Skip to content

Commit fcc5ff2

Browse files
author
Floyd Huizinga
committed
add notes for unfinished chapters
1 parent 08abbf4 commit fcc5ff2

File tree

2 files changed

+10
-5
lines changed

2 files changed

+10
-5
lines changed

docs/1-introduction/1-3-basics/1-3-5-models.md

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,9 @@
11
# Models
22

3+
!!! error
4+
Please note that this chapter is unfinished and will be finished up at some point in the future.
5+
6+
37
After being able to load and display an 3D cube the next step is getting some more exciting stuff on screen.
48
Models are the next step!
59

@@ -34,11 +38,8 @@ Well just as with textures, we're going to use a library for it. A common choice
3438

3539
!!! error
3640

37-
raw model loading
38-
39-
!!! error
41+
TODO: model loading
4042

41-
refactoring into ModelFactory
4243

4344
[Project on GitHub](https://github.com/GraphicsProgramming/learnd3d11/tree/main/src/Cpp/1-getting-started/1-3-2-LoadingMeshes)
4445

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1 +1,5 @@
1-
# Dear ImGui
1+
# Dear ImGui
2+
3+
!!! error
4+
This chapter is coming later, this chapter is going to show you how to use Dear ImGui which is an amazing library to have fast and flexible UI for in your program.
5+
Meanwhile please visit: <https://github.com/ocornut/imgui> to get a look at this great tool for development, a must-have library to control your renderer/game/editor and whatever else you can think of! For a look at the amazing things people do with it, see: <https://github.com/ocornut/imgui/issues/5886>.

0 commit comments

Comments
 (0)