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Javascripts prototype has its benefits, but the use of mutable data within prototype should be done with caution.
There exists also immutable(unchangeable) data.
🔖 The difference very simply put seems to lie in memory allocation.
Here follows an purely made up example of an immutable variable:
// Variable x has the memory ID 42
var x = 5;
// Variable x changed its memory ID to 666
x = 4;🔖 Interpreting the listing above a mutable vaiable would have a fixed memory ID while an immutable has not.
Citate: "...Mutable is a type of variable that can be changed. In JavaScript, only objects and arrays are mutable, not primitive values..."1
I couldn't find a way to check the memory address of a js variable and my research lead me to believe that it ain`t easy to do :weary:!```
STILL IN WORK!
## Content
The user interaction part could look like the content as seen below by starting "**index.html**" in a web browser and interacting with its features.

* The black boxes represent states.
* The black spiral arrows represent transition.
* If a black arrow is left clicked then the next state would be reached or an error message would be shown.
* The error would only pop up if a state could not be reached from the current state.
* "_Interface_" area would show the clicked transition if a state was successfully reached.
To use the project just download the files and execute "**index.html**". Note that all files(folders "**wiki_images**" and "**PaintNET**" excluded) should be placed in the same folder so that the functionality of the code is guaranteed.
The "**PaintNet**" folder contains **.pdn** files which can be opened and altered with [PaintNET](https://paint-net.en.softonic.com/) for simple picture editing.
This knowledge was gained:
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Effective JavaScript "68 Specific Ways to Harness the Power of JavaScript" by David Herman
Sources:
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Memory address From Wikipedia, the free encyclopedia
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Markdown syntax for superscript and subscript by Mahbubur Rahman
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CSS calc() Function by W3Schools
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Color table in HEX by uni-duesseldorf