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Remove bindless_image layout declaration from compute header
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src/engine/renderer/gl_shader.cpp

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Original file line numberDiff line numberDiff line change
@@ -658,10 +658,6 @@ static std::string GenComputeHeader() {
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AddDefine( str, "BIND_DEBUG", BufferBind::DEBUG );
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}
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if ( glConfig2.usingBindlessTextures ) {
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str += "layout(bindless_image) uniform;\n";
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}
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return str;
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}
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