Commit fb53f83
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Avoid spuriously adding Geometry capability for vert, tesc, tese (KhronosGroup#2462)
Use of gl_Layer and gl_ViewportIndex in tessellation and vertex
shaders should not trigger the addition of the Geometry capability.
Fixes KhronosGroup#2461
Added tests for use of gl_Layer and gl_ViewportIndex in a tessellation
evaluation shader.
Several tests for NVIDIA features for tessellation, vertex, or mesh
shaders now lose the Geometry or MultiViewport capabilities.
This is ok because the functionality is already covered by
the ShaderViewportIndexLayerNV capability.
The spv.meshShaderPerViewBuiltins.mesh test now fails validation
because the validator does not know that PrimitiveId (and possibly
other) builtins are enabled by the MeshShadingNV capability.
I filed KhronosGroup/SPIRV-Headers#179 to
fix the grammar upstream.1 parent 639f546 commit fb53f83
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