@@ -2027,14 +2027,14 @@ static void GLimp_InitExtensions()
20272027 Cvar::Latch ( r_arb_sync );
20282028 Cvar::Latch ( r_arb_texture_barrier );
20292029 Cvar::Latch ( r_arb_texture_gather );
2030+ Cvar::Latch ( r_arb_texture_rg );
20302031 Cvar::Latch ( r_arb_uniform_buffer_object );
20312032 Cvar::Latch ( r_arb_vertex_attrib_binding );
20322033 Cvar::Latch ( r_ext_draw_buffers );
20332034 Cvar::Latch ( r_ext_gpu_shader4 );
20342035 Cvar::Latch ( r_ext_texture_filter_anisotropic );
20352036 Cvar::Latch ( r_ext_texture_float );
20362037 Cvar::Latch ( r_ext_texture_integer );
2037- Cvar::Latch ( r_ext_texture_rg );
20382038 Cvar::Latch ( r_ext_texture_srgb_r8 );
20392039 Cvar::Latch ( r_khr_debug );
20402040 Cvar::Latch ( r_khr_shader_subgroup );
@@ -2145,7 +2145,7 @@ static void GLimp_InitExtensions()
21452145 && glConfig.gpuShader4Available ;
21462146
21472147 // made required in OpenGL 3.0
2148- glConfig.textureRGAvailable = LOAD_EXTENSION_WITH_TEST ( ExtFlag_CORE, ARB_texture_rg, r_ext_texture_rg .Get () );
2148+ glConfig.textureRGAvailable = LOAD_EXTENSION_WITH_TEST ( ExtFlag_CORE, ARB_texture_rg, r_arb_texture_rg .Get () );
21492149
21502150 {
21512151 bool textureGatherEnabled = r_arb_texture_gather.Get ();
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