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🚀 82b5b37 Make Monsters Unbound Standalone (#1154)
* make Monsters Unbound standalone * heal mobs after init * add phantom drowning to MU * add more SR scoreboards for compat * fix100% resistance Fixes a bug where a resistance level over 4 might not be counted * add function tags for armor and health regen timers * that should be @s (oops) * various small changes - slowed health regeneration - armor now regenerates even if health is not full - fixed up the arrow damage function tag * fix shields blocking everything * Balance changes - Volatile Elite needs to be within 22 blocks of its target to shoot - Breach enchantment increases damage to armor by 15% per level (calculated from post-mitigation damage) - Piglin Brutes added to modified entities - armor toughness reworked to give more defense against low damage attacks - parry deals 100% of player attack_damage attribute - damage to armor can only happen every 10 ticks - protection damage reduction per level 1% -> 2% - armor reaching 0 from an attack triggers an armor break, doubling recharge cooldown but reducing damage taken by max armor * update protection levels * balance updates - Health regeneration timer reduced from 30 > 10 seconds, time between hearts reduced from 10 > 2 seconds - Armor Toughness damage reduction has been improved by ~50% - Mobs from spawners now get updated by Survival Refightalized, except for health and gear changes - Trident drowned damage reduced from 12 > 4.5 - 9.0 - Most mobs have slightly increased stats * whoops forgor * fix player trident damage bug * balance update - mobs from spawners can't be elites anymore - killing a mob resets regen timer - increased mob damage a small amount - decreased armor toughness effect a small amount, no longer works against armor piercing effects
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