@@ -1159,7 +1159,7 @@ void ProcessMaterialLightMapping( Material* material, shaderStage_t* pStage, Mat
11591159
11601160 lightMode_t lightMode;
11611161 deluxeMode_t deluxeMode;
1162- SetLightDeluxeMode ( surface, pStage-> shader , pStage-> type , lightMode, deluxeMode );
1162+ SetLightDeluxeMode ( surface, pStage, lightMode, deluxeMode );
11631163
11641164 bool enableDeluxeMapping = ( deluxeMode == deluxeMode_t::MAP );
11651165 bool enableGridLighting = ( lightMode == lightMode_t::GRID );
@@ -1242,7 +1242,7 @@ void ProcessMaterialLiquid( Material* material, shaderStage_t* pStage, MaterialS
12421242
12431243 lightMode_t lightMode;
12441244 deluxeMode_t deluxeMode;
1245- SetLightDeluxeMode ( surface, pStage-> shader , pStage-> type , lightMode, deluxeMode );
1245+ SetLightDeluxeMode ( surface, pStage, lightMode, deluxeMode );
12461246
12471247 material->hasHeightMapInNormalMap = pStage->hasHeightMapInNormalMap ;
12481248 material->enableReliefMapping = pStage->enableReliefMapping ;
@@ -1390,7 +1390,7 @@ void MaterialSystem::ProcessStage( MaterialSurface* surface, shaderStage_t* pSta
13901390 uint32_t & previousMaterialID, bool skipStageSync ) {
13911391 lightMode_t lightMode;
13921392 deluxeMode_t deluxeMode;
1393- SetLightDeluxeMode ( surface, shader, pStage-> type , lightMode, deluxeMode );
1393+ SetLightDeluxeMode ( surface, pStage, lightMode, deluxeMode );
13941394 const bool mayUseVertexOverbright = pStage->type == stageType_t::ST_COLORMAP
13951395 && surface->bspSurface && pStage->shaderBinder == BindShaderGeneric3D;
13961396 const bool vertexLit = lightMode == lightMode_t::VERTEX && pStage->shaderBinder == BindShaderLightMapping;
@@ -1479,7 +1479,7 @@ void MaterialSystem::ProcessStage( MaterialSurface* surface, shaderStage_t* pSta
14791479 pStage->initialized = true ;
14801480
14811481 AddStage ( surface, pStage, stage, mayUseVertexOverbright, vertexLit, fullbright );
1482- AddStageTextures ( surface, shader, pStage, stage, &materials[previousMaterialID] );
1482+ AddStageTextures ( surface, pStage, stage, &materials[previousMaterialID] );
14831483
14841484 surface->materialIDs [stage] = previousMaterialID;
14851485 surface->materialPackIDs [stage] = materialPack;
@@ -1539,7 +1539,7 @@ void MaterialSystem::GLSLRestart() {
15391539 }
15401540}
15411541
1542- void MaterialSystem::AddStageTextures ( MaterialSurface* surface, shader_t * shader, shaderStage_t* pStage, const uint32_t stage, Material* material ) {
1542+ void MaterialSystem::AddStageTextures ( MaterialSurface* surface, shaderStage_t* pStage, const uint32_t stage, Material* material ) {
15431543 TextureData textureData;
15441544
15451545 int bundleNum = 0 ;
@@ -1570,7 +1570,7 @@ void MaterialSystem::AddStageTextures( MaterialSurface* surface, shader_t* shade
15701570 // Add lightmap and deluxemap for this surface to the material as well
15711571 lightMode_t lightMode;
15721572 deluxeMode_t deluxeMode;
1573- SetLightDeluxeMode ( surface, shader, pStage-> type , lightMode, deluxeMode );
1573+ SetLightDeluxeMode ( surface, pStage, lightMode, deluxeMode );
15741574
15751575 // u_Map, u_DeluxeMap
15761576 image_t * lightmap = SetLightMap ( surface, lightMode );
0 commit comments