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8 | 8 | import com.mojang.blaze3d.vertex.Tesselator; |
9 | 9 | import com.mojang.blaze3d.vertex.VertexFormat; |
10 | 10 | import com.mojang.math.Matrix4f; |
| 11 | +import com.mojang.math.Vector3f; |
11 | 12 | import de.srendi.advancedperipherals.client.RenderUtil; |
12 | 13 | import de.srendi.advancedperipherals.common.smartglasses.modules.overlay.objects.RenderableObject; |
13 | 14 | import net.minecraft.client.renderer.GameRenderer; |
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18 | 19 | public class RectangleRenderer implements ITwoDObjectRenderer { |
19 | 20 |
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20 | 21 | @Override |
21 | | - public void renderBatch(List<RenderableObject> objects, ForgeGui gui, PoseStack poseStack, float partialTick, int screenWidth, int screenHeight) { |
| 22 | + public void renderBatch(List<RenderableObject> objects, ForgeGui gui, PoseStack ignored, float partialTick, int screenWidth, int screenHeight) { |
22 | 23 | RenderSystem.setShader(GameRenderer::getPositionColorShader); |
23 | 24 | BufferBuilder bufferbuilder = Tesselator.getInstance().getBuilder(); |
24 | 25 |
|
25 | 26 | bufferbuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); |
26 | 27 |
|
27 | 28 | for (RenderableObject obj : objects) { |
| 29 | + float rotX = obj.rotX; |
| 30 | + float rotY = obj.rotY; |
| 31 | + float rotZ = obj.rotZ; |
| 32 | + |
| 33 | + PoseStack poseStack = new PoseStack(); |
| 34 | + |
| 35 | + poseStack.translate(obj.x, obj.y, obj.z); |
| 36 | + |
28 | 37 | poseStack.pushPose(); |
| 38 | + |
29 | 39 | Matrix4f matrix = poseStack.last().pose(); |
30 | 40 |
|
| 41 | + poseStack.mulPose(Vector3f.XP.rotationDegrees(rotX)); |
| 42 | + poseStack.mulPose(Vector3f.YP.rotationDegrees(rotY)); |
| 43 | + poseStack.mulPose(Vector3f.ZP.rotationDegrees(rotZ)); |
| 44 | + |
31 | 45 | float alpha = obj.opacity; |
32 | 46 | float red = RenderUtil.getRed(obj.color); |
33 | 47 | float green = RenderUtil.getGreen(obj.color); |
34 | 48 | float blue = RenderUtil.getBlue(obj.color); |
35 | 49 |
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36 | | - bufferbuilder.vertex(matrix, obj.x, obj.maxY, obj.z).color(red, green, blue, alpha).endVertex(); |
37 | | - bufferbuilder.vertex(matrix, obj.maxX, obj.maxY, obj.z).color(red, green, blue, alpha).endVertex(); |
38 | | - bufferbuilder.vertex(matrix, obj.maxX, obj.y, obj.z).color(red, green, blue, alpha).endVertex(); |
39 | | - bufferbuilder.vertex(matrix, obj.x, obj.y, obj.z).color(red, green, blue, alpha).endVertex(); |
| 50 | + bufferbuilder.vertex(matrix, 0, obj.maxY - obj.y, 0).color(red, green, blue, alpha).endVertex(); |
| 51 | + bufferbuilder.vertex(matrix, obj.maxX - obj.x, obj.maxY - obj.y, 0).color(red, green, blue, alpha).endVertex(); |
| 52 | + bufferbuilder.vertex(matrix, obj.maxX - obj.x, 0, 0).color(red, green, blue, alpha).endVertex(); |
| 53 | + bufferbuilder.vertex(matrix, 0, 0, 0).color(red, green, blue, alpha).endVertex(); |
40 | 54 | poseStack.popPose(); |
41 | 55 |
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42 | 56 | } |
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