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README.md

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3. Press the ```Load assets at paths``` button.
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4. That's all!
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4. Repeat step 3 every time you create a new asset.
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![image](https://user-images.githubusercontent.com/53948684/117006947-776b6980-ad02-11eb-997c-e9108e5c3f97.png)
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### AOT platforms
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You need to create a simple C# class and implement ```ITypeProvider``` interface. Then you need to add types (except primitive ones) that will be saved in your game.
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AOT (IL2CPP) works without any additional work, but IF some types do NOT serialize, please follow the steps below.
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Example for case above
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You need to create a simple C# class that implements the ```ITypeProvider``` interface. Then, you need to define the types (excluding primitive ones) that fail to save for some reason.
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Although it should work without an ITypeProvider, for the sake of simplicity, I'll use the case above as an example.
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```csharp
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using System;

package.json

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{
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"name": "com.intothedev.savesystem",
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"version": "1.7.0",
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"version": "1.8.0",
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"displayName": "Save System",
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"description": "Save System with Odin Serializer.",
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"author": {

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