@@ -242,38 +242,38 @@ void IAssetManager::insertBuiltinAssets()
242242 };
243243 auto fileSystem = getSystem ();
244244
245- buildInGLSLShader (fileSystem->loadBuiltinData <typename NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/specialized_shader/fullscreentriangle.vert" )>(),
245+ buildInGLSLShader (fileSystem->loadBuiltinData <NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/specialized_shader/fullscreentriangle.vert" )>(),
246246 asset::IShader::ESS_VERTEX,
247247 {
248248 " nbl/builtin/specialized_shader/fullscreentriangle.vert"
249249 });
250- buildInGLSLShader (fileSystem->loadBuiltinData <typename NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/lambertian/singletexture/specialized_shader.vert" )>(),
250+ buildInGLSLShader (fileSystem->loadBuiltinData <NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/lambertian/singletexture/specialized_shader.vert" )>(),
251251 asset::IShader::ESS_VERTEX,
252252 {
253253 " nbl/builtin/material/lambertian/singletexture/specialized_shader.vert" ,
254254 " nbl/builtin/material/debug/vertex_uv/specialized_shader.vert"
255255 });
256- buildInGLSLShader (fileSystem->loadBuiltinData <typename NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/lambertian/singletexture/specialized_shader.frag" )>(), // it somehow adds an extra "tt" raw string to the end of the returned value, beware
256+ buildInGLSLShader (fileSystem->loadBuiltinData <NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/lambertian/singletexture/specialized_shader.frag" )>(), // it somehow adds an extra "tt" raw string to the end of the returned value, beware
257257 asset::IShader::ESS_FRAGMENT,
258258 {
259259 " nbl/builtin/material/lambertian/singletexture/specialized_shader.frag"
260260 });
261261
262- buildInGLSLShader (fileSystem->loadBuiltinData <typename NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/debug/vertex_normal/specialized_shader.vert" )>(),
262+ buildInGLSLShader (fileSystem->loadBuiltinData <NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/debug/vertex_normal/specialized_shader.vert" )>(),
263263 asset::IShader::ESS_VERTEX,
264264 {
265265 " nbl/builtin/material/debug/vertex_normal/specialized_shader.vert" });
266- buildInGLSLShader (fileSystem->loadBuiltinData <typename NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/debug/vertex_color/specialized_shader.vert" )>(),
266+ buildInGLSLShader (fileSystem->loadBuiltinData <NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/debug/vertex_color/specialized_shader.vert" )>(),
267267 asset::IShader::ESS_VERTEX,
268268 {
269269 " nbl/builtin/material/debug/vertex_color/specialized_shader.vert"
270270 });
271- buildInGLSLShader (fileSystem->loadBuiltinData <typename NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/debug/vertex_uv/specialized_shader.frag" )>(),
271+ buildInGLSLShader (fileSystem->loadBuiltinData <NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/debug/vertex_uv/specialized_shader.frag" )>(),
272272 asset::IShader::ESS_FRAGMENT,
273273 {
274274 " nbl/builtin/material/debug/vertex_uv/specialized_shader.frag"
275275 });
276- buildInGLSLShader (fileSystem->loadBuiltinData <typename NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/debug/vertex_normal/specialized_shader.frag" )>(),
276+ buildInGLSLShader (fileSystem->loadBuiltinData <NBL_CORE_UNIQUE_STRING_LITERAL_TYPE (" nbl/builtin/material/debug/vertex_normal/specialized_shader.frag" )>(),
277277 asset::IShader::ESS_FRAGMENT,
278278 {
279279 " nbl/builtin/material/debug/vertex_normal/specialized_shader.frag" ,
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