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gl_shader: do not require GL_ARB_texture_float in shader
Do not require GL_ARB_texture_float in shader. This syntax may not be supported.
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src/engine/renderer/gl_shader.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -417,7 +417,7 @@ static const std::vector<addedExtension_t> fragmentVertexAddedExtensions = {
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{ glConfig2.gpuShader4Available, 130, "EXT_gpu_shader4" },
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{ glConfig2.gpuShader5Available, 400, "ARB_gpu_shader5" },
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{ glConfig2.shadingLanguage420PackAvailable, 420, "ARB_shading_language_420pack" },
420-
{ glConfig2.textureFloatAvailable, 130, "ARB_texture_float" },
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{ glConfig2.textureFloatAvailable, 0, "ARB_texture_float" },
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{ glConfig2.textureGatherAvailable, 400, "ARB_texture_gather" },
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{ glConfig2.textureIntegerAvailable, 0, "EXT_texture_integer" },
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{ glConfig2.textureRGAvailable, 0, "ARB_texture_rg" },

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