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Commit 38d8285

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kevyuu
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Use unused shader instead of stub shader for occlusion ray miss shader.
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71_RayTracingPipeline/app_resources/raytrace_shadow.rmiss.hlsl

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This file was deleted.

71_RayTracingPipeline/main.cpp

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@@ -163,7 +163,6 @@ class RaytracingPipelineApp final : public examples::SimpleWindowedApplication,
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const auto anyHitShaderColorPayload = loadCompileAndCreateShader("app_resources/raytrace.rahit.hlsl");
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const auto anyHitShaderShadowPayload = loadCompileAndCreateShader("app_resources/raytrace_shadow.rahit.hlsl");
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const auto missShader = loadCompileAndCreateShader("app_resources/raytrace.rmiss.hlsl");
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const auto shadowMissShader = loadCompileAndCreateShader("app_resources/raytrace_shadow.rmiss.hlsl");
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const auto shadowClosestHitShader = loadCompileAndCreateShader("app_resources/raytrace_shadow_triangle.rchit.hlsl");
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const auto directionalLightCallShader = loadCompileAndCreateShader("app_resources/light_directional.rcall.hlsl");
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const auto pointLightCallShader = loadCompileAndCreateShader("app_resources/light_point.rcall.hlsl");
@@ -324,7 +323,6 @@ class RaytracingPipelineApp final : public examples::SimpleWindowedApplication,
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{
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RTDS_RAYGEN,
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RTDS_MISS,
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RTDS_SHADOW_MISS,
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RTDS_CLOSEST_HIT_SHADOW,
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RTDS_CLOSEST_HIT,
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RTDS_SPHERE_CLOSEST_HIT,
@@ -340,7 +338,6 @@ class RaytracingPipelineApp final : public examples::SimpleWindowedApplication,
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IGPUShader::SSpecInfo shaders[RTDS_COUNT];
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shaders[RTDS_RAYGEN] = {.shader = raygenShader.get()};
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shaders[RTDS_MISS] = {.shader = missShader.get()};
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shaders[RTDS_SHADOW_MISS] = {.shader = shadowMissShader.get()};
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shaders[RTDS_CLOSEST_HIT_SHADOW] = { .shader = shadowClosestHitShader.get() };
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shaders[RTDS_CLOSEST_HIT] = {.shader = closestHitShader.get()};
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shaders[RTDS_SPHERE_CLOSEST_HIT] = {.shader = proceduralClosestHitShader.get()};

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