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You need to create a simple C# class and implement ```ITypeProvider``` interface. Then you need to add types (except primitive ones) that will be saved in your game.
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AOT (IL2CPP) works without any additional work, but IF some types do NOT serialize, please follow the steps below.
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Example for case above
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You need to create a simple C# class that implements the ```ITypeProvider``` interface. Then, you need to define the types (excluding primitive ones) that fail to save for some reason.
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Although it should work without an ITypeProvider, for the sake of simplicity, I'll use the case above as an example.
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