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Fixed type lookup regex
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Assets/Kekser/SaveSystem/Attributes/SaveAttributeManager.cs

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@@ -10,7 +10,7 @@ namespace Kekser.SaveSystem.Attributes
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{
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public static class SaveAttributeManager
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{
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private const string AssembliesToIgnoreRegex = @"^Unity\.|^UnityEngine\.|^mscorlib|^System\.|^Mono\.";
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private const string AssembliesToIgnoreRegex = @"^Unity|^UnityEngine|^mscorlib|^System|^Mono";
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void Initialize()

Assets/Kekser/SaveSystem/package.json

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@@ -2,7 +2,7 @@
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"name": "com.kekser.savesystem",
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"displayName": "SaveSystem",
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"author": { "name": "Kekser", "url": "https://github.com/DerKekser" },
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"version": "1.1.1",
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"version": "1.1.2",
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"unity": "2020.3",
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"description": "A save system for unity.",
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"keywords": [ "save", "load" ],

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