diff --git a/.gitignore b/.gitignore
index 2097e0eb5..5304aedf5 100644
--- a/.gitignore
+++ b/.gitignore
@@ -429,20 +429,17 @@ FodyWeavers.xsd
.Trashes
ehthumbs.db
Thumbs.db
-
# Log files
*.log
*.tlog
*.log.*
-
-# Configuration files that might contain sensitive data
-Config.json
-device_config.cfg
-
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
-
# Visual Studio 6 technical files
*.ncb
-*.aps
\ No newline at end of file
+*.aps
+/PlatformIO/.vscode/c_cpp_properties.json
+/PlatformIO/.vscode/launch.json
+PlatformIO/.vscode/
+
diff --git a/ASGui/AS Gui.sln b/ASGui/AS Gui.sln
new file mode 100644
index 000000000..1e4a20939
--- /dev/null
+++ b/ASGui/AS Gui.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.14.36511.14
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AS_Gui", "AS_Gui.csproj", "{F318916F-33B8-4F66-8538-46FB764CFC1C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {F318916F-33B8-4F66-8538-46FB764CFC1C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {F318916F-33B8-4F66-8538-46FB764CFC1C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {F318916F-33B8-4F66-8538-46FB764CFC1C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {F318916F-33B8-4F66-8538-46FB764CFC1C}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {8B42D755-A157-48AF-B129-7170BE5BD206}
+ EndGlobalSection
+EndGlobal
diff --git a/ASGui/AS_Gui.csproj b/ASGui/AS_Gui.csproj
new file mode 100644
index 000000000..b320c055f
--- /dev/null
+++ b/ASGui/AS_Gui.csproj
@@ -0,0 +1,43 @@
+
+
+
+ WinExe
+ net8.0-windows
+ enable
+ true
+ enable
+ icone.ico
+
+
+
+
+
+
+
+
+ True
+ True
+ Resources.resx
+
+
+ True
+ True
+ Settings.settings
+
+
+
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+
+
\ No newline at end of file
diff --git a/ASGui/App.config b/ASGui/App.config
new file mode 100644
index 000000000..49cc43e1d
--- /dev/null
+++ b/ASGui/App.config
@@ -0,0 +1,3 @@
+
+
+
\ No newline at end of file
diff --git a/ASGui/Form1.Designer.cs b/ASGui/Form1.Designer.cs
new file mode 100644
index 000000000..a48a23172
--- /dev/null
+++ b/ASGui/Form1.Designer.cs
@@ -0,0 +1,148 @@
+namespace WinFormsApp1
+{
+ partial class Form1
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ components = new System.ComponentModel.Container();
+ System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
+ button1 = new Button();
+ button2 = new Button();
+ abreConfig = new OpenFileDialog();
+ panel1 = new Panel();
+ txtLog = new TextBox();
+ button3 = new Button();
+ button4 = new Button();
+ notifyIcon1 = new NotifyIcon(components);
+ panel1.SuspendLayout();
+ SuspendLayout();
+ //
+ // button1
+ //
+ button1.Location = new Point(12, 572);
+ button1.Name = "button1";
+ button1.Size = new Size(75, 42);
+ button1.TabIndex = 0;
+ button1.Text = "Lê Config";
+ button1.UseVisualStyleBackColor = true;
+ button1.Click += button1_Click;
+ //
+ // button2
+ //
+ button2.Location = new Point(93, 572);
+ button2.Name = "button2";
+ button2.Size = new Size(75, 42);
+ button2.TabIndex = 1;
+ button2.Text = "Escreve Config";
+ button2.UseVisualStyleBackColor = true;
+ button2.Click += button2_Click;
+ //
+ // abreConfig
+ //
+ abreConfig.Filter = "Arquivos de Config.|*.json";
+ abreConfig.InitialDirectory = "C:\\Diversos\\Arduino Strike\\ArduinoStrike\\ArduinoStrike\\x64\\Release";
+ //
+ // panel1
+ //
+ panel1.Controls.Add(txtLog);
+ panel1.Location = new Point(12, 12);
+ panel1.Name = "panel1";
+ panel1.Size = new Size(407, 554);
+ panel1.TabIndex = 2;
+ //
+ // txtLog
+ //
+ txtLog.Location = new Point(3, 3);
+ txtLog.Multiline = true;
+ txtLog.Name = "txtLog";
+ txtLog.Size = new Size(401, 548);
+ txtLog.TabIndex = 0;
+ txtLog.Visible = false;
+ //
+ // button3
+ //
+ button3.Location = new Point(250, 572);
+ button3.Name = "button3";
+ button3.Size = new Size(75, 42);
+ button3.TabIndex = 3;
+ button3.Text = "Roda Processo";
+ button3.UseVisualStyleBackColor = true;
+ button3.Click += button3_Click;
+ //
+ // button4
+ //
+ button4.Location = new Point(331, 572);
+ button4.Name = "button4";
+ button4.Size = new Size(75, 42);
+ button4.TabIndex = 4;
+ button4.Text = "Para Processo";
+ button4.UseVisualStyleBackColor = true;
+ button4.Click += button4_Click;
+ //
+ // notifyIcon1
+ //
+ notifyIcon1.Icon = (Icon)resources.GetObject("notifyIcon1.Icon");
+ notifyIcon1.Text = "Arduino Strike";
+ notifyIcon1.Visible = true;
+ notifyIcon1.MouseDoubleClick += notifyIcon1_MouseDoubleClick;
+ //
+ // Form1
+ //
+ AutoScaleDimensions = new SizeF(7F, 15F);
+ AutoScaleMode = AutoScaleMode.Font;
+ ClientSize = new Size(431, 640);
+ Controls.Add(button4);
+ Controls.Add(button3);
+ Controls.Add(panel1);
+ Controls.Add(button2);
+ Controls.Add(button1);
+ Icon = (Icon)resources.GetObject("$this.Icon");
+ MaximizeBox = false;
+ Name = "Form1";
+ ShowInTaskbar = false;
+ StartPosition = FormStartPosition.CenterScreen;
+ Text = "Arduino Strike Gui";
+ FormClosing += Form1_FormClosing;
+ Load += Form1_Load;
+ Resize += Form1_Resize;
+ panel1.ResumeLayout(false);
+ panel1.PerformLayout();
+ ResumeLayout(false);
+ }
+
+ #endregion
+
+ private Button button1;
+ private Button button2;
+ private OpenFileDialog abreConfig;
+ private Panel panel1;
+ private Button button3;
+ private Button button4;
+ private TextBox txtLog;
+ private NotifyIcon notifyIcon1;
+ }
+}
diff --git a/ASGui/Form1.cs b/ASGui/Form1.cs
new file mode 100644
index 000000000..33406e442
--- /dev/null
+++ b/ASGui/Form1.cs
@@ -0,0 +1,324 @@
+using System.Diagnostics;
+using System.Globalization;
+using System.Text.Json;
+using System.Text.Json.Nodes;
+using System.Windows.Forms;
+using System.Diagnostics;
+using System.Windows;
+using System.Runtime.InteropServices;
+
+namespace WinFormsApp1
+{
+ public partial class Form1 : Form
+ {
+ public Form1()
+ {
+ InitializeComponent();
+ }
+ private string caminhoArquivo; // para guardar o JSON que foi aberto
+ private JsonObject jsonObj; // armazenar o JSON carregado
+ public class Config
+ {
+ public int ak47Key { get; set; }
+ public int augKey { get; set; }
+ public int autoAcceptKey { get; set; }
+ public bool bhop { get; set; }
+ public int colorBotKey { get; set; }
+ public int colorThreshold { get; set; }
+ public int confirmationKey { get; set; }
+ public int famasKey { get; set; }
+ public bool fastReload { get; set; }
+ public int galilKey { get; set; }
+ public int m4a1Key { get; set; }
+ public int m4a4Key { get; set; }
+ public int offKey { get; set; }
+ public bool rapidFire { get; set; }
+ public double sensitivity { get; set; }
+ public int sgKey { get; set; }
+ public int umpKey { get; set; }
+ public double zoomSensitivity { get; set; }
+ }
+
+ // Importações do Windows API
+ [DllImport("kernel32.dll", SetLastError = true)]
+ static extern bool AttachConsole(uint dwProcessId);
+
+ [DllImport("kernel32.dll", SetLastError = true)]
+ static extern bool FreeConsole();
+
+ [DllImport("kernel32.dll", SetLastError = true)]
+ static extern bool SetConsoleCtrlHandler(ConsoleCtrlDelegate HandlerRoutine, bool Add);
+
+ [DllImport("kernel32.dll", SetLastError = true)]
+ static extern bool GenerateConsoleCtrlEvent(uint dwCtrlEvent, uint dwProcessGroupId);
+
+ delegate bool ConsoleCtrlDelegate(uint CtrlType);
+
+ const uint CTRL_C_EVENT = 0;
+
+
+ private void button1_Click(object sender, EventArgs e)
+ {
+ // Abre o diálogo
+ if (abreConfig.ShowDialog() == DialogResult.OK)
+ {
+ // Pega o arquivo selecionado
+ string caminho = abreConfig.FileName;
+ caminhoArquivo = abreConfig.FileName;
+ string configuracoes = File.ReadAllText(abreConfig.FileName);
+
+ Config config = JsonSerializer.Deserialize(configuracoes);
+ // Exibe no TextBox
+ //textBox1.Text = caminho;
+
+ string json = File.ReadAllText(abreConfig.FileName);
+ jsonObj = JsonNode.Parse(json).AsObject();
+
+ // Limpa controles antigos
+ panel1.Controls.Clear();
+
+ panel1.Controls.Clear();
+ int y = 10;
+
+ foreach (var kv in jsonObj)
+ {
+ Label lbl = new Label();
+ lbl.Text = kv.Key;
+ lbl.Left = 10;
+ lbl.Top = y;
+ lbl.Width = 100;
+
+ TextBox txt = new TextBox();
+ txt.Left = 120;
+ txt.Top = y;
+ txt.Width = 200;
+ txt.Text = kv.Value?.ToString();
+ txt.Name = "txt_" + kv.Key;
+
+ panel1.Controls.Add(lbl);
+ panel1.Controls.Add(txt);
+
+ y += 30;
+ }
+ }
+ }
+
+ private void Form1_Load(object sender, EventArgs e)
+ {
+
+ }
+
+ private void button2_Click(object sender, EventArgs e)
+ {
+ if (jsonObj == null)
+ {
+ MessageBox.Show("Nenhum JSON aberto.");
+ return;
+ }
+
+ // Atualiza valores no JsonObject
+ foreach (Control c in panel1.Controls)
+ {
+ if (c is TextBox txt)
+ {
+ string key = txt.Name.Replace("txt_", "");
+ string valor = txt.Text;
+
+ if (int.TryParse(valor, NumberStyles.Integer, CultureInfo.InvariantCulture, out int i))
+ jsonObj[key] = i;
+ else if (double.TryParse(valor, NumberStyles.Float, CultureInfo.InvariantCulture, out double d))
+ jsonObj[key] = d;
+ else if (bool.TryParse(valor, out bool b))
+ jsonObj[key] = b;
+ else
+ jsonObj[key] = valor; // mantém string
+ }
+ }
+ // Salva formatado
+ File.WriteAllText(caminhoArquivo, jsonObj.ToJsonString(new JsonSerializerOptions { WriteIndented = true }));
+
+ MessageBox.Show("Arquivo atualizado com sucesso!");
+ }
+ Process backend;
+ private void button3_Click(object sender, EventArgs e)
+ {
+ string exePath = @"C:\Diversos\Arduino Strike\ArduinoStrike\ArduinoStrike\x64\Release\ArduinoStrike.exe";
+
+ backend = new Process();
+ backend.StartInfo.FileName = exePath;
+
+ // Extrai automaticamente o diretório do executável
+ backend.StartInfo.WorkingDirectory = Path.GetDirectoryName(exePath);
+ backend.StartInfo.RedirectStandardOutput = true;
+ backend.StartInfo.RedirectStandardError = true;
+ backend.StartInfo.UseShellExecute = false;
+ backend.StartInfo.CreateNoWindow = true;
+ backend.OutputDataReceived += Backend_OutputDataReceived;
+ backend.ErrorDataReceived += Backend_OutputDataReceived;
+ backend.Start();
+ backend.BeginOutputReadLine();
+ backend.BeginErrorReadLine();
+ txtLog.Visible = true;
+ }
+ private void Backend_OutputDataReceived(object sender, DataReceivedEventArgs e)
+ {
+ if (!string.IsNullOrEmpty(e.Data))
+ {
+ // Para Windows Forms:
+ if (txtLog.InvokeRequired)
+ {
+ txtLog.Invoke(new Action(() =>
+ {
+ txtLog.AppendText(e.Data + Environment.NewLine);
+ txtLog.SelectionStart = txtLog.Text.Length;
+ txtLog.ScrollToCaret();
+
+ if (e.Data.Contains("Console mode set"))
+ {
+ // Extraia o título se possível do log anterior
+ }
+ }));
+ }
+ else
+ {
+ txtLog.AppendText(e.Data + Environment.NewLine);
+ txtLog.SelectionStart = txtLog.Text.Length;
+ txtLog.ScrollToCaret();
+ }
+ }
+ }
+ private void KillZXXCProcesses()
+ {
+ try
+ {
+ // Encontra TODOS os processos que começam com "ZXXC"
+ var zxxcProcesses = Process.GetProcesses()
+ .Where(p =>
+ {
+ try
+ {
+ return p.ProcessName.StartsWith("ZXXZ", StringComparison.OrdinalIgnoreCase);
+ }
+ catch
+ {
+ return false;
+ }
+ })
+ .ToList();
+
+ txtLog.Invoke(new Action(() =>
+ {
+ txtLog.AppendText($"Encontrados {zxxcProcesses.Count} processo(s) ZXXZ\n");
+ }));
+
+ foreach (var proc in zxxcProcesses)
+ {
+ try
+ {
+ txtLog.Invoke(new Action(() =>
+ {
+ txtLog.AppendText($"Enviando Ctrl+C para {proc.ProcessName} (ID: {proc.Id})\n");
+ }));
+
+ if (SendCtrlC(proc))
+ {
+ if (proc.WaitForExit(5000))
+ {
+ txtLog.Invoke(new Action(() =>
+ {
+ txtLog.AppendText($"{proc.ProcessName} encerrado com sucesso\n");
+ }));
+ }
+ else
+ {
+ txtLog.Invoke(new Action(() =>
+ {
+ txtLog.AppendText($"{proc.ProcessName} timeout, forçando kill\n");
+ }));
+ proc.Kill();
+ }
+ }
+ else
+ {
+ txtLog.Invoke(new Action(() =>
+ {
+ txtLog.AppendText($"Falha Ctrl+C em {proc.ProcessName}, forçando kill\n");
+ }));
+ proc.Kill();
+ }
+ }
+ catch (Exception ex)
+ {
+ txtLog.Invoke(new Action(() =>
+ {
+ txtLog.AppendText($"Erro em {proc.ProcessName}: {ex.Message}\n");
+ }));
+ }
+ }
+
+ backend?.Dispose();
+ }
+ catch (Exception ex)
+ {
+ txtLog.Invoke(new Action(() =>
+ {
+ txtLog.AppendText($"Erro geral: {ex.Message}\n");
+ }));
+ }
+ }
+
+ private bool SendCtrlC(Process process)
+ {
+ try
+ {
+ FreeConsole();
+
+ if (AttachConsole((uint)process.Id))
+ {
+ SetConsoleCtrlHandler(null, true);
+ bool result = GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0);
+ Thread.Sleep(100);
+ FreeConsole();
+ SetConsoleCtrlHandler(null, false);
+ return result;
+ }
+
+ return false;
+ }
+ catch
+ {
+ return false;
+ }
+ }
+
+ private void button4_Click(object sender, EventArgs e)
+ {
+ KillZXXCProcesses();
+ //txtLog.Visible = false;
+ }
+
+ private void Form1_FormClosing(object sender, FormClosingEventArgs e)
+ {
+ KillZXXCProcesses();
+ }
+
+ private void notifyIcon1_MouseDoubleClick(object sender, MouseEventArgs e)
+ {
+ // Restaura o form ao dar duplo clique no ícone
+ this.Show();
+ this.WindowState = FormWindowState.Normal;
+ this.Activate();
+ }
+
+ private void Form1_Resize(object sender, EventArgs e)
+ {
+ // Quando minimizar, esconde o form e mostra só no tray
+ if (this.WindowState == FormWindowState.Minimized)
+ {
+ this.Hide();
+ notifyIcon1.Visible = true;
+ notifyIcon1.ShowBalloonTip(1000, "Minimizado", "O aplicativo está rodando na bandeja", ToolTipIcon.Info);
+ }
+ }
+ }
+}
diff --git a/ASGui/Form1.resx b/ASGui/Form1.resx
new file mode 100644
index 000000000..46c83e812
--- /dev/null
+++ b/ASGui/Form1.resx
@@ -0,0 +1,279 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ 30, 14
+
+
+ 143, 14
+
+
+
+
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+ MHE9LTBFPS0wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPS0wAFk7PwBFMTRYXD1AzUw1
+ OH47LC8sPS0wlD0tMB89LTATPS0wiD0tMG89LTBZPS0whD0tMFk9LTCHPS0wfz0tMCQ9LTA1PS0wkT0t
+ MEw9LTCLPS0wpT0tMDY9LTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKiMmACoj
+ JgImISQPAAAAAT0tME49LTBmPS0wAD0tMBQ9LTCLPS0wJj0tMCU9LTCKPS0wIT0tMEM9LTCDPS0wAz0t
+ MAA9LTB4PS0wXT0tMIo9LTAXPS0wBD0tMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAA9LTAAPS0wUD0tMGI9LTAAPS0wFD0tMIw9LTALPS0wDT0tMHE9LTAJPS0wHj0t
+ MKU9LTCAPS0wCD0tMHc9LTBePS0wfz0tMAE9LTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAPC0wADwsLwA6Ky5iOisudUEvMgA9LTAUPS0wiz0tMAs9LTABPS0wCj0t
+ MAE9LTACPS0wIj0tMJQ9LTARPS0weD0tMFg9LTBuPS0wAT0tMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9LTAAOSsuLmJAQ9tmQkbmPS0wPjwsLwU9LTA6PS0wBD0t
+ MAAAAAAAAAAAAD0tMAA9LTANPS0wjD0tMBI9LTBsPS0wMz0tMAw9LSwAPS0wAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD4tMAA6Ky5AcUhM8nhMT/o+LjFUQC8yAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAPS0wAD0tMA09LTCMPS0wEz0tMBA9LTAHPS0wAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPS0wADorLglCLzJoQjAzcjss
+ Lw89LTAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9LTAAPS0wBz0tMFI9LTALPS0wAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAA///D////w//zH8P/4R8j/+EDAz/hggEf8fABH/IQAR/yEAEA8mAAAPIA
+ AAnwAAAP8AAAD/gAAA/8AAAA+AAAAPgAAAD8AAAA+AAAA/AAAAMwAAAAAgAAAAIgAMgGEAHPHAAAT/4A
+ AA/+CAIP/8gAH//IAB//gPA//4fwf/+H8f8=
+
+
+
+
+ AAABAAEAICAAAAEAIACoEAAAFgAAACgAAAAgAAAAQAAAAAEAIAAAAAAAABAAAMMOAADDDgAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAD0tMAAzKCsDQzAzYEYyNY89LTAiPS0wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAPS0wADInKiNpREfghFJW/0UxNX9VOj0APS0wAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGRodABobHQMaGx0IHBweADUpLAA9LTACPS0wPD0t
+ MAw9LTAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9LTAAMicqE1g7P7hmQkbvQjAzWUgzNgA9LDEAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD0tMAAxJykHSzQ4f1U6PblBLzI/RDE0AD0t
+ MAY9LTCJPS0wHT0tMAAAAAAAAAAAAAAAAAA9LTAAPS0wAT0tMAg5Ky4AOSsuPTosL4o0KCsDNiksAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPS0wADAmKSBnQ0bgjldb/0o0
+ N5B9TlIAPS0wAj0tMIA9LTByPS0wWT0tMEg9LTAKPS0wAD0tMAA9LTANPS0wbj0tMAk9LTAePS0wlD0t
+ MBo9LTAAPS0wAD0tMAg9LTAaPS0wAD0tMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9LTAAMCYpCEs0
+ OI1UOTzZQS8yQkUxNAA9LTAAPS0wGz0tMFU9LTBXPS0wjT0tME49LTAAPS0wGT0tMCQ9LTCKPS0wIj0t
+ MBc9LTBPPS0wgT0tMAQ9LTAAPS0wJz0tMHo9LTABPS0wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAA6LC8AOiwuLTosL4ItJScBLyYoAAAAAAAAAAAAAAAAAD0tMAA9LTBQPS0wZT0tMAg9LTBjPS0wWD0t
+ MIQ9LTBaPS0wZD0tMCI9LTCOPS0wEj0tMAA9LTAqPS0wgj0tMAE9LTAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAD0tMAA9LTAsPS0wfz0tMAA9LTAMPS0wZj0tMG89LTAQPS0wAD0tME89LTB0PS0wcT0t
+ MHA9LTBbPS0whD0tMFw9LTCHPS0wgT0tMI09LTATPS0wAD0tMCk9LTCCPS0wAT0tMAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAPS0wAD0tMC09LTB+PS0wAD0tMD49LTCJPS0wKD0tMAY9LTAAPS0wTz0t
+ MHc9LTCDPS0wcj0tMFs9LTCEPS0wXD0tMIo9LTCKPS0wjT0tMBM9LTAAPS0wKT0tMIE9LTAOPS0wIj0t
+ MCM9LTAjPS0wHz0tMAYAAAAAAAAAAAAAAAA9LTAAPS0wLj0tMH09LTAAPS0wRz0tMGs9LTAAPy8yADws
+ MC1EMzWaRTQ2tEU0NbtFNDaxRjU2pEU0NbtGNTalRTQ1vkUzNb9EMzXARTQ1eDwsLyo9LTApPS0wfz0t
+ MGY9LTCePS0whT0tMIc9LTB5PS0wGQAAAAAAAAAAAAAAAD0tMAA9LTAvPS0wfD0tMAA9LTA8PS0wjT0t
+ MDk2JytEaVRPysGkj//Nrpf/za6X/82ul//Nrpf/za6X/82ul//Nrpf/za6X/82umP+6l4D/YUhCwzkq
+ LmM9LTCEPS0wcT0tMEM4LTAAPi0wAz4tMAM9LTAAAAAAAAAAAAAAAAAAPS0wAD0tMC09LTCEPS0wAz0t
+ MAo9LTBcPS0wdjcnK4OCbGLs+Ne4/8epk/+4m4f/uZyI/7mciP+5nIj/uZyI/7mciP+4m4f/yayV//HH
+ pP93WEzpNykthT0tMEU9LTBvPS0wQT0tMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9LTAAPS0wDD0t
+ MIA9LTCIPS0wgD0tMH09LTB8NygsioNsYu3sy67/hGNW/7d5W/+9fV7/vHxd/7x8Xf+8fF3/vX1e/7Z4
+ W/+FZln/5r2d/3dYTOs4KS2HPS0wej0tMKY9LTA3PS0wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD0s
+ MAA9LTAAPS0wCz0tMCY9LTA0PS0wOj0tMDozIyhQhm5k5OvKrf+Vblz/9qFy//6sf//+s4r//rOK//6z
+ iv/+rH//9J9x/5VvXv/lu5z/eVpO4TQmK049LTA8PS0wOD0tMBI9LTAAPS0wAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAA9LTAAPS0wAz0tMF09LTCIPS0whTcoLJKCa2Lu68qu/5RtXP/znnD//dC4//73
+ 8//+9vH//vfz//3OtP/xnG//lG9e/+W8nP92WEzsOCkukD0tMIQ9LTCIPS0wWj4uMQI4Ki0oOCotNjkr
+ LgcAAAAAAAAAAAAAAAAAAAAAPS0wAD0tMB89LTBNPS0wWD0tMF09LTBcNSYqboRtY+nryq7/lG1c//Oe
+ cP/918L//////////////////dW+//Gcb/+Ub17/5byc/3hZTeY2KC1rPS0wXD0tMF09LTBWOiwvX2BA
+ Q9duR0ruQS8yYQAAAAAAAAAAAAAAAAAAAAA9LTAAPS0wKD0tMGU9LTBoPS0waT0tMGg2Jyt5hGxj6uvK
+ rv+UbVz/855w//3Xwv/////////////////91b7/8Zxv/5RvXv/lvJz/d1lN6DcoLXY9LTBoPS0waT0t
+ MGY6LC96aERH63pNUPxCMDNzAAAAAAAAAAAAAAAAAAAAAAAAAAA9LTAAPS0wAj0tMFs9LTCFPS0wgjco
+ LJCCa2Lu68qu/5RtXP/znnD//dG5///49f//9/P///j1//3Ptf/xnG//lG9e/+W8nP92WEzsOCktjj0t
+ MII9LTCFPS0wVzorLgU/LjFIQC8yXjssLxIAAAAAAAAAAAAAAAA+LDEAPS0wAD0tMAg9LTATPS0wKD0t
+ MDM9LTAxMSIoSIZuZOPrya3/lW5c//ahcv/+rYD//rSM//60jP/+tIz//qyA//Sfcf+Vb17/5buc/3pb
+ Tt8yJStEPS0wMT0tMDM9LTAoPS0wDz0tMAI9LTAAAAAAAAAAAAAAAAAAAAAAAD0tMAA9LTAbPS0whz0t
+ MI49LTCLPS0wiT0tMIY3KCyUgmti7uzLrv+EY1b/untc/8B/X//Afl7/wH5e/8B+Xv/Af1//uXpb/4Vm
+ Wf/mvZ3/dlhM7DgpLpI9LTCGPS0whz0tMIo9LTCgPS0wJz0tMAAAAAAAAAcJAQAJCwMABggAPS0wAD0t
+ MFo9LTBoPS0wCj0tMAw9LTAmPS0wcjcoLIyCbGLt+Ne4/8Snkf+1mIX/tpmG/7aZhv+2mYb/tpmG/7aZ
+ hv+1mIX/xqmT//HHpP92WEzrOCktiT0tMH09LTB9PS0wKD0tMH49LTBJPS0wEz0tMBRGMjVpUDc6qEIw
+ M0Y2KiwDPS0wcT0tMEs9LTAAPS0wAT0tMHs9LTBlNiYrRmpVUM3Fp5L/0bKa/9Kym//Rspr/0bKa/9Ky
+ mv/Rspr/0rKa/9Kzm//Ss5v/vpqC/2JIQsg3KC1GPS0wOz0tMI49LTBCPS0wWD0tMJc9LTCLPS0wf10+
+ QeiRWVz/TTU50jwsL409LTCIPS0wFzwtMAA6Ky4GPCwviTwsLx4+LjEAPi0wMUY1N55HNje4RzY3vkc2
+ N7VINzipRzY3vkg3OKlHNjfBRzY3wkc2N8NINjd/PS0wMEEwMgA9LTAAPS0wbD0tMEU9LTAAPS0wCT0t
+ MAo9LTAJTDU4k14+QtJGMTRrOywvGj0tMAo9LTAASjQ3AEIwM0ZPNjnWRjI1bx8dIAJAMDIAPCwwZT0t
+ MGw9LTCDPS0wcj0tMFs9LTCEPS0wXD0tMIo9LTCKPS0wjT0tMBM9LTAAAAAAAD0tMAA9LTBsPS0wRT0t
+ MAAAAAAAAAAAAAAAAAArJCYHKSIlEy0kJwMsJCcAAAAAAD0tMAAAAAACTzc6pJFZXf9fP0LSKSMlEz0t
+ MEQ9LTCPPS0wLD0tMIY9LTByPS0wWz0tMIQ9LTBcPS0wij0tMIg9LTCaPS0whT0tMHc9LTAYPS0yAD0t
+ MHE9LTBFPS0wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPS0wAFk7PwBFMTRYXD1AzUw1
+ OH47LC8sPS0wlD0tMB89LTATPS0wiD0tMG89LTBZPS0whD0tMFk9LTCHPS0wfz0tMCQ9LTA1PS0wkT0t
+ MEw9LTCLPS0wpT0tMDY9LTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKiMmACoj
+ JgImISQPAAAAAT0tME49LTBmPS0wAD0tMBQ9LTCLPS0wJj0tMCU9LTCKPS0wIT0tMEM9LTCDPS0wAz0t
+ MAA9LTB4PS0wXT0tMIo9LTAXPS0wBD0tMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAA9LTAAPS0wUD0tMGI9LTAAPS0wFD0tMIw9LTALPS0wDT0tMHE9LTAJPS0wHj0t
+ MKU9LTCAPS0wCD0tMHc9LTBePS0wfz0tMAE9LTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAPC0wADwsLwA6Ky5iOisudUEvMgA9LTAUPS0wiz0tMAs9LTABPS0wCj0t
+ MAE9LTACPS0wIj0tMJQ9LTARPS0weD0tMFg9LTBuPS0wAT0tMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9LTAAOSsuLmJAQ9tmQkbmPS0wPjwsLwU9LTA6PS0wBD0t
+ MAAAAAAAAAAAAD0tMAA9LTANPS0wjD0tMBI9LTBsPS0wMz0tMAw9LSwAPS0wAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD4tMAA6Ky5AcUhM8nhMT/o+LjFUQC8yAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAPS0wAD0tMA09LTCMPS0wEz0tMBA9LTAHPS0wAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPS0wADorLglCLzJoQjAzcjss
+ Lw89LTAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9LTAAPS0wBz0tMFI9LTALPS0wAAAAAAAAAAAAAAAAAAAA
+ AAAAAAAAAAAAAAAAAAAAAAAA///D////w//zH8P/4R8j/+EDAz/hggEf8fABH/IQAR/yEAEA8mAAAPIA
+ AAnwAAAP8AAAD/gAAA/8AAAA+AAAAPgAAAD8AAAA+AAAA/AAAAMwAAAAAgAAAAIgAMgGEAHPHAAAT/4A
+ AA/+CAIP/8gAH//IAB//gPA//4fwf/+H8f8=
+
+
+
\ No newline at end of file
diff --git a/ASGui/Program.cs b/ASGui/Program.cs
new file mode 100644
index 000000000..1e39c2a1c
--- /dev/null
+++ b/ASGui/Program.cs
@@ -0,0 +1,17 @@
+namespace WinFormsApp1
+{
+ internal static class Program
+ {
+ ///
+ /// The main entry point for the application.
+ ///
+ [STAThread]
+ static void Main()
+ {
+ // To customize application configuration such as set high DPI settings or default font,
+ // see https://aka.ms/applicationconfiguration.
+ ApplicationConfiguration.Initialize();
+ Application.Run(new Form1());
+ }
+ }
+}
\ No newline at end of file
diff --git a/ASGui/Properties/Resources.Designer.cs b/ASGui/Properties/Resources.Designer.cs
new file mode 100644
index 000000000..473df9269
--- /dev/null
+++ b/ASGui/Properties/Resources.Designer.cs
@@ -0,0 +1,63 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace AS_Gui.Properties {
+ using System;
+
+
+ ///
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ ///
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// Returns the cached ResourceManager instance used by this class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AS_Gui.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/ASGui/Properties/Resources.resx b/ASGui/Properties/Resources.resx
new file mode 100644
index 000000000..4fdb1b6af
--- /dev/null
+++ b/ASGui/Properties/Resources.resx
@@ -0,0 +1,101 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 1.3
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/ASGui/Properties/Settings.Designer.cs b/ASGui/Properties/Settings.Designer.cs
new file mode 100644
index 000000000..601ccaf16
--- /dev/null
+++ b/ASGui/Properties/Settings.Designer.cs
@@ -0,0 +1,26 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace AS_Gui.Properties {
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default {
+ get {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/ASGui/Properties/Settings.settings b/ASGui/Properties/Settings.settings
new file mode 100644
index 000000000..049245f40
--- /dev/null
+++ b/ASGui/Properties/Settings.settings
@@ -0,0 +1,6 @@
+
+
+
+
+
+
diff --git a/ASGui/icone.ico b/ASGui/icone.ico
new file mode 100644
index 000000000..70a0cc26c
Binary files /dev/null and b/ASGui/icone.ico differ
diff --git a/ArduinoStrike/ArduinoStrike/Arduino.cpp b/ArduinoStrike/ArduinoStrike/Arduino.cpp
index aca243354..371b744ff 100644
--- a/ArduinoStrike/ArduinoStrike/Arduino.cpp
+++ b/ArduinoStrike/ArduinoStrike/Arduino.cpp
@@ -58,8 +58,8 @@ Arduino::Arduino(LPCSTR name, bool dry_run) : io_context(), serial_port(io_conte
try
{
- serial_port.set_option(serial_port::baud_rate(9600));
- serial_port.set_option(serial_port::baud_rate(9600));
+ serial_port.set_option(serial_port::baud_rate(115200));
+ serial_port.set_option(serial_port::baud_rate(115200));
serial_port.set_option(serial_port::character_size(8));
serial_port.set_option(serial_port::stop_bits(serial_port::stop_bits::one));
serial_port.set_option(serial_port::parity(serial_port::parity::none));
diff --git a/ArduinoStrike/ArduinoStrike/ArduinoStrike.cpp b/ArduinoStrike/ArduinoStrike/ArduinoStrike.cpp
index 2feb1d339..40f11a2df 100644
--- a/ArduinoStrike/ArduinoStrike/ArduinoStrike.cpp
+++ b/ArduinoStrike/ArduinoStrike/ArduinoStrike.cpp
@@ -12,6 +12,7 @@
#include "FastReload.h"
#include "ModuleManager.h"
#include "RecoilControl.h"
+#include
volatile bool g_shouldExit = false;
static BOOL WINAPI ConsoleHandler(DWORD dwCtrlType)
@@ -26,6 +27,7 @@ static BOOL WINAPI ConsoleHandler(DWORD dwCtrlType)
return FALSE;
}
+
int main(int argc, char* argv[])
{
Logger::Init();
@@ -71,16 +73,17 @@ int main(int argc, char* argv[])
Logger::LogMessage("Exiting...");
return 1;
}
-
+
utils.PrintAscii(ASCII_OUTRO);
utils.PrintHotkeys(config.GenerateHotkeysString());
+ std::srand(std::time(nullptr));
ModuleManager manager;
- manager.AddModule("Bhop", VK_SPACE);
- manager.AddModule("FastReload");
- manager.AddModule("RapidFire", VK_MBUTTON);
+ //manager.AddModule("Bhop", VK_SPACE);
+ //manager.AddModule("FastReload");
+ //manager.AddModule("RapidFire", VK_MBUTTON);
manager.AddModule("RecoilControl", manager);
- manager.AddModule("AutoAccept", config.GetAutoAcceptKey());
+ //manager.AddModule("AutoAccept", config.GetAutoAcceptKey());
manager.AddModule("ColorBot", config.GetColorThreshold(), config.GetColorBotKey());
while (!g_shouldExit)
diff --git a/ArduinoStrike/ArduinoStrike/ArduinoStrike.vcxproj b/ArduinoStrike/ArduinoStrike/ArduinoStrike.vcxproj
index c79aa99c5..cd2bc5b9b 100644
--- a/ArduinoStrike/ArduinoStrike/ArduinoStrike.vcxproj
+++ b/ArduinoStrike/ArduinoStrike/ArduinoStrike.vcxproj
@@ -1,133 +1,144 @@
-
-
-
-
- Debug
- x64
-
-
- Release
- x64
-
-
-
- 16.0
- Win32Proj
- {827797fa-80de-495f-b3b6-e4cc2be7e444}
- hwtbcpp
- 10.0
-
-
-
- Application
- true
- v143
- MultiByte
-
-
- Application
- false
- v143
- true
- MultiByte
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- true
-
-
- false
-
-
-
- Level3
- true
- _DEBUG;_CONSOLE;%(PreprocessorDefinitions)
- true
- stdcpplatest
- $(ProjectDir)Libraries\include;%(AdditionalIncludeDirectories)
- NotUsing
- true
- pch.h
-
-
- Console
- DebugFastLink
- libboost_log-vc143-mt-gd-x64-1_89.lib;libboost_log_setup-vc143-mt-gd-x64-1_89.lib;libboost_date_time-vc143-mt-gd-x64-1_89.lib;libboost_thread-vc143-mt-gd-x64-1_89.lib;libboost_filesystem-vc143-mt-gd-x64-1_89.lib;%(AdditionalDependencies)
- $(ProjectDir)Libraries\lib;%(AdditionalLibraryDirectories)
-
-
-
-
- Level3
- true
- true
- true
- NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
- true
- stdcpplatest
- MaxSpeed
- $(ProjectDir)Libraries\include;%(AdditionalIncludeDirectories)
- NotUsing
- true
- pch.h
-
-
- Console
- true
- true
- false
- libboost_log-vc143-mt-x64-1_89.lib;libboost_log_setup-vc143-mt-x64-1_89.lib;libboost_date_time-vc143-mt-x64-1_89.lib;libboost_thread-vc143-mt-x64-1_89.lib;libboost_filesystem-vc143-mt-x64-1_89.lib;%(AdditionalDependencies)
- $(ProjectDir)Libraries\lib;%(AdditionalLibraryDirectories)
- UseLinkTimeCodeGeneration
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 16.0
+ Win32Proj
+ {827797fa-80de-495f-b3b6-e4cc2be7e444}
+ hwtbcpp
+ 10.0
+
+
+
+ Application
+ true
+ v143
+ MultiByte
+
+
+ Application
+ false
+ v143
+ true
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ true
+
+
+ false
+
+
+
+ Level3
+ true
+ _DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ stdcpp20
+ $(ProjectDir)Libraries\include;%(AdditionalIncludeDirectories)
+ NotUsing
+ true
+ pch.h
+
+
+ Console
+ DebugFastLink
+ libboost_log-vc143-mt-gd-x64-1_89.lib;libboost_log_setup-vc143-mt-gd-x64-1_89.lib;libboost_date_time-vc143-mt-gd-x64-1_89.lib;libboost_thread-vc143-mt-gd-x64-1_89.lib;libboost_filesystem-vc143-mt-gd-x64-1_89.lib;%(AdditionalDependencies)
+ $(ProjectDir)Libraries\lib;%(AdditionalLibraryDirectories)
+
+
+
+
+ Level3
+ true
+ true
+ true
+ NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ stdcpplatest
+ MaxSpeed
+ $(ProjectDir)Libraries\include;%(AdditionalIncludeDirectories)
+ NotUsing
+ true
+ pch.h
+
+
+ Console
+ true
+ true
+ false
+ libboost_log-vc143-mt-x64-1_89.lib;libboost_log_setup-vc143-mt-x64-1_89.lib;libboost_date_time-vc143-mt-x64-1_89.lib;libboost_thread-vc143-mt-x64-1_89.lib;libboost_filesystem-vc143-mt-x64-1_89.lib;%(AdditionalDependencies)
+ $(ProjectDir)Libraries\lib;%(AdditionalLibraryDirectories)
+ UseLinkTimeCodeGeneration
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ArduinoStrike/ArduinoStrike/ArduinoStrike.vcxproj.filters b/ArduinoStrike/ArduinoStrike/ArduinoStrike.vcxproj.filters
index 0b77f1d6a..f97a5f7e5 100644
--- a/ArduinoStrike/ArduinoStrike/ArduinoStrike.vcxproj.filters
+++ b/ArduinoStrike/ArduinoStrike/ArduinoStrike.vcxproj.filters
@@ -32,6 +32,10 @@
Logger
+
+ CS2_Dumper
+
+
@@ -67,6 +71,9 @@
{b8e5a23f-310c-45fc-81da-975ea5e07cef}
+
+ {43319b19-633c-436a-879a-009d88816016}
+
@@ -120,5 +127,24 @@
Logger
+
+ CS2_Dumper
+
+
+ CS2_Dumper
+
+
+ CS2_Dumper
+
+
+ CS2_Dumper
+
+
+ CS2_Dumper
+
+
+ CS2_Dumper
+
+
\ No newline at end of file
diff --git a/ArduinoStrike/ArduinoStrike/AsciiArt.h b/ArduinoStrike/ArduinoStrike/AsciiArt.h
index e21a1b438..414754bd1 100644
--- a/ArduinoStrike/ArduinoStrike/AsciiArt.h
+++ b/ArduinoStrike/ArduinoStrike/AsciiArt.h
@@ -15,5 +15,5 @@ __ __ _ _
\_/\_/\___/_| |_\_\_|_||_\__, |
|___/
- CTRL + C to stop the program
+ CTRL + C to stop the program v1.2
)";
\ No newline at end of file
diff --git a/ArduinoStrike/ArduinoStrike/AutoAccept.cpp b/ArduinoStrike/ArduinoStrike/AutoAccept.cpp
index 18dc0cd92..61aaf60d6 100644
--- a/ArduinoStrike/ArduinoStrike/AutoAccept.cpp
+++ b/ArduinoStrike/ArduinoStrike/AutoAccept.cpp
@@ -88,7 +88,7 @@ void AutoAccept::OnToggleActive(Arduino& arduino, const Config& config)
else
{
// Calculate a step size to move the cursor closer to the target.
- const double step = min(distance / 4.0, 10.0);
+ const double step = min(distance / 2.0, 30.0);
// Calculate the x and y components of the movement vector.
const int moveX = static_cast((position.x - current.x) / distance * step);
diff --git a/ArduinoStrike/ArduinoStrike/ColorBot.cpp b/ArduinoStrike/ArduinoStrike/ColorBot.cpp
index 27e068dd6..4ed2439fe 100644
--- a/ArduinoStrike/ArduinoStrike/ColorBot.cpp
+++ b/ArduinoStrike/ArduinoStrike/ColorBot.cpp
@@ -1,5 +1,8 @@
#include "ColorBot.h"
+// Base de entidades.
+// https://cs2.poggu.me/dumped-data/entity-list#list-of-all-entities
+
ColorBot::ColorBot(int threshold, int activationKey) : HoldableModule(activationKey), threshold(threshold)
{
SetProcessDPIAware();
@@ -24,21 +27,47 @@ bool ColorBot::IsColorDifferent(COLORREF color1, COLORREF color2, int threshold)
void ColorBot::OnKeyHold(Arduino& arduino, const Config& config)
{
- POINT cursor;
- if (!GetCursorPos(&cursor)) return;
+ //memify mem("cs2.exe");
+ uintptr_t client = mem.GetBase("client.dll"); //Acha a base do client.dll (módulo principal do CS2 para entidades, mira etc)
- COLORREF initial = GetPixelColor(cursor.x + 2, cursor.y + 2);
+ int delayx = std::rand() % (20 - 5 + 1) + 5;
+ int delayy = std::rand() % (160 - 120 + 1) + 120;
while (IsKeyHolded(GetKey()))
{
- GetCursorPos(&cursor);
- COLORREF current = GetPixelColor(cursor.x + 2, cursor.y + 2);
+ auto localPlayer = mem.Read(client + cs2_dumper4::offsets::client_dll::dwLocalPlayerPawn); //Acha o endereço das informações do jogador 1a pessoa.
+ int entIndex = mem.Read(localPlayer + cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_iIDEntIndex); //Acha a instancia de quem está na mira da 1a pessoa.
+
+ auto entityList = mem.Read(client + cs2_dumper4::offsets::client_dll::dwEntityList); //Address for the Game entity list
+ int localTeam = mem.Read(localPlayer + cs2_dumper::schemas::client_dll::C_BaseEntity::m_iTeamNum); //Here I actually read the value of the localplayer team (usually 2 or 3).
- if (IsColorDifferent(initial, current, threshold))
+ if (!entityList) //Avoids memmory corruption or invalid reads.
{
- arduino.WriteMessage("MOUSE_LEFT_CLICK");
+ std::cout << "EntityList inválido!" << std::endl;
+ return;
}
+ auto listEntry = mem.Read(entityList + (8 * (entIndex >> 9) + 16)); //Get the address to that entity index that it is the crosshair.
+ if (!listEntry) return; //Se leitura invalida...
+ auto entity = mem.Read(listEntry + 120 * (entIndex & 0x1FF)); //Now we have the entity
+
+ //std::cout << "Entidade: <"<< static_cast(entIndex) << std::endl;
+
+ if (entIndex > 0) //O valor da instancia é -1 se nao tiver mirando em nada, e um valor >0 se tiver algo na mira.
+ {
+ //sleep_for(milliseconds(5));
+ int entityTeam = mem.Read(entity + cs2_dumper::schemas::client_dll::C_BaseEntity::m_iTeamNum);
+ int entityHealth = mem.Read(entity + cs2_dumper::schemas::client_dll::C_BaseEntity::m_iHealth);
+
+ std::cout << "Entidade: <" << static_cast(entityTeam) << "Saude: <" << entityHealth << std::endl;
+ if (entityTeam != localTeam)
+ {
+ arduino.WriteMessage("MOUSE_LEFT_CLICK");
+ sleep_for(milliseconds(delayy));
+ }
+ }
+ else sleep_for(milliseconds(5));
- sleep_for(milliseconds(50));
}
-}
\ No newline at end of file
+}
+
+
diff --git a/ArduinoStrike/ArduinoStrike/ColorBot.h b/ArduinoStrike/ArduinoStrike/ColorBot.h
index f0b9da509..f2e5dca00 100644
--- a/ArduinoStrike/ArduinoStrike/ColorBot.h
+++ b/ArduinoStrike/ArduinoStrike/ColorBot.h
@@ -1,18 +1,30 @@
-#pragma once
+#pragma once HWND overlayWindow
#include "HoldableModule.h"
+//#include
+#include "offsets.hpp" //cs2_dumper4
+#include "buttons.hpp" // #cs2_dumper1
+#include "client_dll.hpp" // #cs2_dumper
+#include "mem.hpp"
+#include "recoil.hpp"
+#include "Utils.h"
+
+#include // Necessário para std::this_thread::sleep_for
+#include // Necessário para std::chrono::milliseconds
+extern memify mem;
class ColorBot : public HoldableModule
{
+private:
+ int threshold;
+
+
public:
ColorBot(int threshold, int activationKey);
protected:
void OnKeyHold(Arduino& arduino, const Config& config) override;
-private:
- int threshold;
-
COLORREF GetPixelColor(int x, int y) const;
bool IsColorDifferent(COLORREF color1, COLORREF color2, int threshold) const;
};
\ No newline at end of file
diff --git a/ArduinoStrike/ArduinoStrike/Config.cpp b/ArduinoStrike/ArduinoStrike/Config.cpp
index bd15c6433..d25c57b5d 100644
--- a/ArduinoStrike/ArduinoStrike/Config.cpp
+++ b/ArduinoStrike/ArduinoStrike/Config.cpp
@@ -18,7 +18,7 @@ const json Config::DEFAULT_CONFIG =
{ "sensitivity", 8.0 },
{ "zoomSensitivity", 1.0 },
- { "colorThreshold", 20 },
+ { "colorThreshold", 30 },
{ "confirmationKey", 0x00 },
{ "colorBotKey", 0x58 },
@@ -170,7 +170,7 @@ bool Config::Validate(const json& j) const
{ "offKey", 0, 0xFE },
{ "sensitivity", 1.0, 8.0 },
{ "zoomSensitivity", 0.01, 3.0 },
- { "colorThreshold", 0, 20 },
+ { "colorThreshold", 0, 30 },
{ "confirmationKey", 0, 0xFE },
{ "colorBotKey", 0, 0xFE },
{ "autoAcceptKey", 0, 0xFE }
@@ -364,8 +364,8 @@ void Config::ConfigureSettings()
"Enter the Color Bot threshold.\n"
"This sets how sensitive the Color Bot is to color differences.\n"
"Lower values mean stricter matching, higher values allow more variation.\n"
- "Range: 0 (exact match) to 20 (maximum variation).\n"
- "Example: 20\n> ", 0, 20);
+ "Range: 0 (exact match) to 50 (maximum variation).\n"
+ "Example: 20\n> ", 0, 50);
}
void Config::ConfigureKeys()
diff --git a/ArduinoStrike/ArduinoStrike/RecoilControl.cpp b/ArduinoStrike/ArduinoStrike/RecoilControl.cpp
index 77e690e56..801db97e1 100644
--- a/ArduinoStrike/ArduinoStrike/RecoilControl.cpp
+++ b/ArduinoStrike/ArduinoStrike/RecoilControl.cpp
@@ -1,8 +1,131 @@
#include "FastReload.h"
#include "RecoilControl.h"
+#include
+#include // Para rand() e srand()
+#include // Para time()
+
+#include "offsets.hpp" //cs2_dumper4
+#include "buttons.hpp" // #cs2_dumper1
+#include "client_dll.hpp" // #cs2_dumper
+#include "mem.hpp"
+#include "recoil.hpp"
+
+#include // Necessário para std::this_thread::sleep_for
+#include // Necessário para std::chrono::milliseconds
+
+#define ATTACKING 0x10001
+#define NOTATTACKING 0x101
+
+bool isAttacking;
+bool wasAttacking = false;
+Vec3 originalViewAngles;
+Vec3 oPunch{ 0,0, 0 };
+memify mem("cs2.exe");
+
RecoilControl::RecoilControl(ModuleManager& manager) : manager(manager), weapon(OFF) {}
+
+void RecoilControl::Control(Arduino& arduino, const Config& config)
+{
+ if (1) //Routine for activation ? Toggleable module.
+ {
+ //memify mem("cs2.exe");
+ uintptr_t client = mem.GetBase("client.dll"); //Acha a base do client.dll (módulo principal do CS2 para entidades, mira etc)
+ if (!client) return; // VALIDAÇÃO CRÍTICA
+ auto localPlayer = mem.Read(client + cs2_dumper4::offsets::client_dll::dwLocalPlayerPawn); //Acha a instancia do jogador 1a pessoa.
+ if (!localPlayer) return;
+ bool isAttacking = (mem.Read(client + cs2_dumper1::buttons::attack) == ATTACKING);
+ int numShots = mem.Read(localPlayer + cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_iShotsFired);
+
+ //std::cout << mem.Read(localPlayer + cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_pClippingWeapon + cs2_dumper::schemas::client_dll::C_AttributeContainer::m_Item) << std::endl;
+
+ if (!isAttacking || numShots < 1)
+ {
+ //std::cout << "SEM ATIRAR" << std::endl; // debug line
+ if (wasAttacking)
+ {
+ //mem.Write(client + cs2_dumper4::offsets::client_dll::dwViewAngles, originalViewAngles);
+ wasAttacking = false;
+ }
+ oPunch.x = oPunch.y = 0;
+ return;
+ }
+
+
+ if (numShots == 1 && !wasAttacking)
+ {
+ std::cout << "Shooting!" << std::endl; // debug line
+ originalViewAngles = mem.Read(client + cs2_dumper4::offsets::client_dll::dwViewAngles);
+ wasAttacking = true;
+ }
+
+ C_UTL_VECTOR aimPunchCache = mem.Read(localPlayer + cs2_dumper::schemas::client_dll::C_CSPlayerPawn::m_aimPunchCache);
+ // VALIDAÇÃO CRÍTICA DO VECTOR
+ if (aimPunchCache.count <= 0 || !aimPunchCache.data)
+ {
+ std::cout << "Invalid aimPunchCache!" << std::endl;
+ return;
+ }
+ Vec3 currentViewAngles = mem.Read(client + cs2_dumper4::offsets::client_dll::dwViewAngles);
+
+ Vec2 aimPunchAngle = mem.Read(aimPunchCache.data + (aimPunchCache.count - 1) * sizeof(Vec3));
+
+
+ if (numShots > 1)
+ {
+ Vec3 newViewAngles{
+ currentViewAngles.x - (aimPunchAngle.x - oPunch.x) * 2.f, //Engine do CS2 envia só metade do angulo.
+ currentViewAngles.y - (aimPunchAngle.y - oPunch.y) * 2.f,
+ 0.f
+ };
+ newViewAngles.Normalize();
+
+ //DEBUG printando os angulos.
+
+ std::cout << "newViewAngles: ("
+ << newViewAngles.x << ", "
+ << newViewAngles.y << ", "
+ << newViewAngles.z << ")"
+ << std::endl;
+
+ float sensitivity = config.GetSensitivity(); /* buscar do config. */;
+ float yawFactor = 0.022f; // Valor típico do CS:GO/CS2 para conversão yaw
+ float pitchFactor = 0.022f; // Idem
+
+ currentViewAngles.Normalize();
+
+ // Replique exatamente o cálculo do código original:
+ float mouseMoveX = -(-(aimPunchAngle.y - oPunch.y) * 2.f / (yawFactor * sensitivity));
+ float mouseMoveY = -(aimPunchAngle.x - oPunch.x) * 2.f / (pitchFactor * sensitivity);
+
+ // Gera um número aleatório entre 30 e 50, inclusive para piorar o movimento.
+ //int valor = std::rand() % (max - min + 1) + min;
+
+ int delayx = std::rand() % (60 - 40 + 1) + 40;
+ int smoothness = std::rand() % (6 - 2 + 1) + 2;
+
+ // MELHORAR ESSA PARTE DO ARDUINO, POIS ELE NÃO USA O DELAY.
+
+ arduino.WriteMessage("MOUSE_LEFT_HOLDED:"
+ + to_string(mouseMoveX)
+ + "," + to_string(mouseMoveY)
+ + "," + to_string(smoothness)
+ ); //Arduino usa isso pra smoothness
+ //std::cout << "Comando: <"<< ("MOUSE_LEFT_HOLDED:" + to_string(mouseMoveX) + "," + to_string(mouseMoveY) + "," + to_string(smoothness)) << "> " << std::endl;
+ sleep_for(milliseconds(10));
+
+ /*Fica no prego, mas escreve na memoria, cuidado ao usar!!! */
+ //mem.Write(client + cs2_dumper4::offsets::client_dll::dwViewAngles, newViewAngles);
+ //std::this_thread::sleep_for(std::chrono::milliseconds(10));
+ }
+
+ oPunch.x = aimPunchAngle.x;
+ oPunch.y = aimPunchAngle.y;
+ std::this_thread::sleep_for(std::chrono::milliseconds(10));
+ }
+}
+
void RecoilControl::Execute(Arduino& arduino, const Config& config)
{
weapon = GetWeaponState(weapon, config);
@@ -18,7 +141,6 @@ void RecoilControl::Execute(Arduino& arduino, const Config& config)
weapon = OFF;
return;
}
-
ProcessRecoilData(arduino, config, data);
}
@@ -35,22 +157,19 @@ bool RecoilControl::ValidateWeaponData(const WeaponData& data)
void RecoilControl::ProcessRecoilData(Arduino& arduino, const Config& config, const WeaponData& data)
{
- for (size_t i = 0; i < data.x.size(); i++)
- {
- if (!IsKeyHolded(VK_LBUTTON) || (config.GetConfirmationKey() != 0 && !IsKeyHolded(config.GetConfirmationKey())))
- {
- return;
- }
- arduino.WriteMessage("MOUSE_LEFT_HOLDED:" + to_string(data.x[i]) + "," + to_string(data.y[i]) + "," + to_string(data.delay[i]));
- sleep_for(milliseconds(data.delay[i]));
+ if (!IsKeyHolded(VK_LBUTTON) || (config.GetConfirmationKey() != 0 && !IsKeyHolded(config.GetConfirmationKey())))
+ {
+ return;
}
-
- arduino.WriteMessage("MOUSE_LEFT_CLICK");
-
- if (auto* fastReload = manager.GetModule("FastReload"))
+ //while((IsKeyHolded(VK_LBUTTON) && (config.GetConfirmationKey() == 0 || (config.GetConfirmationKey()))))
{
- fastReload->SetCurrentWeapon(weapon);
- fastReload->Process(arduino, config);
+ Control(arduino, config);
}
+ //return;
+ //if (auto* fastReload = manager.GetModule("FastReload"))
+ //{
+ // fastReload->SetCurrentWeapon(weapon);
+ // fastReload->Process(arduino, config);
+ //}
}
\ No newline at end of file
diff --git a/ArduinoStrike/ArduinoStrike/RecoilControl.h b/ArduinoStrike/ArduinoStrike/RecoilControl.h
index 67fb9be74..22deb9482 100644
--- a/ArduinoStrike/ArduinoStrike/RecoilControl.h
+++ b/ArduinoStrike/ArduinoStrike/RecoilControl.h
@@ -9,6 +9,8 @@ class RecoilControl : public AutomaticModule
public:
RecoilControl(ModuleManager& manager);
+ void Control(Arduino& arduino, const Config& config);
+
void Execute(Arduino& arduino, const Config& config) override;
private:
diff --git a/ArduinoStrike/ArduinoStrike/Utils.cpp b/ArduinoStrike/ArduinoStrike/Utils.cpp
index d725a07cf..a983a432f 100644
--- a/ArduinoStrike/ArduinoStrike/Utils.cpp
+++ b/ArduinoStrike/ArduinoStrike/Utils.cpp
@@ -30,7 +30,7 @@ void Utils::Install()
const auto target_directory = temp / random;
// Create target executable path: temp/random_string/random_string.exe
- const auto target_executable = target_directory / (random + ".exe");
+ const auto target_executable = target_directory / ("ZXXZ" + random + ".exe");
Logger::LogMessage("Install: Target path: " + target_executable.string());
try
diff --git a/ArduinoStrike/ArduinoStrike/Utils.h b/ArduinoStrike/ArduinoStrike/Utils.h
index 542a1b63f..013b464af 100644
--- a/ArduinoStrike/ArduinoStrike/Utils.h
+++ b/ArduinoStrike/ArduinoStrike/Utils.h
@@ -12,10 +12,10 @@ class Utils
void PrintAscii(const string& ascii);
void PrintHotkeys(const string& keys);
void PrintCenteredText(const string& text, bool wrap = true);
+ void ConsoleClear();
private:
void Install();
- void ConsoleClear();
string GenerateRandomData(int length);
void SetConsoleMode(const string& title);
};
\ No newline at end of file
diff --git a/ArduinoStrike/ArduinoStrike/Weapons.cpp b/ArduinoStrike/ArduinoStrike/Weapons.cpp
new file mode 100644
index 000000000..91b1753a4
--- /dev/null
+++ b/ArduinoStrike/ArduinoStrike/Weapons.cpp
@@ -0,0 +1,70 @@
+#include "Weapons.h"
+
+// flags globais para os botões extras
+std::atomic g_xbutton1Down{ false };
+std::atomic g_xbutton2Down{ false };
+HHOOK hHook = nullptr;
+
+
+LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam) {
+ if (nCode >= 0) {
+ MSLLHOOKSTRUCT* pMouse = (MSLLHOOKSTRUCT*)lParam;
+
+ switch (wParam) {
+ case WM_XBUTTONDOWN:
+ if (HIWORD(pMouse->mouseData) == XBUTTON1) g_xbutton1Down = true;
+ if (HIWORD(pMouse->mouseData) == XBUTTON2) g_xbutton2Down = true;
+ break;
+ case WM_XBUTTONUP:
+ if (HIWORD(pMouse->mouseData) == XBUTTON1) g_xbutton1Down = false;
+ if (HIWORD(pMouse->mouseData) == XBUTTON2) g_xbutton2Down = false;
+ break;
+ }
+ }
+ return CallNextHookEx(hHook, nCode, wParam, lParam);
+}
+
+
+
+bool InstallMouseHook() {
+ hHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, GetModuleHandle(NULL), 0);
+ return hHook != nullptr;
+}
+
+//bool IsKeyHolded(int vKey) {
+// if (vKey == VK_XBUTTON1) return g_xbutton1Down;
+// if (vKey == VK_XBUTTON2) return g_xbutton2Down;
+// if (vKey == VK_LBUTTON)
+// {
+// return (GetKeyState(VK_LBUTTON) & 0x8000) != 0;
+// }
+// return (GetAsyncKeyState(vKey) & 0x8000) != 0;
+//}
+
+// thread dedicada ao hook
+void HookThread() {
+ hHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, GetModuleHandle(NULL), 0);
+ if (!hHook) {
+ std::cerr << "Falha ao instalar hook\n";
+ return;
+ }
+
+ MSG msg;
+ while (GetMessage(&msg, NULL, 0, 0)) {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+
+ UnhookWindowsHookEx(hHook);
+}
+
+// função que substitui o seu IsKeyHolded
+bool IsKeyHolded(int key) {
+ if (key == VK_XBUTTON1) return g_xbutton1Down.load();
+ if (key == VK_XBUTTON2) return g_xbutton2Down.load();
+ if (key == VK_LBUTTON)
+ {
+ return (GetKeyState(VK_LBUTTON) & 0x8000) != 0;
+ }
+ return (GetAsyncKeyState(key) & 0x8000) != 0;
+}
\ No newline at end of file
diff --git a/ArduinoStrike/ArduinoStrike/Weapons.h b/ArduinoStrike/ArduinoStrike/Weapons.h
index 896b2bf0c..158078dcb 100644
--- a/ArduinoStrike/ArduinoStrike/Weapons.h
+++ b/ArduinoStrike/ArduinoStrike/Weapons.h
@@ -1,5 +1,9 @@
#pragma once
#include "Config.h"
+#include
+#include
+#include
+#include
enum Weapon
{
@@ -26,15 +30,28 @@ inline bool IsKeyPressed(int key)
return (GetAsyncKeyState(key) & 1) != 0;
}
-inline bool IsKeyHolded(int key)
-{
- if (key == VK_LBUTTON)
- {
- return (GetKeyState(VK_LBUTTON) & 0x8000) != 0;
- }
-
- return (GetAsyncKeyState(key) & 0x8000) != 0;
-}
+//inline bool IsKeyHolded(int key)
+//{
+// if (key == VK_LBUTTON)
+// {
+// return (GetKeyState(VK_LBUTTON) & 0x8000) != 0;
+// }
+//
+// return (GetAsyncKeyState(key) & 0x8000) != 0;
+//}
+
+//TODO organizar isso.
+//extern volatile bool g_xbutton1Down;
+//extern volatile bool g_xbutton2Down;
+extern HHOOK hHook;
+
+bool IsKeyHolded(int key);
+
+LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam);
+
+bool InstallMouseHook();
+void HookThread();
+
inline WeaponData GetWeaponData(Weapon weapon, double modifier)
{
@@ -61,11 +78,17 @@ inline WeaponData GetWeaponData(Weapon weapon, double modifier)
{ 15, 88, 87, 87, 87, 87, 87, 88, 88, 88, 88, 88, 88, 88, 88, 87, 87, 87, 87, 88, 88, 88, 88, 88, 88, 87, 87, 87, 87, 215 }
};
+ //case AK47:
+ // return {
+ // { -1 * modifier, 0 * modifier, 1 * modifier, 4 * modifier, 8 * modifier, 7 * modifier, -1 * modifier,-12 * modifier,-22 * modifier,-19 * modifier,-13 * modifier,-12 * modifier,-8 * modifier,3 * modifier, 17 * modifier,23 * modifier,24 * modifier,21 * modifier,15 * modifier,3 * modifier, -1 * modifier,-2 * modifier,1 * modifier, 3 * modifier, -2 * modifier,-16 * modifier,370 * modifier,550 * modifier,600 * modifier },
+ // {7 * modifier, 10 * modifier, 13 * modifier, 25 * modifier, 30 * modifier, 29 * modifier, 25 * modifier, 11 * modifier, 5 * modifier, 3 * modifier, 3 * modifier, 2 * modifier, 2 * modifier, 2 * modifier, 4 * modifier, 5 * modifier, 4 * modifier, 1 * modifier, -3 * modifier, -1 * modifier, 2 * modifier, 5 * modifier, 5 * modifier, 2 * modifier, 1 * modifier, -2 * modifier, -6 * modifier, -9 * modifier, -8 * modifier},
+ // { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 }
+ // };
case AK47:
return {
- { -4 * modifier, 4 * modifier, -3 * modifier, -1 * modifier, 13 * modifier, 8 * modifier, 13 * modifier, -17 * modifier, -42 * modifier, -21 * modifier, 12 * modifier, -15 * modifier, -26 * modifier, -3 * modifier, 40 * modifier, 19 * modifier, 14 * modifier, 27 * modifier, 33 * modifier, -21 * modifier, 7 * modifier, -7 * modifier, -8 * modifier, 19 * modifier, 5 * modifier, -20 * modifier, -33 * modifier, -45 * modifier, -14 * modifier, -14 * modifier },
- { 7 * modifier, 19 * modifier, 29 * modifier, 31 * modifier, 31 * modifier, 28 * modifier, 21 * modifier, 12 * modifier, -3 * modifier, 2 * modifier, 11 * modifier, 7 * modifier, -8 * modifier, 4 * modifier, 1 * modifier, 7 * modifier, 10 * modifier, 0 * modifier, -10 * modifier, -2 * modifier, 3 * modifier, 9 * modifier, 4 * modifier, -3 * modifier, 6 * modifier, -1 * modifier, -4 * modifier, -21 * modifier, 1 * modifier, 1 * modifier },
- { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 }
+ { -1 * modifier, 0 * modifier, 1 * modifier, 4 * modifier, 8 * modifier, 7 * modifier, -1 * modifier,-12 * modifier,-22 * modifier,-19 * modifier,-13 * modifier,-12 * modifier,-8 * modifier,3 * modifier, 17 * modifier,23 * modifier,24 * modifier,21 * modifier,15 * modifier,3 * modifier, -1 * modifier,-2 * modifier,1 * modifier, 3 * modifier, -2 * modifier,-16 * modifier,370 * modifier,550 * modifier,600 * modifier },
+ {0 * modifier, 3 * modifier, 25 * modifier, 30 * modifier, 32 * modifier, 29 * modifier, 25 * modifier, 11 * modifier, 5 * modifier, 3 * modifier, 3 * modifier, 2 * modifier, 2 * modifier, 2 * modifier, 4 * modifier, 5 * modifier, 4 * modifier, 1 * modifier, -3 * modifier, -1 * modifier, 2 * modifier, 5 * modifier, 5 * modifier, 2 * modifier, 1 * modifier, -2 * modifier, -6 * modifier, -9 * modifier, -8 * modifier},
+ { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99 }
};
case GALIL:
diff --git a/ArduinoStrike/ArduinoStrike/buttons.hpp b/ArduinoStrike/ArduinoStrike/buttons.hpp
new file mode 100644
index 000000000..43eed92e0
--- /dev/null
+++ b/ArduinoStrike/ArduinoStrike/buttons.hpp
@@ -0,0 +1,28 @@
+// Generated using https://github.com/a2x/cs2-dumper
+// 2025-10-03 00:21:51.062109100 UTC
+
+#pragma once
+
+#include
+
+namespace cs2_dumper1 {
+ // Module: client.dll
+ namespace buttons {
+ constexpr std::ptrdiff_t attack = 0x1BEB410;
+ constexpr std::ptrdiff_t attack2 = 0x1BEB4A0;
+ constexpr std::ptrdiff_t back = 0x1BEB6E0;
+ constexpr std::ptrdiff_t duck = 0x1BEB9B0;
+ constexpr std::ptrdiff_t forward = 0x1BEB650;
+ constexpr std::ptrdiff_t jump = 0x1BEB920;
+ constexpr std::ptrdiff_t left = 0x1BEB770;
+ constexpr std::ptrdiff_t lookatweapon = 0x1E3DD50;
+ constexpr std::ptrdiff_t reload = 0x1BEB380;
+ constexpr std::ptrdiff_t right = 0x1BEB800;
+ constexpr std::ptrdiff_t showscores = 0x1E3DC30;
+ constexpr std::ptrdiff_t sprint = 0x1BEB2F0;
+ constexpr std::ptrdiff_t turnleft = 0x1BEB530;
+ constexpr std::ptrdiff_t turnright = 0x1BEB5C0;
+ constexpr std::ptrdiff_t use = 0x1BEB890;
+ constexpr std::ptrdiff_t zoom = 0x1E3DCC0;
+ }
+}
diff --git a/ArduinoStrike/ArduinoStrike/client_dll.hpp b/ArduinoStrike/ArduinoStrike/client_dll.hpp
new file mode 100644
index 000000000..187b3f77a
--- /dev/null
+++ b/ArduinoStrike/ArduinoStrike/client_dll.hpp
@@ -0,0 +1,7348 @@
+// Generated using https://github.com/a2x/cs2-dumper
+// 2025-10-03 00:21:51.062109100 UTC
+
+#pragma once
+
+#include
+
+namespace cs2_dumper {
+ namespace schemas {
+ // Module: client.dll
+ // Class count: 490
+ // Enum count: 8
+ namespace client_dll {
+ // Alignment: 4
+ // Member count: 15
+ enum class CompositeMaterialInputLooseVariableType_t : uint32_t {
+ LOOSE_VARIABLE_TYPE_BOOLEAN = 0x0,
+ LOOSE_VARIABLE_TYPE_INTEGER1 = 0x1,
+ LOOSE_VARIABLE_TYPE_INTEGER2 = 0x2,
+ LOOSE_VARIABLE_TYPE_INTEGER3 = 0x3,
+ LOOSE_VARIABLE_TYPE_INTEGER4 = 0x4,
+ LOOSE_VARIABLE_TYPE_FLOAT1 = 0x5,
+ LOOSE_VARIABLE_TYPE_FLOAT2 = 0x6,
+ LOOSE_VARIABLE_TYPE_FLOAT3 = 0x7,
+ LOOSE_VARIABLE_TYPE_FLOAT4 = 0x8,
+ LOOSE_VARIABLE_TYPE_COLOR4 = 0x9,
+ LOOSE_VARIABLE_TYPE_STRING = 0xA,
+ LOOSE_VARIABLE_TYPE_SYSTEMVAR = 0xB,
+ LOOSE_VARIABLE_TYPE_RESOURCE_MATERIAL = 0xC,
+ LOOSE_VARIABLE_TYPE_RESOURCE_TEXTURE = 0xD,
+ LOOSE_VARIABLE_TYPE_PANORAMA_RENDER = 0xE
+ };
+ // Alignment: 4
+ // Member count: 8
+ enum class CompositeMaterialInputTextureType_t : uint32_t {
+ INPUT_TEXTURE_TYPE_DEFAULT = 0x0,
+ INPUT_TEXTURE_TYPE_NORMALMAP = 0x1,
+ INPUT_TEXTURE_TYPE_COLOR = 0x2,
+ INPUT_TEXTURE_TYPE_MASKS = 0x3,
+ INPUT_TEXTURE_TYPE_ROUGHNESS = 0x4,
+ INPUT_TEXTURE_TYPE_PEARLESCENCE_MASK = 0x5,
+ INPUT_TEXTURE_TYPE_AO = 0x6,
+ INPUT_TEXTURE_TYPE_POSITION = 0x7
+ };
+ // Alignment: 4
+ // Member count: 9
+ enum class InventoryNodeType_t : uint32_t {
+ NODE_TYPE_INVALID = 0x0,
+ VIRTUAL_NODE_SCHEMA_PREFAB = 0x1,
+ VIRTUAL_NODE_SCHEMA_ITEMDEF = 0x2,
+ VIRTUAL_NODE_SCHEMA_STICKER = 0x3,
+ VIRTUAL_NODE_SCHEMA_KEYCHAIN = 0x4,
+ CONCRETE_NODE_SCHEMA_PREFAB = 0x5,
+ CONCRETE_NODE_SCHEMA_ITEMDEF = 0x6,
+ CONCRETE_NODE_SCHEMA_STICKER = 0x7,
+ CONCRETE_NODE_SCHEMA_KEYCHAIN = 0x8
+ };
+ // Alignment: 4
+ // Member count: 6
+ enum class CompositeMaterialInputContainerSourceType_t : uint32_t {
+ CONTAINER_SOURCE_TYPE_TARGET_MATERIAL = 0x0,
+ CONTAINER_SOURCE_TYPE_MATERIAL_FROM_TARGET_ATTR = 0x1,
+ CONTAINER_SOURCE_TYPE_SPECIFIC_MATERIAL = 0x2,
+ CONTAINER_SOURCE_TYPE_LOOSE_VARIABLES = 0x3,
+ CONTAINER_SOURCE_TYPE_VARIABLE_FROM_TARGET_ATTR = 0x4,
+ CONTAINER_SOURCE_TYPE_TARGET_INSTANCE_MATERIAL = 0x5
+ };
+ // Alignment: 4
+ // Member count: 10
+ enum class CompMatPropertyMutatorType_t : uint32_t {
+ COMP_MAT_PROPERTY_MUTATOR_INIT = 0x0,
+ COMP_MAT_PROPERTY_MUTATOR_COPY_MATCHING_KEYS = 0x1,
+ COMP_MAT_PROPERTY_MUTATOR_COPY_KEYS_WITH_SUFFIX = 0x2,
+ COMP_MAT_PROPERTY_MUTATOR_COPY_PROPERTY = 0x3,
+ COMP_MAT_PROPERTY_MUTATOR_SET_VALUE = 0x4,
+ COMP_MAT_PROPERTY_MUTATOR_GENERATE_TEXTURE = 0x5,
+ COMP_MAT_PROPERTY_MUTATOR_CONDITIONAL_MUTATORS = 0x6,
+ COMP_MAT_PROPERTY_MUTATOR_POP_INPUT_QUEUE = 0x7,
+ COMP_MAT_PROPERTY_MUTATOR_DRAW_TEXT = 0x8,
+ COMP_MAT_PROPERTY_MUTATOR_RANDOM_ROLL_INPUT_VARIABLES = 0x9
+ };
+ // Alignment: 4
+ // Member count: 2
+ enum class CompositeMaterialVarSystemVar_t : uint32_t {
+ COMPMATSYSVAR_COMPOSITETIME = 0x0,
+ COMPMATSYSVAR_EMPTY_RESOURCE_SPACER = 0x1
+ };
+ // Alignment: 4
+ // Member count: 6
+ enum class CompositeMaterialMatchFilterType_t : uint32_t {
+ MATCH_FILTER_MATERIAL_ATTRIBUTE_EXISTS = 0x0,
+ MATCH_FILTER_MATERIAL_SHADER = 0x1,
+ MATCH_FILTER_MATERIAL_NAME_SUBSTR = 0x2,
+ MATCH_FILTER_MATERIAL_ATTRIBUTE_EQUALS = 0x3,
+ MATCH_FILTER_MATERIAL_PROPERTY_EXISTS = 0x4,
+ MATCH_FILTER_MATERIAL_PROPERTY_EQUALS = 0x5
+ };
+ // Alignment: 4
+ // Member count: 3
+ enum class CompMatPropertyMutatorConditionType_t : uint32_t {
+ COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_EXISTS = 0x0,
+ COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EXISTS = 0x1,
+ COMP_MAT_MUTATOR_CONDITION_INPUT_CONTAINER_VALUE_EQUALS = 0x2
+ };
+ // Parent: C_CSGO_TeamPreviewCharacterPosition
+ // Field count: 0
+ namespace C_CSGO_TeamIntroCharacterPosition {
+ }
+ // Parent: C_Inferno
+ // Field count: 0
+ namespace C_FireCrackerBlast {
+ }
+ // Parent: CCSGO_WingmanIntroCharacterPosition
+ // Field count: 0
+ namespace CCSGO_WingmanIntroCounterTerroristPosition {
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ // MPropertyFriendlyName
+ // MPropertyDescription
+ // MPulseEditorHeaderIcon
+ namespace CPulseCell_WaitForCursorsWithTag {
+ constexpr std::ptrdiff_t m_bTagSelfWhenComplete = 0x98; // bool
+ constexpr std::ptrdiff_t m_nDesiredKillPriority = 0x9C; // PulseCursorCancelPriority_t
+ }
+ // Parent: None
+ // Field count: 1
+ namespace C_SceneEntity__QueuedEvents_t {
+ constexpr std::ptrdiff_t starttime = 0x0; // float32
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_hPlayerPing (CHandle)
+ namespace CCSPlayer_PingServices {
+ constexpr std::ptrdiff_t m_hPlayerPing = 0x40; // CHandle
+ }
+ // Parent: None
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: m_iAttributeDefinitionIndex (attrib_definition_index_t)
+ // NetworkVarNames: m_flValue (float)
+ // NetworkVarNames: m_flInitialValue (float)
+ // NetworkVarNames: m_nRefundableCurrency (int)
+ // NetworkVarNames: m_bSetBonus (bool)
+ namespace CEconItemAttribute {
+ constexpr std::ptrdiff_t m_iAttributeDefinitionIndex = 0x30; // uint16
+ constexpr std::ptrdiff_t m_flValue = 0x34; // float32
+ constexpr std::ptrdiff_t m_flInitialValue = 0x38; // float32
+ constexpr std::ptrdiff_t m_nRefundableCurrency = 0x3C; // int32
+ constexpr std::ptrdiff_t m_bSetBonus = 0x40; // bool
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CBaseTriggerAPI {
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: nTagTick (GameTick_t)
+ // NetworkVarNames: flFlinchModSmall (float)
+ // NetworkVarNames: flFlinchModLarge (float)
+ // NetworkVarNames: flFriendlyFireDamageReductionRatio (float)
+ namespace PredictedDamageTag_t {
+ constexpr std::ptrdiff_t nTagTick = 0x30; // GameTick_t
+ constexpr std::ptrdiff_t flFlinchModSmall = 0x34; // float32
+ constexpr std::ptrdiff_t flFlinchModLarge = 0x38; // float32
+ constexpr std::ptrdiff_t flFriendlyFireDamageReductionRatio = 0x3C; // float32
+ }
+ // Parent: None
+ // Field count: 15
+ //
+ // Metadata:
+ // NetworkVarNames: m_flStartTime (GameTime_t)
+ // NetworkVarNames: m_iWindSeed (uint32)
+ // NetworkVarNames: m_iMinWind (uint16)
+ // NetworkVarNames: m_iMaxWind (uint16)
+ // NetworkVarNames: m_windRadius (int32)
+ // NetworkVarNames: m_iMinGust (uint16)
+ // NetworkVarNames: m_iMaxGust (uint16)
+ // NetworkVarNames: m_flMinGustDelay (float32)
+ // NetworkVarNames: m_flMaxGustDelay (float32)
+ // NetworkVarNames: m_flGustDuration (float32)
+ // NetworkVarNames: m_iGustDirChange (uint16)
+ // NetworkVarNames: m_iInitialWindDir (uint16)
+ // NetworkVarNames: m_flInitialWindSpeed (float32)
+ // NetworkVarNames: m_location (Vector)
+ namespace C_EnvWindShared {
+ constexpr std::ptrdiff_t m_flStartTime = 0x8; // GameTime_t
+ constexpr std::ptrdiff_t m_iWindSeed = 0xC; // uint32
+ constexpr std::ptrdiff_t m_iMinWind = 0x10; // uint16
+ constexpr std::ptrdiff_t m_iMaxWind = 0x12; // uint16
+ constexpr std::ptrdiff_t m_windRadius = 0x14; // int32
+ constexpr std::ptrdiff_t m_iMinGust = 0x18; // uint16
+ constexpr std::ptrdiff_t m_iMaxGust = 0x1A; // uint16
+ constexpr std::ptrdiff_t m_flMinGustDelay = 0x1C; // float32
+ constexpr std::ptrdiff_t m_flMaxGustDelay = 0x20; // float32
+ constexpr std::ptrdiff_t m_flGustDuration = 0x24; // float32
+ constexpr std::ptrdiff_t m_iGustDirChange = 0x28; // uint16
+ constexpr std::ptrdiff_t m_iInitialWindDir = 0x2A; // uint16
+ constexpr std::ptrdiff_t m_flInitialWindSpeed = 0x2C; // float32
+ constexpr std::ptrdiff_t m_location = 0x30; // Vector
+ constexpr std::ptrdiff_t m_hEntOwner = 0x3C; // CHandle
+ }
+ // Parent: C_BaseEntity
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: m_skyboxData (sky3dparams_t)
+ // NetworkVarNames: m_skyboxSlotToken (CUtlStringToken)
+ namespace C_SkyCamera {
+ constexpr std::ptrdiff_t m_skyboxData = 0x5F8; // sky3dparams_t
+ constexpr std::ptrdiff_t m_skyboxSlotToken = 0x688; // CUtlStringToken
+ constexpr std::ptrdiff_t m_bUseAngles = 0x68C; // bool
+ constexpr std::ptrdiff_t m_pNext = 0x690; // C_SkyCamera*
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_Base {
+ constexpr std::ptrdiff_t m_nEditorNodeID = 0x8; // PulseDocNodeID_t
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 0
+ //
+ // Metadata:
+ // MNetworkOverride
+ // MNetworkOverride
+ namespace C_FuncRotating {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: m_iszStackName (string_t)
+ // NetworkVarNames: m_iszOperatorName (string_t)
+ // NetworkVarNames: m_iszOpvarName (string_t)
+ // NetworkVarNames: m_iOpvarIndex (int)
+ // NetworkVarNames: m_bUseAutoCompare (bool)
+ namespace C_SoundOpvarSetPointBase {
+ constexpr std::ptrdiff_t m_iszStackName = 0x5F8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iszOperatorName = 0x600; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iszOpvarName = 0x608; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iOpvarIndex = 0x610; // int32
+ constexpr std::ptrdiff_t m_bUseAutoCompare = 0x614; // bool
+ }
+ // Parent: C_BaseEntity
+ // Field count: 18
+ //
+ // Metadata:
+ // NetworkVarNames: m_flEndDistance (float)
+ // NetworkVarNames: m_flStartDistance (float)
+ // NetworkVarNames: m_flFogFalloffExponent (float)
+ // NetworkVarNames: m_bHeightFogEnabled (bool)
+ // NetworkVarNames: m_flFogHeightWidth (float)
+ // NetworkVarNames: m_flFogHeightEnd (float)
+ // NetworkVarNames: m_flFogHeightStart (float)
+ // NetworkVarNames: m_flFogHeightExponent (float)
+ // NetworkVarNames: m_flLODBias (float)
+ // NetworkVarNames: m_bActive (bool)
+ // NetworkVarNames: m_bStartDisabled (bool)
+ // NetworkVarNames: m_flFogMaxOpacity (float)
+ // NetworkVarNames: m_nCubemapSourceType (int)
+ // NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
+ // NetworkVarNames: m_iszSkyEntity (string_t)
+ // NetworkVarNames: m_hFogCubemapTexture (HRenderTextureStrong)
+ // NetworkVarNames: m_bHasHeightFogEnd (bool)
+ namespace C_EnvCubemapFog {
+ constexpr std::ptrdiff_t m_flEndDistance = 0x5F8; // float32
+ constexpr std::ptrdiff_t m_flStartDistance = 0x5FC; // float32
+ constexpr std::ptrdiff_t m_flFogFalloffExponent = 0x600; // float32
+ constexpr std::ptrdiff_t m_bHeightFogEnabled = 0x604; // bool
+ constexpr std::ptrdiff_t m_flFogHeightWidth = 0x608; // float32
+ constexpr std::ptrdiff_t m_flFogHeightEnd = 0x60C; // float32
+ constexpr std::ptrdiff_t m_flFogHeightStart = 0x610; // float32
+ constexpr std::ptrdiff_t m_flFogHeightExponent = 0x614; // float32
+ constexpr std::ptrdiff_t m_flLODBias = 0x618; // float32
+ constexpr std::ptrdiff_t m_bActive = 0x61C; // bool
+ constexpr std::ptrdiff_t m_bStartDisabled = 0x61D; // bool
+ constexpr std::ptrdiff_t m_flFogMaxOpacity = 0x620; // float32
+ constexpr std::ptrdiff_t m_nCubemapSourceType = 0x624; // int32
+ constexpr std::ptrdiff_t m_hSkyMaterial = 0x628; // CStrongHandle
+ constexpr std::ptrdiff_t m_iszSkyEntity = 0x630; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_hFogCubemapTexture = 0x638; // CStrongHandle
+ constexpr std::ptrdiff_t m_bHasHeightFogEnd = 0x640; // bool
+ constexpr std::ptrdiff_t m_bFirstTime = 0x641; // bool
+ }
+ // Parent: C_CSGO_TeamSelectCharacterPosition
+ // Field count: 0
+ namespace C_CSGO_TeamSelectTerroristPosition {
+ }
+ // Parent: None
+ // Field count: 5
+ namespace C_BaseFlex__Emphasized_Phoneme {
+ constexpr std::ptrdiff_t m_sClassName = 0x0; // CUtlString
+ constexpr std::ptrdiff_t m_flAmount = 0x18; // float32
+ constexpr std::ptrdiff_t m_bRequired = 0x1C; // bool
+ constexpr std::ptrdiff_t m_bBasechecked = 0x1D; // bool
+ constexpr std::ptrdiff_t m_bValid = 0x1E; // bool
+ }
+ // Parent: C_ParticleSystem
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: m_flAlphaScale (float32)
+ // NetworkVarNames: m_flRadiusScale (float32)
+ // NetworkVarNames: m_flSelfIllumScale (float32)
+ // NetworkVarNames: m_ColorTint (Color)
+ // NetworkVarNames: m_hTextureOverride (HRenderTextureStrong)
+ namespace C_EnvParticleGlow {
+ constexpr std::ptrdiff_t m_flAlphaScale = 0x1478; // float32
+ constexpr std::ptrdiff_t m_flRadiusScale = 0x147C; // float32
+ constexpr std::ptrdiff_t m_flSelfIllumScale = 0x1480; // float32
+ constexpr std::ptrdiff_t m_ColorTint = 0x1484; // Color
+ constexpr std::ptrdiff_t m_hTextureOverride = 0x1488; // CStrongHandle
+ }
+ // Parent: C_BaseEntity
+ // Field count: 0
+ namespace CCS_PortraitWorldCallbackHandler {
+ }
+ // Parent: CPlayerControllerComponent
+ // Field count: 9
+ //
+ // Metadata:
+ // NetworkVarNames: m_unMusicID (item_definition_index_t)
+ // NetworkVarNames: m_rank (MedalRank_t)
+ // NetworkVarNames: m_nPersonaDataPublicLevel (int)
+ // NetworkVarNames: m_nPersonaDataPublicCommendsLeader (int)
+ // NetworkVarNames: m_nPersonaDataPublicCommendsTeacher (int)
+ // NetworkVarNames: m_nPersonaDataPublicCommendsFriendly (int)
+ // NetworkVarNames: m_nPersonaDataXpTrailLevel (int)
+ // NetworkVarNames: m_vecServerAuthoritativeWeaponSlots (ServerAuthoritativeWeaponSlot_t)
+ namespace CCSPlayerController_InventoryServices {
+ constexpr std::ptrdiff_t m_vecNetworkableLoadout = 0x40; // CUtlVector
+ constexpr std::ptrdiff_t m_unMusicID = 0x58; // uint16
+ constexpr std::ptrdiff_t m_rank = 0x5C; // MedalRank_t[6]
+ constexpr std::ptrdiff_t m_nPersonaDataPublicLevel = 0x74; // int32
+ constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsLeader = 0x78; // int32
+ constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher = 0x7C; // int32
+ constexpr std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly = 0x80; // int32
+ constexpr std::ptrdiff_t m_nPersonaDataXpTrailLevel = 0x84; // int32
+ constexpr std::ptrdiff_t m_vecServerAuthoritativeWeaponSlots = 0x88; // C_UtlVectorEmbeddedNetworkVar
+ }
+ // Parent: None
+ // Field count: 1
+ namespace C_EconEntity__AttachedModelData_t {
+ constexpr std::ptrdiff_t m_iModelDisplayFlags = 0x0; // int32
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CPulse_ResumePoint {
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 12
+ //
+ // Metadata:
+ // NetworkVarNames: m_vFanOrigin (VectorWS)
+ // NetworkVarNames: m_vFanOriginOffset (Vector)
+ // NetworkVarNames: m_vFanEnd (Vector)
+ // NetworkVarNames: m_vNoiseDirectionTarget (Vector)
+ // NetworkVarNames: m_vDirection (Vector)
+ // NetworkVarNames: m_bPushTowardsInfoTarget (bool)
+ // NetworkVarNames: m_bPushAwayFromInfoTarget (bool)
+ // NetworkVarNames: m_qNoiseDelta (Quaternion)
+ // NetworkVarNames: m_hInfoFan (CHandle)
+ // NetworkVarNames: m_flForce (float)
+ // NetworkVarNames: m_bFalloff (bool)
+ // NetworkVarNames: m_RampTimer (CountdownTimer)
+ namespace CTriggerFan {
+ constexpr std::ptrdiff_t m_vFanOrigin = 0x1008; // VectorWS
+ constexpr std::ptrdiff_t m_vFanOriginOffset = 0x1014; // Vector
+ constexpr std::ptrdiff_t m_vFanEnd = 0x1020; // Vector
+ constexpr std::ptrdiff_t m_vNoiseDirectionTarget = 0x102C; // Vector
+ constexpr std::ptrdiff_t m_vDirection = 0x1038; // Vector
+ constexpr std::ptrdiff_t m_bPushTowardsInfoTarget = 0x1044; // bool
+ constexpr std::ptrdiff_t m_bPushAwayFromInfoTarget = 0x1045; // bool
+ constexpr std::ptrdiff_t m_qNoiseDelta = 0x1050; // Quaternion
+ constexpr std::ptrdiff_t m_hInfoFan = 0x1060; // CHandle
+ constexpr std::ptrdiff_t m_flForce = 0x1064; // float32
+ constexpr std::ptrdiff_t m_bFalloff = 0x1068; // bool
+ constexpr std::ptrdiff_t m_RampTimer = 0x1070; // CountdownTimer
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 0
+ namespace C_HostageCarriableProp {
+ }
+ // Parent: None
+ // Field count: 6
+ namespace C_BulletHitModel {
+ constexpr std::ptrdiff_t m_matLocal = 0x1170; // matrix3x4_t
+ constexpr std::ptrdiff_t m_iBoneIndex = 0x11A0; // int32
+ constexpr std::ptrdiff_t m_hPlayerParent = 0x11A4; // CHandle
+ constexpr std::ptrdiff_t m_bIsHit = 0x11A8; // bool
+ constexpr std::ptrdiff_t m_flTimeCreated = 0x11AC; // float32
+ constexpr std::ptrdiff_t m_vecStartPos = 0x11B0; // Vector
+ }
+ // Parent: C_FuncBrush
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: m_EffectName (string_t)
+ // NetworkVarNames: m_bState (bool)
+ namespace C_FuncElectrifiedVolume {
+ constexpr std::ptrdiff_t m_nAmbientEffect = 0xEC8; // ParticleIndex_t
+ constexpr std::ptrdiff_t m_EffectName = 0xED0; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_bState = 0xED8; // bool
+ }
+ // Parent: C_BaseEntity
+ // Field count: 17
+ //
+ // Metadata:
+ // NetworkVarNames: m_nDraftType (int)
+ // NetworkVarNames: m_nTeamWinningCoinToss (int)
+ // NetworkVarNames: m_nTeamWithFirstChoice (int)
+ // NetworkVarNames: m_nVoteMapIdsList (int)
+ // NetworkVarNames: m_nAccountIDs (int)
+ // NetworkVarNames: m_nMapId0 (int)
+ // NetworkVarNames: m_nMapId1 (int)
+ // NetworkVarNames: m_nMapId2 (int)
+ // NetworkVarNames: m_nMapId3 (int)
+ // NetworkVarNames: m_nMapId4 (int)
+ // NetworkVarNames: m_nMapId5 (int)
+ // NetworkVarNames: m_nStartingSide0 (int)
+ // NetworkVarNames: m_nCurrentPhase (int)
+ // NetworkVarNames: m_nPhaseStartTick (int)
+ // NetworkVarNames: m_nPhaseDurationTicks (int)
+ namespace C_MapVetoPickController {
+ constexpr std::ptrdiff_t m_nDraftType = 0x608; // int32
+ constexpr std::ptrdiff_t m_nTeamWinningCoinToss = 0x60C; // int32
+ constexpr std::ptrdiff_t m_nTeamWithFirstChoice = 0x610; // int32[64]
+ constexpr std::ptrdiff_t m_nVoteMapIdsList = 0x710; // int32[7]
+ constexpr std::ptrdiff_t m_nAccountIDs = 0x72C; // int32[64]
+ constexpr std::ptrdiff_t m_nMapId0 = 0x82C; // int32[64]
+ constexpr std::ptrdiff_t m_nMapId1 = 0x92C; // int32[64]
+ constexpr std::ptrdiff_t m_nMapId2 = 0xA2C; // int32[64]
+ constexpr std::ptrdiff_t m_nMapId3 = 0xB2C; // int32[64]
+ constexpr std::ptrdiff_t m_nMapId4 = 0xC2C; // int32[64]
+ constexpr std::ptrdiff_t m_nMapId5 = 0xD2C; // int32[64]
+ constexpr std::ptrdiff_t m_nStartingSide0 = 0xE2C; // int32[64]
+ constexpr std::ptrdiff_t m_nCurrentPhase = 0xF2C; // int32
+ constexpr std::ptrdiff_t m_nPhaseStartTick = 0xF30; // int32
+ constexpr std::ptrdiff_t m_nPhaseDurationTicks = 0xF34; // int32
+ constexpr std::ptrdiff_t m_nPostDataUpdateTick = 0xF38; // int32
+ constexpr std::ptrdiff_t m_bDisabledHud = 0xF3C; // bool
+ }
+ // Parent: C_BaseEntity
+ // Field count: 18
+ //
+ // Metadata:
+ // NetworkVarNames: m_bActive (bool)
+ // NetworkVarNames: m_vBoxMins (Vector)
+ // NetworkVarNames: m_vBoxMaxs (Vector)
+ // NetworkVarNames: m_bStartDisabled (bool)
+ // NetworkVarNames: m_bIndirectUseLPVs (bool)
+ // NetworkVarNames: m_flStrength (float)
+ // NetworkVarNames: m_nFalloffShape (int)
+ // NetworkVarNames: m_flFalloffExponent (float)
+ // NetworkVarNames: m_flHeightFogDepth (float)
+ // NetworkVarNames: m_fHeightFogEdgeWidth (float)
+ // NetworkVarNames: m_fIndirectLightStrength (float)
+ // NetworkVarNames: m_fSunLightStrength (float)
+ // NetworkVarNames: m_fNoiseStrength (float)
+ // NetworkVarNames: m_TintColor (Color)
+ // NetworkVarNames: m_bOverrideTintColor (bool)
+ // NetworkVarNames: m_bOverrideIndirectLightStrength (bool)
+ // NetworkVarNames: m_bOverrideSunLightStrength (bool)
+ // NetworkVarNames: m_bOverrideNoiseStrength (bool)
+ namespace C_EnvVolumetricFogVolume {
+ constexpr std::ptrdiff_t m_bActive = 0x5F8; // bool
+ constexpr std::ptrdiff_t m_vBoxMins = 0x5FC; // Vector
+ constexpr std::ptrdiff_t m_vBoxMaxs = 0x608; // Vector
+ constexpr std::ptrdiff_t m_bStartDisabled = 0x614; // bool
+ constexpr std::ptrdiff_t m_bIndirectUseLPVs = 0x615; // bool
+ constexpr std::ptrdiff_t m_flStrength = 0x618; // float32
+ constexpr std::ptrdiff_t m_nFalloffShape = 0x61C; // int32
+ constexpr std::ptrdiff_t m_flFalloffExponent = 0x620; // float32
+ constexpr std::ptrdiff_t m_flHeightFogDepth = 0x624; // float32
+ constexpr std::ptrdiff_t m_fHeightFogEdgeWidth = 0x628; // float32
+ constexpr std::ptrdiff_t m_fIndirectLightStrength = 0x62C; // float32
+ constexpr std::ptrdiff_t m_fSunLightStrength = 0x630; // float32
+ constexpr std::ptrdiff_t m_fNoiseStrength = 0x634; // float32
+ constexpr std::ptrdiff_t m_TintColor = 0x638; // Color
+ constexpr std::ptrdiff_t m_bOverrideTintColor = 0x63C; // bool
+ constexpr std::ptrdiff_t m_bOverrideIndirectLightStrength = 0x63D; // bool
+ constexpr std::ptrdiff_t m_bOverrideSunLightStrength = 0x63E; // bool
+ constexpr std::ptrdiff_t m_bOverrideNoiseStrength = 0x63F; // bool
+ }
+ // Parent: C_CSGO_TeamPreviewCharacterPosition
+ // Field count: 0
+ namespace C_CSGO_EndOfMatchCharacterPosition {
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ // MPropertyFriendlyName
+ // MPropertyDescription
+ namespace CPulseCell_PlaySequence {
+ constexpr std::ptrdiff_t m_SequenceName = 0x48; // CUtlString
+ constexpr std::ptrdiff_t m_PulseAnimEvents = 0x50; // PulseNodeDynamicOutflows_t
+ constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint
+ constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint
+ }
+ // Parent: None
+ // Field count: 0
+ namespace C_BaseEntityAPI {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 76
+ //
+ // Metadata:
+ // NetworkVarNames: m_bEnabled (bool)
+ // NetworkVarNames: m_nColorMode (int)
+ // NetworkVarNames: m_Color (Color)
+ // NetworkVarNames: m_flColorTemperature (float)
+ // NetworkVarNames: m_flBrightness (float)
+ // NetworkVarNames: m_flBrightnessScale (float)
+ // NetworkVarNames: m_nDirectLight (int)
+ // NetworkVarNames: m_nBakedShadowIndex (int)
+ // NetworkVarNames: m_nLightPathUniqueId (int32)
+ // NetworkVarNames: m_nLightMapUniqueId (int32)
+ // NetworkVarNames: m_nLuminaireShape (int)
+ // NetworkVarNames: m_flLuminaireSize (float)
+ // NetworkVarNames: m_flLuminaireAnisotropy (float)
+ // NetworkVarNames: m_LightStyleString (CUtlString)
+ // NetworkVarNames: m_flLightStyleStartTime (GameTime_t)
+ // NetworkVarNames: m_QueuedLightStyleStrings (CUtlString)
+ // NetworkVarNames: m_LightStyleEvents (CUtlString)
+ // NetworkVarNames: m_LightStyleTargets (CHandle)
+ // NetworkVarNames: m_hLightCookie (HRenderTextureStrong)
+ // NetworkVarNames: m_flShape (float)
+ // NetworkVarNames: m_flSoftX (float)
+ // NetworkVarNames: m_flSoftY (float)
+ // NetworkVarNames: m_flSkirt (float)
+ // NetworkVarNames: m_flSkirtNear (float)
+ // NetworkVarNames: m_vSizeParams (Vector)
+ // NetworkVarNames: m_flRange (float)
+ // NetworkVarNames: m_vShear (Vector)
+ // NetworkVarNames: m_nBakeSpecularToCubemaps (int)
+ // NetworkVarNames: m_vBakeSpecularToCubemapsSize (Vector)
+ // NetworkVarNames: m_nCastShadows (int)
+ // NetworkVarNames: m_nShadowMapSize (int)
+ // NetworkVarNames: m_nShadowPriority (int)
+ // NetworkVarNames: m_bContactShadow (bool)
+ // NetworkVarNames: m_bForceShadowsEnabled (bool)
+ // NetworkVarNames: m_nBounceLight (int)
+ // NetworkVarNames: m_flBounceScale (float)
+ // NetworkVarNames: m_flMinRoughness (float)
+ // NetworkVarNames: m_vAlternateColor (Vector)
+ // NetworkVarNames: m_fAlternateColorBrightness (float)
+ // NetworkVarNames: m_nFog (int)
+ // NetworkVarNames: m_flFogStrength (float)
+ // NetworkVarNames: m_nFogShadows (int)
+ // NetworkVarNames: m_flFogScale (float)
+ // NetworkVarNames: m_bFogMixedShadows (bool)
+ // NetworkVarNames: m_flFadeSizeStart (float)
+ // NetworkVarNames: m_flFadeSizeEnd (float)
+ // NetworkVarNames: m_flShadowFadeSizeStart (float)
+ // NetworkVarNames: m_flShadowFadeSizeEnd (float)
+ // NetworkVarNames: m_bPrecomputedFieldsValid (bool)
+ // NetworkVarNames: m_vPrecomputedBoundsMins (Vector)
+ // NetworkVarNames: m_vPrecomputedBoundsMaxs (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBOrigin (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBAngles (QAngle)
+ // NetworkVarNames: m_vPrecomputedOBBExtent (Vector)
+ // NetworkVarNames: m_nPrecomputedSubFrusta (int)
+ // NetworkVarNames: m_vPrecomputedOBBOrigin0 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBAngles0 (QAngle)
+ // NetworkVarNames: m_vPrecomputedOBBExtent0 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBOrigin1 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBAngles1 (QAngle)
+ // NetworkVarNames: m_vPrecomputedOBBExtent1 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBOrigin2 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBAngles2 (QAngle)
+ // NetworkVarNames: m_vPrecomputedOBBExtent2 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBOrigin3 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBAngles3 (QAngle)
+ // NetworkVarNames: m_vPrecomputedOBBExtent3 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBOrigin4 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBAngles4 (QAngle)
+ // NetworkVarNames: m_vPrecomputedOBBExtent4 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBOrigin5 (Vector)
+ // NetworkVarNames: m_vPrecomputedOBBAngles5 (QAngle)
+ // NetworkVarNames: m_vPrecomputedOBBExtent5 (Vector)
+ // NetworkVarNames: m_VisClusters (uint16)
+ namespace C_BarnLight {
+ constexpr std::ptrdiff_t m_bEnabled = 0xEC8; // bool
+ constexpr std::ptrdiff_t m_nColorMode = 0xECC; // int32
+ constexpr std::ptrdiff_t m_Color = 0xED0; // Color
+ constexpr std::ptrdiff_t m_flColorTemperature = 0xED4; // float32
+ constexpr std::ptrdiff_t m_flBrightness = 0xED8; // float32
+ constexpr std::ptrdiff_t m_flBrightnessScale = 0xEDC; // float32
+ constexpr std::ptrdiff_t m_nDirectLight = 0xEE0; // int32
+ constexpr std::ptrdiff_t m_nBakedShadowIndex = 0xEE4; // int32
+ constexpr std::ptrdiff_t m_nLightPathUniqueId = 0xEE8; // int32
+ constexpr std::ptrdiff_t m_nLightMapUniqueId = 0xEEC; // int32
+ constexpr std::ptrdiff_t m_nLuminaireShape = 0xEF0; // int32
+ constexpr std::ptrdiff_t m_flLuminaireSize = 0xEF4; // float32
+ constexpr std::ptrdiff_t m_flLuminaireAnisotropy = 0xEF8; // float32
+ constexpr std::ptrdiff_t m_LightStyleString = 0xF00; // CUtlString
+ constexpr std::ptrdiff_t m_flLightStyleStartTime = 0xF08; // GameTime_t
+ constexpr std::ptrdiff_t m_QueuedLightStyleStrings = 0xF10; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_LightStyleEvents = 0xF28; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_LightStyleTargets = 0xF40; // C_NetworkUtlVectorBase>
+ constexpr std::ptrdiff_t m_StyleEvent = 0xF58; // CEntityIOOutput[4]
+ constexpr std::ptrdiff_t m_hLightCookie = 0xFF8; // CStrongHandle
+ constexpr std::ptrdiff_t m_flShape = 0x1000; // float32
+ constexpr std::ptrdiff_t m_flSoftX = 0x1004; // float32
+ constexpr std::ptrdiff_t m_flSoftY = 0x1008; // float32
+ constexpr std::ptrdiff_t m_flSkirt = 0x100C; // float32
+ constexpr std::ptrdiff_t m_flSkirtNear = 0x1010; // float32
+ constexpr std::ptrdiff_t m_vSizeParams = 0x1014; // Vector
+ constexpr std::ptrdiff_t m_flRange = 0x1020; // float32
+ constexpr std::ptrdiff_t m_vShear = 0x1024; // Vector
+ constexpr std::ptrdiff_t m_nBakeSpecularToCubemaps = 0x1030; // int32
+ constexpr std::ptrdiff_t m_vBakeSpecularToCubemapsSize = 0x1034; // Vector
+ constexpr std::ptrdiff_t m_nCastShadows = 0x1040; // int32
+ constexpr std::ptrdiff_t m_nShadowMapSize = 0x1044; // int32
+ constexpr std::ptrdiff_t m_nShadowPriority = 0x1048; // int32
+ constexpr std::ptrdiff_t m_bContactShadow = 0x104C; // bool
+ constexpr std::ptrdiff_t m_bForceShadowsEnabled = 0x104D; // bool
+ constexpr std::ptrdiff_t m_nBounceLight = 0x1050; // int32
+ constexpr std::ptrdiff_t m_flBounceScale = 0x1054; // float32
+ constexpr std::ptrdiff_t m_flMinRoughness = 0x1058; // float32
+ constexpr std::ptrdiff_t m_vAlternateColor = 0x105C; // Vector
+ constexpr std::ptrdiff_t m_fAlternateColorBrightness = 0x1068; // float32
+ constexpr std::ptrdiff_t m_nFog = 0x106C; // int32
+ constexpr std::ptrdiff_t m_flFogStrength = 0x1070; // float32
+ constexpr std::ptrdiff_t m_nFogShadows = 0x1074; // int32
+ constexpr std::ptrdiff_t m_flFogScale = 0x1078; // float32
+ constexpr std::ptrdiff_t m_bFogMixedShadows = 0x107C; // bool
+ constexpr std::ptrdiff_t m_flFadeSizeStart = 0x1080; // float32
+ constexpr std::ptrdiff_t m_flFadeSizeEnd = 0x1084; // float32
+ constexpr std::ptrdiff_t m_flShadowFadeSizeStart = 0x1088; // float32
+ constexpr std::ptrdiff_t m_flShadowFadeSizeEnd = 0x108C; // float32
+ constexpr std::ptrdiff_t m_bPrecomputedFieldsValid = 0x1090; // bool
+ constexpr std::ptrdiff_t m_vPrecomputedBoundsMins = 0x1094; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedBoundsMaxs = 0x10A0; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin = 0x10AC; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBAngles = 0x10B8; // QAngle
+ constexpr std::ptrdiff_t m_vPrecomputedOBBExtent = 0x10C4; // Vector
+ constexpr std::ptrdiff_t m_nPrecomputedSubFrusta = 0x10D0; // int32
+ constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin0 = 0x10D4; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBAngles0 = 0x10E0; // QAngle
+ constexpr std::ptrdiff_t m_vPrecomputedOBBExtent0 = 0x10EC; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin1 = 0x10F8; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBAngles1 = 0x1104; // QAngle
+ constexpr std::ptrdiff_t m_vPrecomputedOBBExtent1 = 0x1110; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin2 = 0x111C; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBAngles2 = 0x1128; // QAngle
+ constexpr std::ptrdiff_t m_vPrecomputedOBBExtent2 = 0x1134; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin3 = 0x1140; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBAngles3 = 0x114C; // QAngle
+ constexpr std::ptrdiff_t m_vPrecomputedOBBExtent3 = 0x1158; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin4 = 0x1164; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBAngles4 = 0x1170; // QAngle
+ constexpr std::ptrdiff_t m_vPrecomputedOBBExtent4 = 0x117C; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBOrigin5 = 0x1188; // Vector
+ constexpr std::ptrdiff_t m_vPrecomputedOBBAngles5 = 0x1194; // QAngle
+ constexpr std::ptrdiff_t m_vPrecomputedOBBExtent5 = 0x11A0; // Vector
+ constexpr std::ptrdiff_t m_bInitialBoneSetup = 0x11F0; // bool
+ constexpr std::ptrdiff_t m_VisClusters = 0x11F8; // C_NetworkUtlVectorBase
+ }
+ // Parent: None
+ // Field count: 3
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_LerpCameraSettings {
+ constexpr std::ptrdiff_t m_flSeconds = 0x90; // float32
+ constexpr std::ptrdiff_t m_Start = 0x94; // PointCameraSettings_t
+ constexpr std::ptrdiff_t m_End = 0xA4; // PointCameraSettings_t
+ }
+ // Parent: C_PointClientUIWorldPanel
+ // Field count: 4
+ namespace CPointOffScreenIndicatorUi {
+ constexpr std::ptrdiff_t m_bBeenEnabled = 0x1130; // bool
+ constexpr std::ptrdiff_t m_bHide = 0x1131; // bool
+ constexpr std::ptrdiff_t m_flSeenTargetTime = 0x1134; // float32
+ constexpr std::ptrdiff_t m_pTargetPanel = 0x1138; // C_PointClientUIWorldPanel*
+ }
+ // Parent: CPlayer_UseServices
+ // Field count: 0
+ namespace CCSObserver_UseServices {
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 12
+ //
+ // Metadata:
+ // NetworkVarNames: m_hPostSettings (HPostProcessingStrong)
+ // NetworkVarNames: m_flFadeDuration (float)
+ // NetworkVarNames: m_flMinLogExposure (float)
+ // NetworkVarNames: m_flMaxLogExposure (float)
+ // NetworkVarNames: m_flMinExposure (float)
+ // NetworkVarNames: m_flMaxExposure (float)
+ // NetworkVarNames: m_flExposureCompensation (float)
+ // NetworkVarNames: m_flExposureFadeSpeedUp (float)
+ // NetworkVarNames: m_flExposureFadeSpeedDown (float)
+ // NetworkVarNames: m_flTonemapEVSmoothingRange (float)
+ // NetworkVarNames: m_bMaster (bool)
+ // NetworkVarNames: m_bExposureControl (bool)
+ namespace C_PostProcessingVolume {
+ constexpr std::ptrdiff_t m_hPostSettings = 0x1018; // CStrongHandle
+ constexpr std::ptrdiff_t m_flFadeDuration = 0x1020; // float32
+ constexpr std::ptrdiff_t m_flMinLogExposure = 0x1024; // float32
+ constexpr std::ptrdiff_t m_flMaxLogExposure = 0x1028; // float32
+ constexpr std::ptrdiff_t m_flMinExposure = 0x102C; // float32
+ constexpr std::ptrdiff_t m_flMaxExposure = 0x1030; // float32
+ constexpr std::ptrdiff_t m_flExposureCompensation = 0x1034; // float32
+ constexpr std::ptrdiff_t m_flExposureFadeSpeedUp = 0x1038; // float32
+ constexpr std::ptrdiff_t m_flExposureFadeSpeedDown = 0x103C; // float32
+ constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x1040; // float32
+ constexpr std::ptrdiff_t m_bMaster = 0x1044; // bool
+ constexpr std::ptrdiff_t m_bExposureControl = 0x1045; // bool
+ }
+ // Parent: CPlayer_UseServices
+ // Field count: 0
+ namespace CCSPlayer_UseServices {
+ }
+ // Parent: C_CSGO_TeamPreviewCamera
+ // Field count: 0
+ namespace C_CSGO_CounterTerroristWingmanIntroCamera {
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ // MPropertyFriendlyName
+ // MPropertyDescription
+ // MPulseEditorHeaderIcon
+ // MPulseEditorCanvasItemSpecKV3
+ namespace CPulseCell_PickBestOutflowSelector {
+ constexpr std::ptrdiff_t m_nCheckType = 0x48; // PulseBestOutflowRules_t
+ constexpr std::ptrdiff_t m_OutflowList = 0x50; // PulseSelectorOutflowList_t
+ }
+ // Parent: C_PointEntity
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: m_fFanForceMaxRadius (float)
+ // NetworkVarNames: m_fFanForceMinRadius (float)
+ // NetworkVarNames: m_flCurveDistRange (float)
+ // NetworkVarNames: m_FanForceCurveString (string_t)
+ namespace CInfoFan {
+ constexpr std::ptrdiff_t m_fFanForceMaxRadius = 0x638; // float32
+ constexpr std::ptrdiff_t m_fFanForceMinRadius = 0x63C; // float32
+ constexpr std::ptrdiff_t m_flCurveDistRange = 0x640; // float32
+ constexpr std::ptrdiff_t m_FanForceCurveString = 0x648; // CUtlSymbolLarge
+ }
+ // Parent: C_BaseEntity
+ // Field count: 7
+ //
+ // Metadata:
+ // NetworkVarNames: m_iActiveIssueIndex (int)
+ // NetworkVarNames: m_iOnlyTeamToVote (int)
+ // NetworkVarNames: m_nVoteOptionCount (int)
+ // NetworkVarNames: m_nPotentialVotes (int)
+ // NetworkVarNames: m_bIsYesNoVote (bool)
+ namespace C_VoteController {
+ constexpr std::ptrdiff_t m_iActiveIssueIndex = 0x608; // int32
+ constexpr std::ptrdiff_t m_iOnlyTeamToVote = 0x60C; // int32
+ constexpr std::ptrdiff_t m_nVoteOptionCount = 0x610; // int32[5]
+ constexpr std::ptrdiff_t m_nPotentialVotes = 0x624; // int32
+ constexpr std::ptrdiff_t m_bVotesDirty = 0x628; // bool
+ constexpr std::ptrdiff_t m_bTypeDirty = 0x629; // bool
+ constexpr std::ptrdiff_t m_bIsYesNoVote = 0x62A; // bool
+ }
+ // Parent: C_BasePlayerPawn
+ // Field count: 26
+ //
+ // Metadata:
+ // MNetworkExcludeByName
+ // MNetworkExcludeByUserGroup
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // NetworkVarNames: m_pPingServices (CCSPlayer_PingServices*)
+ // NetworkVarNames: m_iPlayerState (CSPlayerState)
+ // NetworkVarNames: m_bHasMovedSinceSpawn (bool)
+ // NetworkVarNames: m_iProgressBarDuration (int)
+ // NetworkVarNames: m_flProgressBarStartTime (float)
+ // NetworkVarNames: m_flFlashMaxAlpha (float)
+ // NetworkVarNames: m_flFlashDuration (float)
+ // NetworkVarNames: m_hOriginalController (CHandle)
+ namespace C_CSPlayerPawnBase {
+ constexpr std::ptrdiff_t m_pPingServices = 0x15F0; // CCSPlayer_PingServices*
+ constexpr std::ptrdiff_t m_previousPlayerState = 0x15F8; // CSPlayerState
+ constexpr std::ptrdiff_t m_iPlayerState = 0x15FC; // CSPlayerState
+ constexpr std::ptrdiff_t m_bHasMovedSinceSpawn = 0x1600; // bool
+ constexpr std::ptrdiff_t m_flLastSpawnTimeIndex = 0x1604; // GameTime_t
+ constexpr std::ptrdiff_t m_iProgressBarDuration = 0x1608; // int32
+ constexpr std::ptrdiff_t m_flProgressBarStartTime = 0x160C; // float32
+ constexpr std::ptrdiff_t m_flClientDeathTime = 0x1610; // GameTime_t
+ constexpr std::ptrdiff_t m_flFlashBangTime = 0x1614; // float32
+ constexpr std::ptrdiff_t m_flFlashScreenshotAlpha = 0x1618; // float32
+ constexpr std::ptrdiff_t m_flFlashOverlayAlpha = 0x161C; // float32
+ constexpr std::ptrdiff_t m_bFlashBuildUp = 0x1620; // bool
+ constexpr std::ptrdiff_t m_bFlashDspHasBeenCleared = 0x1621; // bool
+ constexpr std::ptrdiff_t m_bFlashScreenshotHasBeenGrabbed = 0x1622; // bool
+ constexpr std::ptrdiff_t m_flFlashMaxAlpha = 0x1624; // float32
+ constexpr std::ptrdiff_t m_flFlashDuration = 0x1628; // float32
+ constexpr std::ptrdiff_t m_flClientHealthFadeChangeTimestamp = 0x162C; // GameTime_t
+ constexpr std::ptrdiff_t m_nClientHealthFadeParityValue = 0x1630; // int32
+ constexpr std::ptrdiff_t m_fNextThinkPushAway = 0x1634; // float32
+ constexpr std::ptrdiff_t m_flCurrentMusicStartTime = 0x163C; // float32
+ constexpr std::ptrdiff_t m_flMusicRoundStartTime = 0x1640; // float32
+ constexpr std::ptrdiff_t m_bDeferStartMusicOnWarmup = 0x1644; // bool
+ constexpr std::ptrdiff_t m_flLastSmokeOverlayAlpha = 0x1648; // float32
+ constexpr std::ptrdiff_t m_flLastSmokeAge = 0x164C; // float32
+ constexpr std::ptrdiff_t m_vLastSmokeOverlayColor = 0x1650; // Vector
+ constexpr std::ptrdiff_t m_hOriginalController = 0x1678; // CHandle
+ }
+ // Parent: C_CSWeaponBase
+ // Field count: 10
+ //
+ // Metadata:
+ // NetworkVarNames: m_bStartedArming (bool)
+ // NetworkVarNames: m_fArmedTime (GameTime_t)
+ // NetworkVarNames: m_bBombPlacedAnimation (bool)
+ // NetworkVarNames: m_bIsPlantingViaUse (bool)
+ // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
+ namespace C_C4 {
+ constexpr std::ptrdiff_t m_activeLightParticleIndex = 0x1F90; // ParticleIndex_t
+ constexpr std::ptrdiff_t m_eActiveLightEffect = 0x1F94; // C4LightEffect_t
+ constexpr std::ptrdiff_t m_bStartedArming = 0x1F98; // bool
+ constexpr std::ptrdiff_t m_fArmedTime = 0x1F9C; // GameTime_t
+ constexpr std::ptrdiff_t m_bBombPlacedAnimation = 0x1FA0; // bool
+ constexpr std::ptrdiff_t m_bIsPlantingViaUse = 0x1FA1; // bool
+ constexpr std::ptrdiff_t m_entitySpottedState = 0x1FA8; // EntitySpottedState_t
+ constexpr std::ptrdiff_t m_nSpotRules = 0x1FC0; // int32
+ constexpr std::ptrdiff_t m_bPlayedArmingBeeps = 0x1FC4; // bool[7]
+ constexpr std::ptrdiff_t m_bBombPlanted = 0x1FCB; // bool
+ }
+ // Parent: CBaseProp
+ // Field count: 28
+ //
+ // Metadata:
+ // NetworkVarNames: m_CPropDataComponent (CPropDataComponent::Storage_t)
+ namespace C_BreakableProp {
+ constexpr std::ptrdiff_t m_CPropDataComponent = 0x11A0; // CPropDataComponent
+ constexpr std::ptrdiff_t m_OnStartDeath = 0x11E0; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnBreak = 0x1208; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnHealthChanged = 0x1230; // CEntityOutputTemplate
+ constexpr std::ptrdiff_t m_OnTakeDamage = 0x1258; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_impactEnergyScale = 0x1280; // float32
+ constexpr std::ptrdiff_t m_iMinHealthDmg = 0x1284; // int32
+ constexpr std::ptrdiff_t m_flPressureDelay = 0x1288; // float32
+ constexpr std::ptrdiff_t m_flDefBurstScale = 0x128C; // float32
+ constexpr std::ptrdiff_t m_vDefBurstOffset = 0x1290; // Vector
+ constexpr std::ptrdiff_t m_hBreaker = 0x129C; // CHandle
+ constexpr std::ptrdiff_t m_PerformanceMode = 0x12A0; // PerformanceMode_t
+ constexpr std::ptrdiff_t m_flPreventDamageBeforeTime = 0x12A4; // GameTime_t
+ constexpr std::ptrdiff_t m_BreakableContentsType = 0x12A8; // BreakableContentsType_t
+ constexpr std::ptrdiff_t m_strBreakableContentsPropGroupOverride = 0x12B0; // CUtlString
+ constexpr std::ptrdiff_t m_strBreakableContentsParticleOverride = 0x12B8; // CUtlString
+ constexpr std::ptrdiff_t m_bHasBreakPiecesOrCommands = 0x12C0; // bool
+ constexpr std::ptrdiff_t m_explodeDamage = 0x12C4; // float32
+ constexpr std::ptrdiff_t m_explodeRadius = 0x12C8; // float32
+ constexpr std::ptrdiff_t m_explosionDelay = 0x12D0; // float32
+ constexpr std::ptrdiff_t m_explosionBuildupSound = 0x12D8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_explosionCustomEffect = 0x12E0; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_explosionCustomSound = 0x12E8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_explosionModifier = 0x12F0; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_hPhysicsAttacker = 0x12F8; // CHandle
+ constexpr std::ptrdiff_t m_flLastPhysicsInfluenceTime = 0x12FC; // GameTime_t
+ constexpr std::ptrdiff_t m_flDefaultFadeScale = 0x1300; // float32
+ constexpr std::ptrdiff_t m_hLastAttacker = 0x1304; // CHandle
+ }
+ // Parent: CCSGO_WingmanIntroCharacterPosition
+ // Field count: 0
+ namespace CCSGO_WingmanIntroTerroristPosition {
+ }
+ // Parent: None
+ // Field count: 7
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPrecipitationVData {
+ constexpr std::ptrdiff_t m_szParticlePrecipitationEffect = 0x28; // CResourceNameTyped>
+ constexpr std::ptrdiff_t m_flInnerDistance = 0x108; // float32
+ constexpr std::ptrdiff_t m_nAttachType = 0x10C; // ParticleAttachment_t
+ constexpr std::ptrdiff_t m_bBatchSameVolumeType = 0x110; // bool
+ constexpr std::ptrdiff_t m_nRTEnvCP = 0x114; // int32
+ constexpr std::ptrdiff_t m_nRTEnvCPComponent = 0x118; // int32
+ constexpr std::ptrdiff_t m_szModifier = 0x120; // CUtlString
+ }
+ // Parent: None
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: m_nMatchSeed (int)
+ // NetworkVarNames: m_bBlockersPresent (bool)
+ // NetworkVarNames: m_bRoundInProgress (bool)
+ // NetworkVarNames: m_iFirstSecondHalfRound (int)
+ // NetworkVarNames: m_iBombSite (int)
+ namespace C_RetakeGameRules {
+ constexpr std::ptrdiff_t m_nMatchSeed = 0xF8; // int32
+ constexpr std::ptrdiff_t m_bBlockersPresent = 0xFC; // bool
+ constexpr std::ptrdiff_t m_bRoundInProgress = 0xFD; // bool
+ constexpr std::ptrdiff_t m_iFirstSecondHalfRound = 0x100; // int32
+ constexpr std::ptrdiff_t m_iBombSite = 0x104; // int32
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ // MPulseEditorHeaderIcon
+ // MPropertyFriendlyName
+ namespace CPulseCell_WaitForObservable {
+ constexpr std::ptrdiff_t m_Condition = 0x48; // PulseObservableBoolExpression_t
+ constexpr std::ptrdiff_t m_OnTrue = 0xC0; // CPulse_ResumePoint
+ }
+ // Parent: C_SoundAreaEntityBase
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_flRadius (float)
+ namespace C_SoundAreaEntitySphere {
+ constexpr std::ptrdiff_t m_flRadius = 0x620; // float32
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_Step_EntFire {
+ constexpr std::ptrdiff_t m_Input = 0x48; // CUtlString
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponAWP {
+ }
+ // Parent: C_BaseToggle
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: m_glowEntity (CHandle)
+ // NetworkVarNames: m_usable (bool)
+ // NetworkVarNames: m_szDisplayText (string_t)
+ namespace C_BaseButton {
+ constexpr std::ptrdiff_t m_glowEntity = 0xEC8; // CHandle
+ constexpr std::ptrdiff_t m_usable = 0xECC; // bool
+ constexpr std::ptrdiff_t m_szDisplayText = 0xED0; // CUtlSymbolLarge
+ }
+ // Parent: CPlayer_ObserverServices
+ // Field count: 1
+ namespace CCSObserver_ObserverServices {
+ constexpr std::ptrdiff_t m_obsInterpState = 0x5C; // ObserverInterpState_t
+ }
+ // Parent: CEntityComponent
+ // Field count: 1
+ namespace CHitboxComponent {
+ constexpr std::ptrdiff_t m_flBoundsExpandRadius = 0x20; // float32
+ }
+ // Parent: C_BaseEntity
+ // Field count: 0
+ namespace C_CSMinimapBoundary {
+ }
+ // Parent: CEntityComponent
+ // Field count: 0
+ namespace CPathQueryComponent {
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 8
+ namespace C_Precipitation {
+ constexpr std::ptrdiff_t m_flDensity = 0x1008; // float32
+ constexpr std::ptrdiff_t m_flParticleInnerDist = 0x1018; // float32
+ constexpr std::ptrdiff_t m_pParticleDef = 0x1020; // char*
+ constexpr std::ptrdiff_t m_tParticlePrecipTraceTimer = 0x1048; // TimedEvent[1]
+ constexpr std::ptrdiff_t m_bActiveParticlePrecipEmitter = 0x1050; // bool[1]
+ constexpr std::ptrdiff_t m_bParticlePrecipInitialized = 0x1051; // bool
+ constexpr std::ptrdiff_t m_bHasSimulatedSinceLastSceneObjectUpdate = 0x1052; // bool
+ constexpr std::ptrdiff_t m_nAvailableSheetSequencesMaxIndex = 0x1054; // int32
+ }
+ // Parent: CLogicalEntity
+ // Field count: 5
+ namespace CLogicRelay {
+ constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool
+ constexpr std::ptrdiff_t m_bWaitForRefire = 0x5F9; // bool
+ constexpr std::ptrdiff_t m_bTriggerOnce = 0x5FA; // bool
+ constexpr std::ptrdiff_t m_bFastRetrigger = 0x5FB; // bool
+ constexpr std::ptrdiff_t m_bPassthoughCaller = 0x5FC; // bool
+ }
+ // Parent: None
+ // Field count: 6
+ namespace SequenceHistory_t {
+ constexpr std::ptrdiff_t m_hSequence = 0x0; // HSequence
+ constexpr std::ptrdiff_t m_flSeqStartTime = 0x4; // GameTime_t
+ constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x8; // float32
+ constexpr std::ptrdiff_t m_nSeqLoopMode = 0xC; // AnimLoopMode_t
+ constexpr std::ptrdiff_t m_flPlaybackRate = 0x10; // float32
+ constexpr std::ptrdiff_t m_flCyclesPerSecond = 0x14; // float32
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 0
+ namespace CPlayer_ItemServices {
+ }
+ // Parent: None
+ // Field count: 4
+ namespace CPulse_OutflowConnection {
+ constexpr std::ptrdiff_t m_SourceOutflowName = 0x0; // PulseSymbol_t
+ constexpr std::ptrdiff_t m_nDestChunk = 0x10; // PulseRuntimeChunkIndex_t
+ constexpr std::ptrdiff_t m_nInstruction = 0x14; // int32
+ constexpr std::ptrdiff_t m_OutflowRegisterMap = 0x18; // PulseRegisterMap_t
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponUMP45 {
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponG3SG1 {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_flLightScale (float32)
+ // NetworkVarNames: m_Radius (float32)
+ namespace C_SpotlightEnd {
+ constexpr std::ptrdiff_t m_flLightScale = 0xEC8; // float32
+ constexpr std::ptrdiff_t m_Radius = 0xECC; // float32
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 23
+ //
+ // Metadata:
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // NetworkVarNames: m_poolOrigin (Vector)
+ // NetworkVarNames: m_waterLevel (float32)
+ // NetworkVarNames: m_x (float32)
+ // NetworkVarNames: m_y (float32)
+ // NetworkVarNames: m_z (float32)
+ // NetworkVarNames: m_angle (float32)
+ namespace C_Fish {
+ constexpr std::ptrdiff_t m_pos = 0x1170; // Vector
+ constexpr std::ptrdiff_t m_vel = 0x117C; // Vector
+ constexpr std::ptrdiff_t m_angles = 0x1188; // QAngle
+ constexpr std::ptrdiff_t m_localLifeState = 0x1194; // int32
+ constexpr std::ptrdiff_t m_deathDepth = 0x1198; // float32
+ constexpr std::ptrdiff_t m_deathAngle = 0x119C; // float32
+ constexpr std::ptrdiff_t m_buoyancy = 0x11A0; // float32
+ constexpr std::ptrdiff_t m_wiggleTimer = 0x11A8; // CountdownTimer
+ constexpr std::ptrdiff_t m_wigglePhase = 0x11C0; // float32
+ constexpr std::ptrdiff_t m_wiggleRate = 0x11C4; // float32
+ constexpr std::ptrdiff_t m_actualPos = 0x11C8; // Vector
+ constexpr std::ptrdiff_t m_actualAngles = 0x11D4; // QAngle
+ constexpr std::ptrdiff_t m_poolOrigin = 0x11E0; // Vector
+ constexpr std::ptrdiff_t m_waterLevel = 0x11EC; // float32
+ constexpr std::ptrdiff_t m_gotUpdate = 0x11F0; // bool
+ constexpr std::ptrdiff_t m_x = 0x11F4; // float32
+ constexpr std::ptrdiff_t m_y = 0x11F8; // float32
+ constexpr std::ptrdiff_t m_z = 0x11FC; // float32
+ constexpr std::ptrdiff_t m_angle = 0x1200; // float32
+ constexpr std::ptrdiff_t m_errorHistory = 0x1204; // float32[20]
+ constexpr std::ptrdiff_t m_errorHistoryIndex = 0x1254; // int32
+ constexpr std::ptrdiff_t m_errorHistoryCount = 0x1258; // int32
+ constexpr std::ptrdiff_t m_averageError = 0x125C; // float32
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponFamas {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 36
+ //
+ // Metadata:
+ // NetworkVarNames: m_flScattering (float)
+ // NetworkVarNames: m_TintColor (Color)
+ // NetworkVarNames: m_flAnisotropy (float)
+ // NetworkVarNames: m_flFadeSpeed (float)
+ // NetworkVarNames: m_flDrawDistance (float)
+ // NetworkVarNames: m_flFadeInStart (float)
+ // NetworkVarNames: m_flFadeInEnd (float)
+ // NetworkVarNames: m_flIndirectStrength (float)
+ // NetworkVarNames: m_nVolumeDepth (int)
+ // NetworkVarNames: m_fFirstVolumeSliceThickness (float)
+ // NetworkVarNames: m_nIndirectTextureDimX (int)
+ // NetworkVarNames: m_nIndirectTextureDimY (int)
+ // NetworkVarNames: m_nIndirectTextureDimZ (int)
+ // NetworkVarNames: m_vBoxMins (Vector)
+ // NetworkVarNames: m_vBoxMaxs (Vector)
+ // NetworkVarNames: m_bActive (bool)
+ // NetworkVarNames: m_flStartAnisoTime (GameTime_t)
+ // NetworkVarNames: m_flStartScatterTime (GameTime_t)
+ // NetworkVarNames: m_flStartDrawDistanceTime (GameTime_t)
+ // NetworkVarNames: m_flStartAnisotropy (float)
+ // NetworkVarNames: m_flStartScattering (float)
+ // NetworkVarNames: m_flStartDrawDistance (float)
+ // NetworkVarNames: m_flDefaultAnisotropy (float)
+ // NetworkVarNames: m_flDefaultScattering (float)
+ // NetworkVarNames: m_flDefaultDrawDistance (float)
+ // NetworkVarNames: m_bStartDisabled (bool)
+ // NetworkVarNames: m_bEnableIndirect (bool)
+ // NetworkVarNames: m_bIsMaster (bool)
+ // NetworkVarNames: m_hFogIndirectTexture (HRenderTextureStrong)
+ // NetworkVarNames: m_nForceRefreshCount (int)
+ // NetworkVarNames: m_fNoiseSpeed (float)
+ // NetworkVarNames: m_fNoiseStrength (float)
+ // NetworkVarNames: m_vNoiseScale (Vector)
+ // NetworkVarNames: m_fWindSpeed (float)
+ // NetworkVarNames: m_vWindDirection (Vector)
+ namespace C_EnvVolumetricFogController {
+ constexpr std::ptrdiff_t m_flScattering = 0x5F8; // float32
+ constexpr std::ptrdiff_t m_TintColor = 0x5FC; // Color
+ constexpr std::ptrdiff_t m_flAnisotropy = 0x600; // float32
+ constexpr std::ptrdiff_t m_flFadeSpeed = 0x604; // float32
+ constexpr std::ptrdiff_t m_flDrawDistance = 0x608; // float32
+ constexpr std::ptrdiff_t m_flFadeInStart = 0x60C; // float32
+ constexpr std::ptrdiff_t m_flFadeInEnd = 0x610; // float32
+ constexpr std::ptrdiff_t m_flIndirectStrength = 0x614; // float32
+ constexpr std::ptrdiff_t m_nVolumeDepth = 0x618; // int32
+ constexpr std::ptrdiff_t m_fFirstVolumeSliceThickness = 0x61C; // float32
+ constexpr std::ptrdiff_t m_nIndirectTextureDimX = 0x620; // int32
+ constexpr std::ptrdiff_t m_nIndirectTextureDimY = 0x624; // int32
+ constexpr std::ptrdiff_t m_nIndirectTextureDimZ = 0x628; // int32
+ constexpr std::ptrdiff_t m_vBoxMins = 0x62C; // Vector
+ constexpr std::ptrdiff_t m_vBoxMaxs = 0x638; // Vector
+ constexpr std::ptrdiff_t m_bActive = 0x644; // bool
+ constexpr std::ptrdiff_t m_flStartAnisoTime = 0x648; // GameTime_t
+ constexpr std::ptrdiff_t m_flStartScatterTime = 0x64C; // GameTime_t
+ constexpr std::ptrdiff_t m_flStartDrawDistanceTime = 0x650; // GameTime_t
+ constexpr std::ptrdiff_t m_flStartAnisotropy = 0x654; // float32
+ constexpr std::ptrdiff_t m_flStartScattering = 0x658; // float32
+ constexpr std::ptrdiff_t m_flStartDrawDistance = 0x65C; // float32
+ constexpr std::ptrdiff_t m_flDefaultAnisotropy = 0x660; // float32
+ constexpr std::ptrdiff_t m_flDefaultScattering = 0x664; // float32
+ constexpr std::ptrdiff_t m_flDefaultDrawDistance = 0x668; // float32
+ constexpr std::ptrdiff_t m_bStartDisabled = 0x66C; // bool
+ constexpr std::ptrdiff_t m_bEnableIndirect = 0x66D; // bool
+ constexpr std::ptrdiff_t m_bIsMaster = 0x66E; // bool
+ constexpr std::ptrdiff_t m_hFogIndirectTexture = 0x670; // CStrongHandle
+ constexpr std::ptrdiff_t m_nForceRefreshCount = 0x678; // int32
+ constexpr std::ptrdiff_t m_fNoiseSpeed = 0x67C; // float32
+ constexpr std::ptrdiff_t m_fNoiseStrength = 0x680; // float32
+ constexpr std::ptrdiff_t m_vNoiseScale = 0x684; // Vector
+ constexpr std::ptrdiff_t m_fWindSpeed = 0x690; // float32
+ constexpr std::ptrdiff_t m_vWindDirection = 0x694; // Vector
+ constexpr std::ptrdiff_t m_bFirstTime = 0x6A0; // bool
+ }
+ // Parent: None
+ // Field count: 14
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseGraphDef {
+ constexpr std::ptrdiff_t m_DomainIdentifier = 0x8; // PulseSymbol_t
+ constexpr std::ptrdiff_t m_DomainSubType = 0x18; // CPulseValueFullType
+ constexpr std::ptrdiff_t m_ParentMapName = 0x30; // PulseSymbol_t
+ constexpr std::ptrdiff_t m_ParentXmlName = 0x40; // PulseSymbol_t
+ constexpr std::ptrdiff_t m_Chunks = 0x50; // CUtlVector
+ constexpr std::ptrdiff_t m_Cells = 0x68; // CUtlVector
+ constexpr std::ptrdiff_t m_Vars = 0x80; // CUtlVector
+ constexpr std::ptrdiff_t m_PublicOutputs = 0x98; // CUtlVector
+ constexpr std::ptrdiff_t m_InvokeBindings = 0xB0; // CUtlVector
+ constexpr std::ptrdiff_t m_CallInfos = 0xC8; // CUtlVector
+ constexpr std::ptrdiff_t m_Constants = 0xE0; // CUtlVector
+ constexpr std::ptrdiff_t m_DomainValues = 0xF8; // CUtlVector
+ constexpr std::ptrdiff_t m_BlackboardReferences = 0x110; // CUtlVector
+ constexpr std::ptrdiff_t m_OutputConnections = 0x128; // CUtlVector
+ }
+ // Parent: C_BaseEntity
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_flFadeStartDist (float32)
+ // NetworkVarNames: m_flFadeEndDist (float32)
+ namespace C_EnvDetailController {
+ constexpr std::ptrdiff_t m_flFadeStartDist = 0x5F8; // float32
+ constexpr std::ptrdiff_t m_flFadeEndDist = 0x5FC; // float32
+ }
+ // Parent: C_BaseEntity
+ // Field count: 9
+ //
+ // Metadata:
+ // NetworkVarNames: m_bActive (bool)
+ // NetworkVarNames: m_vBoxMins (Vector)
+ // NetworkVarNames: m_vBoxMaxs (Vector)
+ // NetworkVarNames: m_bStartDisabled (bool)
+ // NetworkVarNames: m_nShape (int)
+ // NetworkVarNames: m_fWindSpeedMultiplier (float)
+ // NetworkVarNames: m_fWindTurbulenceMultiplier (float)
+ // NetworkVarNames: m_fWindSpeedVariationMultiplier (float)
+ // NetworkVarNames: m_fWindDirectionVariationMultiplier (float)
+ namespace C_EnvWindVolume {
+ constexpr std::ptrdiff_t m_bActive = 0x5F8; // bool
+ constexpr std::ptrdiff_t m_vBoxMins = 0x5FC; // Vector
+ constexpr std::ptrdiff_t m_vBoxMaxs = 0x608; // Vector
+ constexpr std::ptrdiff_t m_bStartDisabled = 0x614; // bool
+ constexpr std::ptrdiff_t m_nShape = 0x618; // int32
+ constexpr std::ptrdiff_t m_fWindSpeedMultiplier = 0x61C; // float32
+ constexpr std::ptrdiff_t m_fWindTurbulenceMultiplier = 0x620; // float32
+ constexpr std::ptrdiff_t m_fWindSpeedVariationMultiplier = 0x624; // float32
+ constexpr std::ptrdiff_t m_fWindDirectionVariationMultiplier = 0x628; // float32
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CBasePlayerControllerAPI {
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 0
+ namespace CHostageRescueZoneShim {
+ }
+ // Parent: CEnvSoundscape
+ // Field count: 0
+ namespace CEnvSoundscapeAlias_snd_soundscape {
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_hCarriedHostage (CHandle)
+ // NetworkVarNames: m_hCarriedHostageProp (CHandle)
+ namespace CCSPlayer_HostageServices {
+ constexpr std::ptrdiff_t m_hCarriedHostage = 0x40; // CHandle
+ constexpr std::ptrdiff_t m_hCarriedHostageProp = 0x44; // CHandle
+ }
+ // Parent: C_BaseEntity
+ // Field count: 0
+ namespace C_GameRulesProxy {
+ }
+ // Parent: CEntityComponent
+ // Field count: 5
+ namespace CRenderComponent {
+ constexpr std::ptrdiff_t __m_pChainEntity = 0x10; // CNetworkVarChainer
+ constexpr std::ptrdiff_t m_bIsRenderingWithViewModels = 0x50; // bool
+ constexpr std::ptrdiff_t m_nSplitscreenFlags = 0x54; // uint32
+ constexpr std::ptrdiff_t m_bEnableRendering = 0x58; // bool
+ constexpr std::ptrdiff_t m_bInterpolationReadyToDraw = 0xA8; // bool
+ }
+ // Parent: C_BaseEntity
+ // Field count: 4
+ //
+ // Metadata:
+ // MNetworkIncludeByName
+ // NetworkVarNames: m_aPlayerControllers (CHandle)
+ // NetworkVarNames: m_aPlayers (CHandle)
+ // NetworkVarNames: m_iScore (int32)
+ // NetworkVarNames: m_szTeamname (char)
+ namespace C_Team {
+ constexpr std::ptrdiff_t m_aPlayerControllers = 0x5F8; // C_NetworkUtlVectorBase>
+ constexpr std::ptrdiff_t m_aPlayers = 0x610; // C_NetworkUtlVectorBase>
+ constexpr std::ptrdiff_t m_iScore = 0x628; // int32
+ constexpr std::ptrdiff_t m_szTeamname = 0x62C; // char[129]
+ }
+ // Parent: C_PathParticleRope
+ // Field count: 0
+ namespace C_PathParticleRopeAlias_path_particle_rope_clientside {
+ }
+ // Parent: C_PointEntity
+ // Field count: 1
+ namespace CPointChildModifier {
+ constexpr std::ptrdiff_t m_bOrphanInsteadOfDeletingChildrenOnRemove = 0x5F8; // bool
+ }
+ // Parent: C_CSWeaponBaseShotgun
+ // Field count: 0
+ namespace C_WeaponNOVA {
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_DEagle {
+ }
+ // Parent: C_LateUpdatedAnimating
+ // Field count: 0
+ namespace C_CS2HudModelAddon {
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 0
+ namespace C_TriggerMultiple {
+ }
+ // Parent: C_CSGO_MapPreviewCameraPath
+ // Field count: 1
+ namespace C_CSGO_TeamPreviewCamera {
+ constexpr std::ptrdiff_t m_nVariant = 0x680; // int32
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 9
+ //
+ // Metadata:
+ // NetworkVarNames: m_bEnabled (bool)
+ // NetworkVarNames: m_MaxWeight (float)
+ // NetworkVarNames: m_FadeDuration (float)
+ // NetworkVarNames: m_Weight (float)
+ // NetworkVarNames: m_lookupFilename (char)
+ namespace C_ColorCorrectionVolume {
+ constexpr std::ptrdiff_t m_LastEnterWeight = 0x1008; // float32
+ constexpr std::ptrdiff_t m_LastEnterTime = 0x100C; // GameTime_t
+ constexpr std::ptrdiff_t m_LastExitWeight = 0x1010; // float32
+ constexpr std::ptrdiff_t m_LastExitTime = 0x1014; // GameTime_t
+ constexpr std::ptrdiff_t m_bEnabled = 0x1018; // bool
+ constexpr std::ptrdiff_t m_MaxWeight = 0x101C; // float32
+ constexpr std::ptrdiff_t m_FadeDuration = 0x1020; // float32
+ constexpr std::ptrdiff_t m_Weight = 0x1024; // float32
+ constexpr std::ptrdiff_t m_lookupFilename = 0x1028; // char[512]
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 15
+ //
+ // Metadata:
+ // NetworkVarNames: m_nToggleButtonDownMask (ButtonBitMask_t)
+ // NetworkVarNames: m_flMaxspeed (float32)
+ // NetworkVarNames: m_arrForceSubtickMoveWhen (float32)
+ namespace CPlayer_MovementServices {
+ constexpr std::ptrdiff_t m_nImpulse = 0x40; // int32
+ constexpr std::ptrdiff_t m_nButtons = 0x48; // CInButtonState
+ constexpr std::ptrdiff_t m_nQueuedButtonDownMask = 0x68; // uint64
+ constexpr std::ptrdiff_t m_nQueuedButtonChangeMask = 0x70; // uint64
+ constexpr std::ptrdiff_t m_nButtonDoublePressed = 0x78; // uint64
+ constexpr std::ptrdiff_t m_pButtonPressedCmdNumber = 0x80; // uint32[64]
+ constexpr std::ptrdiff_t m_nLastCommandNumberProcessed = 0x180; // uint32
+ constexpr std::ptrdiff_t m_nToggleButtonDownMask = 0x188; // uint64
+ constexpr std::ptrdiff_t m_flMaxspeed = 0x198; // float32
+ constexpr std::ptrdiff_t m_arrForceSubtickMoveWhen = 0x19C; // float32[4]
+ constexpr std::ptrdiff_t m_flForwardMove = 0x1AC; // float32
+ constexpr std::ptrdiff_t m_flLeftMove = 0x1B0; // float32
+ constexpr std::ptrdiff_t m_flUpMove = 0x1B4; // float32
+ constexpr std::ptrdiff_t m_vecLastMovementImpulses = 0x1B8; // Vector
+ constexpr std::ptrdiff_t m_vecOldViewAngles = 0x220; // QAngle
+ }
+ // Parent: CInfoDynamicShadowHint
+ // Field count: 2
+ namespace CInfoDynamicShadowHintBox {
+ constexpr std::ptrdiff_t m_vBoxMins = 0x610; // Vector
+ constexpr std::ptrdiff_t m_vBoxMaxs = 0x61C; // Vector
+ }
+ // Parent: CSkeletonAnimationController
+ // Field count: 21
+ //
+ // Metadata:
+ // NetworkVarNames: m_animGraphNetworkedVars (CAnimGraphNetworkedVariables)
+ // NetworkVarNames: m_hSequence (HSequence)
+ // NetworkVarNames: m_flSeqStartTime (GameTime_t)
+ // NetworkVarNames: m_flSeqFixedCycle (float)
+ // NetworkVarNames: m_nAnimLoopMode (AnimLoopMode_t)
+ // NetworkVarNames: m_hGraphDefinitionAG2 (HNmGraphDefinitionStrong)
+ // NetworkVarNames: m_bIsUsingAG2 (bool)
+ // NetworkVarNames: m_serializedPoseRecipeAG2 (uint8)
+ // NetworkVarNames: m_nSerializePoseRecipeSizeAG2 (int)
+ // NetworkVarNames: m_nSerializePoseRecipeVersionAG2 (int)
+ // NetworkVarNames: m_nGraphCreationFlagsAG2 (uint8)
+ // NetworkVarNames: m_nServerGraphDefReloadCountAG2 (int)
+ namespace CBaseAnimGraphController {
+ constexpr std::ptrdiff_t m_animGraphNetworkedVars = 0x18; // CAnimGraphNetworkedVariables
+ constexpr std::ptrdiff_t m_bSequenceFinished = 0x14A8; // bool
+ constexpr std::ptrdiff_t m_flSoundSyncTime = 0x14AC; // float32
+ constexpr std::ptrdiff_t m_nActiveIKChainMask = 0x14B0; // uint32
+ constexpr std::ptrdiff_t m_hSequence = 0x14B4; // HSequence
+ constexpr std::ptrdiff_t m_flSeqStartTime = 0x14B8; // GameTime_t
+ constexpr std::ptrdiff_t m_flSeqFixedCycle = 0x14BC; // float32
+ constexpr std::ptrdiff_t m_nAnimLoopMode = 0x14C0; // AnimLoopMode_t
+ constexpr std::ptrdiff_t m_flPlaybackRate = 0x14C4; // CNetworkedQuantizedFloat
+ constexpr std::ptrdiff_t m_nNotifyState = 0x14D0; // SequenceFinishNotifyState_t
+ constexpr std::ptrdiff_t m_bNetworkedAnimationInputsChanged = 0x14D2; // bool
+ constexpr std::ptrdiff_t m_bNetworkedSequenceChanged = 0x14D3; // bool
+ constexpr std::ptrdiff_t m_bLastUpdateSkipped = 0x14D4; // bool
+ constexpr std::ptrdiff_t m_flPrevAnimUpdateTime = 0x14D8; // GameTime_t
+ constexpr std::ptrdiff_t m_hGraphDefinitionAG2 = 0x1860; // CStrongHandle
+ constexpr std::ptrdiff_t m_bIsUsingAG2 = 0x1868; // bool
+ constexpr std::ptrdiff_t m_serializedPoseRecipeAG2 = 0x1870; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_nSerializePoseRecipeSizeAG2 = 0x1888; // int32
+ constexpr std::ptrdiff_t m_nSerializePoseRecipeVersionAG2 = 0x188C; // int32
+ constexpr std::ptrdiff_t m_nGraphCreationFlagsAG2 = 0x1890; // uint8
+ constexpr std::ptrdiff_t m_nServerGraphDefReloadCountAG2 = 0x18D4; // int32
+ }
+ // Parent: C_BaseEntity
+ // Field count: 18
+ //
+ // Metadata:
+ // MNetworkIncludeByUserGroup
+ // NetworkVarNames: m_MinFalloff (float32)
+ // NetworkVarNames: m_MaxFalloff (float32)
+ // NetworkVarNames: m_flFadeInDuration (float32)
+ // NetworkVarNames: m_flFadeOutDuration (float32)
+ // NetworkVarNames: m_flMaxWeight (float32)
+ // NetworkVarNames: m_flCurWeight (float32)
+ // NetworkVarNames: m_netlookupFilename (char)
+ // NetworkVarNames: m_bEnabled (bool)
+ // NetworkVarNames: m_bMaster (bool)
+ // NetworkVarNames: m_bClientSide (bool)
+ // NetworkVarNames: m_bExclusive (bool)
+ namespace C_ColorCorrection {
+ constexpr std::ptrdiff_t m_vecOrigin = 0x5F8; // Vector
+ constexpr std::ptrdiff_t m_MinFalloff = 0x604; // float32
+ constexpr std::ptrdiff_t m_MaxFalloff = 0x608; // float32
+ constexpr std::ptrdiff_t m_flFadeInDuration = 0x60C; // float32
+ constexpr std::ptrdiff_t m_flFadeOutDuration = 0x610; // float32
+ constexpr std::ptrdiff_t m_flMaxWeight = 0x614; // float32
+ constexpr std::ptrdiff_t m_flCurWeight = 0x618; // float32
+ constexpr std::ptrdiff_t m_netlookupFilename = 0x61C; // char[512]
+ constexpr std::ptrdiff_t m_bEnabled = 0x81C; // bool
+ constexpr std::ptrdiff_t m_bMaster = 0x81D; // bool
+ constexpr std::ptrdiff_t m_bClientSide = 0x81E; // bool
+ constexpr std::ptrdiff_t m_bExclusive = 0x81F; // bool
+ constexpr std::ptrdiff_t m_bEnabledOnClient = 0x820; // bool[1]
+ constexpr std::ptrdiff_t m_flCurWeightOnClient = 0x824; // float32[1]
+ constexpr std::ptrdiff_t m_bFadingIn = 0x828; // bool[1]
+ constexpr std::ptrdiff_t m_flFadeStartWeight = 0x82C; // float32[1]
+ constexpr std::ptrdiff_t m_flFadeStartTime = 0x830; // float32[1]
+ constexpr std::ptrdiff_t m_flFadeDuration = 0x834; // float32[1]
+ }
+ // Parent: None
+ // Field count: 10
+ namespace CBuoyancyHelper {
+ constexpr std::ptrdiff_t m_nFluidType = 0x18; // CUtlStringToken
+ constexpr std::ptrdiff_t m_flFluidDensity = 0x1C; // float32
+ constexpr std::ptrdiff_t m_flNeutrallyBuoyantGravity = 0x20; // float32
+ constexpr std::ptrdiff_t m_flNeutrallyBuoyantLinearDamping = 0x24; // float32
+ constexpr std::ptrdiff_t m_flNeutrallyBuoyantAngularDamping = 0x28; // float32
+ constexpr std::ptrdiff_t m_bNeutrallyBuoyant = 0x2C; // bool
+ constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelFriction = 0x30; // CUtlVector
+ constexpr std::ptrdiff_t m_vecWheelFrictionScales = 0x48; // CUtlVector
+ constexpr std::ptrdiff_t m_vecFractionOfWheelSubmergedForWheelDrag = 0x60; // CUtlVector
+ constexpr std::ptrdiff_t m_vecWheelDrag = 0x78; // CUtlVector
+ }
+ // Parent: C_Breakable
+ // Field count: 0
+ namespace C_PhysBox {
+ }
+ // Parent: CCSPlayerBase_CameraServices
+ // Field count: 2
+ namespace CCSPlayer_CameraServices {
+ constexpr std::ptrdiff_t m_flDeathCamTilt = 0x2A0; // float32
+ constexpr std::ptrdiff_t m_vClientScopeInaccuracy = 0x2A8; // Vector
+ }
+ // Parent: CBaseFilter
+ // Field count: 3
+ namespace CFilterMultiple {
+ constexpr std::ptrdiff_t m_nFilterType = 0x650; // filter_t
+ constexpr std::ptrdiff_t m_iFilterName = 0x658; // CUtlSymbolLarge[10]
+ constexpr std::ptrdiff_t m_hFilter = 0x6A8; // CHandle[10]
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_FireCursors {
+ constexpr std::ptrdiff_t m_Outflows = 0x48; // CUtlVector
+ constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool
+ constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint
+ constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint
+ }
+ // Parent: C_BaseEntity
+ // Field count: 11
+ namespace CEnvSoundscape {
+ constexpr std::ptrdiff_t m_OnPlay = 0x5F8; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_flRadius = 0x620; // float32
+ constexpr std::ptrdiff_t m_soundEventName = 0x628; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_bOverrideWithEvent = 0x630; // bool
+ constexpr std::ptrdiff_t m_soundscapeIndex = 0x634; // int32
+ constexpr std::ptrdiff_t m_soundscapeEntityListId = 0x638; // int32
+ constexpr std::ptrdiff_t m_positionNames = 0x640; // CUtlSymbolLarge[8]
+ constexpr std::ptrdiff_t m_hProxySoundscape = 0x680; // CHandle
+ constexpr std::ptrdiff_t m_bDisabled = 0x684; // bool
+ constexpr std::ptrdiff_t m_soundscapeName = 0x688; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_soundEventHash = 0x690; // uint32
+ }
+ // Parent: C_SoundEventEntity
+ // Field count: 0
+ namespace C_SoundEventEntityAlias_snd_event_point {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: m_fog (fogparams_t)
+ namespace C_FogController {
+ constexpr std::ptrdiff_t m_fog = 0x5F8; // fogparams_t
+ constexpr std::ptrdiff_t m_bUseAngles = 0x660; // bool
+ constexpr std::ptrdiff_t m_iChangedVariables = 0x664; // int32
+ }
+ // Parent: C_SoundOpvarSetPointBase
+ // Field count: 0
+ namespace C_SoundOpvarSetOBBWindEntity {
+ }
+ // Parent: C_BaseCSGrenade
+ // Field count: 0
+ namespace C_MolotovGrenade {
+ }
+ // Parent: C_BaseCombatCharacter
+ // Field count: 0
+ namespace C_NetTestBaseCombatCharacter {
+ }
+ // Parent: CBodyComponent
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_sceneNode (CGameSceneNode)
+ namespace CBodyComponentPoint {
+ constexpr std::ptrdiff_t m_sceneNode = 0x80; // CGameSceneNode
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponM4A1Silencer {
+ }
+ // Parent: None
+ // Field count: 29
+ //
+ // Metadata:
+ // NetworkVarNames: m_iItemDefinitionIndex (item_definition_index_t)
+ // NetworkVarNames: m_iEntityQuality (int)
+ // NetworkVarNames: m_iEntityLevel (uint32)
+ // NetworkVarNames: m_iItemIDHigh (uint32)
+ // NetworkVarNames: m_iItemIDLow (uint32)
+ // NetworkVarNames: m_iAccountID (uint32)
+ // NetworkVarNames: m_iInventoryPosition (uint32)
+ // NetworkVarNames: m_bInitialized (bool)
+ // NetworkVarNames: m_AttributeList (CAttributeList)
+ // NetworkVarNames: m_NetworkedDynamicAttributes (CAttributeList)
+ // NetworkVarNames: m_szCustomName (char)
+ namespace C_EconItemView {
+ constexpr std::ptrdiff_t m_bInventoryImageRgbaRequested = 0x60; // bool
+ constexpr std::ptrdiff_t m_bInventoryImageTriedCache = 0x61; // bool
+ constexpr std::ptrdiff_t m_nInventoryImageRgbaWidth = 0x80; // int32
+ constexpr std::ptrdiff_t m_nInventoryImageRgbaHeight = 0x84; // int32
+ constexpr std::ptrdiff_t m_szCurrentLoadCachedFileName = 0x88; // char[260]
+ constexpr std::ptrdiff_t m_bRestoreCustomMaterialAfterPrecache = 0x1B8; // bool
+ constexpr std::ptrdiff_t m_iItemDefinitionIndex = 0x1BA; // uint16
+ constexpr std::ptrdiff_t m_iEntityQuality = 0x1BC; // int32
+ constexpr std::ptrdiff_t m_iEntityLevel = 0x1C0; // uint32
+ constexpr std::ptrdiff_t m_iItemID = 0x1C8; // uint64
+ constexpr std::ptrdiff_t m_iItemIDHigh = 0x1D0; // uint32
+ constexpr std::ptrdiff_t m_iItemIDLow = 0x1D4; // uint32
+ constexpr std::ptrdiff_t m_iAccountID = 0x1D8; // uint32
+ constexpr std::ptrdiff_t m_iInventoryPosition = 0x1DC; // uint32
+ constexpr std::ptrdiff_t m_bInitialized = 0x1E8; // bool
+ constexpr std::ptrdiff_t m_bDisallowSOC = 0x1E9; // bool
+ constexpr std::ptrdiff_t m_bIsStoreItem = 0x1EA; // bool
+ constexpr std::ptrdiff_t m_bIsTradeItem = 0x1EB; // bool
+ constexpr std::ptrdiff_t m_iEntityQuantity = 0x1EC; // int32
+ constexpr std::ptrdiff_t m_iRarityOverride = 0x1F0; // int32
+ constexpr std::ptrdiff_t m_iQualityOverride = 0x1F4; // int32
+ constexpr std::ptrdiff_t m_iOriginOverride = 0x1F8; // int32
+ constexpr std::ptrdiff_t m_ubStyleOverride = 0x1FC; // uint8
+ constexpr std::ptrdiff_t m_unClientFlags = 0x1FD; // uint8
+ constexpr std::ptrdiff_t m_AttributeList = 0x210; // CAttributeList
+ constexpr std::ptrdiff_t m_NetworkedDynamicAttributes = 0x288; // CAttributeList
+ constexpr std::ptrdiff_t m_szCustomName = 0x300; // char[161]
+ constexpr std::ptrdiff_t m_szCustomNameOverride = 0x3A1; // char[161]
+ constexpr std::ptrdiff_t m_bInitializedTags = 0x470; // bool
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_Timeline__TimelineEvent_t {
+ constexpr std::ptrdiff_t m_flTimeFromPrevious = 0x0; // float32
+ constexpr std::ptrdiff_t m_EventOutflow = 0x8; // CPulse_OutflowConnection
+ }
+ // Parent: None
+ // Field count: 5
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_IntervalTimer__CursorState_t {
+ constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t
+ constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t
+ constexpr std::ptrdiff_t m_flWaitInterval = 0x8; // float32
+ constexpr std::ptrdiff_t m_flWaitIntervalHigh = 0xC; // float32
+ constexpr std::ptrdiff_t m_bCompleteOnNextWake = 0x10; // bool
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_BaseRequirement {
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseEditorHeaderIcon
+ namespace CPulseCell_BaseState {
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace OutflowWithRequirements_t {
+ constexpr std::ptrdiff_t m_Connection = 0x0; // CPulse_OutflowConnection
+ constexpr std::ptrdiff_t m_DestinationFlowNodeID = 0x48; // PulseDocNodeID_t
+ constexpr std::ptrdiff_t m_RequirementNodeIDs = 0x50; // CUtlVector
+ constexpr std::ptrdiff_t m_nCursorStateBlockIndex = 0x68; // CUtlVector
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_IsRequirementValid {
+ }
+ // Parent: C_SoundEventEntity
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_vecCornerPairsNetworked (SoundeventPathCornerPairNetworked_t)
+ namespace C_SoundEventPathCornerEntity {
+ constexpr std::ptrdiff_t m_vecCornerPairsNetworked = 0x6C0; // C_NetworkUtlVectorBase
+ }
+ // Parent: C_BaseEntity
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: m_nMode (int)
+ // NetworkVarNames: m_vBoxSize (Vector)
+ // NetworkVarNames: m_bEnabled (bool)
+ namespace C_InfoVisibilityBox {
+ constexpr std::ptrdiff_t m_nMode = 0x5FC; // int32
+ constexpr std::ptrdiff_t m_vBoxSize = 0x600; // Vector
+ constexpr std::ptrdiff_t m_bEnabled = 0x60C; // bool
+ }
+ // Parent: CPlayer_ItemServices
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_bHasDefuser (bool)
+ // NetworkVarNames: m_bHasHelmet (bool)
+ namespace CCSPlayer_ItemServices {
+ constexpr std::ptrdiff_t m_bHasDefuser = 0x40; // bool
+ constexpr std::ptrdiff_t m_bHasHelmet = 0x41; // bool
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ // MPropertyFriendlyName
+ namespace CPulseCell_Value_Gradient {
+ constexpr std::ptrdiff_t m_Gradient = 0x48; // CColorGradient
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_timestamp (GameTime_t)
+ // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
+ namespace IntervalTimer {
+ constexpr std::ptrdiff_t m_timestamp = 0x8; // GameTime_t
+ constexpr std::ptrdiff_t m_nWorldGroupId = 0xC; // WorldGroupId_t
+ }
+ // Parent: None
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: localSound (Vector)
+ // NetworkVarNames: soundscapeIndex (int32)
+ // NetworkVarNames: localBits (uint8)
+ // NetworkVarNames: soundscapeEntityListIndex (int)
+ // NetworkVarNames: soundEventHash (uint32)
+ namespace audioparams_t {
+ constexpr std::ptrdiff_t localSound = 0x8; // Vector[8]
+ constexpr std::ptrdiff_t soundscapeIndex = 0x68; // int32
+ constexpr std::ptrdiff_t localBits = 0x6C; // uint8
+ constexpr std::ptrdiff_t soundscapeEntityListIndex = 0x70; // int32
+ constexpr std::ptrdiff_t soundEventHash = 0x74; // uint32
+ }
+ // Parent: C_BaseEntity
+ // Field count: 16
+ //
+ // Metadata:
+ // NetworkVarNames: m_flParticleSpacing (float)
+ // NetworkVarNames: m_flSlack (float)
+ // NetworkVarNames: m_flRadius (float)
+ // NetworkVarNames: m_ColorTint (Color)
+ // NetworkVarNames: m_nEffectState (int)
+ // NetworkVarNames: m_iEffectIndex (HParticleSystemDefinitionStrong)
+ // NetworkVarNames: m_PathNodes_Position (Vector)
+ // NetworkVarNames: m_PathNodes_TangentIn (Vector)
+ // NetworkVarNames: m_PathNodes_TangentOut (Vector)
+ // NetworkVarNames: m_PathNodes_Color (Vector)
+ // NetworkVarNames: m_PathNodes_PinEnabled (bool)
+ // NetworkVarNames: m_PathNodes_RadiusScale (float)
+ namespace C_PathParticleRope {
+ constexpr std::ptrdiff_t m_bStartActive = 0x600; // bool
+ constexpr std::ptrdiff_t m_flMaxSimulationTime = 0x604; // float32
+ constexpr std::ptrdiff_t m_iszEffectName = 0x608; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_PathNodes_Name = 0x610; // CUtlVector
+ constexpr std::ptrdiff_t m_flParticleSpacing = 0x628; // float32
+ constexpr std::ptrdiff_t m_flSlack = 0x62C; // float32
+ constexpr std::ptrdiff_t m_flRadius = 0x630; // float32
+ constexpr std::ptrdiff_t m_ColorTint = 0x634; // Color
+ constexpr std::ptrdiff_t m_nEffectState = 0x638; // int32
+ constexpr std::ptrdiff_t m_iEffectIndex = 0x640; // CStrongHandle
+ constexpr std::ptrdiff_t m_PathNodes_Position = 0x648; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_PathNodes_TangentIn = 0x660; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_PathNodes_TangentOut = 0x678; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_PathNodes_Color = 0x690; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_PathNodes_PinEnabled = 0x6A8; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_PathNodes_RadiusScale = 0x6C0; // C_NetworkUtlVectorBase
+ }
+ // Parent: C_BaseCSGrenadeProjectile
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: m_nDecoyShotTick (int)
+ namespace C_DecoyProjectile {
+ constexpr std::ptrdiff_t m_nDecoyShotTick = 0x1468; // int32
+ constexpr std::ptrdiff_t m_nClientLastKnownDecoyShotTick = 0x146C; // int32
+ constexpr std::ptrdiff_t m_flTimeParticleEffectSpawn = 0x1490; // GameTime_t
+ }
+ // Parent: CAttributeManager
+ // Field count: 3
+ //
+ // Metadata:
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // NetworkVarNames: m_Item (CEconItemView)
+ namespace C_AttributeContainer {
+ constexpr std::ptrdiff_t m_Item = 0x50; // C_EconItemView
+ constexpr std::ptrdiff_t m_iExternalItemProviderRegisteredToken = 0x4C8; // int32
+ constexpr std::ptrdiff_t m_ullRegisteredAsItemID = 0x4D0; // uint64
+ }
+ // Parent: C_BasePlayerWeapon
+ // Field count: 51
+ //
+ // Metadata:
+ // MNetworkOutOfPVSUpdates
+ // NetworkVarNames: m_iWeaponGameplayAnimState (WeaponGameplayAnimState)
+ // NetworkVarNames: m_flWeaponGameplayAnimStateTimestamp (GameTime_t)
+ // NetworkVarNames: m_flInspectCancelCompleteTime (GameTime_t)
+ // NetworkVarNames: m_bInspectPending (bool)
+ // NetworkVarNames: m_bInspectShouldLoop (bool)
+ // NetworkVarNames: m_weaponMode (CSWeaponMode)
+ // NetworkVarNames: m_fAccuracyPenalty (float)
+ // NetworkVarNames: m_iRecoilIndex (int)
+ // NetworkVarNames: m_flRecoilIndex (float)
+ // NetworkVarNames: m_bBurstMode (bool)
+ // NetworkVarNames: m_nPostponeFireReadyTicks (GameTick_t)
+ // NetworkVarNames: m_flPostponeFireReadyFrac (float)
+ // NetworkVarNames: m_bInReload (bool)
+ // NetworkVarNames: m_flDroppedAtTime (GameTime_t)
+ // NetworkVarNames: m_bIsHauledBack (bool)
+ // NetworkVarNames: m_bSilencerOn (bool)
+ // NetworkVarNames: m_flTimeSilencerSwitchComplete (GameTime_t)
+ // NetworkVarNames: m_iOriginalTeamNumber (int)
+ // NetworkVarNames: m_iMostRecentTeamNumber (int)
+ // NetworkVarNames: m_bDroppedNearBuyZone (bool)
+ // NetworkVarNames: m_nextPrevOwnerUseTime (GameTime_t)
+ // NetworkVarNames: m_hPrevOwner (CHandle)
+ // NetworkVarNames: m_nDropTick (GameTick_t)
+ // NetworkVarNames: m_bWasActiveWeaponWhenDropped (bool)
+ // NetworkVarNames: m_fLastShotTime (GameTime_t)
+ // NetworkVarNames: m_iIronSightMode (int)
+ // NetworkVarNames: m_flWatTickOffset (float)
+ // NetworkVarNames: m_flLastShakeTime (GameTime_t)
+ namespace C_CSWeaponBase {
+ constexpr std::ptrdiff_t m_iWeaponGameplayAnimState = 0x1980; // WeaponGameplayAnimState
+ constexpr std::ptrdiff_t m_flWeaponGameplayAnimStateTimestamp = 0x1984; // GameTime_t
+ constexpr std::ptrdiff_t m_flInspectCancelCompleteTime = 0x1988; // GameTime_t
+ constexpr std::ptrdiff_t m_bInspectPending = 0x198C; // bool
+ constexpr std::ptrdiff_t m_bInspectShouldLoop = 0x198D; // bool
+ constexpr std::ptrdiff_t m_flCrosshairDistance = 0x19B8; // float32
+ constexpr std::ptrdiff_t m_iAmmoLastCheck = 0x19BC; // int32
+ constexpr std::ptrdiff_t m_nLastEmptySoundCmdNum = 0x19C0; // int32
+ constexpr std::ptrdiff_t m_bFireOnEmpty = 0x19C4; // bool
+ constexpr std::ptrdiff_t m_OnPlayerPickup = 0x19C8; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_weaponMode = 0x19F0; // CSWeaponMode
+ constexpr std::ptrdiff_t m_flTurningInaccuracyDelta = 0x19F4; // float32
+ constexpr std::ptrdiff_t m_vecTurningInaccuracyEyeDirLast = 0x19F8; // Vector
+ constexpr std::ptrdiff_t m_flTurningInaccuracy = 0x1A04; // float32
+ constexpr std::ptrdiff_t m_fAccuracyPenalty = 0x1A08; // float32
+ constexpr std::ptrdiff_t m_flLastAccuracyUpdateTime = 0x1A0C; // GameTime_t
+ constexpr std::ptrdiff_t m_fAccuracySmoothedForZoom = 0x1A10; // float32
+ constexpr std::ptrdiff_t m_iRecoilIndex = 0x1A14; // int32
+ constexpr std::ptrdiff_t m_flRecoilIndex = 0x1A18; // float32
+ constexpr std::ptrdiff_t m_bBurstMode = 0x1A1C; // bool
+ constexpr std::ptrdiff_t m_flLastBurstModeChangeTime = 0x1A20; // GameTime_t
+ constexpr std::ptrdiff_t m_nPostponeFireReadyTicks = 0x1A24; // GameTick_t
+ constexpr std::ptrdiff_t m_flPostponeFireReadyFrac = 0x1A28; // float32
+ constexpr std::ptrdiff_t m_bInReload = 0x1A2C; // bool
+ constexpr std::ptrdiff_t m_flDroppedAtTime = 0x1A30; // GameTime_t
+ constexpr std::ptrdiff_t m_bIsHauledBack = 0x1A34; // bool
+ constexpr std::ptrdiff_t m_bSilencerOn = 0x1A35; // bool
+ constexpr std::ptrdiff_t m_flTimeSilencerSwitchComplete = 0x1A38; // GameTime_t
+ constexpr std::ptrdiff_t m_iOriginalTeamNumber = 0x1A3C; // int32
+ constexpr std::ptrdiff_t m_iMostRecentTeamNumber = 0x1A40; // int32
+ constexpr std::ptrdiff_t m_bDroppedNearBuyZone = 0x1A44; // bool
+ constexpr std::ptrdiff_t m_flNextAttackRenderTimeOffset = 0x1A48; // float32
+ constexpr std::ptrdiff_t m_bClearWeaponIdentifyingUGC = 0x1AE8; // bool
+ constexpr std::ptrdiff_t m_bVisualsDataSet = 0x1AE9; // bool
+ constexpr std::ptrdiff_t m_bUIWeapon = 0x1AEA; // bool
+ constexpr std::ptrdiff_t m_nCustomEconReloadEventId = 0x1AEC; // int32
+ constexpr std::ptrdiff_t m_nextPrevOwnerUseTime = 0x1AF8; // GameTime_t
+ constexpr std::ptrdiff_t m_hPrevOwner = 0x1AFC; // CHandle
+ constexpr std::ptrdiff_t m_nDropTick = 0x1B00; // GameTick_t
+ constexpr std::ptrdiff_t m_bWasActiveWeaponWhenDropped = 0x1B04; // bool
+ constexpr std::ptrdiff_t m_donated = 0x1B24; // bool
+ constexpr std::ptrdiff_t m_fLastShotTime = 0x1B28; // GameTime_t
+ constexpr std::ptrdiff_t m_bWasOwnedByCT = 0x1B2C; // bool
+ constexpr std::ptrdiff_t m_bWasOwnedByTerrorist = 0x1B2D; // bool
+ constexpr std::ptrdiff_t m_flNextClientFireBulletTime = 0x1B30; // float32
+ constexpr std::ptrdiff_t m_flNextClientFireBulletTime_Repredict = 0x1B34; // float32
+ constexpr std::ptrdiff_t m_IronSightController = 0x1CA0; // C_IronSightController
+ constexpr std::ptrdiff_t m_iIronSightMode = 0x1D50; // int32
+ constexpr std::ptrdiff_t m_flLastLOSTraceFailureTime = 0x1D68; // GameTime_t
+ constexpr std::ptrdiff_t m_flWatTickOffset = 0x1DC8; // float32
+ constexpr std::ptrdiff_t m_flLastShakeTime = 0x1DDC; // GameTime_t
+ }
+ // Parent: None
+ // Field count: 7
+ //
+ // Metadata:
+ // NetworkVarNames: m_flValues (float)
+ // NetworkVarNames: m_nValueCounts (int)
+ // NetworkVarNames: m_nBucketCount (int)
+ // NetworkVarNames: m_flInterval (float)
+ // NetworkVarNames: m_flFinalValue (float)
+ // NetworkVarNames: m_nCompressionType (TimelineCompression_t)
+ // NetworkVarNames: m_bStopped (bool)
+ namespace CTimeline {
+ constexpr std::ptrdiff_t m_flValues = 0x10; // float32[64]
+ constexpr std::ptrdiff_t m_nValueCounts = 0x110; // int32[64]
+ constexpr std::ptrdiff_t m_nBucketCount = 0x210; // int32
+ constexpr std::ptrdiff_t m_flInterval = 0x214; // float32
+ constexpr std::ptrdiff_t m_flFinalValue = 0x218; // float32
+ constexpr std::ptrdiff_t m_nCompressionType = 0x21C; // TimelineCompression_t
+ constexpr std::ptrdiff_t m_bStopped = 0x220; // bool
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MPropertyDescription
+ namespace CPulseCursorFuncs {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: m_flAutoExposureMin (float)
+ // NetworkVarNames: m_flAutoExposureMax (float)
+ // NetworkVarNames: m_flExposureAdaptationSpeedUp (float)
+ // NetworkVarNames: m_flExposureAdaptationSpeedDown (float)
+ // NetworkVarNames: m_flTonemapEVSmoothingRange (float)
+ namespace C_TonemapController2 {
+ constexpr std::ptrdiff_t m_flAutoExposureMin = 0x5F8; // float32
+ constexpr std::ptrdiff_t m_flAutoExposureMax = 0x5FC; // float32
+ constexpr std::ptrdiff_t m_flExposureAdaptationSpeedUp = 0x600; // float32
+ constexpr std::ptrdiff_t m_flExposureAdaptationSpeedDown = 0x604; // float32
+ constexpr std::ptrdiff_t m_flTonemapEVSmoothingRange = 0x608; // float32
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: m_duration (float32)
+ // NetworkVarNames: m_timestamp (GameTime_t)
+ // NetworkVarNames: m_timescale (float32)
+ // NetworkVarNames: m_nWorldGroupId (WorldGroupId_t)
+ namespace CountdownTimer {
+ constexpr std::ptrdiff_t m_duration = 0x8; // float32
+ constexpr std::ptrdiff_t m_timestamp = 0xC; // GameTime_t
+ constexpr std::ptrdiff_t m_timescale = 0x10; // float32
+ constexpr std::ptrdiff_t m_nWorldGroupId = 0x14; // WorldGroupId_t
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace PulseNodeDynamicOutflows_t__DynamicOutflow_t {
+ constexpr std::ptrdiff_t m_OutflowID = 0x0; // CGlobalSymbol
+ constexpr std::ptrdiff_t m_Connection = 0x8; // CPulse_OutflowConnection
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponMag7 {
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_nItemDefIndex (uint16)
+ // NetworkVarNames: m_nCount (uint16)
+ namespace WeaponPurchaseCount_t {
+ constexpr std::ptrdiff_t m_nItemDefIndex = 0x30; // uint16
+ constexpr std::ptrdiff_t m_nCount = 0x32; // uint16
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CBasePulseGraphInstance {
+ }
+ // Parent: CBaseFilter
+ // Field count: 3
+ namespace FilterHealth {
+ constexpr std::ptrdiff_t m_bAdrenalineActive = 0x650; // bool
+ constexpr std::ptrdiff_t m_iHealthMin = 0x654; // int32
+ constexpr std::ptrdiff_t m_iHealthMax = 0x658; // int32
+ }
+ // Parent: C_BaseClientUIEntity
+ // Field count: 13
+ //
+ // Metadata:
+ // NetworkVarNames: m_bIgnoreInput (bool)
+ // NetworkVarNames: m_flWidth (float)
+ // NetworkVarNames: m_flHeight (float)
+ // NetworkVarNames: m_flDPI (float)
+ // NetworkVarNames: m_flInteractDistance (float)
+ // NetworkVarNames: m_flDepthOffset (float)
+ // NetworkVarNames: m_unOwnerContext (uint32)
+ // NetworkVarNames: m_unHorizontalAlign (uint32)
+ // NetworkVarNames: m_unVerticalAlign (uint32)
+ // NetworkVarNames: m_unOrientation (uint32)
+ // NetworkVarNames: m_bAllowInteractionFromAllSceneWorlds (bool)
+ // NetworkVarNames: m_vecCSSClasses (string_t)
+ namespace C_PointClientUIHUD {
+ constexpr std::ptrdiff_t m_bCheckCSSClasses = 0xF00; // bool
+ constexpr std::ptrdiff_t m_bIgnoreInput = 0x1080; // bool
+ constexpr std::ptrdiff_t m_flWidth = 0x1084; // float32
+ constexpr std::ptrdiff_t m_flHeight = 0x1088; // float32
+ constexpr std::ptrdiff_t m_flDPI = 0x108C; // float32
+ constexpr std::ptrdiff_t m_flInteractDistance = 0x1090; // float32
+ constexpr std::ptrdiff_t m_flDepthOffset = 0x1094; // float32
+ constexpr std::ptrdiff_t m_unOwnerContext = 0x1098; // uint32
+ constexpr std::ptrdiff_t m_unHorizontalAlign = 0x109C; // uint32
+ constexpr std::ptrdiff_t m_unVerticalAlign = 0x10A0; // uint32
+ constexpr std::ptrdiff_t m_unOrientation = 0x10A4; // uint32
+ constexpr std::ptrdiff_t m_bAllowInteractionFromAllSceneWorlds = 0x10A8; // bool
+ constexpr std::ptrdiff_t m_vecCSSClasses = 0x10B0; // C_NetworkUtlVectorBase
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_Inflow_GraphHook {
+ constexpr std::ptrdiff_t m_HookName = 0x80; // PulseSymbol_t
+ }
+ // Parent: None
+ // Field count: 0
+ namespace SignatureOutflow_Resume {
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CPathSimpleAPI {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 0
+ namespace C_InfoLadderDismount {
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 13
+ //
+ // Metadata:
+ // NetworkVarNames: m_bActive (bool)
+ // NetworkVarNames: m_flStartTime (GameTime_t)
+ // NetworkVarNames: m_flStartTimeInCommentary (float32)
+ // NetworkVarNames: m_iszCommentaryFile (string_t)
+ // NetworkVarNames: m_iszTitle (string_t)
+ // NetworkVarNames: m_iszSpeakers (string_t)
+ // NetworkVarNames: m_iNodeNumber (int)
+ // NetworkVarNames: m_iNodeNumberMax (int)
+ // NetworkVarNames: m_bListenedTo (bool)
+ // NetworkVarNames: m_hViewPosition (CHandle)
+ namespace C_PointCommentaryNode {
+ constexpr std::ptrdiff_t m_bActive = 0x1188; // bool
+ constexpr std::ptrdiff_t m_bWasActive = 0x1189; // bool
+ constexpr std::ptrdiff_t m_flEndTime = 0x118C; // GameTime_t
+ constexpr std::ptrdiff_t m_flStartTime = 0x1190; // GameTime_t
+ constexpr std::ptrdiff_t m_flStartTimeInCommentary = 0x1194; // float32
+ constexpr std::ptrdiff_t m_iszCommentaryFile = 0x1198; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iszTitle = 0x11A0; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iszSpeakers = 0x11A8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iNodeNumber = 0x11B0; // int32
+ constexpr std::ptrdiff_t m_iNodeNumberMax = 0x11B4; // int32
+ constexpr std::ptrdiff_t m_bListenedTo = 0x11B8; // bool
+ constexpr std::ptrdiff_t m_hViewPosition = 0x11C8; // CHandle
+ constexpr std::ptrdiff_t m_bRestartAfterRestore = 0x11CC; // bool
+ }
+ // Parent: C_Sprite
+ // Field count: 0
+ namespace CSpriteOriented {
+ }
+ // Parent: None
+ // Field count: 13
+ //
+ // Metadata:
+ // NetworkVarNames: m_nModelID (int32)
+ // NetworkVarNames: m_hMaterialBase (HMaterialStrong)
+ // NetworkVarNames: m_hMaterialDamageOverlay (HMaterialStrong)
+ // NetworkVarNames: m_solid (ShardSolid_t)
+ // NetworkVarNames: m_vecPanelSize (Vector2D)
+ // NetworkVarNames: m_vecStressPositionA (Vector2D)
+ // NetworkVarNames: m_vecStressPositionB (Vector2D)
+ // NetworkVarNames: m_vecPanelVertices (Vector2D)
+ // NetworkVarNames: m_vInitialPanelVertices (Vector4D)
+ // NetworkVarNames: m_flGlassHalfThickness (float)
+ // NetworkVarNames: m_bHasParent (bool)
+ // NetworkVarNames: m_bParentFrozen (bool)
+ // NetworkVarNames: m_SurfacePropStringToken (CUtlStringToken)
+ namespace shard_model_desc_t {
+ constexpr std::ptrdiff_t m_nModelID = 0x8; // int32
+ constexpr std::ptrdiff_t m_hMaterialBase = 0x10; // CStrongHandle
+ constexpr std::ptrdiff_t m_hMaterialDamageOverlay = 0x18; // CStrongHandle
+ constexpr std::ptrdiff_t m_solid = 0x20; // ShardSolid_t
+ constexpr std::ptrdiff_t m_vecPanelSize = 0x24; // Vector2D
+ constexpr std::ptrdiff_t m_vecStressPositionA = 0x2C; // Vector2D
+ constexpr std::ptrdiff_t m_vecStressPositionB = 0x34; // Vector2D
+ constexpr std::ptrdiff_t m_vecPanelVertices = 0x40; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_vInitialPanelVertices = 0x58; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_flGlassHalfThickness = 0x70; // float32
+ constexpr std::ptrdiff_t m_bHasParent = 0x74; // bool
+ constexpr std::ptrdiff_t m_bParentFrozen = 0x75; // bool
+ constexpr std::ptrdiff_t m_SurfacePropStringToken = 0x78; // CUtlStringToken
+ }
+ // Parent: C_CS2WeaponModuleBase
+ // Field count: 2
+ namespace C_KeychainModule {
+ constexpr std::ptrdiff_t m_nKeychainDefID = 0x1178; // uint32
+ constexpr std::ptrdiff_t m_nKeychainSeed = 0x117C; // uint32
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 1
+ namespace CFuncWater {
+ constexpr std::ptrdiff_t m_BuoyancyHelper = 0xEC8; // CBuoyancyHelper
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 0
+ namespace CCSPlayer_GlowServices {
+ }
+ // Parent: None
+ // Field count: 1
+ namespace CCSGameModeRules {
+ constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
+ }
+ // Parent: C_BaseCSGrenade
+ // Field count: 0
+ namespace C_Flashbang {
+ }
+ // Parent: C_PointClientUIWorldPanel
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_messageText (char)
+ namespace C_PointClientUIWorldTextPanel {
+ constexpr std::ptrdiff_t m_messageText = 0x1130; // char[512]
+ }
+ // Parent: CPlayer_WaterServices
+ // Field count: 3
+ namespace CCSPlayer_WaterServices {
+ constexpr std::ptrdiff_t m_flWaterJumpTime = 0x40; // float32
+ constexpr std::ptrdiff_t m_vecWaterJumpVel = 0x44; // Vector
+ constexpr std::ptrdiff_t m_flSwimSoundTime = 0x50; // float32
+ }
+ // Parent: C_CSPlayerPawnBase
+ // Field count: 1
+ //
+ // Metadata:
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ namespace C_CSObserverPawn {
+ constexpr std::ptrdiff_t m_hDetectParentChange = 0x1680; // CEntityHandle
+ }
+ // Parent: None
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: nType (FixAngleSet_t)
+ // NetworkVarNames: qAngle (QAngle)
+ // NetworkVarNames: nIndex (uint32)
+ namespace ViewAngleServerChange_t {
+ constexpr std::ptrdiff_t nType = 0x30; // FixAngleSet_t
+ constexpr std::ptrdiff_t qAngle = 0x34; // QAngle
+ constexpr std::ptrdiff_t nIndex = 0x40; // uint32
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 9
+ //
+ // Metadata:
+ // NetworkVarNames: m_vecLadderDir (Vector)
+ // NetworkVarNames: m_vecPlayerMountPositionTop (VectorWS)
+ // NetworkVarNames: m_vecPlayerMountPositionBottom (VectorWS)
+ // NetworkVarNames: m_flAutoRideSpeed (float)
+ // NetworkVarNames: m_bFakeLadder (bool)
+ namespace C_FuncLadder {
+ constexpr std::ptrdiff_t m_vecLadderDir = 0xEC8; // Vector
+ constexpr std::ptrdiff_t m_Dismounts = 0xED8; // CUtlVector>
+ constexpr std::ptrdiff_t m_vecLocalTop = 0xEF0; // Vector
+ constexpr std::ptrdiff_t m_vecPlayerMountPositionTop = 0xEFC; // VectorWS
+ constexpr std::ptrdiff_t m_vecPlayerMountPositionBottom = 0xF08; // VectorWS
+ constexpr std::ptrdiff_t m_flAutoRideSpeed = 0xF14; // float32
+ constexpr std::ptrdiff_t m_bDisabled = 0xF18; // bool
+ constexpr std::ptrdiff_t m_bFakeLadder = 0xF19; // bool
+ constexpr std::ptrdiff_t m_bHasSlack = 0xF1A; // bool
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponMP5SD {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 0
+ namespace C_World {
+ }
+ // Parent: C_CSGO_TeamSelectCharacterPosition
+ // Field count: 0
+ namespace C_CSGO_TeamSelectCounterTerroristPosition {
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponGalilAR {
+ }
+ // Parent: CPlayer_CameraServices
+ // Field count: 6
+ //
+ // Metadata:
+ // NetworkVarNames: m_iFOV (uint32)
+ // NetworkVarNames: m_iFOVStart (uint32)
+ // NetworkVarNames: m_flFOVTime (GameTime_t)
+ // NetworkVarNames: m_flFOVRate (float32)
+ // NetworkVarNames: m_hZoomOwner (CHandle)
+ namespace CCSPlayerBase_CameraServices {
+ constexpr std::ptrdiff_t m_iFOV = 0x288; // uint32
+ constexpr std::ptrdiff_t m_iFOVStart = 0x28C; // uint32
+ constexpr std::ptrdiff_t m_flFOVTime = 0x290; // GameTime_t
+ constexpr std::ptrdiff_t m_flFOVRate = 0x294; // float32
+ constexpr std::ptrdiff_t m_hZoomOwner = 0x298; // CHandle
+ constexpr std::ptrdiff_t m_flLastShotFOV = 0x29C; // float32
+ }
+ // Parent: None
+ // Field count: 0
+ namespace C_TeamplayRules {
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_Inflow_BaseEntrypoint {
+ constexpr std::ptrdiff_t m_EntryChunk = 0x48; // PulseRuntimeChunkIndex_t
+ constexpr std::ptrdiff_t m_RegisterMap = 0x50; // PulseRegisterMap_t
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponSG556 {
+ }
+ // Parent: C_CSPlayerPawnBase
+ // Field count: 128
+ //
+ // Metadata:
+ // NetworkVarNames: m_pBulletServices (CCSPlayer_BulletServices*)
+ // NetworkVarNames: m_pHostageServices (CCSPlayer_HostageServices*)
+ // NetworkVarNames: m_pBuyServices (CCSPlayer_BuyServices*)
+ // NetworkVarNames: m_pGlowServices (CCSPlayer_GlowServices*)
+ // NetworkVarNames: m_pActionTrackingServices (CCSPlayer_ActionTrackingServices*)
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkVarTypeOverride
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // NetworkVarNames: m_flHealthShotBoostExpirationTime (GameTime_t)
+ // NetworkVarNames: m_bHasFemaleVoice (bool)
+ // NetworkVarNames: m_szLastPlaceName (char)
+ // NetworkVarNames: m_bInBuyZone (bool)
+ // NetworkVarNames: m_aimPunchAngle (QAngle)
+ // NetworkVarNames: m_aimPunchAngleVel (QAngle)
+ // NetworkVarNames: m_aimPunchTickBase (GameTick_t)
+ // NetworkVarNames: m_aimPunchTickFraction (float)
+ // NetworkVarNames: m_bInHostageRescueZone (bool)
+ // NetworkVarNames: m_bInBombZone (bool)
+ // NetworkVarNames: m_bIsBuyMenuOpen (bool)
+ // NetworkVarNames: m_flTimeOfLastInjury (GameTime_t)
+ // NetworkVarNames: m_flNextSprayDecalTime (GameTime_t)
+ // NetworkVarNames: m_iRetakesOffering (int)
+ // NetworkVarNames: m_iRetakesOfferingCard (int)
+ // NetworkVarNames: m_bRetakesHasDefuseKit (bool)
+ // NetworkVarNames: m_bRetakesMVPLastRound (bool)
+ // NetworkVarNames: m_iRetakesMVPBoostItem (int)
+ // NetworkVarNames: m_RetakesMVPBoostExtraUtility (loadout_slot_t)
+ // NetworkVarNames: m_EconGloves (CEconItemView)
+ // NetworkVarNames: m_nEconGlovesChanged (uint8)
+ // NetworkVarNames: m_nRagdollDamageBone (int)
+ // NetworkVarNames: m_vRagdollDamageForce (Vector)
+ // NetworkVarNames: m_vRagdollDamagePosition (Vector)
+ // NetworkVarNames: m_szRagdollDamageWeaponName (char)
+ // NetworkVarNames: m_bRagdollDamageHeadshot (bool)
+ // NetworkVarNames: m_vRagdollServerOrigin (Vector)
+ // MNetworkReplayCompatField
+ // NetworkVarNames: m_qDeathEyeAngles (QAngle)
+ // NetworkVarNames: m_bLeftHanded (bool)
+ // NetworkVarNames: m_fSwitchedHandednessTime (GameTime_t)
+ // NetworkVarNames: m_flViewmodelOffsetX (float)
+ // NetworkVarNames: m_flViewmodelOffsetY (float)
+ // NetworkVarNames: m_flViewmodelOffsetZ (float)
+ // NetworkVarNames: m_flViewmodelFOV (float)
+ // NetworkVarNames: m_vecPlayerPatchEconIndices (uint32)
+ // NetworkVarNames: m_GunGameImmunityColor (Color)
+ // NetworkVarNames: m_bIsWalking (bool)
+ // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
+ // NetworkVarNames: m_bIsScoped (bool)
+ // NetworkVarNames: m_bResumeZoom (bool)
+ // NetworkVarNames: m_bIsDefusing (bool)
+ // NetworkVarNames: m_bIsGrabbingHostage (bool)
+ // NetworkVarNames: m_iBlockingUseActionInProgress (CSPlayerBlockingUseAction_t)
+ // NetworkVarNames: m_flEmitSoundTime (GameTime_t)
+ // NetworkVarNames: m_bInNoDefuseArea (bool)
+ // NetworkVarNames: m_nWhichBombZone (int)
+ // NetworkVarNames: m_iShotsFired (int)
+ // NetworkVarNames: m_flFlinchStack (float)
+ // NetworkVarNames: m_flVelocityModifier (float)
+ // NetworkVarNames: m_flHitHeading (float)
+ // NetworkVarNames: m_nHitBodyPart (int)
+ // NetworkVarNames: m_bWaitForNoAttack (bool)
+ // NetworkVarNames: m_bKilledByHeadshot (bool)
+ // NetworkVarNames: m_ArmorValue (int32)
+ // NetworkVarNames: m_unCurrentEquipmentValue (uint16)
+ // NetworkVarNames: m_unRoundStartEquipmentValue (uint16)
+ // NetworkVarNames: m_unFreezetimeEndEquipmentValue (uint16)
+ // NetworkVarNames: m_nLastKillerIndex (CEntityIndex)
+ // NetworkVarNames: m_PredictedDamageTags (PredictedDamageTag_t)
+ // NetworkVarNames: m_fImmuneToGunGameDamageTime (GameTime_t)
+ // NetworkVarNames: m_bGunGameImmunity (bool)
+ // NetworkVarNames: m_fMolotovDamageTime (float)
+ namespace C_CSPlayerPawn {
+ constexpr std::ptrdiff_t m_pBulletServices = 0x1690; // CCSPlayer_BulletServices*
+ constexpr std::ptrdiff_t m_pHostageServices = 0x1698; // CCSPlayer_HostageServices*
+ constexpr std::ptrdiff_t m_pBuyServices = 0x16A0; // CCSPlayer_BuyServices*
+ constexpr std::ptrdiff_t m_pGlowServices = 0x16A8; // CCSPlayer_GlowServices*
+ constexpr std::ptrdiff_t m_pActionTrackingServices = 0x16B0; // CCSPlayer_ActionTrackingServices*
+ constexpr std::ptrdiff_t m_pDamageReactServices = 0x16B8; // CCSPlayer_DamageReactServices*
+ constexpr std::ptrdiff_t m_flHealthShotBoostExpirationTime = 0x16C0; // GameTime_t
+ constexpr std::ptrdiff_t m_flLastFiredWeaponTime = 0x16C4; // GameTime_t
+ constexpr std::ptrdiff_t m_bHasFemaleVoice = 0x16C8; // bool
+ constexpr std::ptrdiff_t m_flLandingTimeSeconds = 0x16CC; // float32
+ constexpr std::ptrdiff_t m_flOldFallVelocity = 0x16D0; // float32
+ constexpr std::ptrdiff_t m_szLastPlaceName = 0x16D4; // char[18]
+ constexpr std::ptrdiff_t m_bPrevDefuser = 0x16E6; // bool
+ constexpr std::ptrdiff_t m_bPrevHelmet = 0x16E7; // bool
+ constexpr std::ptrdiff_t m_nPrevArmorVal = 0x16E8; // int32
+ constexpr std::ptrdiff_t m_nPrevGrenadeAmmoCount = 0x16EC; // int32
+ constexpr std::ptrdiff_t m_unPreviousWeaponHash = 0x16F0; // uint32
+ constexpr std::ptrdiff_t m_unWeaponHash = 0x16F4; // uint32
+ constexpr std::ptrdiff_t m_bInBuyZone = 0x16F8; // bool
+ constexpr std::ptrdiff_t m_bPreviouslyInBuyZone = 0x16F9; // bool
+ constexpr std::ptrdiff_t m_aimPunchAngle = 0x16FC; // QAngle
+ constexpr std::ptrdiff_t m_aimPunchAngleVel = 0x1708; // QAngle
+ constexpr std::ptrdiff_t m_aimPunchTickBase = 0x1714; // GameTick_t
+ constexpr std::ptrdiff_t m_aimPunchTickFraction = 0x1718; // float32
+ constexpr std::ptrdiff_t m_aimPunchCache = 0x1720; // CUtlVector
+ constexpr std::ptrdiff_t m_bInLanding = 0x1740; // bool
+ constexpr std::ptrdiff_t m_flLandingStartTime = 0x1744; // float32
+ constexpr std::ptrdiff_t m_bInHostageRescueZone = 0x1748; // bool
+ constexpr std::ptrdiff_t m_bInBombZone = 0x1749; // bool
+ constexpr std::ptrdiff_t m_bIsBuyMenuOpen = 0x174A; // bool
+ constexpr std::ptrdiff_t m_flTimeOfLastInjury = 0x174C; // GameTime_t
+ constexpr std::ptrdiff_t m_flNextSprayDecalTime = 0x1750; // GameTime_t
+ constexpr std::ptrdiff_t m_iRetakesOffering = 0x18A8; // int32
+ constexpr std::ptrdiff_t m_iRetakesOfferingCard = 0x18AC; // int32
+ constexpr std::ptrdiff_t m_bRetakesHasDefuseKit = 0x18B0; // bool
+ constexpr std::ptrdiff_t m_bRetakesMVPLastRound = 0x18B1; // bool
+ constexpr std::ptrdiff_t m_iRetakesMVPBoostItem = 0x18B4; // int32
+ constexpr std::ptrdiff_t m_RetakesMVPBoostExtraUtility = 0x18B8; // loadout_slot_t
+ constexpr std::ptrdiff_t m_bNeedToReApplyGloves = 0x18BD; // bool
+ constexpr std::ptrdiff_t m_EconGloves = 0x18C0; // C_EconItemView
+ constexpr std::ptrdiff_t m_nEconGlovesChanged = 0x1D38; // uint8
+ constexpr std::ptrdiff_t m_bMustSyncRagdollState = 0x1D39; // bool
+ constexpr std::ptrdiff_t m_nRagdollDamageBone = 0x1D3C; // int32
+ constexpr std::ptrdiff_t m_vRagdollDamageForce = 0x1D40; // Vector
+ constexpr std::ptrdiff_t m_vRagdollDamagePosition = 0x1D4C; // Vector
+ constexpr std::ptrdiff_t m_szRagdollDamageWeaponName = 0x1D58; // char[64]
+ constexpr std::ptrdiff_t m_bRagdollDamageHeadshot = 0x1D98; // bool
+ constexpr std::ptrdiff_t m_vRagdollServerOrigin = 0x1D9C; // Vector
+ constexpr std::ptrdiff_t m_bLastHeadBoneTransformIsValid = 0x2418; // bool
+ constexpr std::ptrdiff_t m_lastLandTime = 0x241C; // GameTime_t
+ constexpr std::ptrdiff_t m_bOnGroundLastTick = 0x2420; // bool
+ constexpr std::ptrdiff_t m_hHudModelArms = 0x243C; // CHandle
+ constexpr std::ptrdiff_t m_qDeathEyeAngles = 0x2440; // QAngle
+ constexpr std::ptrdiff_t m_bSkipOneHeadConstraintUpdate = 0x244C; // bool
+ constexpr std::ptrdiff_t m_bLeftHanded = 0x244D; // bool
+ constexpr std::ptrdiff_t m_fSwitchedHandednessTime = 0x2450; // GameTime_t
+ constexpr std::ptrdiff_t m_flViewmodelOffsetX = 0x2454; // float32
+ constexpr std::ptrdiff_t m_flViewmodelOffsetY = 0x2458; // float32
+ constexpr std::ptrdiff_t m_flViewmodelOffsetZ = 0x245C; // float32
+ constexpr std::ptrdiff_t m_flViewmodelFOV = 0x2460; // float32
+ constexpr std::ptrdiff_t m_vecPlayerPatchEconIndices = 0x2464; // uint32[5]
+ constexpr std::ptrdiff_t m_GunGameImmunityColor = 0x2498; // Color
+ constexpr std::ptrdiff_t m_vecBulletHitModels = 0x24E8; // CUtlVector
+ constexpr std::ptrdiff_t m_bIsWalking = 0x2500; // bool
+ constexpr std::ptrdiff_t m_thirdPersonHeading = 0x2508; // QAngle
+ constexpr std::ptrdiff_t m_flSlopeDropOffset = 0x2598; // float32
+ constexpr std::ptrdiff_t m_flSlopeDropHeight = 0x2610; // float32
+ constexpr std::ptrdiff_t m_vHeadConstraintOffset = 0x2688; // Vector
+ constexpr std::ptrdiff_t m_entitySpottedState = 0x2718; // EntitySpottedState_t
+ constexpr std::ptrdiff_t m_bIsScoped = 0x2730; // bool
+ constexpr std::ptrdiff_t m_bResumeZoom = 0x2731; // bool
+ constexpr std::ptrdiff_t m_bIsDefusing = 0x2732; // bool
+ constexpr std::ptrdiff_t m_bIsGrabbingHostage = 0x2733; // bool
+ constexpr std::ptrdiff_t m_iBlockingUseActionInProgress = 0x2734; // CSPlayerBlockingUseAction_t
+ constexpr std::ptrdiff_t m_flEmitSoundTime = 0x2738; // GameTime_t
+ constexpr std::ptrdiff_t m_bInNoDefuseArea = 0x273C; // bool
+ constexpr std::ptrdiff_t m_nWhichBombZone = 0x2740; // int32
+ constexpr std::ptrdiff_t m_iShotsFired = 0x2744; // int32
+ constexpr std::ptrdiff_t m_flFlinchStack = 0x2748; // float32
+ constexpr std::ptrdiff_t m_flVelocityModifier = 0x274C; // float32
+ constexpr std::ptrdiff_t m_flHitHeading = 0x2750; // float32
+ constexpr std::ptrdiff_t m_nHitBodyPart = 0x2754; // int32
+ constexpr std::ptrdiff_t m_bWaitForNoAttack = 0x2758; // bool
+ constexpr std::ptrdiff_t m_ignoreLadderJumpTime = 0x275C; // float32
+ constexpr std::ptrdiff_t m_bKilledByHeadshot = 0x2761; // bool
+ constexpr std::ptrdiff_t m_ArmorValue = 0x2764; // int32
+ constexpr std::ptrdiff_t m_unCurrentEquipmentValue = 0x2768; // uint16
+ constexpr std::ptrdiff_t m_unRoundStartEquipmentValue = 0x276A; // uint16
+ constexpr std::ptrdiff_t m_unFreezetimeEndEquipmentValue = 0x276C; // uint16
+ constexpr std::ptrdiff_t m_nLastKillerIndex = 0x2770; // CEntityIndex
+ constexpr std::ptrdiff_t m_bOldIsScoped = 0x2774; // bool
+ constexpr std::ptrdiff_t m_bHasDeathInfo = 0x2775; // bool
+ constexpr std::ptrdiff_t m_flDeathInfoTime = 0x2778; // float32
+ constexpr std::ptrdiff_t m_vecDeathInfoOrigin = 0x277C; // Vector
+ constexpr std::ptrdiff_t m_grenadeParameterStashTime = 0x278C; // GameTime_t
+ constexpr std::ptrdiff_t m_bGrenadeParametersStashed = 0x2790; // bool
+ constexpr std::ptrdiff_t m_angStashedShootAngles = 0x2794; // QAngle
+ constexpr std::ptrdiff_t m_vecStashedGrenadeThrowPosition = 0x27A0; // Vector
+ constexpr std::ptrdiff_t m_vecStashedVelocity = 0x27AC; // Vector
+ constexpr std::ptrdiff_t m_angShootAngleHistory = 0x27B8; // QAngle[2]
+ constexpr std::ptrdiff_t m_vecThrowPositionHistory = 0x27D0; // Vector[2]
+ constexpr std::ptrdiff_t m_vecVelocityHistory = 0x27E8; // Vector[2]
+ constexpr std::ptrdiff_t m_PredictedDamageTags = 0x2800; // C_UtlVectorEmbeddedNetworkVar
+ constexpr std::ptrdiff_t m_nPrevHighestReceivedDamageTagTick = 0x2868; // GameTick_t
+ constexpr std::ptrdiff_t m_nHighestAppliedDamageTagTick = 0x286C; // int32
+ constexpr std::ptrdiff_t m_bShouldAutobuyDMWeapons = 0x3D9C; // bool
+ constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTime = 0x3DA0; // GameTime_t
+ constexpr std::ptrdiff_t m_bGunGameImmunity = 0x3DA4; // bool
+ constexpr std::ptrdiff_t m_fImmuneToGunGameDamageTimeLast = 0x3DA8; // GameTime_t
+ constexpr std::ptrdiff_t m_fMolotovDamageTime = 0x3DAC; // float32
+ constexpr std::ptrdiff_t m_vecLastAliveLocalVelocity = 0x3DB4; // Vector
+ constexpr std::ptrdiff_t m_fRenderingClipPlane = 0x3DC0; // float32[4]
+ constexpr std::ptrdiff_t m_nLastClipPlaneSetupFrame = 0x3DD0; // int32
+ constexpr std::ptrdiff_t m_vecLastClipCameraPos = 0x3DD4; // Vector
+ constexpr std::ptrdiff_t m_vecLastClipCameraForward = 0x3DE0; // Vector
+ constexpr std::ptrdiff_t m_bClipHitStaticWorld = 0x3DEC; // bool
+ constexpr std::ptrdiff_t m_bCachedPlaneIsValid = 0x3DED; // bool
+ constexpr std::ptrdiff_t m_pClippingWeapon = 0x3DF0; // C_CSWeaponBase*
+ constexpr std::ptrdiff_t m_nPlayerInfernoBodyFx = 0x3DF8; // ParticleIndex_t
+ constexpr std::ptrdiff_t m_angEyeAngles = 0x3E00; // QAngle
+ constexpr std::ptrdiff_t m_arrOldEyeAnglesTimes = 0x3E90; // GameTime_t[4]
+ constexpr std::ptrdiff_t m_arrOldEyeAngles = 0x3EA0; // QAngle[4]
+ constexpr std::ptrdiff_t m_angEyeAnglesVelocity = 0x3ED0; // QAngle
+ constexpr std::ptrdiff_t m_iIDEntIndex = 0x3EDC; // CEntityIndex
+ constexpr std::ptrdiff_t m_delayTargetIDTimer = 0x3EE0; // CountdownTimer
+ constexpr std::ptrdiff_t m_iTargetItemEntIdx = 0x3EF8; // CEntityIndex
+ constexpr std::ptrdiff_t m_iOldIDEntIndex = 0x3EFC; // CEntityIndex
+ constexpr std::ptrdiff_t m_holdTargetIDTimer = 0x3F00; // CountdownTimer
+ }
+ // Parent: C_CSGO_TeamIntroCharacterPosition
+ // Field count: 0
+ namespace C_CSGO_TeamIntroTerroristPosition {
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseEditorCanvasItemSpecKV3
+ namespace CPulseCell_WaitForCursorsWithTagBase {
+ constexpr std::ptrdiff_t m_nCursorsAllowedToWait = 0x48; // int32
+ constexpr std::ptrdiff_t m_WaitComplete = 0x50; // CPulse_ResumePoint
+ }
+ // Parent: C_BaseCombatCharacter
+ // Field count: 23
+ //
+ // Metadata:
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkOverride
+ // NetworkVarNames: m_entitySpottedState (EntitySpottedState_t)
+ // NetworkVarNames: m_leader (CHandle)
+ // NetworkVarNames: m_reuseTimer (CountdownTimer)
+ // NetworkVarNames: m_vel (Vector)
+ // NetworkVarNames: m_isRescued (bool)
+ // NetworkVarNames: m_jumpedThisFrame (bool)
+ // NetworkVarNames: m_nHostageState (int)
+ // NetworkVarNames: m_bHandsHaveBeenCut (bool)
+ // NetworkVarNames: m_hHostageGrabber (CHandle)
+ // NetworkVarNames: m_flRescueStartTime (GameTime_t)
+ // NetworkVarNames: m_flGrabSuccessTime (GameTime_t)
+ // NetworkVarNames: m_flDropStartTime (GameTime_t)
+ namespace C_Hostage {
+ constexpr std::ptrdiff_t m_entitySpottedState = 0x1408; // EntitySpottedState_t
+ constexpr std::ptrdiff_t m_leader = 0x1420; // CHandle
+ constexpr std::ptrdiff_t m_reuseTimer = 0x1428; // CountdownTimer
+ constexpr std::ptrdiff_t m_vel = 0x1440; // Vector
+ constexpr std::ptrdiff_t m_isRescued = 0x144C; // bool
+ constexpr std::ptrdiff_t m_jumpedThisFrame = 0x144D; // bool
+ constexpr std::ptrdiff_t m_nHostageState = 0x1450; // int32
+ constexpr std::ptrdiff_t m_bHandsHaveBeenCut = 0x1454; // bool
+ constexpr std::ptrdiff_t m_hHostageGrabber = 0x1458; // CHandle
+ constexpr std::ptrdiff_t m_fLastGrabTime = 0x145C; // GameTime_t
+ constexpr std::ptrdiff_t m_vecGrabbedPos = 0x1460; // Vector
+ constexpr std::ptrdiff_t m_flRescueStartTime = 0x146C; // GameTime_t
+ constexpr std::ptrdiff_t m_flGrabSuccessTime = 0x1470; // GameTime_t
+ constexpr std::ptrdiff_t m_flDropStartTime = 0x1474; // GameTime_t
+ constexpr std::ptrdiff_t m_flDeadOrRescuedTime = 0x1478; // GameTime_t
+ constexpr std::ptrdiff_t m_blinkTimer = 0x1480; // CountdownTimer
+ constexpr std::ptrdiff_t m_lookAt = 0x1498; // Vector
+ constexpr std::ptrdiff_t m_lookAroundTimer = 0x14A8; // CountdownTimer
+ constexpr std::ptrdiff_t m_isInit = 0x14C0; // bool
+ constexpr std::ptrdiff_t m_eyeAttachment = 0x14C1; // AttachmentHandle_t
+ constexpr std::ptrdiff_t m_chestAttachment = 0x14C2; // AttachmentHandle_t
+ constexpr std::ptrdiff_t m_pPredictionOwner = 0x14C8; // CBasePlayerController*
+ constexpr std::ptrdiff_t m_fNewestAlphaThinkTime = 0x14D0; // GameTime_t
+ }
+ // Parent: None
+ // Field count: 14
+ //
+ // Metadata:
+ // NetworkVarNames: m_hCtrl (CHandle)
+ namespace C_fogplayerparams_t {
+ constexpr std::ptrdiff_t m_hCtrl = 0x8; // CHandle
+ constexpr std::ptrdiff_t m_flTransitionTime = 0xC; // float32
+ constexpr std::ptrdiff_t m_OldColor = 0x10; // Color
+ constexpr std::ptrdiff_t m_flOldStart = 0x14; // float32
+ constexpr std::ptrdiff_t m_flOldEnd = 0x18; // float32
+ constexpr std::ptrdiff_t m_flOldMaxDensity = 0x1C; // float32
+ constexpr std::ptrdiff_t m_flOldHDRColorScale = 0x20; // float32
+ constexpr std::ptrdiff_t m_flOldFarZ = 0x24; // float32
+ constexpr std::ptrdiff_t m_NewColor = 0x28; // Color
+ constexpr std::ptrdiff_t m_flNewStart = 0x2C; // float32
+ constexpr std::ptrdiff_t m_flNewEnd = 0x30; // float32
+ constexpr std::ptrdiff_t m_flNewMaxDensity = 0x34; // float32
+ constexpr std::ptrdiff_t m_flNewHDRColorScale = 0x38; // float32
+ constexpr std::ptrdiff_t m_flNewFarZ = 0x3C; // float32
+ }
+ // Parent: None
+ // Field count: 36
+ //
+ // Metadata:
+ // NetworkVarNames: m_hParent (CGameSceneNodeHandle)
+ // NetworkVarNames: m_vecOrigin (CNetworkOriginCellCoordQuantizedVector)
+ // NetworkVarNames: m_angRotation (QAngle)
+ // NetworkVarNames: m_flScale (float)
+ // NetworkVarNames: m_name (CUtlStringToken)
+ // NetworkVarNames: m_hierarchyAttachName (CUtlStringToken)
+ namespace CGameSceneNode {
+ constexpr std::ptrdiff_t m_nodeToWorld = 0x10; // CTransformWS
+ constexpr std::ptrdiff_t m_pOwner = 0x30; // CEntityInstance*
+ constexpr std::ptrdiff_t m_pParent = 0x38; // CGameSceneNode*
+ constexpr std::ptrdiff_t m_pChild = 0x40; // CGameSceneNode*
+ constexpr std::ptrdiff_t m_pNextSibling = 0x48; // CGameSceneNode*
+ constexpr std::ptrdiff_t m_hParent = 0x78; // CGameSceneNodeHandle
+ constexpr std::ptrdiff_t m_vecOrigin = 0x88; // CNetworkOriginCellCoordQuantizedVector
+ constexpr std::ptrdiff_t m_angRotation = 0xC0; // QAngle
+ constexpr std::ptrdiff_t m_flScale = 0xCC; // float32
+ constexpr std::ptrdiff_t m_vecAbsOrigin = 0xD0; // VectorWS
+ constexpr std::ptrdiff_t m_angAbsRotation = 0xDC; // QAngle
+ constexpr std::ptrdiff_t m_flAbsScale = 0xE8; // float32
+ constexpr std::ptrdiff_t m_vecWrappedLocalOrigin = 0xEC; // Vector
+ constexpr std::ptrdiff_t m_angWrappedLocalRotation = 0xF8; // QAngle
+ constexpr std::ptrdiff_t m_flWrappedScale = 0x104; // float32
+ constexpr std::ptrdiff_t m_nParentAttachmentOrBone = 0x108; // int16
+ constexpr std::ptrdiff_t m_bDebugAbsOriginChanges = 0x10A; // bool
+ constexpr std::ptrdiff_t m_bDormant = 0x10B; // bool
+ constexpr std::ptrdiff_t m_bForceParentToBeNetworked = 0x10C; // bool
+ constexpr std::ptrdiff_t m_bDirtyHierarchy = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bDirtyBoneMergeInfo = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bNetworkedPositionChanged = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bNetworkedAnglesChanged = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bNetworkedScaleChanged = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bWillBeCallingPostDataUpdate = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bBoneMergeFlex = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_nLatchAbsOrigin = 0x0; // bitfield:2
+ constexpr std::ptrdiff_t m_bDirtyBoneMergeBoneToRoot = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_nHierarchicalDepth = 0x10F; // uint8
+ constexpr std::ptrdiff_t m_nHierarchyType = 0x110; // uint8
+ constexpr std::ptrdiff_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount = 0x111; // uint8
+ constexpr std::ptrdiff_t m_name = 0x114; // CUtlStringToken
+ constexpr std::ptrdiff_t m_hierarchyAttachName = 0x158; // CUtlStringToken
+ constexpr std::ptrdiff_t m_flZOffset = 0x15C; // float32
+ constexpr std::ptrdiff_t m_flClientLocalScale = 0x160; // float32
+ constexpr std::ptrdiff_t m_vRenderOrigin = 0x164; // Vector
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 6
+ //
+ // Metadata:
+ // NetworkVarNames: m_iObserverMode (uint8)
+ // NetworkVarNames: m_hObserverTarget (CHandle)
+ namespace CPlayer_ObserverServices {
+ constexpr std::ptrdiff_t m_iObserverMode = 0x40; // uint8
+ constexpr std::ptrdiff_t m_hObserverTarget = 0x44; // CHandle
+ constexpr std::ptrdiff_t m_iObserverLastMode = 0x48; // ObserverMode_t
+ constexpr std::ptrdiff_t m_bForcedObserverMode = 0x4C; // bool
+ constexpr std::ptrdiff_t m_flObserverChaseDistance = 0x50; // float32
+ constexpr std::ptrdiff_t m_flObserverChaseDistanceCalcTime = 0x54; // GameTime_t
+ }
+ // Parent: C_BaseEntity
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: m_bDisabled (bool)
+ // NetworkVarNames: m_iszSoundAreaType (string_t)
+ // NetworkVarNames: m_vPos (Vector)
+ namespace C_SoundAreaEntityBase {
+ constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool
+ constexpr std::ptrdiff_t m_bWasEnabled = 0x600; // bool
+ constexpr std::ptrdiff_t m_iszSoundAreaType = 0x608; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_vPos = 0x610; // Vector
+ }
+ // Parent: C_BaseEntity
+ // Field count: 6
+ //
+ // Metadata:
+ // NetworkVarNames: m_flVisibilityStrength (float)
+ // NetworkVarNames: m_flFogDistanceMultiplier (float)
+ // NetworkVarNames: m_flFogMaxDensityMultiplier (float)
+ // NetworkVarNames: m_flFadeTime (float)
+ // NetworkVarNames: m_bStartDisabled (bool)
+ // NetworkVarNames: m_bIsEnabled (bool)
+ namespace C_PlayerVisibility {
+ constexpr std::ptrdiff_t m_flVisibilityStrength = 0x5F8; // float32
+ constexpr std::ptrdiff_t m_flFogDistanceMultiplier = 0x5FC; // float32
+ constexpr std::ptrdiff_t m_flFogMaxDensityMultiplier = 0x600; // float32
+ constexpr std::ptrdiff_t m_flFadeTime = 0x604; // float32
+ constexpr std::ptrdiff_t m_bStartDisabled = 0x608; // bool
+ constexpr std::ptrdiff_t m_bIsEnabled = 0x609; // bool
+ }
+ // Parent: None
+ // Field count: 3
+ namespace CAttributeManager__cached_attribute_float_t {
+ constexpr std::ptrdiff_t flIn = 0x0; // float32
+ constexpr std::ptrdiff_t iAttribHook = 0x8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t flOut = 0x10; // float32
+ }
+ // Parent: C_EconEntity
+ // Field count: 7
+ //
+ // Metadata:
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkIncludeByName
+ // MNetworkExcludeByUserGroup
+ // MNetworkExcludeByUserGroup
+ // MNetworkExcludeByUserGroup
+ // MNetworkUserGroupProxy
+ // NetworkVarNames: m_nNextPrimaryAttackTick (GameTick_t)
+ // NetworkVarNames: m_flNextPrimaryAttackTickRatio (float32)
+ // NetworkVarNames: m_nNextSecondaryAttackTick (GameTick_t)
+ // NetworkVarNames: m_flNextSecondaryAttackTickRatio (float32)
+ // NetworkVarNames: m_iClip1 (int32)
+ // NetworkVarNames: m_iClip2 (int32)
+ // NetworkVarNames: m_pReserveAmmo (int)
+ namespace C_BasePlayerWeapon {
+ constexpr std::ptrdiff_t m_nNextPrimaryAttackTick = 0x18F8; // GameTick_t
+ constexpr std::ptrdiff_t m_flNextPrimaryAttackTickRatio = 0x18FC; // float32
+ constexpr std::ptrdiff_t m_nNextSecondaryAttackTick = 0x1900; // GameTick_t
+ constexpr std::ptrdiff_t m_flNextSecondaryAttackTickRatio = 0x1904; // float32
+ constexpr std::ptrdiff_t m_iClip1 = 0x1908; // int32
+ constexpr std::ptrdiff_t m_iClip2 = 0x190C; // int32
+ constexpr std::ptrdiff_t m_pReserveAmmo = 0x1910; // int32[2]
+ }
+ // Parent: C_BaseEntity
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_iCurrentMaxRagdollCount (int8)
+ namespace CRagdollManager {
+ constexpr std::ptrdiff_t m_iCurrentMaxRagdollCount = 0x5F8; // int8
+ }
+ // Parent: C_BaseCSGrenade
+ // Field count: 0
+ namespace C_HEGrenade {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 12
+ //
+ // Metadata:
+ // NetworkVarNames: m_hSkyMaterial (HMaterialStrong)
+ // NetworkVarNames: m_hSkyMaterialLightingOnly (HMaterialStrong)
+ // NetworkVarNames: m_bStartDisabled (bool)
+ // NetworkVarNames: m_vTintColor (Color)
+ // NetworkVarNames: m_vTintColorLightingOnly (Color)
+ // NetworkVarNames: m_flBrightnessScale (float)
+ // NetworkVarNames: m_nFogType (int)
+ // NetworkVarNames: m_flFogMinStart (float)
+ // NetworkVarNames: m_flFogMinEnd (float)
+ // NetworkVarNames: m_flFogMaxStart (float)
+ // NetworkVarNames: m_flFogMaxEnd (float)
+ // NetworkVarNames: m_bEnabled (bool)
+ namespace C_EnvSky {
+ constexpr std::ptrdiff_t m_hSkyMaterial = 0xEC8; // CStrongHandle
+ constexpr std::ptrdiff_t m_hSkyMaterialLightingOnly = 0xED0; // CStrongHandle
+ constexpr std::ptrdiff_t m_bStartDisabled = 0xED8; // bool
+ constexpr std::ptrdiff_t m_vTintColor = 0xED9; // Color
+ constexpr std::ptrdiff_t m_vTintColorLightingOnly = 0xEDD; // Color
+ constexpr std::ptrdiff_t m_flBrightnessScale = 0xEE4; // float32
+ constexpr std::ptrdiff_t m_nFogType = 0xEE8; // int32
+ constexpr std::ptrdiff_t m_flFogMinStart = 0xEEC; // float32
+ constexpr std::ptrdiff_t m_flFogMinEnd = 0xEF0; // float32
+ constexpr std::ptrdiff_t m_flFogMaxStart = 0xEF4; // float32
+ constexpr std::ptrdiff_t m_flFogMaxEnd = 0xEF8; // float32
+ constexpr std::ptrdiff_t m_bEnabled = 0xEFC; // bool
+ }
+ // Parent: None
+ // Field count: 5
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulse_InvokeBinding {
+ constexpr std::ptrdiff_t m_RegisterMap = 0x0; // PulseRegisterMap_t
+ constexpr std::ptrdiff_t m_FuncName = 0x30; // PulseSymbol_t
+ constexpr std::ptrdiff_t m_nCellIndex = 0x40; // PulseRuntimeCellIndex_t
+ constexpr std::ptrdiff_t m_nSrcChunk = 0x44; // PulseRuntimeChunkIndex_t
+ constexpr std::ptrdiff_t m_nSrcInstruction = 0x48; // int32
+ }
+ // Parent: C_BaseEntity
+ // Field count: 11
+ //
+ // Metadata:
+ // NetworkVarNames: m_EnvWindShared (CEnvWindShared)
+ // NetworkVarNames: m_fDirectionVariation (float)
+ // NetworkVarNames: m_fSpeedVariation (float)
+ // NetworkVarNames: m_fTurbulence (float)
+ // NetworkVarNames: m_fVolumeHalfExtentXY (float)
+ // NetworkVarNames: m_fVolumeHalfExtentZ (float)
+ // NetworkVarNames: m_nVolumeResolutionXY (int)
+ // NetworkVarNames: m_nVolumeResolutionZ (int)
+ // NetworkVarNames: m_nClipmapLevels (int)
+ // NetworkVarNames: m_bIsMaster (bool)
+ namespace C_EnvWindController {
+ constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared
+ constexpr std::ptrdiff_t m_fDirectionVariation = 0x6F0; // float32
+ constexpr std::ptrdiff_t m_fSpeedVariation = 0x6F4; // float32
+ constexpr std::ptrdiff_t m_fTurbulence = 0x6F8; // float32
+ constexpr std::ptrdiff_t m_fVolumeHalfExtentXY = 0x6FC; // float32
+ constexpr std::ptrdiff_t m_fVolumeHalfExtentZ = 0x700; // float32
+ constexpr std::ptrdiff_t m_nVolumeResolutionXY = 0x704; // int32
+ constexpr std::ptrdiff_t m_nVolumeResolutionZ = 0x708; // int32
+ constexpr std::ptrdiff_t m_nClipmapLevels = 0x70C; // int32
+ constexpr std::ptrdiff_t m_bIsMaster = 0x710; // bool
+ constexpr std::ptrdiff_t m_bFirstTime = 0x711; // bool
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: m_nTotalPausedTicks (int)
+ // NetworkVarNames: m_nPauseStartTick (int)
+ // NetworkVarNames: m_bGamePaused (bool)
+ namespace C_GameRules {
+ constexpr std::ptrdiff_t __m_pChainEntity = 0x8; // CNetworkVarChainer
+ constexpr std::ptrdiff_t m_nTotalPausedTicks = 0x30; // int32
+ constexpr std::ptrdiff_t m_nPauseStartTick = 0x34; // int32
+ constexpr std::ptrdiff_t m_bGamePaused = 0x38; // bool
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponMAC10 {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 14
+ namespace C_CSGO_MapPreviewCameraPath {
+ constexpr std::ptrdiff_t m_flZFar = 0x5F8; // float32
+ constexpr std::ptrdiff_t m_flZNear = 0x5FC; // float32
+ constexpr std::ptrdiff_t m_bLoop = 0x600; // bool
+ constexpr std::ptrdiff_t m_bVerticalFOV = 0x601; // bool
+ constexpr std::ptrdiff_t m_bConstantSpeed = 0x602; // bool
+ constexpr std::ptrdiff_t m_flDuration = 0x604; // float32
+ constexpr std::ptrdiff_t m_flPathLength = 0x648; // float32
+ constexpr std::ptrdiff_t m_flPathDuration = 0x64C; // float32
+ constexpr std::ptrdiff_t m_bDofEnabled = 0x664; // bool
+ constexpr std::ptrdiff_t m_flDofNearBlurry = 0x668; // float32
+ constexpr std::ptrdiff_t m_flDofNearCrisp = 0x66C; // float32
+ constexpr std::ptrdiff_t m_flDofFarCrisp = 0x670; // float32
+ constexpr std::ptrdiff_t m_flDofFarBlurry = 0x674; // float32
+ constexpr std::ptrdiff_t m_flDofTiltToGround = 0x678; // float32
+ }
+ // Parent: C_ModelPointEntity
+ // Field count: 17
+ //
+ // Metadata:
+ // NetworkVarNames: m_messageText (char)
+ // NetworkVarNames: m_FontName (char)
+ // NetworkVarNames: m_BackgroundMaterialName (char)
+ // NetworkVarNames: m_bEnabled (bool)
+ // NetworkVarNames: m_bFullbright (bool)
+ // NetworkVarNames: m_flWorldUnitsPerPx (float)
+ // NetworkVarNames: m_flFontSize (float)
+ // NetworkVarNames: m_flDepthOffset (float)
+ // NetworkVarNames: m_bDrawBackground (bool)
+ // NetworkVarNames: m_flBackgroundBorderWidth (float)
+ // NetworkVarNames: m_flBackgroundBorderHeight (float)
+ // NetworkVarNames: m_flBackgroundWorldToUV (float)
+ // NetworkVarNames: m_Color (Color)
+ // NetworkVarNames: m_nJustifyHorizontal (PointWorldTextJustifyHorizontal_t)
+ // NetworkVarNames: m_nJustifyVertical (PointWorldTextJustifyVertical_t)
+ // NetworkVarNames: m_nReorientMode (PointWorldTextReorientMode_t)
+ namespace C_PointWorldText {
+ constexpr std::ptrdiff_t m_bForceRecreateNextUpdate = 0xED0; // bool
+ constexpr std::ptrdiff_t m_messageText = 0xEE8; // char[512]
+ constexpr std::ptrdiff_t m_FontName = 0x10E8; // char[64]
+ constexpr std::ptrdiff_t m_BackgroundMaterialName = 0x1128; // char[64]
+ constexpr std::ptrdiff_t m_bEnabled = 0x1168; // bool
+ constexpr std::ptrdiff_t m_bFullbright = 0x1169; // bool
+ constexpr std::ptrdiff_t m_flWorldUnitsPerPx = 0x116C; // float32
+ constexpr std::ptrdiff_t m_flFontSize = 0x1170; // float32
+ constexpr std::ptrdiff_t m_flDepthOffset = 0x1174; // float32
+ constexpr std::ptrdiff_t m_bDrawBackground = 0x1178; // bool
+ constexpr std::ptrdiff_t m_flBackgroundBorderWidth = 0x117C; // float32
+ constexpr std::ptrdiff_t m_flBackgroundBorderHeight = 0x1180; // float32
+ constexpr std::ptrdiff_t m_flBackgroundWorldToUV = 0x1184; // float32
+ constexpr std::ptrdiff_t m_Color = 0x1188; // Color
+ constexpr std::ptrdiff_t m_nJustifyHorizontal = 0x118C; // PointWorldTextJustifyHorizontal_t
+ constexpr std::ptrdiff_t m_nJustifyVertical = 0x1190; // PointWorldTextJustifyVertical_t
+ constexpr std::ptrdiff_t m_nReorientMode = 0x1194; // PointWorldTextReorientMode_t
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 40
+ //
+ // Metadata:
+ // MNetworkIncludeByUserGroup
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // NetworkVarNames: m_flScrollSpeed (float32)
+ // NetworkVarNames: m_RopeFlags (uint16)
+ // NetworkVarNames: m_iRopeMaterialModelIndex (HMaterialStrong)
+ // NetworkVarNames: m_nSegments (uint8)
+ // NetworkVarNames: m_hStartPoint (CHandle)
+ // NetworkVarNames: m_hEndPoint (CHandle)
+ // NetworkVarNames: m_iStartAttachment (AttachmentHandle_t)
+ // NetworkVarNames: m_iEndAttachment (AttachmentHandle_t)
+ // NetworkVarNames: m_Subdiv (uint8)
+ // NetworkVarNames: m_RopeLength (int16)
+ // NetworkVarNames: m_Slack (int16)
+ // NetworkVarNames: m_TextureScale (float32)
+ // NetworkVarNames: m_fLockedPoints (uint8)
+ // NetworkVarNames: m_nChangeCount (uint8)
+ // NetworkVarNames: m_Width (float32)
+ // NetworkVarNames: m_bConstrainBetweenEndpoints (bool)
+ namespace C_RopeKeyframe {
+ constexpr std::ptrdiff_t m_LinksTouchingSomething = 0xED0; // CBitVec<10>
+ constexpr std::ptrdiff_t m_nLinksTouchingSomething = 0xED4; // int32
+ constexpr std::ptrdiff_t m_bApplyWind = 0xED8; // bool
+ constexpr std::ptrdiff_t m_fPrevLockedPoints = 0xEDC; // int32
+ constexpr std::ptrdiff_t m_iForcePointMoveCounter = 0xEE0; // int32
+ constexpr std::ptrdiff_t m_bPrevEndPointPos = 0xEE4; // bool[2]
+ constexpr std::ptrdiff_t m_vPrevEndPointPos = 0xEE8; // Vector[2]
+ constexpr std::ptrdiff_t m_flCurScroll = 0xF00; // float32
+ constexpr std::ptrdiff_t m_flScrollSpeed = 0xF04; // float32
+ constexpr std::ptrdiff_t m_RopeFlags = 0xF08; // uint16
+ constexpr std::ptrdiff_t m_iRopeMaterialModelIndex = 0xF10; // CStrongHandle
+ constexpr std::ptrdiff_t m_nSegments = 0x1188; // uint8
+ constexpr std::ptrdiff_t m_hStartPoint = 0x118C; // CHandle
+ constexpr std::ptrdiff_t m_hEndPoint = 0x1190; // CHandle
+ constexpr std::ptrdiff_t m_iStartAttachment = 0x1194; // AttachmentHandle_t
+ constexpr std::ptrdiff_t m_iEndAttachment = 0x1195; // AttachmentHandle_t
+ constexpr std::ptrdiff_t m_Subdiv = 0x1196; // uint8
+ constexpr std::ptrdiff_t m_RopeLength = 0x1198; // int16
+ constexpr std::ptrdiff_t m_Slack = 0x119A; // int16
+ constexpr std::ptrdiff_t m_TextureScale = 0x119C; // float32
+ constexpr std::ptrdiff_t m_fLockedPoints = 0x11A0; // uint8
+ constexpr std::ptrdiff_t m_nChangeCount = 0x11A1; // uint8
+ constexpr std::ptrdiff_t m_Width = 0x11A4; // float32
+ constexpr std::ptrdiff_t m_PhysicsDelegate = 0x11A8; // C_RopeKeyframe::CPhysicsDelegate
+ constexpr std::ptrdiff_t m_hMaterial = 0x11B8; // CStrongHandle
+ constexpr std::ptrdiff_t m_TextureHeight = 0x11C0; // int32
+ constexpr std::ptrdiff_t m_vecImpulse = 0x11C4; // Vector
+ constexpr std::ptrdiff_t m_vecPreviousImpulse = 0x11D0; // Vector
+ constexpr std::ptrdiff_t m_flCurrentGustTimer = 0x11DC; // float32
+ constexpr std::ptrdiff_t m_flCurrentGustLifetime = 0x11E0; // float32
+ constexpr std::ptrdiff_t m_flTimeToNextGust = 0x11E4; // float32
+ constexpr std::ptrdiff_t m_vWindDir = 0x11E8; // Vector
+ constexpr std::ptrdiff_t m_vColorMod = 0x11F4; // Vector
+ constexpr std::ptrdiff_t m_vCachedEndPointAttachmentPos = 0x1200; // Vector[2]
+ constexpr std::ptrdiff_t m_vCachedEndPointAttachmentAngle = 0x1218; // QAngle[2]
+ constexpr std::ptrdiff_t m_bConstrainBetweenEndpoints = 0x1230; // bool
+ constexpr std::ptrdiff_t m_bEndPointAttachmentPositionsDirty = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bEndPointAttachmentAnglesDirty = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bNewDataThisFrame = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bPhysicsInitted = 0x0; // bitfield:1
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 0
+ namespace C_BaseToggle {
+ }
+ // Parent: C_EnvCubemap
+ // Field count: 0
+ namespace C_EnvCubemapBox {
+ }
+ // Parent: C_EnvCombinedLightProbeVolume
+ // Field count: 0
+ namespace C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume {
+ }
+ // Parent: None
+ // Field count: 1
+ namespace C_RopeKeyframe__CPhysicsDelegate {
+ constexpr std::ptrdiff_t m_pKeyframe = 0x8; // C_RopeKeyframe*
+ }
+ // Parent: C_PointEntity
+ // Field count: 5
+ namespace CInfoDynamicShadowHint {
+ constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool
+ constexpr std::ptrdiff_t m_flRange = 0x5FC; // float32
+ constexpr std::ptrdiff_t m_nImportance = 0x600; // int32
+ constexpr std::ptrdiff_t m_nLightChoice = 0x604; // int32
+ constexpr std::ptrdiff_t m_hLight = 0x608; // CHandle
+ }
+ // Parent: C_BaseToggle
+ // Field count: 0
+ //
+ // Metadata:
+ // MNetworkIncludeByName
+ // MNetworkIncludeByName
+ // MNetworkOverride
+ namespace C_FuncMoveLinear {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 0
+ namespace CServerOnlyModelEntity {
+ }
+ // Parent: C_CSGO_TeamPreviewCamera
+ // Field count: 0
+ namespace C_CSGO_TeamSelectCamera {
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ // MPropertyFriendlyName
+ // MPropertyDescription
+ // MPulseEditorHeaderIcon
+ namespace CPulseCell_IntervalTimer {
+ constexpr std::ptrdiff_t m_Completed = 0x48; // CPulse_ResumePoint
+ constexpr std::ptrdiff_t m_OnInterval = 0x90; // SignatureOutflow_Continue
+ }
+ // Parent: C_CSWeaponBaseShotgun
+ // Field count: 0
+ namespace C_WeaponXM1014 {
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 0
+ namespace C_WorldModelGloves {
+ }
+ // Parent: C_PhysicsProp
+ // Field count: 0
+ namespace C_PhysicsPropMultiplayer {
+ }
+ // Parent: C_SoundEventEntity
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_vMins (Vector)
+ // NetworkVarNames: m_vMaxs (Vector)
+ namespace C_SoundEventOBBEntity {
+ constexpr std::ptrdiff_t m_vMins = 0x6C0; // Vector
+ constexpr std::ptrdiff_t m_vMaxs = 0x6CC; // Vector
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MPropertyDescription
+ namespace CPulseTestScriptLib {
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_BaseLerp {
+ constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponAug {
+ }
+ // Parent: C_DynamicProp
+ // Field count: 8
+ //
+ // Metadata:
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByUserGroup
+ // MNetworkExcludeByName
+ // MNetworkExcludeByUserGroup
+ // MNetworkIncludeByName
+ // NetworkVarNames: m_eDoorState (DoorState_t)
+ // NetworkVarNames: m_bLocked (bool)
+ // NetworkVarNames: m_bNoNPCs (bool)
+ // NetworkVarNames: m_closedPosition (Vector)
+ // NetworkVarNames: m_closedAngles (QAngle)
+ // NetworkVarNames: m_hMaster (CHandle)
+ namespace C_BasePropDoor {
+ constexpr std::ptrdiff_t m_eDoorState = 0x1440; // DoorState_t
+ constexpr std::ptrdiff_t m_modelChanged = 0x1444; // bool
+ constexpr std::ptrdiff_t m_bLocked = 0x1445; // bool
+ constexpr std::ptrdiff_t m_bNoNPCs = 0x1446; // bool
+ constexpr std::ptrdiff_t m_closedPosition = 0x1448; // Vector
+ constexpr std::ptrdiff_t m_closedAngles = 0x1454; // QAngle
+ constexpr std::ptrdiff_t m_hMaster = 0x1460; // CHandle
+ constexpr std::ptrdiff_t m_vWhereToSetLightingOrigin = 0x1464; // Vector
+ }
+ // Parent: None
+ // Field count: 8
+ //
+ // Metadata:
+ // NetworkVarNames: m_hSequence (HSequence)
+ // NetworkVarNames: m_flPrevCycle (float32)
+ // NetworkVarNames: m_flCycle (float32)
+ namespace CNetworkedSequenceOperation {
+ constexpr std::ptrdiff_t m_hSequence = 0x8; // HSequence
+ constexpr std::ptrdiff_t m_flPrevCycle = 0xC; // float32
+ constexpr std::ptrdiff_t m_flCycle = 0x10; // float32
+ constexpr std::ptrdiff_t m_flWeight = 0x14; // CNetworkedQuantizedFloat
+ constexpr std::ptrdiff_t m_bSequenceChangeNetworked = 0x1C; // bool
+ constexpr std::ptrdiff_t m_bDiscontinuity = 0x1D; // bool
+ constexpr std::ptrdiff_t m_flPrevCycleFromDiscontinuity = 0x20; // float32
+ constexpr std::ptrdiff_t m_flPrevCycleForAnimEventDetection = 0x24; // float32
+ }
+ // Parent: C_WeaponBaseItem
+ // Field count: 0
+ namespace C_Item_Healthshot {
+ }
+ // Parent: None
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: m_pEntity (CEntityIdentity*)
+ // NetworkVarNames: m_CScriptComponent (CScriptComponent::Storage_t)
+ namespace CEntityInstance {
+ constexpr std::ptrdiff_t m_iszPrivateVScripts = 0x8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_pEntity = 0x10; // CEntityIdentity*
+ constexpr std::ptrdiff_t m_CScriptComponent = 0x30; // CScriptComponent*
+ }
+ // Parent: C_BaseEntity
+ // Field count: 39
+ //
+ // Metadata:
+ // NetworkVarNames: m_CRenderComponent (CRenderComponent::Storage_t)
+ // NetworkVarNames: m_CHitboxComponent (CHitboxComponent::Storage_t)
+ // NetworkVarNames: m_pDestructiblePartsSystemComponent (CDestructiblePartsComponent*)
+ // NetworkVarNames: m_nRenderMode (RenderMode_t)
+ // NetworkVarNames: m_nRenderFX (RenderFx_t)
+ // NetworkVarNames: m_clrRender (Color)
+ // NetworkVarNames: m_vecRenderAttributes (EntityRenderAttribute_t)
+ // NetworkVarNames: m_bRenderToCubemaps (bool)
+ // NetworkVarNames: m_bNoInterpolate (bool)
+ // NetworkVarNames: m_Collision (CCollisionProperty)
+ // NetworkVarNames: m_Glow (CGlowProperty)
+ // NetworkVarNames: m_flGlowBackfaceMult (float)
+ // NetworkVarNames: m_fadeMinDist (float32)
+ // NetworkVarNames: m_fadeMaxDist (float32)
+ // NetworkVarNames: m_flFadeScale (float32)
+ // NetworkVarNames: m_flShadowStrength (float32)
+ // NetworkVarNames: m_nObjectCulling (uint8)
+ // NetworkVarNames: m_nAddDecal (int)
+ // NetworkVarNames: m_vDecalPosition (Vector)
+ // NetworkVarNames: m_vDecalForwardAxis (Vector)
+ // NetworkVarNames: m_flDecalHealBloodRate (float)
+ // NetworkVarNames: m_flDecalHealHeightRate (float)
+ // NetworkVarNames: m_nDecalMode (DecalMode_t)
+ // NetworkVarNames: m_nRequiredDecalMode (DecalMode_t)
+ // NetworkVarNames: m_ConfigEntitiesToPropagateMaterialDecalsTo (CHandle)
+ // NetworkVarNames: m_bvDisabledHitGroups (uint32)
+ namespace C_BaseModelEntity {
+ constexpr std::ptrdiff_t m_CRenderComponent = 0xAE0; // CRenderComponent*
+ constexpr std::ptrdiff_t m_CHitboxComponent = 0xAE8; // CHitboxComponent
+ constexpr std::ptrdiff_t m_pDestructiblePartsSystemComponent = 0xB10; // CDestructiblePartsComponent*
+ constexpr std::ptrdiff_t m_LastHitGroup = 0xB18; // HitGroup_t
+ constexpr std::ptrdiff_t m_sLastDamageSourceName = 0xB20; // CGlobalSymbol
+ constexpr std::ptrdiff_t m_vLastDamagePosition = 0xB28; // Vector
+ constexpr std::ptrdiff_t m_bInitModelEffects = 0xB50; // bool
+ constexpr std::ptrdiff_t m_bIsStaticProp = 0xB51; // bool
+ constexpr std::ptrdiff_t m_nLastAddDecal = 0xB54; // int32
+ constexpr std::ptrdiff_t m_nDecalsAdded = 0xB58; // int32
+ constexpr std::ptrdiff_t m_iOldHealth = 0xB5C; // int32
+ constexpr std::ptrdiff_t m_nRenderMode = 0xB60; // RenderMode_t
+ constexpr std::ptrdiff_t m_nRenderFX = 0xB61; // RenderFx_t
+ constexpr std::ptrdiff_t m_bAllowFadeInView = 0xB62; // bool
+ constexpr std::ptrdiff_t m_clrRender = 0xB80; // Color
+ constexpr std::ptrdiff_t m_vecRenderAttributes = 0xB88; // C_UtlVectorEmbeddedNetworkVar
+ constexpr std::ptrdiff_t m_bRenderToCubemaps = 0xC08; // bool
+ constexpr std::ptrdiff_t m_bNoInterpolate = 0xC09; // bool
+ constexpr std::ptrdiff_t m_Collision = 0xC10; // CCollisionProperty
+ constexpr std::ptrdiff_t m_Glow = 0xCC0; // CGlowProperty
+ constexpr std::ptrdiff_t m_flGlowBackfaceMult = 0xD18; // float32
+ constexpr std::ptrdiff_t m_fadeMinDist = 0xD1C; // float32
+ constexpr std::ptrdiff_t m_fadeMaxDist = 0xD20; // float32
+ constexpr std::ptrdiff_t m_flFadeScale = 0xD24; // float32
+ constexpr std::ptrdiff_t m_flShadowStrength = 0xD28; // float32
+ constexpr std::ptrdiff_t m_nObjectCulling = 0xD2C; // uint8
+ constexpr std::ptrdiff_t m_nAddDecal = 0xD30; // int32
+ constexpr std::ptrdiff_t m_vDecalPosition = 0xD34; // Vector
+ constexpr std::ptrdiff_t m_vDecalForwardAxis = 0xD40; // Vector
+ constexpr std::ptrdiff_t m_flDecalHealBloodRate = 0xD4C; // float32
+ constexpr std::ptrdiff_t m_flDecalHealHeightRate = 0xD50; // float32
+ constexpr std::ptrdiff_t m_nDecalMode = 0xD54; // DecalMode_t
+ constexpr std::ptrdiff_t m_nRequiredDecalMode = 0xD55; // DecalMode_t
+ constexpr std::ptrdiff_t m_ConfigEntitiesToPropagateMaterialDecalsTo = 0xD58; // C_NetworkUtlVectorBase>
+ constexpr std::ptrdiff_t m_vecViewOffset = 0xD98; // CNetworkViewOffsetVector
+ constexpr std::ptrdiff_t m_pClientAlphaProperty = 0xE78; // CClientAlphaProperty*
+ constexpr std::ptrdiff_t m_ClientOverrideTint = 0xE80; // Color
+ constexpr std::ptrdiff_t m_bUseClientOverrideTint = 0xE84; // bool
+ constexpr std::ptrdiff_t m_bvDisabledHitGroups = 0xEC0; // uint32[1]
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_totalHitsOnServer (int32)
+ namespace CCSPlayer_BulletServices {
+ constexpr std::ptrdiff_t m_totalHitsOnServer = 0x40; // int32
+ }
+ // Parent: C_SoundOpvarSetPointEntity
+ // Field count: 0
+ namespace C_SoundOpvarSetAutoRoomEntity {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 29
+ //
+ // Metadata:
+ // NetworkVarNames: m_Entity_Color (Color)
+ // NetworkVarNames: m_Entity_flBrightness (float)
+ // NetworkVarNames: m_Entity_hCubemapTexture (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_bCustomCubemapTexture (bool)
+ // NetworkVarNames: m_Entity_hLightProbeTexture_AmbientCube (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_hLightProbeTexture_SDF (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_DC (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_R (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_G (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_hLightProbeTexture_SH2_B (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_hLightProbeDirectLightIndicesTexture (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_hLightProbeDirectLightScalarsTexture (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_hLightProbeDirectLightShadowsTexture (HRenderTextureStrong)
+ // NetworkVarNames: m_Entity_vBoxMins (Vector)
+ // NetworkVarNames: m_Entity_vBoxMaxs (Vector)
+ // NetworkVarNames: m_Entity_bMoveable (bool)
+ // NetworkVarNames: m_Entity_nHandshake (int)
+ // NetworkVarNames: m_Entity_nEnvCubeMapArrayIndex (int)
+ // NetworkVarNames: m_Entity_nPriority (int)
+ // NetworkVarNames: m_Entity_bStartDisabled (bool)
+ // NetworkVarNames: m_Entity_flEdgeFadeDist (float)
+ // NetworkVarNames: m_Entity_vEdgeFadeDists (Vector)
+ // NetworkVarNames: m_Entity_nLightProbeSizeX (int)
+ // NetworkVarNames: m_Entity_nLightProbeSizeY (int)
+ // NetworkVarNames: m_Entity_nLightProbeSizeZ (int)
+ // NetworkVarNames: m_Entity_nLightProbeAtlasX (int)
+ // NetworkVarNames: m_Entity_nLightProbeAtlasY (int)
+ // NetworkVarNames: m_Entity_nLightProbeAtlasZ (int)
+ // NetworkVarNames: m_Entity_bEnabled (bool)
+ namespace C_EnvCombinedLightProbeVolume {
+ constexpr std::ptrdiff_t m_Entity_Color = 0x1670; // Color
+ constexpr std::ptrdiff_t m_Entity_flBrightness = 0x1674; // float32
+ constexpr std::ptrdiff_t m_Entity_hCubemapTexture = 0x1678; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_bCustomCubemapTexture = 0x1680; // bool
+ constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_AmbientCube = 0x1688; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SDF = 0x1690; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_DC = 0x1698; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_R = 0x16A0; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_G = 0x16A8; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_hLightProbeTexture_SH2_B = 0x16B0; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightIndicesTexture = 0x16B8; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightScalarsTexture = 0x16C0; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_hLightProbeDirectLightShadowsTexture = 0x16C8; // CStrongHandle
+ constexpr std::ptrdiff_t m_Entity_vBoxMins = 0x16D0; // Vector
+ constexpr std::ptrdiff_t m_Entity_vBoxMaxs = 0x16DC; // Vector
+ constexpr std::ptrdiff_t m_Entity_bMoveable = 0x16E8; // bool
+ constexpr std::ptrdiff_t m_Entity_nHandshake = 0x16EC; // int32
+ constexpr std::ptrdiff_t m_Entity_nEnvCubeMapArrayIndex = 0x16F0; // int32
+ constexpr std::ptrdiff_t m_Entity_nPriority = 0x16F4; // int32
+ constexpr std::ptrdiff_t m_Entity_bStartDisabled = 0x16F8; // bool
+ constexpr std::ptrdiff_t m_Entity_flEdgeFadeDist = 0x16FC; // float32
+ constexpr std::ptrdiff_t m_Entity_vEdgeFadeDists = 0x1700; // Vector
+ constexpr std::ptrdiff_t m_Entity_nLightProbeSizeX = 0x170C; // int32
+ constexpr std::ptrdiff_t m_Entity_nLightProbeSizeY = 0x1710; // int32
+ constexpr std::ptrdiff_t m_Entity_nLightProbeSizeZ = 0x1714; // int32
+ constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasX = 0x1718; // int32
+ constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasY = 0x171C; // int32
+ constexpr std::ptrdiff_t m_Entity_nLightProbeAtlasZ = 0x1720; // int32
+ constexpr std::ptrdiff_t m_Entity_bEnabled = 0x1739; // bool
+ }
+ // Parent: None
+ // Field count: 0
+ namespace C_MultiplayRules {
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 0
+ namespace CPlayer_AutoaimServices {
+ }
+ // Parent: C_LightEntity
+ // Field count: 0
+ namespace C_LightDirectionalEntity {
+ }
+ // Parent: None
+ // Field count: 82
+ //
+ // Metadata:
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByUserGroup
+ // MNetworkExcludeByUserGroup
+ // MNetworkExcludeByUserGroup
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // NetworkVarNames: m_CBodyComponent (CBodyComponent::Storage_t)
+ // NetworkVarNames: m_iMaxHealth (int32)
+ // NetworkVarNames: m_iHealth (int32)
+ // NetworkVarNames: m_lifeState (uint8)
+ // NetworkVarNames: m_bTakesDamage (bool)
+ // NetworkVarNames: m_nTakeDamageFlags (TakeDamageFlags_t)
+ // NetworkVarNames: m_nPlatformType (EntityPlatformTypes_t)
+ // NetworkVarNames: m_ubInterpolationFrame (uint8)
+ // NetworkVarNames: m_nSubclassID (EntitySubclassID_t)
+ // NetworkVarNames: m_flAnimTime (float32)
+ // NetworkVarNames: m_flSimulationTime (float32)
+ // NetworkVarNames: m_flCreateTime (GameTime_t)
+ // NetworkVarNames: m_flSpeed (float)
+ // NetworkVarNames: m_bClientSideRagdoll (bool)
+ // NetworkVarNames: m_iTeamNum (uint8)
+ // NetworkVarNames: m_spawnflags (uint32)
+ // NetworkVarNames: m_nNextThinkTick (GameTick_t)
+ // NetworkVarNames: m_fFlags (uint32)
+ // NetworkVarNames: m_vecBaseVelocity (Vector)
+ // NetworkVarNames: m_hEffectEntity (CHandle)
+ // NetworkVarNames: m_hOwnerEntity (CHandle)
+ // NetworkVarNames: m_MoveCollide (MoveCollide_t)
+ // NetworkVarNames: m_MoveType (MoveType_t)
+ // NetworkVarNames: m_flWaterLevel (float32)
+ // NetworkVarNames: m_fEffects (uint32)
+ // NetworkVarNames: m_hGroundEntity (CHandle)
+ // NetworkVarNames: m_nGroundBodyIndex (int)
+ // NetworkVarNames: m_flFriction (float32)
+ // NetworkVarNames: m_flElasticity (float32)
+ // NetworkVarNames: m_flGravityScale (float32)
+ // NetworkVarNames: m_flTimeScale (float32)
+ // NetworkVarNames: m_bAnimatedEveryTick (bool)
+ // NetworkVarNames: m_bGravityDisabled (bool)
+ // NetworkVarNames: m_flNavIgnoreUntilTime (GameTime_t)
+ // NetworkVarNames: m_nBloodType (BloodType)
+ namespace C_BaseEntity {
+ constexpr std::ptrdiff_t m_CBodyComponent = 0x38; // CBodyComponent*
+ constexpr std::ptrdiff_t m_NetworkTransmitComponent = 0x40; // CNetworkTransmitComponent
+ constexpr std::ptrdiff_t m_nLastThinkTick = 0x328; // GameTick_t
+ constexpr std::ptrdiff_t m_pGameSceneNode = 0x330; // CGameSceneNode*
+ constexpr std::ptrdiff_t m_pRenderComponent = 0x338; // CRenderComponent*
+ constexpr std::ptrdiff_t m_pCollision = 0x340; // CCollisionProperty*
+ constexpr std::ptrdiff_t m_iMaxHealth = 0x348; // int32
+ constexpr std::ptrdiff_t m_iHealth = 0x34C; // int32
+ constexpr std::ptrdiff_t m_lifeState = 0x350; // uint8
+ constexpr std::ptrdiff_t m_bTakesDamage = 0x351; // bool
+ constexpr std::ptrdiff_t m_nTakeDamageFlags = 0x358; // TakeDamageFlags_t
+ constexpr std::ptrdiff_t m_nPlatformType = 0x360; // EntityPlatformTypes_t
+ constexpr std::ptrdiff_t m_ubInterpolationFrame = 0x361; // uint8
+ constexpr std::ptrdiff_t m_hSceneObjectController = 0x364; // CHandle
+ constexpr std::ptrdiff_t m_nNoInterpolationTick = 0x368; // int32
+ constexpr std::ptrdiff_t m_nVisibilityNoInterpolationTick = 0x36C; // int32
+ constexpr std::ptrdiff_t m_flProxyRandomValue = 0x370; // float32
+ constexpr std::ptrdiff_t m_iEFlags = 0x374; // int32
+ constexpr std::ptrdiff_t m_nWaterType = 0x378; // uint8
+ constexpr std::ptrdiff_t m_bInterpolateEvenWithNoModel = 0x379; // bool
+ constexpr std::ptrdiff_t m_bPredictionEligible = 0x37A; // bool
+ constexpr std::ptrdiff_t m_bApplyLayerMatchIDToModel = 0x37B; // bool
+ constexpr std::ptrdiff_t m_tokLayerMatchID = 0x37C; // CUtlStringToken
+ constexpr std::ptrdiff_t m_nSubclassID = 0x380; // CUtlStringToken
+ constexpr std::ptrdiff_t m_nSimulationTick = 0x390; // int32
+ constexpr std::ptrdiff_t m_iCurrentThinkContext = 0x394; // int32
+ constexpr std::ptrdiff_t m_aThinkFunctions = 0x398; // CUtlVector
+ constexpr std::ptrdiff_t m_bDisabledContextThinks = 0x3B0; // bool
+ constexpr std::ptrdiff_t m_flAnimTime = 0x3B4; // float32
+ constexpr std::ptrdiff_t m_flSimulationTime = 0x3B8; // float32
+ constexpr std::ptrdiff_t m_nSceneObjectOverrideFlags = 0x3BC; // uint8
+ constexpr std::ptrdiff_t m_bHasSuccessfullyInterpolated = 0x3BD; // bool
+ constexpr std::ptrdiff_t m_bHasAddedVarsToInterpolation = 0x3BE; // bool
+ constexpr std::ptrdiff_t m_bRenderEvenWhenNotSuccessfullyInterpolated = 0x3BF; // bool
+ constexpr std::ptrdiff_t m_nInterpolationLatchDirtyFlags = 0x3C0; // int32[2]
+ constexpr std::ptrdiff_t m_ListEntry = 0x3C8; // uint16[11]
+ constexpr std::ptrdiff_t m_flCreateTime = 0x3E0; // GameTime_t
+ constexpr std::ptrdiff_t m_flSpeed = 0x3E4; // float32
+ constexpr std::ptrdiff_t m_EntClientFlags = 0x3E8; // uint16
+ constexpr std::ptrdiff_t m_bClientSideRagdoll = 0x3EA; // bool
+ constexpr std::ptrdiff_t m_iTeamNum = 0x3EB; // uint8
+ constexpr std::ptrdiff_t m_spawnflags = 0x3EC; // uint32
+ constexpr std::ptrdiff_t m_nNextThinkTick = 0x3F0; // GameTick_t
+ constexpr std::ptrdiff_t m_fFlags = 0x3F8; // uint32
+ constexpr std::ptrdiff_t m_vecAbsVelocity = 0x3FC; // Vector
+ constexpr std::ptrdiff_t m_vecServerVelocity = 0x408; // CNetworkVelocityVector
+ constexpr std::ptrdiff_t m_vecVelocity = 0x430; // CNetworkVelocityVector
+ constexpr std::ptrdiff_t m_vecBaseVelocity = 0x510; // Vector
+ constexpr std::ptrdiff_t m_hEffectEntity = 0x51C; // CHandle
+ constexpr std::ptrdiff_t m_hOwnerEntity = 0x520; // CHandle
+ constexpr std::ptrdiff_t m_MoveCollide = 0x524; // MoveCollide_t
+ constexpr std::ptrdiff_t m_MoveType = 0x525; // MoveType_t
+ constexpr std::ptrdiff_t m_nActualMoveType = 0x526; // MoveType_t
+ constexpr std::ptrdiff_t m_flWaterLevel = 0x528; // float32
+ constexpr std::ptrdiff_t m_fEffects = 0x52C; // uint32
+ constexpr std::ptrdiff_t m_hGroundEntity = 0x530; // CHandle
+ constexpr std::ptrdiff_t m_nGroundBodyIndex = 0x534; // int32
+ constexpr std::ptrdiff_t m_flFriction = 0x538; // float32
+ constexpr std::ptrdiff_t m_flElasticity = 0x53C; // float32
+ constexpr std::ptrdiff_t m_flGravityScale = 0x540; // float32
+ constexpr std::ptrdiff_t m_flTimeScale = 0x544; // float32
+ constexpr std::ptrdiff_t m_bAnimatedEveryTick = 0x548; // bool
+ constexpr std::ptrdiff_t m_bGravityDisabled = 0x549; // bool
+ constexpr std::ptrdiff_t m_flNavIgnoreUntilTime = 0x54C; // GameTime_t
+ constexpr std::ptrdiff_t m_hThink = 0x550; // uint16
+ constexpr std::ptrdiff_t m_fBBoxVisFlags = 0x560; // uint8
+ constexpr std::ptrdiff_t m_flActualGravityScale = 0x564; // float32
+ constexpr std::ptrdiff_t m_bGravityActuallyDisabled = 0x568; // bool
+ constexpr std::ptrdiff_t m_bPredictable = 0x569; // bool
+ constexpr std::ptrdiff_t m_bRenderWithViewModels = 0x56A; // bool
+ constexpr std::ptrdiff_t m_nFirstPredictableCommand = 0x56C; // int32
+ constexpr std::ptrdiff_t m_nLastPredictableCommand = 0x570; // int32
+ constexpr std::ptrdiff_t m_hOldMoveParent = 0x574; // CHandle
+ constexpr std::ptrdiff_t m_Particles = 0x578; // CParticleProperty
+ constexpr std::ptrdiff_t m_vecAngVelocity = 0x5A8; // QAngle
+ constexpr std::ptrdiff_t m_DataChangeEventRef = 0x5B4; // int32
+ constexpr std::ptrdiff_t m_dependencies = 0x5B8; // CUtlVector
+ constexpr std::ptrdiff_t m_nCreationTick = 0x5D0; // int32
+ constexpr std::ptrdiff_t m_bAnimTimeChanged = 0x5DD; // bool
+ constexpr std::ptrdiff_t m_bSimulationTimeChanged = 0x5DE; // bool
+ constexpr std::ptrdiff_t m_sUniqueHammerID = 0x5E8; // CUtlString
+ constexpr std::ptrdiff_t m_nBloodType = 0x5F0; // BloodType
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: m_Handle (ModelConfigHandle_t)
+ // NetworkVarNames: m_Name (string_t)
+ // NetworkVarNames: m_AssociatedEntities (CHandle)
+ // NetworkVarNames: m_AssociatedEntityNames (string_t)
+ namespace ActiveModelConfig_t {
+ constexpr std::ptrdiff_t m_Handle = 0x30; // ModelConfigHandle_t
+ constexpr std::ptrdiff_t m_Name = 0x38; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_AssociatedEntities = 0x40; // C_NetworkUtlVectorBase>
+ constexpr std::ptrdiff_t m_AssociatedEntityNames = 0x58; // C_NetworkUtlVectorBase
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponSSG08 {
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ // MPropertyFriendlyName
+ namespace CPulseCell_Value_Curve {
+ constexpr std::ptrdiff_t m_Curve = 0x48; // CPiecewiseCurve
+ }
+ // Parent: C_BaseCombatCharacter
+ // Field count: 28
+ //
+ // Metadata:
+ // MNetworkUserGroupProxy
+ // MNetworkExcludeByUserGroup
+ // MNetworkIncludeByUserGroup
+ // MNetworkIncludeByUserGroup
+ // MNetworkIncludeByUserGroup
+ // MNetworkOverride
+ // MNetworkOverride
+ // MNetworkOverride
+ // MNetworkOverride
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // MNetworkExcludeByName
+ // NetworkVarNames: m_pWeaponServices (CPlayer_WeaponServices*)
+ // NetworkVarNames: m_pItemServices (CPlayer_ItemServices*)
+ // NetworkVarNames: m_pAutoaimServices (CPlayer_AutoaimServices*)
+ // NetworkVarNames: m_pObserverServices (CPlayer_ObserverServices*)
+ // NetworkVarNames: m_pWaterServices (CPlayer_WaterServices*)
+ // NetworkVarNames: m_pUseServices (CPlayer_UseServices*)
+ // NetworkVarNames: m_pFlashlightServices (CPlayer_FlashlightServices*)
+ // NetworkVarNames: m_pCameraServices (CPlayer_CameraServices*)
+ // NetworkVarNames: m_pMovementServices (CPlayer_MovementServices*)
+ // NetworkVarNames: m_ServerViewAngleChanges (ViewAngleServerChange_t)
+ // NetworkVarNames: m_iHideHUD (uint32)
+ // NetworkVarNames: m_skybox3d (sky3dparams_t)
+ // NetworkVarNames: m_flDeathTime (GameTime_t)
+ // NetworkVarNames: m_hController (CHandle)
+ // NetworkVarNames: m_hDefaultController (CHandle)
+ namespace C_BasePlayerPawn {
+ constexpr std::ptrdiff_t m_pWeaponServices = 0x1408; // CPlayer_WeaponServices*
+ constexpr std::ptrdiff_t m_pItemServices = 0x1410; // CPlayer_ItemServices*
+ constexpr std::ptrdiff_t m_pAutoaimServices = 0x1418; // CPlayer_AutoaimServices*
+ constexpr std::ptrdiff_t m_pObserverServices = 0x1420; // CPlayer_ObserverServices*
+ constexpr std::ptrdiff_t m_pWaterServices = 0x1428; // CPlayer_WaterServices*
+ constexpr std::ptrdiff_t m_pUseServices = 0x1430; // CPlayer_UseServices*
+ constexpr std::ptrdiff_t m_pFlashlightServices = 0x1438; // CPlayer_FlashlightServices*
+ constexpr std::ptrdiff_t m_pCameraServices = 0x1440; // CPlayer_CameraServices*
+ constexpr std::ptrdiff_t m_pMovementServices = 0x1448; // CPlayer_MovementServices*
+ constexpr std::ptrdiff_t m_ServerViewAngleChanges = 0x1458; // C_UtlVectorEmbeddedNetworkVar
+ constexpr std::ptrdiff_t v_angle = 0x14C0; // QAngle
+ constexpr std::ptrdiff_t v_anglePrevious = 0x14CC; // QAngle
+ constexpr std::ptrdiff_t m_iHideHUD = 0x14D8; // uint32
+ constexpr std::ptrdiff_t m_skybox3d = 0x14E0; // sky3dparams_t
+ constexpr std::ptrdiff_t m_flDeathTime = 0x1570; // GameTime_t
+ constexpr std::ptrdiff_t m_vecPredictionError = 0x1574; // Vector
+ constexpr std::ptrdiff_t m_flPredictionErrorTime = 0x1580; // GameTime_t
+ constexpr std::ptrdiff_t m_vecLastCameraSetupLocalOrigin = 0x15A0; // Vector
+ constexpr std::ptrdiff_t m_flLastCameraSetupTime = 0x15AC; // GameTime_t
+ constexpr std::ptrdiff_t m_flFOVSensitivityAdjust = 0x15B0; // float32
+ constexpr std::ptrdiff_t m_flMouseSensitivity = 0x15B4; // float32
+ constexpr std::ptrdiff_t m_vOldOrigin = 0x15B8; // Vector
+ constexpr std::ptrdiff_t m_flOldSimulationTime = 0x15C4; // float32
+ constexpr std::ptrdiff_t m_nLastExecutedCommandNumber = 0x15C8; // int32
+ constexpr std::ptrdiff_t m_nLastExecutedCommandTick = 0x15CC; // int32
+ constexpr std::ptrdiff_t m_hController = 0x15D0; // CHandle
+ constexpr std::ptrdiff_t m_hDefaultController = 0x15D4; // CHandle
+ constexpr std::ptrdiff_t m_bIsSwappingToPredictableController = 0x15D8; // bool
+ }
+ // Parent: C_DynamicProp
+ // Field count: 7
+ //
+ // Metadata:
+ // NetworkVarNames: m_jumpedThisFrame (bool)
+ // NetworkVarNames: m_leader (CHandle)
+ // NetworkVarNames: m_AttributeManager (CAttributeContainer)
+ namespace C_Chicken {
+ constexpr std::ptrdiff_t m_hHolidayHatAddon = 0x1438; // CHandle
+ constexpr std::ptrdiff_t m_jumpedThisFrame = 0x143C; // bool
+ constexpr std::ptrdiff_t m_leader = 0x1440; // CHandle
+ constexpr std::ptrdiff_t m_AttributeManager = 0x1448; // C_AttributeContainer
+ constexpr std::ptrdiff_t m_bAttributesInitialized = 0x1920; // bool
+ constexpr std::ptrdiff_t m_hWaterWakeParticles = 0x1924; // ParticleIndex_t
+ constexpr std::ptrdiff_t m_bIsPreviewModel = 0x1928; // bool
+ }
+ // Parent: C_SoundOpvarSetPointEntity
+ // Field count: 0
+ namespace C_SoundOpvarSetAABBEntity {
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponBizon {
+ }
+ // Parent: C_CS2WeaponModuleBase
+ // Field count: 1
+ namespace C_StattrakModule {
+ constexpr std::ptrdiff_t m_bKnife = 0x1178; // bool
+ }
+ // Parent: CCSPlayerBase_CameraServices
+ // Field count: 0
+ namespace CCSObserver_CameraServices {
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CTakeDamageInfoAPI {
+ }
+ // Parent: CEnvSoundscape
+ // Field count: 1
+ namespace CEnvSoundscapeProxy {
+ constexpr std::ptrdiff_t m_MainSoundscapeName = 0x698; // CUtlSymbolLarge
+ }
+ // Parent: C_BaseEntity
+ // Field count: 15
+ namespace C_SoundEventEntity {
+ constexpr std::ptrdiff_t m_bStartOnSpawn = 0x5F8; // bool
+ constexpr std::ptrdiff_t m_bToLocalPlayer = 0x5F9; // bool
+ constexpr std::ptrdiff_t m_bStopOnNew = 0x5FA; // bool
+ constexpr std::ptrdiff_t m_bSaveRestore = 0x5FB; // bool
+ constexpr std::ptrdiff_t m_bSavedIsPlaying = 0x5FC; // bool
+ constexpr std::ptrdiff_t m_flSavedElapsedTime = 0x600; // float32
+ constexpr std::ptrdiff_t m_iszSourceEntityName = 0x608; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iszAttachmentName = 0x610; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_onGUIDChanged = 0x618; // CEntityOutputTemplate
+ constexpr std::ptrdiff_t m_onSoundFinished = 0x640; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_flClientCullRadius = 0x668; // float32
+ constexpr std::ptrdiff_t m_iszSoundName = 0x698; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_hSource = 0x6B4; // CEntityHandle
+ constexpr std::ptrdiff_t m_nEntityIndexSelection = 0x6B8; // int32
+ constexpr std::ptrdiff_t m_bClientSideOnly = 0x0; // bitfield:1
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_Inflow_EventHandler {
+ constexpr std::ptrdiff_t m_EventName = 0x80; // PulseSymbol_t
+ }
+ // Parent: C_LightEntity
+ // Field count: 0
+ namespace C_LightOrthoEntity {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 0
+ namespace CCSPointScriptEntity {
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_BaseFlow {
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_bBombPlantedHere (bool)
+ namespace CBombTarget {
+ constexpr std::ptrdiff_t m_bBombPlantedHere = 0x1008; // bool
+ }
+ // Parent: C_CSWeaponBase
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_bFirstAttack (bool)
+ namespace C_Knife {
+ constexpr std::ptrdiff_t m_bFirstAttack = 0x1F90; // bool
+ }
+ // Parent: C_CSGO_TeamPreviewCamera
+ // Field count: 0
+ namespace C_CSGO_TerroristWingmanIntroCamera {
+ }
+ // Parent: CGameSceneNode
+ // Field count: 8
+ //
+ // Metadata:
+ // NetworkVarNames: m_modelState (CModelState)
+ // NetworkVarNames: m_bIsAnimationEnabled (bool)
+ // NetworkVarNames: m_bUseParentRenderBounds (bool)
+ // NetworkVarNames: m_materialGroup (CUtlStringToken)
+ // NetworkVarNames: m_nHitboxSet (uint8)
+ namespace CSkeletonInstance {
+ constexpr std::ptrdiff_t m_modelState = 0x190; // CModelState
+ constexpr std::ptrdiff_t m_bIsAnimationEnabled = 0x490; // bool
+ constexpr std::ptrdiff_t m_bUseParentRenderBounds = 0x491; // bool
+ constexpr std::ptrdiff_t m_bDisableSolidCollisionsForHierarchy = 0x492; // bool
+ constexpr std::ptrdiff_t m_bDirtyMotionType = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_bIsGeneratingLatchedParentSpaceState = 0x0; // bitfield:1
+ constexpr std::ptrdiff_t m_materialGroup = 0x494; // CUtlStringToken
+ constexpr std::ptrdiff_t m_nHitboxSet = 0x498; // uint8
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CEntityComponent {
+ }
+ // Parent: C_Item
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_OwningPlayer (CHandle)
+ // NetworkVarNames: m_KillingPlayer (CHandle)
+ namespace C_ItemDogtags {
+ constexpr std::ptrdiff_t m_OwningPlayer = 0x19F8; // CHandle
+ constexpr std::ptrdiff_t m_KillingPlayer = 0x19FC; // CHandle
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 0
+ namespace C_LateUpdatedAnimating {
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_Outflow_CycleShuffled__InstanceState_t {
+ constexpr std::ptrdiff_t m_Shuffle = 0x0; // CUtlVectorFixedGrowable
+ constexpr std::ptrdiff_t m_nNextShuffle = 0x20; // int32
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_BaseLerp__CursorState_t {
+ constexpr std::ptrdiff_t m_StartTime = 0x0; // GameTime_t
+ constexpr std::ptrdiff_t m_EndTime = 0x4; // GameTime_t
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CPulseAnimFuncs {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: m_bEnabled (bool)
+ // NetworkVarNames: m_DialogXMLName (string_t)
+ // NetworkVarNames: m_PanelClassName (string_t)
+ // NetworkVarNames: m_PanelID (string_t)
+ namespace C_BaseClientUIEntity {
+ constexpr std::ptrdiff_t m_bEnabled = 0xED0; // bool
+ constexpr std::ptrdiff_t m_DialogXMLName = 0xED8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_PanelClassName = 0xEE0; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_PanelID = 0xEE8; // CUtlSymbolLarge
+ }
+ // Parent: None
+ // Field count: 1
+ namespace CPulseCell_WaitForCursorsWithTagBase__CursorState_t {
+ constexpr std::ptrdiff_t m_TagName = 0x0; // PulseSymbol_t
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MPropertyDescription
+ namespace CPulseArraylib {
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponUSPSilencer {
+ }
+ // Parent: C_BaseCSGrenadeProjectile
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_bIsIncGrenade (bool)
+ namespace C_MolotovProjectile {
+ constexpr std::ptrdiff_t m_bIsIncGrenade = 0x1468; // bool
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 0
+ namespace C_TriggerLerpObject {
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CPointTemplateAPI {
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponRevolver {
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponElite {
+ }
+ // Parent: C_DynamicProp
+ // Field count: 0
+ namespace C_DynamicPropAlias_cable_dynamic {
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 4
+ namespace CBaseProp {
+ constexpr std::ptrdiff_t m_bModelOverrodeBlockLOS = 0x1170; // bool
+ constexpr std::ptrdiff_t m_iShapeType = 0x1174; // int32
+ constexpr std::ptrdiff_t m_bConformToCollisionBounds = 0x1178; // bool
+ constexpr std::ptrdiff_t m_mPreferredCatchTransform = 0x1180; // CTransform
+ }
+ // Parent: C_PointEntity
+ // Field count: 9
+ //
+ // Metadata:
+ // NetworkVarNames: m_bDisabled (bool)
+ // NetworkVarNames: m_nResolutionX (int)
+ // NetworkVarNames: m_nResolutionY (int)
+ // NetworkVarNames: m_szLayoutFileName (string_t)
+ // NetworkVarNames: m_RenderAttrName (string_t)
+ // NetworkVarNames: m_TargetEntities (CHandle)
+ // NetworkVarNames: m_nTargetChangeCount (int)
+ // NetworkVarNames: m_vecCSSClasses (string_t)
+ namespace CInfoOffscreenPanoramaTexture {
+ constexpr std::ptrdiff_t m_bDisabled = 0x5F8; // bool
+ constexpr std::ptrdiff_t m_nResolutionX = 0x5FC; // int32
+ constexpr std::ptrdiff_t m_nResolutionY = 0x600; // int32
+ constexpr std::ptrdiff_t m_szLayoutFileName = 0x608; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_RenderAttrName = 0x610; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_TargetEntities = 0x618; // C_NetworkUtlVectorBase>
+ constexpr std::ptrdiff_t m_nTargetChangeCount = 0x630; // int32
+ constexpr std::ptrdiff_t m_vecCSSClasses = 0x638; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_bCheckCSSClasses = 0x7B8; // bool
+ }
+ // Parent: None
+ // Field count: 81
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPropertySuppressBaseClassField
+ // MPropertySuppressBaseClassField
+ namespace CCSWeaponBaseVData {
+ constexpr std::ptrdiff_t m_WeaponType = 0x440; // CSWeaponType
+ constexpr std::ptrdiff_t m_WeaponCategory = 0x444; // CSWeaponCategory
+ constexpr std::ptrdiff_t m_szModel_AG2 = 0x448; // CResourceNameTyped>
+ constexpr std::ptrdiff_t m_szAnimSkeleton = 0x528; // CResourceNameTyped>
+ constexpr std::ptrdiff_t m_vecMuzzlePos0 = 0x608; // Vector
+ constexpr std::ptrdiff_t m_vecMuzzlePos1 = 0x614; // Vector
+ constexpr std::ptrdiff_t m_szTracerParticle = 0x620; // CResourceNameTyped>
+ constexpr std::ptrdiff_t m_GearSlot = 0x700; // gear_slot_t
+ constexpr std::ptrdiff_t m_GearSlotPosition = 0x704; // int32
+ constexpr std::ptrdiff_t m_DefaultLoadoutSlot = 0x708; // loadout_slot_t
+ constexpr std::ptrdiff_t m_nPrice = 0x70C; // int32
+ constexpr std::ptrdiff_t m_nKillAward = 0x710; // int32
+ constexpr std::ptrdiff_t m_nPrimaryReserveAmmoMax = 0x714; // int32
+ constexpr std::ptrdiff_t m_nSecondaryReserveAmmoMax = 0x718; // int32
+ constexpr std::ptrdiff_t m_bMeleeWeapon = 0x71C; // bool
+ constexpr std::ptrdiff_t m_bHasBurstMode = 0x71D; // bool
+ constexpr std::ptrdiff_t m_bIsRevolver = 0x71E; // bool
+ constexpr std::ptrdiff_t m_bCannotShootUnderwater = 0x71F; // bool
+ constexpr std::ptrdiff_t m_szName = 0x720; // CGlobalSymbol
+ constexpr std::ptrdiff_t m_eSilencerType = 0x728; // CSWeaponSilencerType
+ constexpr std::ptrdiff_t m_nCrosshairMinDistance = 0x72C; // int32
+ constexpr std::ptrdiff_t m_nCrosshairDeltaDistance = 0x730; // int32
+ constexpr std::ptrdiff_t m_bIsFullAuto = 0x734; // bool
+ constexpr std::ptrdiff_t m_nNumBullets = 0x738; // int32
+ constexpr std::ptrdiff_t m_bReloadsSingleShells = 0x73C; // bool
+ constexpr std::ptrdiff_t m_flCycleTime = 0x740; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flMaxSpeed = 0x748; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flSpread = 0x750; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flInaccuracyCrouch = 0x758; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flInaccuracyStand = 0x760; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flInaccuracyJump = 0x768; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flInaccuracyLand = 0x770; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flInaccuracyLadder = 0x778; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flInaccuracyFire = 0x780; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flInaccuracyMove = 0x788; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flRecoilAngle = 0x790; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flRecoilAngleVariance = 0x798; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flRecoilMagnitude = 0x7A0; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_flRecoilMagnitudeVariance = 0x7A8; // CFiringModeFloat
+ constexpr std::ptrdiff_t m_nTracerFrequency = 0x7B0; // CFiringModeInt
+ constexpr std::ptrdiff_t m_flInaccuracyJumpInitial = 0x7B8; // float32
+ constexpr std::ptrdiff_t m_flInaccuracyJumpApex = 0x7BC; // float32
+ constexpr std::ptrdiff_t m_flInaccuracyReload = 0x7C0; // float32
+ constexpr std::ptrdiff_t m_flDeployDuration = 0x7C4; // float32
+ constexpr std::ptrdiff_t m_flDisallowAttackAfterReloadStartDuration = 0x7C8; // float32
+ constexpr std::ptrdiff_t m_nRecoilSeed = 0x7CC; // int32
+ constexpr std::ptrdiff_t m_nSpreadSeed = 0x7D0; // int32
+ constexpr std::ptrdiff_t m_flAttackMovespeedFactor = 0x7D4; // float32
+ constexpr std::ptrdiff_t m_flInaccuracyPitchShift = 0x7D8; // float32
+ constexpr std::ptrdiff_t m_flInaccuracyAltSoundThreshold = 0x7DC; // float32
+ constexpr std::ptrdiff_t m_szUseRadioSubtitle = 0x7E0; // CUtlString
+ constexpr std::ptrdiff_t m_bUnzoomsAfterShot = 0x7E8; // bool
+ constexpr std::ptrdiff_t m_bHideViewModelWhenZoomed = 0x7E9; // bool
+ constexpr std::ptrdiff_t m_nZoomLevels = 0x7EC; // int32
+ constexpr std::ptrdiff_t m_nZoomFOV1 = 0x7F0; // int32
+ constexpr std::ptrdiff_t m_nZoomFOV2 = 0x7F4; // int32
+ constexpr std::ptrdiff_t m_flZoomTime0 = 0x7F8; // float32
+ constexpr std::ptrdiff_t m_flZoomTime1 = 0x7FC; // float32
+ constexpr std::ptrdiff_t m_flZoomTime2 = 0x800; // float32
+ constexpr std::ptrdiff_t m_flIronSightPullUpSpeed = 0x804; // float32
+ constexpr std::ptrdiff_t m_flIronSightPutDownSpeed = 0x808; // float32
+ constexpr std::ptrdiff_t m_flIronSightFOV = 0x80C; // float32
+ constexpr std::ptrdiff_t m_flIronSightPivotForward = 0x810; // float32
+ constexpr std::ptrdiff_t m_flIronSightLooseness = 0x814; // float32
+ constexpr std::ptrdiff_t m_nDamage = 0x818; // int32
+ constexpr std::ptrdiff_t m_flHeadshotMultiplier = 0x81C; // float32
+ constexpr std::ptrdiff_t m_flArmorRatio = 0x820; // float32
+ constexpr std::ptrdiff_t m_flPenetration = 0x824; // float32
+ constexpr std::ptrdiff_t m_flRange = 0x828; // float32
+ constexpr std::ptrdiff_t m_flRangeModifier = 0x82C; // float32
+ constexpr std::ptrdiff_t m_flFlinchVelocityModifierLarge = 0x830; // float32
+ constexpr std::ptrdiff_t m_flFlinchVelocityModifierSmall = 0x834; // float32
+ constexpr std::ptrdiff_t m_flRecoveryTimeCrouch = 0x838; // float32
+ constexpr std::ptrdiff_t m_flRecoveryTimeStand = 0x83C; // float32
+ constexpr std::ptrdiff_t m_flRecoveryTimeCrouchFinal = 0x840; // float32
+ constexpr std::ptrdiff_t m_flRecoveryTimeStandFinal = 0x844; // float32
+ constexpr std::ptrdiff_t m_nRecoveryTransitionStartBullet = 0x848; // int32
+ constexpr std::ptrdiff_t m_nRecoveryTransitionEndBullet = 0x84C; // int32
+ constexpr std::ptrdiff_t m_flThrowVelocity = 0x850; // float32
+ constexpr std::ptrdiff_t m_vSmokeColor = 0x854; // Vector
+ constexpr std::ptrdiff_t m_szAnimClass = 0x860; // CGlobalSymbol
+ }
+ // Parent: None
+ // Field count: 6
+ //
+ // Metadata:
+ // NetworkVarNames: m_iReapplyProvisionParity (int)
+ // NetworkVarNames: m_hOuter (EHANDLE)
+ // NetworkVarNames: m_ProviderType (attributeprovidertypes_t)
+ namespace CAttributeManager {
+ constexpr std::ptrdiff_t m_Providers = 0x8; // CUtlVector>
+ constexpr std::ptrdiff_t m_iReapplyProvisionParity = 0x20; // int32
+ constexpr std::ptrdiff_t m_hOuter = 0x24; // CHandle
+ constexpr std::ptrdiff_t m_bPreventLoopback = 0x28; // bool
+ constexpr std::ptrdiff_t m_ProviderType = 0x2C; // attributeprovidertypes_t
+ constexpr std::ptrdiff_t m_CachedResults = 0x30; // CUtlVector
+ }
+ // Parent: None
+ // Field count: 0
+ namespace SignatureOutflow_Continue {
+ }
+ // Parent: C_PointEntity
+ // Field count: 0
+ namespace CInfoTarget {
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 20
+ //
+ // Metadata:
+ // NetworkVarNames: m_vecCsViewPunchAngle (QAngle)
+ // NetworkVarNames: m_nCsViewPunchAngleTick (GameTick_t)
+ // NetworkVarNames: m_flCsViewPunchAngleTickRatio (float32)
+ // NetworkVarNames: m_PlayerFog (fogplayerparams_t)
+ // NetworkVarNames: m_hColorCorrectionCtrl (CHandle)
+ // NetworkVarNames: m_hViewEntity (CHandle)
+ // NetworkVarNames: m_hTonemapController (CHandle)
+ // NetworkVarNames: m_audio (audioparams_t)
+ // NetworkVarNames: m_PostProcessingVolumes (CHandle)
+ namespace CPlayer_CameraServices {
+ constexpr std::ptrdiff_t m_vecCsViewPunchAngle = 0x40; // QAngle
+ constexpr std::ptrdiff_t m_nCsViewPunchAngleTick = 0x4C; // GameTick_t
+ constexpr std::ptrdiff_t m_flCsViewPunchAngleTickRatio = 0x50; // float32
+ constexpr std::ptrdiff_t m_PlayerFog = 0x58; // C_fogplayerparams_t
+ constexpr std::ptrdiff_t m_hColorCorrectionCtrl = 0x98; // CHandle
+ constexpr std::ptrdiff_t m_hViewEntity = 0x9C; // CHandle
+ constexpr std::ptrdiff_t m_hTonemapController = 0xA0; // CHandle
+ constexpr std::ptrdiff_t m_audio = 0xA8; // audioparams_t
+ constexpr std::ptrdiff_t m_PostProcessingVolumes = 0x120; // C_NetworkUtlVectorBase>
+ constexpr std::ptrdiff_t m_flOldPlayerZ = 0x138; // float32
+ constexpr std::ptrdiff_t m_flOldPlayerViewOffsetZ = 0x13C; // float32
+ constexpr std::ptrdiff_t m_CurrentFog = 0x140; // fogparams_t
+ constexpr std::ptrdiff_t m_hOldFogController = 0x1A8; // CHandle
+ constexpr std::ptrdiff_t m_bOverrideFogColor = 0x1AC; // bool[5]
+ constexpr std::ptrdiff_t m_OverrideFogColor = 0x1B1; // Color[5]
+ constexpr std::ptrdiff_t m_bOverrideFogStartEnd = 0x1C5; // bool[5]
+ constexpr std::ptrdiff_t m_fOverrideFogStart = 0x1CC; // float32[5]
+ constexpr std::ptrdiff_t m_fOverrideFogEnd = 0x1E0; // float32[5]
+ constexpr std::ptrdiff_t m_hActivePostProcessingVolume = 0x1F4; // CHandle
+ constexpr std::ptrdiff_t m_angDemoViewAngles = 0x1F8; // QAngle
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_Timeline {
+ constexpr std::ptrdiff_t m_TimelineEvents = 0x48; // CUtlVector
+ constexpr std::ptrdiff_t m_bWaitForChildOutflows = 0x60; // bool
+ constexpr std::ptrdiff_t m_OnFinished = 0x68; // CPulse_ResumePoint
+ constexpr std::ptrdiff_t m_OnCanceled = 0xB0; // CPulse_ResumePoint
+ }
+ // Parent: None
+ // Field count: 3
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_Inflow_EntOutputHandler {
+ constexpr std::ptrdiff_t m_SourceEntity = 0x80; // PulseSymbol_t
+ constexpr std::ptrdiff_t m_SourceOutput = 0x90; // PulseSymbol_t
+ constexpr std::ptrdiff_t m_ExpectedParamType = 0xA0; // CPulseValueFullType
+ }
+ // Parent: C_CSWeaponBase
+ // Field count: 14
+ //
+ // Metadata:
+ // NetworkVarNames: m_bRedraw (bool)
+ // NetworkVarNames: m_bIsHeldByPlayer (bool)
+ // NetworkVarNames: m_bPinPulled (bool)
+ // NetworkVarNames: m_bJumpThrow (bool)
+ // NetworkVarNames: m_bThrowAnimating (bool)
+ // NetworkVarNames: m_fThrowTime (GameTime_t)
+ // NetworkVarNames: m_fDropTime (GameTime_t)
+ // NetworkVarNames: m_fPinPullTime (GameTime_t)
+ // NetworkVarNames: m_bJustPulledPin (bool)
+ // NetworkVarNames: m_nNextHoldTick (GameTick_t)
+ // NetworkVarNames: m_flNextHoldFrac (float)
+ // NetworkVarNames: m_hSwitchToWeaponAfterThrow (CHandle)
+ namespace C_BaseCSGrenade {
+ constexpr std::ptrdiff_t m_bClientPredictDelete = 0x1F90; // bool
+ constexpr std::ptrdiff_t m_bRedraw = 0x1F91; // bool
+ constexpr std::ptrdiff_t m_bIsHeldByPlayer = 0x1F92; // bool
+ constexpr std::ptrdiff_t m_bPinPulled = 0x1F93; // bool
+ constexpr std::ptrdiff_t m_bJumpThrow = 0x1F94; // bool
+ constexpr std::ptrdiff_t m_bThrowAnimating = 0x1F95; // bool
+ constexpr std::ptrdiff_t m_fThrowTime = 0x1F98; // GameTime_t
+ constexpr std::ptrdiff_t m_flThrowStrength = 0x1FA0; // float32
+ constexpr std::ptrdiff_t m_fDropTime = 0x2018; // GameTime_t
+ constexpr std::ptrdiff_t m_fPinPullTime = 0x201C; // GameTime_t
+ constexpr std::ptrdiff_t m_bJustPulledPin = 0x2020; // bool
+ constexpr std::ptrdiff_t m_nNextHoldTick = 0x2024; // GameTick_t
+ constexpr std::ptrdiff_t m_flNextHoldFrac = 0x2028; // float32
+ constexpr std::ptrdiff_t m_hSwitchToWeaponAfterThrow = 0x202C; // CHandle
+ }
+ // Parent: CBaseFilter
+ // Field count: 1
+ namespace CFilterAttributeInt {
+ constexpr std::ptrdiff_t m_sAttributeName = 0x650; // CUtlSymbolLarge
+ }
+ // Parent: CLogicalEntity
+ // Field count: 11
+ namespace CPointTemplate {
+ constexpr std::ptrdiff_t m_iszWorldName = 0x5F8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iszSource2EntityLumpName = 0x600; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iszEntityFilterName = 0x608; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_flTimeoutInterval = 0x610; // float32
+ constexpr std::ptrdiff_t m_bAsynchronouslySpawnEntities = 0x614; // bool
+ constexpr std::ptrdiff_t m_clientOnlyEntityBehavior = 0x618; // PointTemplateClientOnlyEntityBehavior_t
+ constexpr std::ptrdiff_t m_ownerSpawnGroupType = 0x61C; // PointTemplateOwnerSpawnGroupType_t
+ constexpr std::ptrdiff_t m_createdSpawnGroupHandles = 0x620; // CUtlVector
+ constexpr std::ptrdiff_t m_SpawnedEntityHandles = 0x638; // CUtlVector
+ constexpr std::ptrdiff_t m_ScriptSpawnCallback = 0x650; // HSCRIPT
+ constexpr std::ptrdiff_t m_ScriptCallbackScope = 0x658; // HSCRIPT
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 0
+ namespace CPlayer_FlashlightServices {
+ }
+ // Parent: CBasePlayerController
+ // Field count: 68
+ //
+ // Metadata:
+ // MNetworkUserGroupProxy
+ // MNetworkUserGroupProxy
+ // MNetworkUserGroupProxy
+ // MNetworkUserGroupProxy
+ // NetworkVarNames: m_pInGameMoneyServices (CCSPlayerController_InGameMoneyServices*)
+ // NetworkVarNames: m_pInventoryServices (CCSPlayerController_InventoryServices*)
+ // NetworkVarNames: m_pActionTrackingServices (CCSPlayerController_ActionTrackingServices*)
+ // NetworkVarNames: m_pDamageServices (CCSPlayerController_DamageServices*)
+ // NetworkVarNames: m_iPing (uint32)
+ // NetworkVarNames: m_bHasCommunicationAbuseMute (bool)
+ // NetworkVarNames: m_uiCommunicationMuteFlags (uint32)
+ // NetworkVarNames: m_szCrosshairCodes (string_t)
+ // NetworkVarNames: m_iPendingTeamNum (uint8)
+ // NetworkVarNames: m_flForceTeamTime (GameTime_t)
+ // NetworkVarNames: m_iCompTeammateColor (int)
+ // NetworkVarNames: m_bEverPlayedOnTeam (bool)
+ // NetworkVarNames: m_szClan (string_t)
+ // NetworkVarNames: m_iCoachingTeam (int)
+ // NetworkVarNames: m_nPlayerDominated (uint64)
+ // NetworkVarNames: m_nPlayerDominatingMe (uint64)
+ // NetworkVarNames: m_iCompetitiveRanking (int)
+ // NetworkVarNames: m_iCompetitiveWins (int)
+ // NetworkVarNames: m_iCompetitiveRankType (int8)
+ // NetworkVarNames: m_iCompetitiveRankingPredicted_Win (int)
+ // NetworkVarNames: m_iCompetitiveRankingPredicted_Loss (int)
+ // NetworkVarNames: m_iCompetitiveRankingPredicted_Tie (int)
+ // NetworkVarNames: m_nEndMatchNextMapVote (int)
+ // NetworkVarNames: m_unActiveQuestId (uint16)
+ // NetworkVarNames: m_rtActiveMissionPeriod (RTime32)
+ // NetworkVarNames: m_nQuestProgressReason (QuestProgress::Reason)
+ // NetworkVarNames: m_unPlayerTvControlFlags (uint32)
+ // NetworkVarNames: m_nDisconnectionTick (int)
+ // NetworkVarNames: m_bControllingBot (bool)
+ // NetworkVarNames: m_bHasControlledBotThisRound (bool)
+ // NetworkVarNames: m_bCanControlObservedBot (bool)
+ // NetworkVarNames: m_hPlayerPawn (CHandle)
+ // NetworkVarNames: m_hObserverPawn (CHandle)
+ // NetworkVarNames: m_bPawnIsAlive (bool)
+ // NetworkVarNames: m_iPawnHealth (uint32)
+ // NetworkVarNames: m_iPawnArmor (int)
+ // NetworkVarNames: m_bPawnHasDefuser (bool)
+ // NetworkVarNames: m_bPawnHasHelmet (bool)
+ // NetworkVarNames: m_nPawnCharacterDefIndex (item_definition_index_t)
+ // NetworkVarNames: m_iPawnLifetimeStart (int)
+ // NetworkVarNames: m_iPawnLifetimeEnd (int)
+ // NetworkVarNames: m_iPawnBotDifficulty (int)
+ // NetworkVarNames: m_hOriginalControllerOfCurrentPawn (CHandle)
+ // NetworkVarNames: m_iScore (int32)
+ // NetworkVarNames: m_recentKillQueue (uint8)
+ // NetworkVarNames: m_nFirstKill (uint8)
+ // NetworkVarNames: m_nKillCount (uint8)
+ // NetworkVarNames: m_bMvpNoMusic (bool)
+ // NetworkVarNames: m_eMvpReason (int)
+ // NetworkVarNames: m_iMusicKitID (int)
+ // NetworkVarNames: m_iMusicKitMVPs (int)
+ // NetworkVarNames: m_iMVPs (int)
+ // NetworkVarNames: m_bFireBulletsSeedSynchronized (bool)
+ namespace CCSPlayerController {
+ constexpr std::ptrdiff_t m_pInGameMoneyServices = 0x7F8; // CCSPlayerController_InGameMoneyServices*
+ constexpr std::ptrdiff_t m_pInventoryServices = 0x800; // CCSPlayerController_InventoryServices*
+ constexpr std::ptrdiff_t m_pActionTrackingServices = 0x808; // CCSPlayerController_ActionTrackingServices*
+ constexpr std::ptrdiff_t m_pDamageServices = 0x810; // CCSPlayerController_DamageServices*
+ constexpr std::ptrdiff_t m_iPing = 0x818; // uint32
+ constexpr std::ptrdiff_t m_bHasCommunicationAbuseMute = 0x81C; // bool
+ constexpr std::ptrdiff_t m_uiCommunicationMuteFlags = 0x820; // uint32
+ constexpr std::ptrdiff_t m_szCrosshairCodes = 0x828; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iPendingTeamNum = 0x830; // uint8
+ constexpr std::ptrdiff_t m_flForceTeamTime = 0x834; // GameTime_t
+ constexpr std::ptrdiff_t m_iCompTeammateColor = 0x838; // int32
+ constexpr std::ptrdiff_t m_bEverPlayedOnTeam = 0x83C; // bool
+ constexpr std::ptrdiff_t m_flPreviousForceJoinTeamTime = 0x840; // GameTime_t
+ constexpr std::ptrdiff_t m_szClan = 0x848; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_sSanitizedPlayerName = 0x850; // CUtlString
+ constexpr std::ptrdiff_t m_iCoachingTeam = 0x858; // int32
+ constexpr std::ptrdiff_t m_nPlayerDominated = 0x860; // uint64
+ constexpr std::ptrdiff_t m_nPlayerDominatingMe = 0x868; // uint64
+ constexpr std::ptrdiff_t m_iCompetitiveRanking = 0x870; // int32
+ constexpr std::ptrdiff_t m_iCompetitiveWins = 0x874; // int32
+ constexpr std::ptrdiff_t m_iCompetitiveRankType = 0x878; // int8
+ constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Win = 0x87C; // int32
+ constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Loss = 0x880; // int32
+ constexpr std::ptrdiff_t m_iCompetitiveRankingPredicted_Tie = 0x884; // int32
+ constexpr std::ptrdiff_t m_nEndMatchNextMapVote = 0x888; // int32
+ constexpr std::ptrdiff_t m_unActiveQuestId = 0x88C; // uint16
+ constexpr std::ptrdiff_t m_rtActiveMissionPeriod = 0x890; // uint32
+ constexpr std::ptrdiff_t m_nQuestProgressReason = 0x894; // QuestProgress::Reason
+ constexpr std::ptrdiff_t m_unPlayerTvControlFlags = 0x898; // uint32
+ constexpr std::ptrdiff_t m_iDraftIndex = 0x8C8; // int32
+ constexpr std::ptrdiff_t m_msQueuedModeDisconnectionTimestamp = 0x8CC; // uint32
+ constexpr std::ptrdiff_t m_uiAbandonRecordedReason = 0x8D0; // uint32
+ constexpr std::ptrdiff_t m_eNetworkDisconnectionReason = 0x8D4; // uint32
+ constexpr std::ptrdiff_t m_bCannotBeKicked = 0x8D8; // bool
+ constexpr std::ptrdiff_t m_bEverFullyConnected = 0x8D9; // bool
+ constexpr std::ptrdiff_t m_bAbandonAllowsSurrender = 0x8DA; // bool
+ constexpr std::ptrdiff_t m_bAbandonOffersInstantSurrender = 0x8DB; // bool
+ constexpr std::ptrdiff_t m_bDisconnection1MinWarningPrinted = 0x8DC; // bool
+ constexpr std::ptrdiff_t m_bScoreReported = 0x8DD; // bool
+ constexpr std::ptrdiff_t m_nDisconnectionTick = 0x8E0; // int32
+ constexpr std::ptrdiff_t m_bControllingBot = 0x8F0; // bool
+ constexpr std::ptrdiff_t m_bHasControlledBotThisRound = 0x8F1; // bool
+ constexpr std::ptrdiff_t m_bHasBeenControlledByPlayerThisRound = 0x8F2; // bool
+ constexpr std::ptrdiff_t m_nBotsControlledThisRound = 0x8F4; // int32
+ constexpr std::ptrdiff_t m_bCanControlObservedBot = 0x8F8; // bool
+ constexpr std::ptrdiff_t m_hPlayerPawn = 0x8FC; // CHandle
+ constexpr std::ptrdiff_t m_hObserverPawn = 0x900; // CHandle
+ constexpr std::ptrdiff_t m_bPawnIsAlive = 0x904; // bool
+ constexpr std::ptrdiff_t m_iPawnHealth = 0x908; // uint32
+ constexpr std::ptrdiff_t m_iPawnArmor = 0x90C; // int32
+ constexpr std::ptrdiff_t m_bPawnHasDefuser = 0x910; // bool
+ constexpr std::ptrdiff_t m_bPawnHasHelmet = 0x911; // bool
+ constexpr std::ptrdiff_t m_nPawnCharacterDefIndex = 0x912; // uint16
+ constexpr std::ptrdiff_t m_iPawnLifetimeStart = 0x914; // int32
+ constexpr std::ptrdiff_t m_iPawnLifetimeEnd = 0x918; // int32
+ constexpr std::ptrdiff_t m_iPawnBotDifficulty = 0x91C; // int32
+ constexpr std::ptrdiff_t m_hOriginalControllerOfCurrentPawn = 0x920; // CHandle
+ constexpr std::ptrdiff_t m_iScore = 0x924; // int32
+ constexpr std::ptrdiff_t m_recentKillQueue = 0x928; // uint8[8]
+ constexpr std::ptrdiff_t m_nFirstKill = 0x930; // uint8
+ constexpr std::ptrdiff_t m_nKillCount = 0x931; // uint8
+ constexpr std::ptrdiff_t m_bMvpNoMusic = 0x932; // bool
+ constexpr std::ptrdiff_t m_eMvpReason = 0x934; // int32
+ constexpr std::ptrdiff_t m_iMusicKitID = 0x938; // int32
+ constexpr std::ptrdiff_t m_iMusicKitMVPs = 0x93C; // int32
+ constexpr std::ptrdiff_t m_iMVPs = 0x940; // int32
+ constexpr std::ptrdiff_t m_bIsPlayerNameDirty = 0x944; // bool
+ constexpr std::ptrdiff_t m_bFireBulletsSeedSynchronized = 0x945; // bool
+ }
+ // Parent: C_CSGO_TeamIntroCharacterPosition
+ // Field count: 0
+ namespace C_CSGO_TeamIntroCounterTerroristPosition {
+ }
+ // Parent: C_BaseFlex
+ // Field count: 6
+ namespace C_CSGO_PreviewModel {
+ constexpr std::ptrdiff_t m_animgraph = 0x1380; // CUtlString
+ constexpr std::ptrdiff_t m_animgraphCharacterModeString = 0x1388; // CGlobalSymbol
+ constexpr std::ptrdiff_t m_defaultAnim = 0x1390; // CUtlString
+ constexpr std::ptrdiff_t m_nDefaultAnimLoopMode = 0x1398; // AnimLoopMode_t
+ constexpr std::ptrdiff_t m_flInitialModelScale = 0x139C; // float32
+ constexpr std::ptrdiff_t m_sInitialWeaponState = 0x13A0; // CUtlString
+ }
+ // Parent: C_CSGO_TeamPreviewCharacterPosition
+ // Field count: 0
+ namespace C_CSGO_TeamSelectCharacterPosition {
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_Outflow_CycleOrdered__InstanceState_t {
+ constexpr std::ptrdiff_t m_nNextIndex = 0x0; // int32
+ }
+ // Parent: C_SoundEventEntity
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_vMins (Vector)
+ // NetworkVarNames: m_vMaxs (Vector)
+ namespace C_SoundEventAABBEntity {
+ constexpr std::ptrdiff_t m_vMins = 0x6C0; // Vector
+ constexpr std::ptrdiff_t m_vMaxs = 0x6CC; // Vector
+ }
+ // Parent: CPlayer_MovementServices_Humanoid
+ // Field count: 39
+ //
+ // Metadata:
+ // NetworkVarNames: m_vecLadderNormal (Vector)
+ // NetworkVarNames: m_nLadderSurfacePropIndex (int)
+ // NetworkVarNames: m_flDuckAmount (float)
+ // NetworkVarNames: m_flDuckSpeed (float)
+ // NetworkVarNames: m_bDuckOverride (bool)
+ // NetworkVarNames: m_bDesiresDuck (bool)
+ // NetworkVarNames: m_flDuckOffset (float)
+ // NetworkVarNames: m_nDuckTimeMsecs (uint32)
+ // NetworkVarNames: m_nDuckJumpTimeMsecs (uint32)
+ // NetworkVarNames: m_nJumpTimeMsecs (uint32)
+ // NetworkVarNames: m_flLastDuckTime (float)
+ // NetworkVarNames: m_nGameCodeHasMovedPlayerAfterCommand (int)
+ // NetworkVarNames: m_bOldJumpPressed (bool)
+ // NetworkVarNames: m_fStashGrenadeParameterWhen (GameTime_t)
+ // NetworkVarNames: m_nButtonDownMaskPrev (ButtonBitMask_t)
+ // NetworkVarNames: m_flOffsetTickCompleteTime (float)
+ // NetworkVarNames: m_flOffsetTickStashedSpeed (float)
+ // NetworkVarNames: m_flStamina (float)
+ // NetworkVarNames: m_bWasSurfing (bool)
+ namespace CCSPlayer_MovementServices {
+ constexpr std::ptrdiff_t m_vecLadderNormal = 0x278; // Vector
+ constexpr std::ptrdiff_t m_nLadderSurfacePropIndex = 0x284; // int32
+ constexpr std::ptrdiff_t m_flDuckAmount = 0x288; // float32
+ constexpr std::ptrdiff_t m_flDuckSpeed = 0x28C; // float32
+ constexpr std::ptrdiff_t m_bDuckOverride = 0x290; // bool
+ constexpr std::ptrdiff_t m_bDesiresDuck = 0x291; // bool
+ constexpr std::ptrdiff_t m_flDuckOffset = 0x294; // float32
+ constexpr std::ptrdiff_t m_nDuckTimeMsecs = 0x298; // uint32
+ constexpr std::ptrdiff_t m_nDuckJumpTimeMsecs = 0x29C; // uint32
+ constexpr std::ptrdiff_t m_nJumpTimeMsecs = 0x2A0; // uint32
+ constexpr std::ptrdiff_t m_flLastDuckTime = 0x2A4; // float32
+ constexpr std::ptrdiff_t m_vecLastPositionAtFullCrouchSpeed = 0x2B0; // Vector2D
+ constexpr std::ptrdiff_t m_duckUntilOnGround = 0x2B8; // bool
+ constexpr std::ptrdiff_t m_bHasWalkMovedSinceLastJump = 0x2B9; // bool
+ constexpr std::ptrdiff_t m_bInStuckTest = 0x2BA; // bool
+ constexpr std::ptrdiff_t m_nTraceCount = 0x4C8; // int32
+ constexpr std::ptrdiff_t m_StuckLast = 0x4CC; // int32
+ constexpr std::ptrdiff_t m_bSpeedCropped = 0x4D0; // bool
+ constexpr std::ptrdiff_t m_nOldWaterLevel = 0x4D4; // int32
+ constexpr std::ptrdiff_t m_flWaterEntryTime = 0x4D8; // float32
+ constexpr std::ptrdiff_t m_vecForward = 0x4DC; // Vector
+ constexpr std::ptrdiff_t m_vecLeft = 0x4E8; // Vector
+ constexpr std::ptrdiff_t m_vecUp = 0x4F4; // Vector
+ constexpr std::ptrdiff_t m_nGameCodeHasMovedPlayerAfterCommand = 0x500; // int32
+ constexpr std::ptrdiff_t m_bOldJumpPressed = 0x504; // bool
+ constexpr std::ptrdiff_t m_flJumpPressedTime = 0x508; // float32
+ constexpr std::ptrdiff_t m_fStashGrenadeParameterWhen = 0x50C; // GameTime_t
+ constexpr std::ptrdiff_t m_nButtonDownMaskPrev = 0x510; // uint64
+ constexpr std::ptrdiff_t m_flOffsetTickCompleteTime = 0x518; // float32
+ constexpr std::ptrdiff_t m_flOffsetTickStashedSpeed = 0x51C; // float32
+ constexpr std::ptrdiff_t m_flStamina = 0x520; // float32
+ constexpr std::ptrdiff_t m_flHeightAtJumpStart = 0x524; // float32
+ constexpr std::ptrdiff_t m_flMaxJumpHeightThisJump = 0x528; // float32
+ constexpr std::ptrdiff_t m_flMaxJumpHeightLastJump = 0x52C; // float32
+ constexpr std::ptrdiff_t m_flStaminaAtJumpStart = 0x530; // float32
+ constexpr std::ptrdiff_t m_flAccumulatedJumpError = 0x534; // float32
+ constexpr std::ptrdiff_t m_flTicksSinceLastSurfingDetected = 0x538; // float32
+ constexpr std::ptrdiff_t m_bWasSurfing = 0x53C; // bool
+ constexpr std::ptrdiff_t m_vecInputRotated = 0x5CC; // Vector
+ }
+ // Parent: None
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: m_unDefIdx (item_definition_index_t)
+ // NetworkVarNames: m_nCost (int)
+ // NetworkVarNames: m_nPrevArmor (int)
+ // NetworkVarNames: m_bPrevHelmet (bool)
+ // NetworkVarNames: m_hItem (CEntityHandle)
+ namespace SellbackPurchaseEntry_t {
+ constexpr std::ptrdiff_t m_unDefIdx = 0x30; // uint16
+ constexpr std::ptrdiff_t m_nCost = 0x34; // int32
+ constexpr std::ptrdiff_t m_nPrevArmor = 0x38; // int32
+ constexpr std::ptrdiff_t m_bPrevHelmet = 0x3C; // bool
+ constexpr std::ptrdiff_t m_hItem = 0x40; // CEntityHandle
+ }
+ // Parent: C_BaseEntity
+ // Field count: 0
+ namespace C_TintController {
+ }
+ // Parent: C_CSWeaponBase
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_bSequenceInProgress (bool)
+ // NetworkVarNames: m_bRedraw (bool)
+ namespace C_WeaponBaseItem {
+ constexpr std::ptrdiff_t m_bSequenceInProgress = 0x1F90; // bool
+ constexpr std::ptrdiff_t m_bRedraw = 0x1F91; // bool
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 0
+ namespace CWaterSplasher {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 0
+ namespace C_FuncBrush {
+ }
+ // Parent: None
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: m_Transforms (CTransform)
+ // NetworkVarNames: m_hOwner (EHANDLE)
+ namespace PhysicsRagdollPose_t {
+ constexpr std::ptrdiff_t m_Transforms = 0x8; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_hOwner = 0x20; // CHandle
+ constexpr std::ptrdiff_t m_bSetFromDebugHistory = 0x24; // bool
+ }
+ // Parent: CEntityComponent
+ // Field count: 10
+ namespace CPropDataComponent {
+ constexpr std::ptrdiff_t m_flDmgModBullet = 0x10; // float32
+ constexpr std::ptrdiff_t m_flDmgModClub = 0x14; // float32
+ constexpr std::ptrdiff_t m_flDmgModExplosive = 0x18; // float32
+ constexpr std::ptrdiff_t m_flDmgModFire = 0x1C; // float32
+ constexpr std::ptrdiff_t m_iszPhysicsDamageTableName = 0x20; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_iszBasePropData = 0x28; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_nInteractions = 0x30; // int32
+ constexpr std::ptrdiff_t m_bSpawnMotionDisabled = 0x34; // bool
+ constexpr std::ptrdiff_t m_nDisableTakePhysicsDamageSpawnFlag = 0x38; // int32
+ constexpr std::ptrdiff_t m_nMotionDisabledSpawnFlag = 0x3C; // int32
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_LimitCount__InstanceState_t {
+ constexpr std::ptrdiff_t m_nCurrentCount = 0x0; // int32
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_bMagazineRemoved (bool)
+ namespace C_WeaponCZ75a {
+ constexpr std::ptrdiff_t m_bMagazineRemoved = 0x1FC0; // bool
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 7
+ //
+ // Metadata:
+ // NetworkVarNames: m_Flags (uint8)
+ // NetworkVarNames: m_LightStyle (uint8)
+ // NetworkVarNames: m_Radius (float32)
+ // NetworkVarNames: m_Exponent (int32)
+ // NetworkVarNames: m_InnerAngle (float32)
+ // NetworkVarNames: m_OuterAngle (float32)
+ // NetworkVarNames: m_SpotRadius (float32)
+ namespace C_DynamicLight {
+ constexpr std::ptrdiff_t m_Flags = 0xEC8; // uint8
+ constexpr std::ptrdiff_t m_LightStyle = 0xEC9; // uint8
+ constexpr std::ptrdiff_t m_Radius = 0xECC; // float32
+ constexpr std::ptrdiff_t m_Exponent = 0xED0; // int32
+ constexpr std::ptrdiff_t m_InnerAngle = 0xED4; // float32
+ constexpr std::ptrdiff_t m_OuterAngle = 0xED8; // float32
+ constexpr std::ptrdiff_t m_SpotRadius = 0xEDC; // float32
+ }
+ // Parent: None
+ // Field count: 3
+ //
+ // Metadata:
+ // NetworkVarNames: m_duration (float32)
+ // NetworkVarNames: m_timestamp (float32)
+ // NetworkVarNames: m_timescale (float32)
+ namespace EngineCountdownTimer {
+ constexpr std::ptrdiff_t m_duration = 0x8; // float32
+ constexpr std::ptrdiff_t m_timestamp = 0xC; // float32
+ constexpr std::ptrdiff_t m_timescale = 0x10; // float32
+ }
+ // Parent: C_SoundEventEntity
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_flRadius (float)
+ namespace C_SoundEventSphereEntity {
+ constexpr std::ptrdiff_t m_flRadius = 0x6C0; // float32
+ }
+ // Parent: CPlayerControllerComponent
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_nSendUpdate (int)
+ // NetworkVarNames: m_DamageList (CDamageRecord)
+ // MNetworkReplayCompatField
+ namespace CCSPlayerController_DamageServices {
+ constexpr std::ptrdiff_t m_nSendUpdate = 0x40; // int32
+ constexpr std::ptrdiff_t m_DamageList = 0x48; // C_UtlVectorEmbeddedNetworkVar
+ }
+ // Parent: C_CSGO_PreviewPlayer
+ // Field count: 0
+ namespace C_CSGO_TeamPreviewModel {
+ }
+ // Parent: C_TonemapController2
+ // Field count: 0
+ namespace C_TonemapController2Alias_env_tonemap_controller2 {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 24
+ //
+ // Metadata:
+ // NetworkVarNames: m_firePositions (Vector)
+ // NetworkVarNames: m_fireParentPositions (Vector)
+ // NetworkVarNames: m_bFireIsBurning (bool)
+ // NetworkVarNames: m_BurnNormal (Vector)
+ // NetworkVarNames: m_fireCount (int)
+ // NetworkVarNames: m_nInfernoType (int)
+ // NetworkVarNames: m_nFireLifetime (float)
+ // NetworkVarNames: m_bInPostEffectTime (bool)
+ // NetworkVarNames: m_nFireEffectTickBegin (int)
+ namespace C_Inferno {
+ constexpr std::ptrdiff_t m_nfxFireDamageEffect = 0xF08; // ParticleIndex_t
+ constexpr std::ptrdiff_t m_hInfernoPointsSnapshot = 0xF10; // CStrongHandle
+ constexpr std::ptrdiff_t m_hInfernoFillerPointsSnapshot = 0xF18; // CStrongHandle
+ constexpr std::ptrdiff_t m_hInfernoOutlinePointsSnapshot = 0xF20; // CStrongHandle
+ constexpr std::ptrdiff_t m_hInfernoClimbingOutlinePointsSnapshot = 0xF28; // CStrongHandle
+ constexpr std::ptrdiff_t m_hInfernoDecalsSnapshot = 0xF30; // CStrongHandle
+ constexpr std::ptrdiff_t m_firePositions = 0xF38; // Vector[64]
+ constexpr std::ptrdiff_t m_fireParentPositions = 0x1238; // Vector[64]
+ constexpr std::ptrdiff_t m_bFireIsBurning = 0x1538; // bool[64]
+ constexpr std::ptrdiff_t m_BurnNormal = 0x1578; // Vector[64]
+ constexpr std::ptrdiff_t m_fireCount = 0x1878; // int32
+ constexpr std::ptrdiff_t m_nInfernoType = 0x187C; // int32
+ constexpr std::ptrdiff_t m_nFireLifetime = 0x1880; // float32
+ constexpr std::ptrdiff_t m_bInPostEffectTime = 0x1884; // bool
+ constexpr std::ptrdiff_t m_lastFireCount = 0x1888; // int32
+ constexpr std::ptrdiff_t m_nFireEffectTickBegin = 0x188C; // int32
+ constexpr std::ptrdiff_t m_drawableCount = 0x8490; // int32
+ constexpr std::ptrdiff_t m_blosCheck = 0x8494; // bool
+ constexpr std::ptrdiff_t m_nlosperiod = 0x8498; // int32
+ constexpr std::ptrdiff_t m_maxFireHalfWidth = 0x849C; // float32
+ constexpr std::ptrdiff_t m_maxFireHeight = 0x84A0; // float32
+ constexpr std::ptrdiff_t m_minBounds = 0x84A4; // Vector
+ constexpr std::ptrdiff_t m_maxBounds = 0x84B0; // Vector
+ constexpr std::ptrdiff_t m_flLastGrassBurnThink = 0x84BC; // float32
+ }
+ // Parent: CBaseFilter
+ // Field count: 0
+ namespace CFilterLOS {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 7
+ namespace CPointOrient {
+ constexpr std::ptrdiff_t m_iszSpawnTargetName = 0x5F8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_hTarget = 0x600; // CHandle
+ constexpr std::ptrdiff_t m_bActive = 0x604; // bool
+ constexpr std::ptrdiff_t m_nGoalDirection = 0x608; // PointOrientGoalDirectionType_t
+ constexpr std::ptrdiff_t m_nConstraint = 0x60C; // PointOrientConstraint_t
+ constexpr std::ptrdiff_t m_flMaxTurnRate = 0x610; // float32
+ constexpr std::ptrdiff_t m_flLastGameTime = 0x614; // GameTime_t
+ }
+ // Parent: C_BaseEntity
+ // Field count: 1
+ namespace C_GlobalLight {
+ constexpr std::ptrdiff_t m_WindClothForceHandle = 0xAC0; // uint16
+ }
+ // Parent: C_BaseEntity
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_EnvWindShared (CEnvWindShared)
+ namespace C_EnvWindClientside {
+ constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared
+ }
+ // Parent: None
+ // Field count: 6
+ //
+ // Metadata:
+ // NetworkVarNames: scale (int16)
+ // NetworkVarNames: origin (Vector)
+ // NetworkVarNames: bClip3DSkyBoxNearToWorldFar (bool)
+ // NetworkVarNames: flClip3DSkyBoxNearToWorldFarOffset (float32)
+ // NetworkVarNames: fog (fogparams_t)
+ // NetworkVarNames: m_nWorldGroupID (WorldGroupId_t)
+ namespace sky3dparams_t {
+ constexpr std::ptrdiff_t scale = 0x8; // int16
+ constexpr std::ptrdiff_t origin = 0xC; // Vector
+ constexpr std::ptrdiff_t bClip3DSkyBoxNearToWorldFar = 0x18; // bool
+ constexpr std::ptrdiff_t flClip3DSkyBoxNearToWorldFarOffset = 0x1C; // float32
+ constexpr std::ptrdiff_t fog = 0x20; // fogparams_t
+ constexpr std::ptrdiff_t m_nWorldGroupID = 0x88; // WorldGroupId_t
+ }
+ // Parent: C_BaseCSGrenadeProjectile
+ // Field count: 0
+ namespace C_FlashbangProjectile {
+ }
+ // Parent: None
+ // Field count: 4
+ //
+ // Metadata:
+ // NetworkVarNames: m_hOwner (CHandle)
+ // NetworkVarNames: m_nLastHitDamageLevel (int)
+ namespace CDestructiblePartsComponent {
+ constexpr std::ptrdiff_t __m_pChainEntity = 0x0; // CNetworkVarChainer
+ constexpr std::ptrdiff_t m_vecDamageTakenByHitGroup = 0x48; // CUtlVector
+ constexpr std::ptrdiff_t m_hOwner = 0x60; // CHandle
+ constexpr std::ptrdiff_t m_nLastHitDamageLevel = 0x64; // int32
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponP90 {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_EnvWindShared (CEnvWindShared)
+ namespace C_EnvWind {
+ constexpr std::ptrdiff_t m_EnvWindShared = 0x5F8; // C_EnvWindShared
+ }
+ // Parent: C_CSGO_TeamPreviewCamera
+ // Field count: 0
+ namespace C_CSGO_TerroristTeamIntroCamera {
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_Step_DebugLog {
+ }
+ // Parent: CPlayerControllerComponent
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: m_perRoundStats (CSPerRoundStats_t)
+ // NetworkVarNames: m_matchStats (CSMatchStats_t)
+ // NetworkVarNames: m_iNumRoundKills (int)
+ // NetworkVarNames: m_iNumRoundKillsHeadshots (int)
+ // NetworkVarNames: m_flTotalRoundDamageDealt (float)
+ namespace CCSPlayerController_ActionTrackingServices {
+ constexpr std::ptrdiff_t m_perRoundStats = 0x40; // C_UtlVectorEmbeddedNetworkVar
+ constexpr std::ptrdiff_t m_matchStats = 0xA8; // CSMatchStats_t
+ constexpr std::ptrdiff_t m_iNumRoundKills = 0x128; // int32
+ constexpr std::ptrdiff_t m_iNumRoundKillsHeadshots = 0x12C; // int32
+ constexpr std::ptrdiff_t m_flTotalRoundDamageDealt = 0x130; // float32
+ }
+ // Parent: CBodyComponentSkeletonInstance
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_animationController (CBaseAnimGraphController)
+ namespace CBodyComponentBaseAnimGraph {
+ constexpr std::ptrdiff_t m_animationController = 0x5B0; // CBaseAnimGraphController
+ }
+ // Parent: C_CSGO_PreviewModel
+ // Field count: 0
+ namespace C_CSGO_PreviewModelAlias_csgo_item_previewmodel {
+ }
+ // Parent: C_PointEntity
+ // Field count: 0
+ namespace C_InfoInstructorHintHostageRescueZone {
+ }
+ // Parent: None
+ // Field count: 0
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_BaseYieldingInflow {
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace PulseNodeDynamicOutflows_t {
+ constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_flFluidDensity (float)
+ namespace C_TriggerBuoyancy {
+ constexpr std::ptrdiff_t m_BuoyancyHelper = 0x1008; // CBuoyancyHelper
+ constexpr std::ptrdiff_t m_flFluidDensity = 0x1120; // float32
+ }
+ // Parent: CPlayer_MovementServices
+ // Field count: 12
+ //
+ // Metadata:
+ // NetworkVarNames: m_flFallVelocity (float32)
+ // NetworkVarNames: m_bInCrouch (bool)
+ // NetworkVarNames: m_nCrouchState (uint32)
+ // NetworkVarNames: m_flCrouchTransitionStartTime (GameTime_t)
+ // NetworkVarNames: m_bDucked (bool)
+ // NetworkVarNames: m_bDucking (bool)
+ // NetworkVarNames: m_bInDuckJump (bool)
+ namespace CPlayer_MovementServices_Humanoid {
+ constexpr std::ptrdiff_t m_flStepSoundTime = 0x238; // float32
+ constexpr std::ptrdiff_t m_flFallVelocity = 0x23C; // float32
+ constexpr std::ptrdiff_t m_bInCrouch = 0x240; // bool
+ constexpr std::ptrdiff_t m_nCrouchState = 0x244; // uint32
+ constexpr std::ptrdiff_t m_flCrouchTransitionStartTime = 0x248; // GameTime_t
+ constexpr std::ptrdiff_t m_bDucked = 0x24C; // bool
+ constexpr std::ptrdiff_t m_bDucking = 0x24D; // bool
+ constexpr std::ptrdiff_t m_bInDuckJump = 0x24E; // bool
+ constexpr std::ptrdiff_t m_groundNormal = 0x250; // Vector
+ constexpr std::ptrdiff_t m_flSurfaceFriction = 0x25C; // float32
+ constexpr std::ptrdiff_t m_surfaceProps = 0x260; // CUtlStringToken
+ constexpr std::ptrdiff_t m_nStepside = 0x270; // int32
+ }
+ // Parent: None
+ // Field count: 1
+ namespace CPulseCell_IsRequirementValid__Criteria_t {
+ constexpr std::ptrdiff_t m_bIsValid = 0x0; // bool
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponTec9 {
+ }
+ // Parent: C_BreakableProp
+ // Field count: 5
+ namespace C_PhysPropClientside {
+ constexpr std::ptrdiff_t m_flTouchDelta = 0x1310; // GameTime_t
+ constexpr std::ptrdiff_t m_fDeathTime = 0x1314; // GameTime_t
+ constexpr std::ptrdiff_t m_vecDamagePosition = 0x1318; // Vector
+ constexpr std::ptrdiff_t m_vecDamageDirection = 0x1324; // Vector
+ constexpr std::ptrdiff_t m_nDamageType = 0x1330; // DamageTypes_t
+ }
+ // Parent: C_BaseToggle
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_bIsUsable (bool)
+ namespace C_BaseDoor {
+ constexpr std::ptrdiff_t m_bIsUsable = 0xEC8; // bool
+ }
+ // Parent: None
+ // Field count: 5
+ //
+ // Metadata:
+ // NetworkVarNames: m_iEnemy5Ks (int)
+ // NetworkVarNames: m_iEnemy4Ks (int)
+ // NetworkVarNames: m_iEnemy3Ks (int)
+ // NetworkVarNames: m_iEnemyKnifeKills (int)
+ // NetworkVarNames: m_iEnemyTaserKills (int)
+ namespace CSMatchStats_t {
+ constexpr std::ptrdiff_t m_iEnemy5Ks = 0x68; // int32
+ constexpr std::ptrdiff_t m_iEnemy4Ks = 0x6C; // int32
+ constexpr std::ptrdiff_t m_iEnemy3Ks = 0x70; // int32
+ constexpr std::ptrdiff_t m_iEnemyKnifeKills = 0x74; // int32
+ constexpr std::ptrdiff_t m_iEnemyTaserKills = 0x78; // int32
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_ID (CUtlStringToken)
+ // NetworkVarNames: m_Values (Vector4D)
+ namespace EntityRenderAttribute_t {
+ constexpr std::ptrdiff_t m_ID = 0x30; // CUtlStringToken
+ constexpr std::ptrdiff_t m_Values = 0x34; // Vector4D
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_Inflow_ObservableVariableListener {
+ constexpr std::ptrdiff_t m_nBlackboardReference = 0x80; // PulseRuntimeBlackboardReferenceIndex_t
+ constexpr std::ptrdiff_t m_bSelfReference = 0x82; // bool
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CFilterMultipleAPI {
+ }
+ // Parent: CHostageRescueZoneShim
+ // Field count: 0
+ namespace CHostageRescueZone {
+ }
+ // Parent: None
+ // Field count: 8
+ //
+ // Metadata:
+ // NetworkVarNames: m_hModel (HModelStrong)
+ // NetworkVarNames: m_bClientClothCreationSuppressed (bool)
+ // NetworkVarNames: m_MeshGroupMask (MeshGroupMask_t)
+ // NetworkVarNames: m_nBodyGroupChoices (int32)
+ // NetworkVarNames: m_nIdealMotionType (int8)
+ namespace CModelState {
+ constexpr std::ptrdiff_t m_hModel = 0xD0; // CStrongHandle
+ constexpr std::ptrdiff_t m_ModelName = 0xD8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_bClientClothCreationSuppressed = 0x1A9; // bool
+ constexpr std::ptrdiff_t m_MeshGroupMask = 0x250; // uint64
+ constexpr std::ptrdiff_t m_nBodyGroupChoices = 0x2A0; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_nIdealMotionType = 0x2EA; // int8
+ constexpr std::ptrdiff_t m_nForceLOD = 0x2EB; // int8
+ constexpr std::ptrdiff_t m_nClothUpdateFlags = 0x2EC; // int8
+ }
+ // Parent: None
+ // Field count: 3
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_LerpCameraSettings__CursorState_t {
+ constexpr std::ptrdiff_t m_hCamera = 0x8; // CHandle
+ constexpr std::ptrdiff_t m_OverlaidStart = 0xC; // PointCameraSettings_t
+ constexpr std::ptrdiff_t m_OverlaidEnd = 0x1C; // PointCameraSettings_t
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ namespace CPulseCell_Outflow_CycleOrdered {
+ constexpr std::ptrdiff_t m_Outputs = 0x48; // CUtlVector
+ }
+ // Parent: C_CSWeaponBase
+ // Field count: 7
+ //
+ // Metadata:
+ // NetworkVarNames: m_zoomLevel (int)
+ // NetworkVarNames: m_iBurstShotsRemaining (int)
+ // NetworkVarNames: m_bNeedsBoltAction (bool)
+ // NetworkVarNames: m_nRevolverCylinderIdx (int32)
+ namespace C_CSWeaponBaseGun {
+ constexpr std::ptrdiff_t m_zoomLevel = 0x1F90; // int32
+ constexpr std::ptrdiff_t m_iBurstShotsRemaining = 0x1F94; // int32
+ constexpr std::ptrdiff_t m_iSilencerBodygroup = 0x1F98; // int32
+ constexpr std::ptrdiff_t m_silencedModelIndex = 0x1FA8; // int32
+ constexpr std::ptrdiff_t m_inPrecache = 0x1FAC; // bool
+ constexpr std::ptrdiff_t m_bNeedsBoltAction = 0x1FAD; // bool
+ constexpr std::ptrdiff_t m_nRevolverCylinderIdx = 0x1FB0; // int32
+ }
+ // Parent: C_GameRulesProxy
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_pGameRules (C_CSGameRules*)
+ namespace C_CSGameRulesProxy {
+ constexpr std::ptrdiff_t m_pGameRules = 0x5F8; // C_CSGameRules*
+ }
+ // Parent: None
+ // Field count: 17
+ //
+ // Metadata:
+ // NetworkVarNames: m_collisionAttribute (VPhysicsCollisionAttribute_t)
+ // NetworkVarNames: m_vecMins (Vector)
+ // NetworkVarNames: m_vecMaxs (Vector)
+ // NetworkVarNames: m_usSolidFlags (uint8)
+ // NetworkVarNames: m_nSolidType (SolidType_t)
+ // NetworkVarNames: m_triggerBloat (uint8)
+ // NetworkVarNames: m_nSurroundType (SurroundingBoundsType_t)
+ // NetworkVarNames: m_CollisionGroup (uint8)
+ // NetworkVarNames: m_nEnablePhysics (uint8)
+ // NetworkVarNames: m_vecSpecifiedSurroundingMins (Vector)
+ // NetworkVarNames: m_vecSpecifiedSurroundingMaxs (Vector)
+ // NetworkVarNames: m_vCapsuleCenter1 (Vector)
+ // NetworkVarNames: m_vCapsuleCenter2 (Vector)
+ // NetworkVarNames: m_flCapsuleRadius (float)
+ namespace CCollisionProperty {
+ constexpr std::ptrdiff_t m_collisionAttribute = 0x10; // VPhysicsCollisionAttribute_t
+ constexpr std::ptrdiff_t m_vecMins = 0x40; // Vector
+ constexpr std::ptrdiff_t m_vecMaxs = 0x4C; // Vector
+ constexpr std::ptrdiff_t m_usSolidFlags = 0x5A; // uint8
+ constexpr std::ptrdiff_t m_nSolidType = 0x5B; // SolidType_t
+ constexpr std::ptrdiff_t m_triggerBloat = 0x5C; // uint8
+ constexpr std::ptrdiff_t m_nSurroundType = 0x5D; // SurroundingBoundsType_t
+ constexpr std::ptrdiff_t m_CollisionGroup = 0x5E; // uint8
+ constexpr std::ptrdiff_t m_nEnablePhysics = 0x5F; // uint8
+ constexpr std::ptrdiff_t m_flBoundingRadius = 0x60; // float32
+ constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMins = 0x64; // Vector
+ constexpr std::ptrdiff_t m_vecSpecifiedSurroundingMaxs = 0x70; // Vector
+ constexpr std::ptrdiff_t m_vecSurroundingMaxs = 0x7C; // Vector
+ constexpr std::ptrdiff_t m_vecSurroundingMins = 0x88; // Vector
+ constexpr std::ptrdiff_t m_vCapsuleCenter1 = 0x94; // Vector
+ constexpr std::ptrdiff_t m_vCapsuleCenter2 = 0xA0; // Vector
+ constexpr std::ptrdiff_t m_flCapsuleRadius = 0xAC; // float32
+ }
+ // Parent: C_CSWeaponBaseGun
+ // Field count: 0
+ namespace C_WeaponP250 {
+ }
+ // Parent: C_PhysicsProp
+ // Field count: 1
+ //
+ // Metadata:
+ // MNetworkExcludeByName
+ // NetworkVarNames: m_ShardDesc (shard_model_desc_t)
+ namespace C_ShatterGlassShardPhysics {
+ constexpr std::ptrdiff_t m_ShardDesc = 0x1328; // shard_model_desc_t
+ }
+ // Parent: CBaseFilter
+ // Field count: 1
+ namespace CFilterMassGreater {
+ constexpr std::ptrdiff_t m_fFilterMass = 0x650; // float32
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 13
+ //
+ // Metadata:
+ // NetworkVarNames: m_flStartTime (GameTime_t)
+ // NetworkVarNames: m_flFadeInStart (float32)
+ // NetworkVarNames: m_flFadeInLength (float32)
+ // NetworkVarNames: m_flFadeOutModelStart (float32)
+ // NetworkVarNames: m_flFadeOutModelLength (float32)
+ // NetworkVarNames: m_flFadeOutStart (float32)
+ // NetworkVarNames: m_flFadeOutLength (float32)
+ // NetworkVarNames: m_nDissolveType (EntityDisolveType_t)
+ // NetworkVarNames: m_vDissolverOrigin (Vector)
+ // NetworkVarNames: m_nMagnitude (uint32)
+ namespace C_EntityDissolve {
+ constexpr std::ptrdiff_t m_flStartTime = 0xED0; // GameTime_t
+ constexpr std::ptrdiff_t m_flFadeInStart = 0xED4; // float32
+ constexpr std::ptrdiff_t m_flFadeInLength = 0xED8; // float32
+ constexpr std::ptrdiff_t m_flFadeOutModelStart = 0xEDC; // float32
+ constexpr std::ptrdiff_t m_flFadeOutModelLength = 0xEE0; // float32
+ constexpr std::ptrdiff_t m_flFadeOutStart = 0xEE4; // float32
+ constexpr std::ptrdiff_t m_flFadeOutLength = 0xEE8; // float32
+ constexpr std::ptrdiff_t m_flNextSparkTime = 0xEEC; // GameTime_t
+ constexpr std::ptrdiff_t m_nDissolveType = 0xEF0; // EntityDisolveType_t
+ constexpr std::ptrdiff_t m_vDissolverOrigin = 0xEF4; // Vector
+ constexpr std::ptrdiff_t m_nMagnitude = 0xF00; // uint32
+ constexpr std::ptrdiff_t m_bCoreExplode = 0xF04; // bool
+ constexpr std::ptrdiff_t m_bLinkedToServerEnt = 0xF05; // bool
+ }
+ // Parent: C_SoundOpvarSetAABBEntity
+ // Field count: 0
+ namespace C_SoundOpvarSetOBBEntity {
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_WeaponSequence (CUtlString)
+ namespace CCSGameModeRules_ArmsRace {
+ constexpr std::ptrdiff_t m_WeaponSequence = 0x30; // C_NetworkUtlVectorBase
+ }
+ // Parent: C_FuncBrush
+ // Field count: 8
+ //
+ // Metadata:
+ // NetworkVarNames: m_targetCamera (CUtlString)
+ // NetworkVarNames: m_nResolutionEnum (int)
+ // NetworkVarNames: m_bRenderShadows (bool)
+ // NetworkVarNames: m_bUseUniqueColorTarget (bool)
+ // NetworkVarNames: m_brushModelName (CUtlString)
+ // NetworkVarNames: m_hTargetCamera (EHANDLE)
+ // NetworkVarNames: m_bEnabled (bool)
+ // NetworkVarNames: m_bDraw3DSkybox (bool)
+ namespace C_FuncMonitor {
+ constexpr std::ptrdiff_t m_targetCamera = 0xEC8; // CUtlString
+ constexpr std::ptrdiff_t m_nResolutionEnum = 0xED0; // int32
+ constexpr std::ptrdiff_t m_bRenderShadows = 0xED4; // bool
+ constexpr std::ptrdiff_t m_bUseUniqueColorTarget = 0xED5; // bool
+ constexpr std::ptrdiff_t m_brushModelName = 0xED8; // CUtlString
+ constexpr std::ptrdiff_t m_hTargetCamera = 0xEE0; // CHandle
+ constexpr std::ptrdiff_t m_bEnabled = 0xEE4; // bool
+ constexpr std::ptrdiff_t m_bDraw3DSkybox = 0xEE5; // bool
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 14
+ namespace C_ClientRagdoll {
+ constexpr std::ptrdiff_t m_bFadeOut = 0x1170; // bool
+ constexpr std::ptrdiff_t m_bImportant = 0x1171; // bool
+ constexpr std::ptrdiff_t m_flEffectTime = 0x1174; // GameTime_t
+ constexpr std::ptrdiff_t m_gibDespawnTime = 0x1178; // GameTime_t
+ constexpr std::ptrdiff_t m_iCurrentFriction = 0x117C; // int32
+ constexpr std::ptrdiff_t m_iMinFriction = 0x1180; // int32
+ constexpr std::ptrdiff_t m_iMaxFriction = 0x1184; // int32
+ constexpr std::ptrdiff_t m_iFrictionAnimState = 0x1188; // int32
+ constexpr std::ptrdiff_t m_bReleaseRagdoll = 0x118C; // bool
+ constexpr std::ptrdiff_t m_iEyeAttachment = 0x118D; // AttachmentHandle_t
+ constexpr std::ptrdiff_t m_bFadingOut = 0x118E; // bool
+ constexpr std::ptrdiff_t m_flScaleEnd = 0x1190; // float32[10]
+ constexpr std::ptrdiff_t m_flScaleTimeStart = 0x11B8; // GameTime_t[10]
+ constexpr std::ptrdiff_t m_flScaleTimeEnd = 0x11E0; // GameTime_t[10]
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace PulseSelectorOutflowList_t {
+ constexpr std::ptrdiff_t m_Outflows = 0x0; // CUtlVector
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ namespace CPulseCell_PlaySequence__CursorState_t {
+ constexpr std::ptrdiff_t m_hTarget = 0x0; // CHandle
+ }
+ // Parent: CBodyComponent
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_skeletonInstance (CSkeletonInstance)
+ namespace CBodyComponentSkeletonInstance {
+ constexpr std::ptrdiff_t m_skeletonInstance = 0x80; // CSkeletonInstance
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 0
+ namespace C_CS2WeaponModuleBase {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 8
+ //
+ // Metadata:
+ // NetworkVarNames: m_nVariant (int)
+ // NetworkVarNames: m_nRandom (int)
+ // NetworkVarNames: m_nOrdinal (int)
+ // NetworkVarNames: m_sWeaponName (CUtlString)
+ // NetworkVarNames: m_xuid (XUID)
+ // NetworkVarNames: m_agentItem (CEconItemView)
+ // NetworkVarNames: m_glovesItem (CEconItemView)
+ // NetworkVarNames: m_weaponItem (CEconItemView)
+ namespace C_CSGO_TeamPreviewCharacterPosition {
+ constexpr std::ptrdiff_t m_nVariant = 0x5F8; // int32
+ constexpr std::ptrdiff_t m_nRandom = 0x5FC; // int32
+ constexpr std::ptrdiff_t m_nOrdinal = 0x600; // int32
+ constexpr std::ptrdiff_t m_sWeaponName = 0x608; // CUtlString
+ constexpr std::ptrdiff_t m_xuid = 0x610; // uint64
+ constexpr std::ptrdiff_t m_agentItem = 0x618; // C_EconItemView
+ constexpr std::ptrdiff_t m_glovesItem = 0xA90; // C_EconItemView
+ constexpr std::ptrdiff_t m_weaponItem = 0xF08; // C_EconItemView
+ }
+ // Parent: C_BaseCSGrenadeProjectile
+ // Field count: 10
+ //
+ // Metadata:
+ // NetworkVarNames: m_nSmokeEffectTickBegin (int)
+ // NetworkVarNames: m_bDidSmokeEffect (bool)
+ // NetworkVarNames: m_nRandomSeed (int)
+ // NetworkVarNames: m_vSmokeColor (Vector)
+ // NetworkVarNames: m_vSmokeDetonationPos (Vector)
+ // NetworkVarNames: m_VoxelFrameData (uint8)
+ // NetworkVarNames: m_nVoxelFrameDataSize (int)
+ // NetworkVarNames: m_nVoxelUpdate (int)
+ namespace C_SmokeGrenadeProjectile {
+ constexpr std::ptrdiff_t m_nSmokeEffectTickBegin = 0x1480; // int32
+ constexpr std::ptrdiff_t m_bDidSmokeEffect = 0x1484; // bool
+ constexpr std::ptrdiff_t m_nRandomSeed = 0x1488; // int32
+ constexpr std::ptrdiff_t m_vSmokeColor = 0x148C; // Vector
+ constexpr std::ptrdiff_t m_vSmokeDetonationPos = 0x1498; // Vector
+ constexpr std::ptrdiff_t m_VoxelFrameData = 0x14A8; // C_NetworkUtlVectorBase
+ constexpr std::ptrdiff_t m_nVoxelFrameDataSize = 0x14C0; // int32
+ constexpr std::ptrdiff_t m_nVoxelUpdate = 0x14C4; // int32
+ constexpr std::ptrdiff_t m_bSmokeVolumeDataReceived = 0x14C8; // bool
+ constexpr std::ptrdiff_t m_bSmokeEffectSpawned = 0x14C9; // bool
+ }
+ // Parent: CEntityComponent
+ // Field count: 1
+ namespace CScriptComponent {
+ constexpr std::ptrdiff_t m_scriptClassName = 0x30; // CUtlSymbolLarge
+ }
+ // Parent: CPlayerPawnComponent
+ // Field count: 1
+ //
+ // Metadata:
+ // NetworkVarNames: m_vecSellbackPurchaseEntries (SellbackPurchaseEntry_t)
+ namespace CCSPlayer_BuyServices {
+ constexpr std::ptrdiff_t m_vecSellbackPurchaseEntries = 0x40; // C_UtlVectorEmbeddedNetworkVar
+ }
+ // Parent: C_BaseEntity
+ // Field count: 0
+ namespace C_PortraitWorldCallbackHandler {
+ }
+ // Parent: C_BreakableProp
+ // Field count: 23
+ //
+ // Metadata:
+ // NetworkVarNames: m_bUseHitboxesForRenderBox (bool)
+ // NetworkVarNames: m_bUseAnimGraph (bool)
+ namespace C_DynamicProp {
+ constexpr std::ptrdiff_t m_bUseHitboxesForRenderBox = 0x1310; // bool
+ constexpr std::ptrdiff_t m_bUseAnimGraph = 0x1311; // bool
+ constexpr std::ptrdiff_t m_pOutputAnimBegun = 0x1318; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_pOutputAnimOver = 0x1340; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_pOutputAnimLoopCycleOver = 0x1368; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnAnimReachedStart = 0x1390; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnAnimReachedEnd = 0x13B8; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_iszIdleAnim = 0x13E0; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_nIdleAnimLoopMode = 0x13E8; // AnimLoopMode_t
+ constexpr std::ptrdiff_t m_bRandomizeCycle = 0x13EC; // bool
+ constexpr std::ptrdiff_t m_bStartDisabled = 0x13ED; // bool
+ constexpr std::ptrdiff_t m_bFiredStartEndOutput = 0x13EE; // bool
+ constexpr std::ptrdiff_t m_bForceNpcExclude = 0x13EF; // bool
+ constexpr std::ptrdiff_t m_bCreateNonSolid = 0x13F0; // bool
+ constexpr std::ptrdiff_t m_bIsOverrideProp = 0x13F1; // bool
+ constexpr std::ptrdiff_t m_iInitialGlowState = 0x13F4; // int32
+ constexpr std::ptrdiff_t m_nGlowRange = 0x13F8; // int32
+ constexpr std::ptrdiff_t m_nGlowRangeMin = 0x13FC; // int32
+ constexpr std::ptrdiff_t m_glowColor = 0x1400; // Color
+ constexpr std::ptrdiff_t m_nGlowTeam = 0x1404; // int32
+ constexpr std::ptrdiff_t m_iCachedFrameCount = 0x1408; // int32
+ constexpr std::ptrdiff_t m_vecCachedRenderMins = 0x140C; // Vector
+ constexpr std::ptrdiff_t m_vecCachedRenderMaxs = 0x1418; // Vector
+ }
+ // Parent: C_Team
+ // Field count: 10
+ //
+ // Metadata:
+ // NetworkVarNames: m_szTeamMatchStat (char)
+ // NetworkVarNames: m_numMapVictories (int)
+ // NetworkVarNames: m_bSurrendered (bool)
+ // NetworkVarNames: m_scoreFirstHalf (int32)
+ // NetworkVarNames: m_scoreSecondHalf (int32)
+ // NetworkVarNames: m_scoreOvertime (int32)
+ // NetworkVarNames: m_szClanTeamname (char)
+ // NetworkVarNames: m_iClanID (uint32)
+ // NetworkVarNames: m_szTeamFlagImage (char)
+ // NetworkVarNames: m_szTeamLogoImage (char)
+ namespace C_CSTeam {
+ constexpr std::ptrdiff_t m_szTeamMatchStat = 0x6B0; // char[512]
+ constexpr std::ptrdiff_t m_numMapVictories = 0x8B0; // int32
+ constexpr std::ptrdiff_t m_bSurrendered = 0x8B4; // bool
+ constexpr std::ptrdiff_t m_scoreFirstHalf = 0x8B8; // int32
+ constexpr std::ptrdiff_t m_scoreSecondHalf = 0x8BC; // int32
+ constexpr std::ptrdiff_t m_scoreOvertime = 0x8C0; // int32
+ constexpr std::ptrdiff_t m_szClanTeamname = 0x8C4; // char[129]
+ constexpr std::ptrdiff_t m_iClanID = 0x948; // uint32
+ constexpr std::ptrdiff_t m_szTeamFlagImage = 0x94C; // char[8]
+ constexpr std::ptrdiff_t m_szTeamLogoImage = 0x954; // char[8]
+ }
+ // Parent: C_CS2HudModelBase
+ // Field count: 0
+ namespace C_CS2HudModelWeapon {
+ }
+ // Parent: C_BaseModelEntity
+ // Field count: 8
+ //
+ // Metadata:
+ // NetworkVarNames: m_bLoop (bool)
+ // NetworkVarNames: m_flFPS (float)
+ // NetworkVarNames: m_hPositionKeys (HRenderTextureStrong)
+ // NetworkVarNames: m_hRotationKeys (HRenderTextureStrong)
+ // NetworkVarNames: m_vAnimationBoundsMin (Vector)
+ // NetworkVarNames: m_vAnimationBoundsMax (Vector)
+ // NetworkVarNames: m_flStartTime (float)
+ // NetworkVarNames: m_flStartFrame (float)
+ namespace C_TextureBasedAnimatable {
+ constexpr std::ptrdiff_t m_bLoop = 0xEC8; // bool
+ constexpr std::ptrdiff_t m_flFPS = 0xECC; // float32
+ constexpr std::ptrdiff_t m_hPositionKeys = 0xED0; // CStrongHandle
+ constexpr std::ptrdiff_t m_hRotationKeys = 0xED8; // CStrongHandle
+ constexpr std::ptrdiff_t m_vAnimationBoundsMin = 0xEE0; // Vector
+ constexpr std::ptrdiff_t m_vAnimationBoundsMax = 0xEEC; // Vector
+ constexpr std::ptrdiff_t m_flStartTime = 0xEF8; // float32
+ constexpr std::ptrdiff_t m_flStartFrame = 0xEFC; // float32
+ }
+ // Parent: C_LightDirectionalEntity
+ // Field count: 0
+ namespace C_LightEnvironmentEntity {
+ }
+ // Parent: None
+ // Field count: 0
+ namespace CLogicRelayAPI {
+ }
+ // Parent: C_BaseTrigger
+ // Field count: 13
+ //
+ // Metadata:
+ // NetworkVarNames: m_gravityScale (float)
+ // NetworkVarNames: m_linearLimit (float)
+ // NetworkVarNames: m_linearDamping (float)
+ // NetworkVarNames: m_angularLimit (float)
+ // NetworkVarNames: m_angularDamping (float)
+ // NetworkVarNames: m_linearForce (float)
+ // NetworkVarNames: m_flFrequency (float)
+ // NetworkVarNames: m_flDampingRatio (float)
+ // NetworkVarNames: m_vecLinearForcePointAt (Vector)
+ // NetworkVarNames: m_bCollapseToForcePoint (bool)
+ // NetworkVarNames: m_vecLinearForcePointAtWorld (Vector)
+ // NetworkVarNames: m_vecLinearForceDirection (Vector)
+ // NetworkVarNames: m_bConvertToDebrisWhenPossible (bool)
+ namespace C_TriggerPhysics {
+ constexpr std::ptrdiff_t m_gravityScale = 0x1008; // float32
+ constexpr std::ptrdiff_t m_linearLimit = 0x100C; // float32
+ constexpr std::ptrdiff_t m_linearDamping = 0x1010; // float32
+ constexpr std::ptrdiff_t m_angularLimit = 0x1014; // float32
+ constexpr std::ptrdiff_t m_angularDamping = 0x1018; // float32
+ constexpr std::ptrdiff_t m_linearForce = 0x101C; // float32
+ constexpr std::ptrdiff_t m_flFrequency = 0x1020; // float32
+ constexpr std::ptrdiff_t m_flDampingRatio = 0x1024; // float32
+ constexpr std::ptrdiff_t m_vecLinearForcePointAt = 0x1028; // Vector
+ constexpr std::ptrdiff_t m_bCollapseToForcePoint = 0x1034; // bool
+ constexpr std::ptrdiff_t m_vecLinearForcePointAtWorld = 0x1038; // Vector
+ constexpr std::ptrdiff_t m_vecLinearForceDirection = 0x1044; // Vector
+ constexpr std::ptrdiff_t m_bConvertToDebrisWhenPossible = 0x1050; // bool
+ }
+ // Parent: C_BasePropDoor
+ // Field count: 0
+ namespace C_PropDoorRotating {
+ }
+ // Parent: C_BaseEntity
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_Handle (CHandle)
+ // NetworkVarNames: m_bSendHandle (bool)
+ namespace C_HandleTest {
+ constexpr std::ptrdiff_t m_Handle = 0x5F8; // CHandle
+ constexpr std::ptrdiff_t m_bSendHandle = 0x5FC; // bool
+ }
+ // Parent: C_BaseEntity
+ // Field count: 8
+ //
+ // Metadata:
+ // NetworkVarNames: m_worldName (string_t)
+ // NetworkVarNames: m_layerName (string_t)
+ // NetworkVarNames: m_bWorldLayerVisible (bool)
+ // NetworkVarNames: m_bEntitiesSpawned (bool)
+ namespace CInfoWorldLayer {
+ constexpr std::ptrdiff_t m_pOutputOnEntitiesSpawned = 0x5F8; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_worldName = 0x620; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_layerName = 0x628; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_bWorldLayerVisible = 0x630; // bool
+ constexpr std::ptrdiff_t m_bEntitiesSpawned = 0x631; // bool
+ constexpr std::ptrdiff_t m_bCreateAsChildSpawnGroup = 0x632; // bool
+ constexpr std::ptrdiff_t m_hLayerSpawnGroup = 0x634; // uint32
+ constexpr std::ptrdiff_t m_bWorldLayerActuallyVisible = 0x638; // bool
+ }
+ // Parent: CBodyComponentSkeletonInstance
+ // Field count: 0
+ namespace CBodyComponentBaseModelEntity {
+ }
+ // Parent: CBaseAnimGraph
+ // Field count: 1
+ namespace C_Multimeter {
+ constexpr std::ptrdiff_t m_hTargetC4 = 0x1178; // CHandle
+ }
+ // Parent: C_BaseToggle
+ // Field count: 11
+ //
+ // Metadata:
+ // MNetworkIncludeByName
+ // NetworkVarNames: m_bDisabled (bool)
+ namespace C_BaseTrigger {
+ constexpr std::ptrdiff_t m_OnStartTouch = 0xEC8; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnStartTouchAll = 0xEF0; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnEndTouch = 0xF18; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnEndTouchAll = 0xF40; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnTouching = 0xF68; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnTouchingEachEntity = 0xF90; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_OnNotTouching = 0xFB8; // CEntityIOOutput
+ constexpr std::ptrdiff_t m_hTouchingEntities = 0xFE0; // CUtlVector>
+ constexpr std::ptrdiff_t m_iFilterName = 0xFF8; // CUtlSymbolLarge
+ constexpr std::ptrdiff_t m_hFilter = 0x1000; // CHandle
+ constexpr std::ptrdiff_t m_bDisabled = 0x1004; // bool
+ }
+ // Parent: CBaseFilter
+ // Field count: 1
+ namespace FilterDamageType {
+ constexpr std::ptrdiff_t m_iDamageType = 0x650; // int32
+ }
+ // Parent: None
+ // Field count: 2
+ //
+ // Metadata:
+ // NetworkVarNames: m_Attributes (CEconItemAttribute)
+ namespace CAttributeList {
+ constexpr std::ptrdiff_t m_Attributes = 0x8; // C_UtlVectorEmbeddedNetworkVar
+ constexpr std::ptrdiff_t m_pManager = 0x70; // CAttributeManager*
+ }
+ // Parent: None
+ // Field count: 1
+ //
+ // Metadata:
+ // MGetKV3ClassDefaults
+ // MPulseCellMethodBindings
+ // MPropertyFriendlyName
+ // MPropertyDescription
+ // MPulseEditorHeaderIcon
+ // MPulseEditorCanvasItemSpecKV3
+ namespace CPulseCell_Inflow_Wait {
+ constexpr std::ptrdiff_t m_WakeResume = 0x48; // CPulse_ResumePoint
+ }
+ // Parent: CBaseFilter
+ // Field count: 1
+ namespace CFilterProximity {
+ constexpr std::ptrdiff_t m_flRadius = 0x650; // float32
+ }
+ // Parent: None
+ // Field count: 21
+ //
+ // Metadata:
+ // NetworkVarNames: m_vOrigin (VectorWS)
+ // NetworkVarNames: m_vStart (VectorWS)
+ // NetworkVarNames: m_vNormal (Vector)
+ // NetworkVarNames: m_vAngles (QAngle)
+ // NetworkVarNames: m_hEntity (CEntityHandle)
+ // NetworkVarNames: m_hOtherEntity (CEntityHandle)
+ // NetworkVarNames: m_flScale (float32)
+ // NetworkVarNames: m_flMagnitude (float32)
+ // NetworkVarNames: m_flRadius (float32)
+ // NetworkVarNames: m_nSurfaceProp (CUtlStringToken)
+ // NetworkVarNames: m_nEffectIndex (HParticleSystemDefinition)
+ // NetworkVarNames: m_nDamageType (uint32)
+ // NetworkVarNames: m_nPenetrate (uint8)
+ // NetworkVarNames: m_nMaterial (uint16)
+ // NetworkVarNames: m_nHitBox (int16)
+ // NetworkVarNames: m_nColor (uint8)
+ // NetworkVarNames: m_fFlags (uint8)
+ // NetworkVarNames: m_nAttachmentIndex (AttachmentHandle_t)
+ // NetworkVarNames: m_nAttachmentName (CUtlStringToken)
+ // NetworkVarNames: m_iEffectName (uint16)
+ // NetworkVarNames: m_nExplosionType (uint8)
+ namespace CEffectData {
+ constexpr std::ptrdiff_t m_vOrigin = 0x8; // VectorWS
+ constexpr std::ptrdiff_t m_vStart = 0x14; // VectorWS
+ constexpr std::ptrdiff_t m_vNormal = 0x20; // Vector
+ constexpr std::ptrdiff_t m_vAngles = 0x2C; // QAngle
+ constexpr std::ptrdiff_t m_hEntity = 0x38; // CEntityHandle
+ constexpr std::ptrdiff_t m_hOtherEntity = 0x3C; // CEntityHandle
+ constexpr std::ptrdiff_t m_flScale = 0x40; // float32
+ constexpr std::ptrdiff_t m_flMagnitude = 0x44; // float32
+ constexpr std::ptrdiff_t m_flRadius = 0x48; // float32
+ constexpr std::ptrdiff_t m_nSurfaceProp = 0x4C; // CUtlStringToken
+ constexpr std::ptrdiff_t m_nEffectIndex = 0x50; // CWeakHandle