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* refactor: ♻️ should probably start committing
* refactor: ♻️ load mod zips
* refactor: ♻️ move DOCS const to Store
* refactor: ♻️ draw the rest of the owl
* refactor: 🔥 remove old mod_loader.gd
* fix: 🐛 only log pck warning if zip is loaded
* refactor: ♻️ leaner mod order logging
* refactor: ♻️ always have `mod_data` available
* refactor: ♻️ prevent error if mods dir doesn't exists
* style: 🎨 formating
* style: ✏️ looong
* test: 🧪 fix for non static manifest
* fix: 🐛 Add back cache saving on `_exit_tree()`
* fix: 🐛 Add back restart scene on new hooks created
* fix: 🐛 bring back `_ready()`
* refactor: ♻️ skip config loading if mod is not loadable
* fix: ✏️ don't log success if mod is not loaded
* refactor: ♻️ move `get_zip_paths_in()` to `_ModLoaderPath`
and use it for `get_mod_paths_from_all_sources()`, also removed the logging from `get_zip_paths_in()` and moved it to `ModLoader`
* docs: ✏️ better error message
* feat: ✨ added `_ModLoaderFile.get_mod_dir_name_in_zip()`
and used it in `ModData`
* refactor: ♻️ remove unused `else`
* refactor: ♻️ removed class from func call
* refactor: ♻️ use `is_zip()`
* style: ✏️ changed `mod_i` to `mod_index`
* refactor: 📝 mention the dev tool in `any_mod_hooked` info log
* style: ✏️ fix typo
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