|
| 1 | +"use client"; |
| 2 | + |
| 3 | +import * as THREE from "three"; |
| 4 | +import { useEffect, useRef } from "react"; |
| 5 | +import { useFrame, useThree, extend } from "@react-three/fiber"; |
| 6 | +import { |
| 7 | + useNoise, |
| 8 | + useFluid, |
| 9 | + useFxBlending, |
| 10 | + useColorStrata, |
| 11 | + useBrightnessPicker, |
| 12 | + useChromaKey, |
| 13 | + useBeat, |
| 14 | + useFxTexture, |
| 15 | +} from "@/packages/use-shader-fx/src"; |
| 16 | +import { |
| 17 | + NoiseParams, |
| 18 | + NOISE_PARAMS, |
| 19 | +} from "@/packages/use-shader-fx/src/hooks/useNoise"; |
| 20 | +import { |
| 21 | + ColorStrataParams, |
| 22 | + COLORSTRATA_PARAMS, |
| 23 | +} from "@/packages/use-shader-fx/src/hooks/useColorStrata"; |
| 24 | +import GUI from "lil-gui"; |
| 25 | +import { useGUI } from "@/utils/useGUI"; |
| 26 | +import { FxMaterial, FxMaterialProps } from "./FxMaterial"; |
| 27 | +import { useTexture, useVideoTexture } from "@react-three/drei"; |
| 28 | +import { Console } from "console"; |
| 29 | + |
| 30 | +extend({ FxMaterial }); |
| 31 | + |
| 32 | +export const Playground = () => { |
| 33 | + const ref = useRef<FxMaterialProps>(); |
| 34 | + |
| 35 | + const { size, viewport } = useThree(); |
| 36 | + const video = useVideoTexture("/gorilla.mov"); |
| 37 | + const glitch = useVideoTexture("/glitch.mov"); |
| 38 | + |
| 39 | + const [updateNoise, set, { output: noise }] = useNoise({ |
| 40 | + size, |
| 41 | + dpr: viewport.dpr, |
| 42 | + }); |
| 43 | + |
| 44 | + const updateBeat = useBeat(157); |
| 45 | + |
| 46 | + useFrame((props) => { |
| 47 | + const { beat, fract, hash } = updateBeat(props.clock); |
| 48 | + updateNoise(props, { |
| 49 | + beat: beat, |
| 50 | + }); |
| 51 | + ref.current!.u_noiseIntensity = |
| 52 | + hash > 0.5 ? hash * fract : hash * fract * -1; |
| 53 | + ref.current!.u_fx = hash > 0.5 ? glitch : video; |
| 54 | + }); |
| 55 | + |
| 56 | + return ( |
| 57 | + <mesh> |
| 58 | + <planeGeometry args={[2, 2]} /> |
| 59 | + <fxMaterial key={FxMaterial.key} u_noise={noise} ref={ref} /> |
| 60 | + </mesh> |
| 61 | + ); |
| 62 | +}; |
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