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πŸš€ bd51bef Modernize Rope Ladders (#1155)
* Remove unnecessary stuff * Add offhand support * replace minus one item modifier file with inline definition - this isn't necessary, but I feel like it might be better to have it inline * Modernize code * Fix multiplayer incompatibility with rcd interactions - and a few minor things i missed in a previous commit * I've suffered enough * Interaction doesn't need to check UUID actually * Move gametime query to `find_ladder` - where its actually used... * Add adventure mode fail - rope ladders has been functioning with adventure mode?? * Move adventure check to advancement * Fix Guidebook Translation key having potion_swords ??? * Update Header in gm4_rope_ladders/data/gm4_rope_ladders/function/mechanics/right_click_detection/rcd_manager/loop.mcfunction Co-authored-by: BPR <dev@bpr02.com> * Update gm4_rope_ladders/data/gm4_rope_ladders/function/mechanics/right_click_detection/rcd_manager/process.mcfunction Co-authored-by: BPR <dev@bpr02.com> * Update gm4_rope_ladders/data/gm4_rope_ladders/function/player/set_id.mcfunction Co-authored-by: BPR <dev@bpr02.com> * Update gm4_rope_ladders/data/gm4_rope_ladders/function/mechanics/ladder_placement/scan_column.mcfunction Co-authored-by: BPR <dev@bpr02.com> * Remove score initialization for $next * Reorder rcd_manager/process * Adjust `find_ladder` to be more readable - (feedback from Bloo on Lively Lily Pads) * Adjust `right_click_detection` advancement according to review * Condense `detect_ladder_raycast` * Update gm4_rope_ladders/data/gm4_rope_ladders/function/mechanics/right_click_detection/detect_ladder_raycast/ray.mcfunction Co-authored-by: BPR <dev@bpr02.com> * Forgot to anchor eyes! --------- Co-authored-by: BPR <dev@bpr02.com>
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