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removed obsolete commented sections
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31_HLSLPathTracer/app_resources/hlsl/intersector.hlsl

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Original file line numberDiff line numberDiff line change
@@ -78,124 +78,6 @@ struct Comprehensive
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return objectID;
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}
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// note for future consideration: still need to encode to IntersectData?
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// obsolete?
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// static ObjectID traceProcedural(NBL_REF_ARG(ray_type) ray, NBL_CONST_REF_ARG(IntersectData) intersect)
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// {
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// const bool anyHit = ray.intersectionT != numeric_limits<scalar_type>::max;
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// const uint32_t objCount = intersect.data[0];
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// const ProceduralShapeType type = (ProceduralShapeType)intersect.data[1];
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// ObjectID objectID = ray.objectID;
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// objectID.mode = IM_PROCEDURAL;
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// objectID.shapeType = type;
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// for (int i = 0; i < objCount; i++)
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// {
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// float t;
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// switch (type)
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// {
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// case PST_SPHERE:
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// {
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// vector3_type position = vector3_type(asfloat(intersect.data[2 + i * Shape<PST_SPHERE>::ObjSize]), asfloat(intersect.data[2 + i * Shape<PST_SPHERE>::ObjSize + 1]), asfloat(intersect.data[2 + i * Shape<PST_SPHERE>::ObjSize + 2]));
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// Shape<PST_SPHERE> sphere = Shape<PST_SPHERE>::create(position, asfloat(intersect.data[2 + i * Shape<PST_SPHERE>::ObjSize + 3]), intersect.data[2 + i * Shape<PST_SPHERE>::ObjSize + 4]);
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// t = sphere.intersect(ray.origin, ray.direction);
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// }
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// break;
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// case PST_TRIANGLE:
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// {
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// vector3_type vertex0 = vector3_type(asfloat(intersect.data[2 + i * Shape<PST_TRIANGLE>::ObjSize]), asfloat(intersect.data[2 + i * Shape<PST_SPHERE>::ObjSize + 1]), asfloat(intersect.data[2 + i * Shape<PST_TRIANGLE>::ObjSize + 2]));
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// vector3_type vertex1 = vector3_type(asfloat(intersect.data[2 + i * Shape<PST_TRIANGLE>::ObjSize + 3]), asfloat(intersect.data[2 + i * Shape<PST_SPHERE>::ObjSize + 4]), asfloat(intersect.data[2 + i * Shape<PST_TRIANGLE>::ObjSize + 5]));
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// vector3_type vertex2 = vector3_type(asfloat(intersect.data[2 + i * Shape<PST_TRIANGLE>::ObjSize + 6]), asfloat(intersect.data[2 + i * Shape<PST_SPHERE>::ObjSize + 7]), asfloat(intersect.data[2 + i * Shape<PST_TRIANGLE>::ObjSize + 8]));
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// Shape<PST_TRIANGLE> tri = Shape<PST_TRIANGLE>::create(vertex0, vertex1, vertex2, intersect.data[2 + i * Shape<PST_TRIANGLE>::ObjSize + 9]);
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// t = tri.intersect(ray.origin, ray.direction);
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// }
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// break;
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// case PST_RECTANGLE:
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// {
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// vector3_type offset = vector3_type(asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize]), asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 1]), asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 2]));
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// vector3_type edge0 = vector3_type(asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 3]), asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 4]), asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 5]));
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// vector3_type edge1 = vector3_type(asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 6]), asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 7]), asfloat(intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 8]));
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// Shape<PST_RECTANGLE> rect = Shape<PST_RECTANGLE>::create(offset, edge0, edge1, intersect.data[2 + i * Shape<PST_RECTANGLE>::ObjSize + 9]);
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// t = rect.intersect(ray.origin, ray.direction);
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// }
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// break;
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// default:
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// t = numeric_limits<float>::infinity;
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// break;
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// }
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// bool closerIntersection = t > 0.0 && t < ray.intersectionT;
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// ray.intersectionT = closerIntersection ? t : ray.intersectionT;
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// objectID.id = closerIntersection ? i : objectID.id;
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// // allowing early out results in a performance regression, WTF!?
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// //if (anyHit && closerIntersection)
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// //break;
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// }
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// return objectID;
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// }
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// obsolete?
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// static ObjectID traceRay(NBL_REF_ARG(ray_type) ray, NBL_CONST_REF_ARG(IntersectData) intersect)
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// {
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// const uint32_t mode = intersect.mode;
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// switch (mode)
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// {
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// case IM_RAY_QUERY:
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// {
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// // TODO: do ray query stuff
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// }
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// break;
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// case IM_RAY_TRACING:
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// {
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// // TODO: do ray tracing stuff
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// }
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// break;
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// case IM_PROCEDURAL:
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// {
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// return traceProcedural(ray, intersect);
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// }
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// break;
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// default:
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// {
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// return ObjectID::create(-1, 0, PST_SPHERE);
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// }
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// }
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// return ObjectID::create(-1, 0, PST_SPHERE);
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// }
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// static ObjectID traceRay(NBL_REF_ARG(ray_type) ray, NBL_CONST_REF_ARG(scene_type) scene)
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// {
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// IntersectData data;
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// ObjectID objectID;
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// objectID.id = -1; // start with no intersect
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// // prodedural shapes
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// if (scene.sphereCount > 0)
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// {
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// data = scene.toIntersectData(ext::Intersector::IntersectData::Mode::PROCEDURAL, PST_SPHERE);
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// objectID = traceRay(ray, data);
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// }
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// if (scene.triangleCount > 0)
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// {
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// data = scene.toIntersectData(ext::Intersector::IntersectData::Mode::PROCEDURAL, PST_TRIANGLE);
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// objectID = traceRay(ray, data);
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// }
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// if (scene.rectangleCount > 0)
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// {
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// data = scene.toIntersectData(ext::Intersector::IntersectData::Mode::PROCEDURAL, PST_RECTANGLE);
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// objectID = traceRay(ray, data);
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// }
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// // TODO: trace AS
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// return objectID;
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// }
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};
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}

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