@@ -2477,9 +2477,6 @@ void GLShader_lightMapping::SetShaderProgramUniforms( ShaderProgramDescriptor *s
24772477 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_EnvironmentMap0" ), BIND_ENVIRONMENTMAP0 );
24782478 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_EnvironmentMap1" ), BIND_ENVIRONMENTMAP1 );
24792479 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightTiles" ), BIND_LIGHTTILES );
2480- if ( !glConfig2.uniformBufferObjectAvailable ) {
2481- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_Lights" ), BIND_LIGHTS );
2482- }
24832480}
24842481
24852482GLShader_lightMappingMaterial::GLShader_lightMappingMaterial () :
@@ -2539,9 +2536,6 @@ void GLShader_lightMappingMaterial::SetShaderProgramUniforms( ShaderProgramDescr
25392536 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_EnvironmentMap0" ), BIND_ENVIRONMENTMAP0 );
25402537 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_EnvironmentMap1" ), BIND_ENVIRONMENTMAP1 );
25412538 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_LightTiles" ), BIND_LIGHTTILES );
2542- if ( !glConfig2.uniformBufferObjectAvailable ) {
2543- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_Lights" ), BIND_LIGHTS );
2544- }
25452539}
25462540
25472541GLShader_reflection::GLShader_reflection ():
@@ -2989,10 +2983,6 @@ GLShader_lighttile::GLShader_lighttile() :
29892983void GLShader_lighttile::SetShaderProgramUniforms ( ShaderProgramDescriptor *shaderProgram )
29902984{
29912985 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_DepthMap" ), 0 );
2992-
2993- if ( !glConfig2.uniformBufferObjectAvailable ) {
2994- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_Lights" ), 1 );
2995- }
29962986}
29972987
29982988GLShader_fxaa::GLShader_fxaa () :
0 commit comments