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Fix wrong refdef/viewParms being used in PushBuffer
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src/engine/renderer/tr_backend.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2781,10 +2781,10 @@ static void SetFrameUniforms() {
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uint32_t* data = pushBuffer.MapGlobalUniformData( GLUniform::FRAME );
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2784-
globalUBOProxy->SetUniform_blurVec( backEnd.refdef.blurVec );
2785-
globalUBOProxy->SetUniform_numLights( backEnd.refdef.numLights );
2784+
globalUBOProxy->SetUniform_blurVec( tr.refdef.blurVec );
2785+
globalUBOProxy->SetUniform_numLights( tr.refdef.numLights );
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2787-
globalUBOProxy->SetUniform_ColorModulate( backEnd.viewParms.gradingWeights );
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globalUBOProxy->SetUniform_ColorModulate( tr.viewParms.gradingWeights );
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globalUBOProxy->SetUniform_InverseGamma( 1.0f / r_gamma->value );
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const bool tonemap = r_toneMapping.Get() && r_highPrecisionRendering.Get() && glConfig2.textureFloatAvailable;

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