@@ -170,16 +170,16 @@ class TestTriangleVertexArray : public Test {
170170 Vector3 triangle0Vertices[3 ];
171171 mTriangleVertexArray1 ->getTriangleVertices (0 , triangle0Vertices);
172172
173- rp3d_test (approxEqual (triangle0Vertices[0 ], mVertex0 , decimal (0.0000001 )));
174- rp3d_test (approxEqual (triangle0Vertices[1 ], mVertex1 , decimal (0.0000001 )));
175- rp3d_test (approxEqual (triangle0Vertices[2 ], mVertex2 , decimal (0.0000001 )));
173+ rp3d_test (Vector3:: approxEqual (triangle0Vertices[0 ], mVertex0 , decimal (0.0000001 )));
174+ rp3d_test (Vector3:: approxEqual (triangle0Vertices[1 ], mVertex1 , decimal (0.0000001 )));
175+ rp3d_test (Vector3:: approxEqual (triangle0Vertices[2 ], mVertex2 , decimal (0.0000001 )));
176176
177177 Vector3 triangle1Vertices[3 ];
178178 mTriangleVertexArray1 ->getTriangleVertices (1 , triangle1Vertices);
179179
180- rp3d_test (approxEqual (triangle1Vertices[0 ], mVertex0 , decimal (0.0000001 )));
181- rp3d_test (approxEqual (triangle1Vertices[1 ], mVertex3 , decimal (0.0000001 )));
182- rp3d_test (approxEqual (triangle1Vertices[2 ], mVertex1 , decimal (0.0000001 )));
180+ rp3d_test (Vector3:: approxEqual (triangle1Vertices[0 ], mVertex0 , decimal (0.0000001 )));
181+ rp3d_test (Vector3:: approxEqual (triangle1Vertices[1 ], mVertex3 , decimal (0.0000001 )));
182+ rp3d_test (Vector3:: approxEqual (triangle1Vertices[2 ], mVertex1 , decimal (0.0000001 )));
183183
184184 // Get triangle normals
185185
@@ -193,9 +193,9 @@ class TestTriangleVertexArray : public Test {
193193 const Vector3 normal2Test (0 , 1 , 0 );
194194 const Vector3 normal3Test (1 , 0 , 0 );
195195
196- rp3d_test (approxEqual (triangle0Normals[0 ], normal0Test, decimal (0.0001 )));
197- rp3d_test (approxEqual (triangle0Normals[2 ], normal2Test, decimal (0.0001 )));
198- rp3d_test (approxEqual (triangle1Normals[1 ], normal3Test, decimal (0.0001 )));
196+ rp3d_test (Vector3:: approxEqual (triangle0Normals[0 ], normal0Test, decimal (0.0001 )));
197+ rp3d_test (Vector3:: approxEqual (triangle0Normals[2 ], normal2Test, decimal (0.0001 )));
198+ rp3d_test (Vector3:: approxEqual (triangle1Normals[1 ], normal3Test, decimal (0.0001 )));
199199
200200 // ----- Second triangle vertex array ----- //
201201
@@ -229,28 +229,28 @@ class TestTriangleVertexArray : public Test {
229229
230230 mTriangleVertexArray2 ->getTriangleVertices (0 , triangle0Vertices);
231231
232- rp3d_test (approxEqual (triangle0Vertices[0 ], mVertex4 , decimal (0.0000001 )));
233- rp3d_test (approxEqual (triangle0Vertices[1 ], mVertex5 , decimal (0.0000001 )));
234- rp3d_test (approxEqual (triangle0Vertices[2 ], mVertex6 , decimal (0.0000001 )));
232+ rp3d_test (Vector3:: approxEqual (triangle0Vertices[0 ], mVertex4 , decimal (0.0000001 )));
233+ rp3d_test (Vector3:: approxEqual (triangle0Vertices[1 ], mVertex5 , decimal (0.0000001 )));
234+ rp3d_test (Vector3:: approxEqual (triangle0Vertices[2 ], mVertex6 , decimal (0.0000001 )));
235235
236236 mTriangleVertexArray2 ->getTriangleVertices (1 , triangle1Vertices);
237237
238- rp3d_test (approxEqual (triangle1Vertices[0 ], mVertex4 , decimal (0.0000001 )));
239- rp3d_test (approxEqual (triangle1Vertices[1 ], mVertex7 , decimal (0.0000001 )));
240- rp3d_test (approxEqual (triangle1Vertices[2 ], mVertex5 , decimal (0.0000001 )));
238+ rp3d_test (Vector3:: approxEqual (triangle1Vertices[0 ], mVertex4 , decimal (0.0000001 )));
239+ rp3d_test (Vector3:: approxEqual (triangle1Vertices[1 ], mVertex7 , decimal (0.0000001 )));
240+ rp3d_test (Vector3:: approxEqual (triangle1Vertices[2 ], mVertex5 , decimal (0.0000001 )));
241241
242242 // Get triangle normals
243243
244244 mTriangleVertexArray2 ->getTriangleVerticesNormals (0 , triangle0Normals);
245245 mTriangleVertexArray2 ->getTriangleVerticesNormals (1 , triangle1Normals);
246246
247- rp3d_test (approxEqual (triangle0Normals[0 ], mNormal0 , decimal (0.000001 )));
248- rp3d_test (approxEqual (triangle0Normals[1 ], mNormal1 , decimal (0.000001 )));
249- rp3d_test (approxEqual (triangle0Normals[2 ], mNormal2 , decimal (0.000001 )));
247+ rp3d_test (Vector3:: approxEqual (triangle0Normals[0 ], mNormal0 , decimal (0.000001 )));
248+ rp3d_test (Vector3:: approxEqual (triangle0Normals[1 ], mNormal1 , decimal (0.000001 )));
249+ rp3d_test (Vector3:: approxEqual (triangle0Normals[2 ], mNormal2 , decimal (0.000001 )));
250250
251- rp3d_test (approxEqual (triangle1Normals[0 ], mNormal0 , decimal (0.000001 )));
252- rp3d_test (approxEqual (triangle1Normals[1 ], mNormal3 , decimal (0.000001 )));
253- rp3d_test (approxEqual (triangle1Normals[2 ], mNormal1 , decimal (0.000001 )));
251+ rp3d_test (Vector3:: approxEqual (triangle1Normals[0 ], mNormal0 , decimal (0.000001 )));
252+ rp3d_test (Vector3:: approxEqual (triangle1Normals[1 ], mNormal3 , decimal (0.000001 )));
253+ rp3d_test (Vector3:: approxEqual (triangle1Normals[2 ], mNormal1 , decimal (0.000001 )));
254254 }
255255
256256};
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