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# Save System for Unity
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### TODO
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-[x] Assets References
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-[x] AOT support
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-[x] Test with Desktop and Mobile builds. Mono and IL2CPP. (Finally managed to get my hands on this branch again. Testing a few things for now. I'll release this branch in 2023 Q1)
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## Features
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- Can save pretty much everything (Vector, Quaternion, Array, List, Class, Struct, etc)
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- Can save assets references
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- Easy to use
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- Fast in terms of performance. Even simple int saving way more faster than ```PlayerPrefs.SetInt()```. Performance test at the end of README
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-Save files are encrypted
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-Automatic save file backup
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- Extensible
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## How to Install
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You don’t need to do anything for it to work with AOT/IL2CPP, but if any issues come up, check this out: [AOT code generation support for Unity/Xamarin](https://github.com/neuecc/MessagePack-CSharp#aot-code-generation-support-for-unityxamarin)
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