@@ -495,7 +495,7 @@ class GLUniformSampler : protected GLUniform {
495495 ShaderProgramDescriptor* p = _shader->GetProgram ();
496496
497497 if ( _global || !_shader->UseMaterialSystem () ) {
498- ASSERT_EQ ( p, glState.currentProgram );
498+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
499499 }
500500
501501 return p->uniformLocations [_locationIndex];
@@ -574,7 +574,7 @@ class GLUniform1i : protected GLUniform
574574 ShaderProgramDescriptor *p = _shader->GetProgram ();
575575
576576 if ( _global || !_shader->UseMaterialSystem () ) {
577- ASSERT_EQ ( p, glState.currentProgram );
577+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
578578 }
579579
580580 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -619,7 +619,7 @@ class GLUniform1ui : protected GLUniform {
619619 ShaderProgramDescriptor* p = _shader->GetProgram ();
620620
621621 if ( _global || !_shader->UseMaterialSystem () ) {
622- ASSERT_EQ ( p, glState.currentProgram );
622+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
623623 }
624624
625625 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -663,7 +663,7 @@ class GLUniform1Bool : protected GLUniform {
663663 ShaderProgramDescriptor* p = _shader->GetProgram ();
664664
665665 if ( _global || !_shader->UseMaterialSystem () ) {
666- ASSERT_EQ ( p, glState.currentProgram );
666+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
667667 }
668668
669669 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -710,7 +710,7 @@ class GLUniform1f : protected GLUniform
710710 ShaderProgramDescriptor *p = _shader->GetProgram ();
711711
712712 if ( _global || !_shader->UseMaterialSystem () ) {
713- ASSERT_EQ ( p, glState.currentProgram );
713+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
714714 }
715715
716716 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -759,7 +759,7 @@ class GLUniform1fv : protected GLUniform
759759 ShaderProgramDescriptor *p = _shader->GetProgram ();
760760
761761 if ( _global || !_shader->UseMaterialSystem () ) {
762- ASSERT_EQ ( p, glState.currentProgram );
762+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
763763 }
764764
765765 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -794,7 +794,7 @@ class GLUniform2f : protected GLUniform
794794 ShaderProgramDescriptor *p = _shader->GetProgram ();
795795
796796 if ( _global || !_shader->UseMaterialSystem () ) {
797- ASSERT_EQ ( p, glState.currentProgram );
797+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
798798 }
799799
800800 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -846,7 +846,7 @@ class GLUniform3f : protected GLUniform
846846 ShaderProgramDescriptor *p = _shader->GetProgram ();
847847
848848 if ( _global || !_shader->UseMaterialSystem () ) {
849- ASSERT_EQ ( p, glState.currentProgram );
849+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
850850 }
851851
852852 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -898,7 +898,7 @@ class GLUniform4f : protected GLUniform
898898 ShaderProgramDescriptor *p = _shader->GetProgram ();
899899
900900 if ( _global || !_shader->UseMaterialSystem () ) {
901- ASSERT_EQ ( p, glState.currentProgram );
901+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
902902 }
903903
904904 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -947,7 +947,7 @@ class GLUniform4fv : protected GLUniform
947947 ShaderProgramDescriptor *p = _shader->GetProgram ();
948948
949949 if ( _global || !_shader->UseMaterialSystem () ) {
950- ASSERT_EQ ( p, glState.currentProgram );
950+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
951951 }
952952
953953 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -982,7 +982,7 @@ class GLUniformMatrix4f : protected GLUniform
982982 ShaderProgramDescriptor *p = _shader->GetProgram ();
983983
984984 if ( _global || !_shader->UseMaterialSystem () ) {
985- ASSERT_EQ ( p, glState.currentProgram );
985+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
986986 }
987987
988988 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -1027,7 +1027,7 @@ class GLUniformMatrix32f : protected GLUniform {
10271027 ShaderProgramDescriptor* p = _shader->GetProgram ();
10281028
10291029 if ( _global || !_shader->UseMaterialSystem () ) {
1030- ASSERT_EQ ( p, glState.currentProgram );
1030+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
10311031 }
10321032
10331033 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -1065,7 +1065,7 @@ class GLUniformMatrix4fv : protected GLUniform
10651065 ShaderProgramDescriptor *p = _shader->GetProgram ();
10661066
10671067 if ( _global || !_shader->UseMaterialSystem () ) {
1068- ASSERT_EQ ( p, glState.currentProgram );
1068+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
10691069 }
10701070
10711071 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -1099,7 +1099,7 @@ class GLUniformMatrix34fv : protected GLUniform
10991099 ShaderProgramDescriptor *p = _shader->GetProgram ();
11001100
11011101 if ( _global || !_shader->UseMaterialSystem () ) {
1102- ASSERT_EQ ( p, glState.currentProgram );
1102+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
11031103 }
11041104
11051105 if ( _shader->UseMaterialSystem () && !_global ) {
@@ -1155,7 +1155,7 @@ class GLUniformBlock
11551155 ShaderProgramDescriptor *p = _shader->GetProgram ();
11561156 GLuint blockIndex = p->uniformBlockIndexes [_locationIndex];
11571157
1158- ASSERT_EQ ( p, glState.currentProgram );
1158+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
11591159
11601160 if ( blockIndex != GL_INVALID_INDEX ) {
11611161 glBindBufferBase ( GL_UNIFORM_BUFFER, blockIndex, buffer );
@@ -2795,7 +2795,7 @@ static colorModulation_t ColorModulateColorGen(
27952795
27962796 if ( useMapLightFactor )
27972797 {
2798- ASSERT_EQ ( vertexOverbright, false );
2798+ DAEMON_ASSERT_EQ ( vertexOverbright, false );
27992799 colorModulation.lightFactor = tr.mapLightFactor ;
28002800 }
28012801
0 commit comments