saveable then you need to add that asset to Assets Container.
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// See guide below
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[CreateAssetMenu]
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public class Item : ScriptableObject
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{
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### How to make asset saveable
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1. Open ```Assets Container``` window. Window/Assets Container. Window looks like this:
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![image](https://user-images.githubusercontent.com/53948684/117006513-f7dd9a80-ad01-11eb-8c14-bd665a88dfe2.png)
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2. Select path where your assets stored. If you already have path field then press the ```Select Path``` button or ```Add Path``` if not. In my case path is ```Assets/ScriptableObjects/Items```.
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3. Press the ```Load assets at paths``` button.
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4. That's all!
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![image](https://user-images.githubusercontent.com/53948684/117006947-776b6980-ad02-11eb-997c-e9108e5c3f97.png)
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## Performance test
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### PlayerPrefs result: 329 milliseconds

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