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Register gfx/2d/bigchars with RSF_2D
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src/engine/client/cl_main.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2110,7 +2110,7 @@ bool CL_InitRenderer()
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cl_consoleFontScaling = Cvar_Get( "cl_consoleFontScaling", "1", CVAR_LATCH );
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// load character sets
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cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars", RSF_DEFAULT );
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cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars", RSF_2D );
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cls.useLegacyConsoleFont = cls.useLegacyConsoleFace = true;
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// Register console font specified by cl_consoleFont, if any

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