@@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
2626#include " tr_local.h"
2727#include < stdexcept>
2828
29- #define LOG_GLSL_UNIFORMS 1
3029#define USE_UNIFORM_FIREWALL 1
3130
3231// *INDENT-OFF*
@@ -684,11 +683,6 @@ class GLUniform1i : protected GLUniform
684683 ASSERT_EQ ( p, glState.currentProgram );
685684 }
686685
687- #if defined( LOG_GLSL_UNIFORMS )
688- GLIMP_LOGCOMMENT ( " GLSL_SetUniform1i( %s, shader: %s, value: %d )" ,
689- this ->GetName (), _shader->GetName ().c_str (), value );
690- #endif
691-
692686 if ( _shader->UseMaterialSystem () && !_global ) {
693687 currentValue = value;
694688 return ;
@@ -734,11 +728,6 @@ class GLUniform1ui : protected GLUniform {
734728 ASSERT_EQ ( p, glState.currentProgram );
735729 }
736730
737- #if defined( LOG_GLSL_UNIFORMS )
738- GLIMP_LOGCOMMENT ( " GLSL_SetUniform1i( %s, shader: %s, value: %d )" ,
739- this ->GetName (), _shader->GetName ().c_str (), value );
740- #endif
741-
742731 if ( _shader->UseMaterialSystem () && !_global ) {
743732 currentValue = value;
744733 return ;
@@ -783,11 +772,6 @@ class GLUniform1Bool : protected GLUniform {
783772 ASSERT_EQ ( p, glState.currentProgram );
784773 }
785774
786- #if defined( LOG_GLSL_UNIFORMS )
787- GLIMP_LOGCOMMENT ( " GLSL_SetUniform1i( %s, shader: %s, value: %d )" ,
788- this ->GetName (), _shader->GetName ().c_str (), value );
789- #endif
790-
791775 if ( _shader->UseMaterialSystem () && !_global ) {
792776 currentValue = value;
793777 return ;
@@ -835,11 +819,6 @@ class GLUniform1f : protected GLUniform
835819 ASSERT_EQ ( p, glState.currentProgram );
836820 }
837821
838- #if defined( LOG_GLSL_UNIFORMS )
839- GLIMP_LOGCOMMENT ( " GLSL_SetUniform1f( %s, shader: %s, value: %f )" ,
840- this ->GetName (), _shader->GetName ().c_str (), value );
841- #endif
842-
843822 if ( _shader->UseMaterialSystem () && !_global ) {
844823 currentValue = value;
845824 return ;
@@ -889,11 +868,6 @@ class GLUniform1fv : protected GLUniform
889868 ASSERT_EQ ( p, glState.currentProgram );
890869 }
891870
892- #if defined( LOG_GLSL_UNIFORMS )
893- GLIMP_LOGCOMMENT ( " GLSL_SetUniform1fv( %s, shader: %s, numFloats: %d )" ,
894- this ->GetName (), _shader->GetName ().c_str (), numFloats );
895- #endif
896-
897871 if ( _shader->UseMaterialSystem () && !_global ) {
898872 memcpy ( currentValue.data (), f, numFloats * sizeof ( float ) );
899873 return ;
@@ -929,11 +903,6 @@ class GLUniform2f : protected GLUniform
929903 ASSERT_EQ ( p, glState.currentProgram );
930904 }
931905
932- #if defined( LOG_GLSL_UNIFORMS )
933- GLIMP_LOGCOMMENT ( " GLSL_SetUniform2f( %s, shader: %s, value: [ %f, %f ] )" ,
934- this ->GetName (), _shader->GetName ().c_str (), v[ 0 ], v[ 1 ] );
935- #endif
936-
937906 if ( _shader->UseMaterialSystem () && !_global ) {
938907 Vector2Copy ( v, currentValue );
939908 return ;
@@ -986,11 +955,6 @@ class GLUniform3f : protected GLUniform
986955 ASSERT_EQ ( p, glState.currentProgram );
987956 }
988957
989- #if defined( LOG_GLSL_UNIFORMS )
990- GLIMP_LOGCOMMENT ( " GLSL_SetUniform3f( %s, shader: %s, value: [ %f, %f, %f ] )" ,
991- this ->GetName (), _shader->GetName ().c_str (), v[ 0 ], v[ 1 ], v[ 2 ] );
992- #endif
993-
994958 if ( _shader->UseMaterialSystem () && !_global ) {
995959 VectorCopy ( v, currentValue );
996960 return ;
@@ -1043,11 +1007,6 @@ class GLUniform4f : protected GLUniform
10431007 ASSERT_EQ ( p, glState.currentProgram );
10441008 }
10451009
1046- #if defined( LOG_GLSL_UNIFORMS )
1047- GLIMP_LOGCOMMENT ( " GLSL_SetUniform4f( %s, shader: %s, value: [ %f, %f, %f, %f ] )" ,
1048- this ->GetName (), _shader->GetName ().c_str (), v[ 0 ], v[ 1 ], v[ 2 ], v[ 3 ] );
1049- #endif
1050-
10511010 if ( _shader->UseMaterialSystem () && !_global ) {
10521011 Vector4Copy ( v, currentValue );
10531012 return ;
@@ -1097,11 +1056,6 @@ class GLUniform4fv : protected GLUniform
10971056 ASSERT_EQ ( p, glState.currentProgram );
10981057 }
10991058
1100- #if defined( LOG_GLSL_UNIFORMS )
1101- GLIMP_LOGCOMMENT ( " GLSL_SetUniform4fv( %s, shader: %s, numV: %d )" ,
1102- this ->GetName (), _shader->GetName ().c_str (), numV );
1103- #endif
1104-
11051059 if ( _shader->UseMaterialSystem () && !_global ) {
11061060 memcpy ( currentValue.data (), v, numV * sizeof ( vec4_t ) );
11071061 return ;
@@ -1137,14 +1091,6 @@ class GLUniformMatrix4f : protected GLUniform
11371091 ASSERT_EQ ( p, glState.currentProgram );
11381092 }
11391093
1140- #if defined( LOG_GLSL_UNIFORMS )
1141- GLIMP_LOGCOMMENT ( " GLSL_SetUniformMatrix4f( %s, shader: %s, transpose: %d, "
1142- " [ %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f ] )" ,
1143- this ->GetName (), _shader->GetName ().c_str (), transpose,
1144- m[ 0 ], m[ 1 ], m[ 2 ], m[ 3 ], m[ 4 ], m[ 5 ], m[ 6 ], m[ 7 ], m[ 8 ],
1145- m[ 9 ], m[ 10 ], m[ 11 ], m[ 12 ], m[ 13 ], m[ 14 ], m[ 15 ] );
1146- #endif
1147-
11481094 if ( _shader->UseMaterialSystem () && !_global ) {
11491095 MatrixCopy ( m, currentValue );
11501096 return ;
@@ -1190,13 +1136,6 @@ class GLUniformMatrix32f : protected GLUniform {
11901136 ASSERT_EQ ( p, glState.currentProgram );
11911137 }
11921138
1193- #if defined( LOG_GLSL_UNIFORMS )
1194- GLIMP_LOGCOMMENT ( " GLSL_SetUniformMatrix32f( %s, shader: %s, transpose: %d, "
1195- " [ %f, %f, %f, %f, %f, %f ] )" ,
1196- this ->GetName (), _shader->GetName ().c_str (), transpose,
1197- m[0 ], m[1 ], m[2 ], m[3 ], m[4 ], m[5 ] );
1198- #endif
1199-
12001139 if ( _shader->UseMaterialSystem () && !_global ) {
12011140 memcpy ( currentValue, m, 6 * sizeof ( float ) );
12021141 return ;
@@ -1235,11 +1174,6 @@ class GLUniformMatrix4fv : protected GLUniform
12351174 ASSERT_EQ ( p, glState.currentProgram );
12361175 }
12371176
1238- #if defined( LOG_GLSL_UNIFORMS )
1239- GLIMP_LOGCOMMENT ( " GLSL_SetUniformMatrix4fv( %s, shader: %s, numMatrices: %d, transpose: %d )" ,
1240- this ->GetName (), _shader->GetName ().c_str (), numMatrices, transpose );
1241- #endif
1242-
12431177 if ( _shader->UseMaterialSystem () && !_global ) {
12441178 memcpy ( currentValue.data (), m, numMatrices * sizeof ( matrix_t ) );
12451179 return ;
@@ -1274,11 +1208,6 @@ class GLUniformMatrix34fv : protected GLUniform
12741208 ASSERT_EQ ( p, glState.currentProgram );
12751209 }
12761210
1277- #if defined( LOG_GLSL_UNIFORMS )
1278- GLIMP_LOGCOMMENT ( " GLSL_SetUniformMatrix34fv( %s, shader: %s, numMatrices: %d, transpose: %d )" ,
1279- this ->GetName (), _shader->GetName ().c_str (), numMatrices, transpose );
1280- #endif
1281-
12821211 if ( _shader->UseMaterialSystem () && !_global ) {
12831212 memcpy ( currentValue.data (), m, numMatrices * sizeof ( matrix_t ) );
12841213 return ;
0 commit comments