Commit f3b6956
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* make Monsters Unbound standalone
* heal mobs after init
* add phantom drowning to MU
* add more SR scoreboards for compat
* fix100% resistance
Fixes a bug where a resistance level over 4 might not be counted
* add function tags for armor and health regen timers
* that should be @s (oops)
* various small changes
- slowed health regeneration
- armor now regenerates even if health is not full
- fixed up the arrow damage function tag
* fix shields blocking everything
* Balance changes
- Volatile Elite needs to be within 22 blocks of its target to shoot
- Breach enchantment increases damage to armor by 15% per level (calculated from post-mitigation damage)
- Piglin Brutes added to modified entities
- armor toughness reworked to give more defense against low damage attacks
- parry deals 100% of player attack_damage attribute
- damage to armor can only happen every 10 ticks
- protection damage reduction per level 1% -> 2%
- armor reaching 0 from an attack triggers an armor break, doubling recharge cooldown but reducing damage taken by max armor
* update protection levels
* balance updates
- Health regeneration timer reduced from 30 > 10 seconds, time between hearts reduced from 10 > 2 seconds
- Armor Toughness damage reduction has been improved by ~50%
- Mobs from spawners now get updated by Survival Refightalized, except for health and gear changes
- Trident drowned damage reduced from 12 > 4.5 - 9.0
- Most mobs have slightly increased stats
* whoops forgor
* fix player trident damage bug
* balance update
- mobs from spawners can't be elites anymore
- killing a mob resets regen timer
- increased mob damage a small amount
- decreased armor toughness effect a small amount, no longer works against armor piercing effects
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