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Update Pool.cs
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Pool.cs

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@@ -24,9 +24,6 @@ public Pool(Poolable prefab, int startCount, Transform holder, GameObjectReactor
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_objectInitializator = objectInitializator;
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}
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private IEnumerable<Poolable> GetPoolables() =>
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Resources.FindObjectsOfTypeAll<Poolable>();
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public void Fill()
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{
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_entities = new Queue<Poolable>(_startCount);

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