@@ -2564,7 +2564,7 @@ GLShader_reflection::GLShader_reflection():
25642564
25652565void GLShader_reflection::SetShaderProgramUniforms ( ShaderProgramDescriptor *shaderProgram )
25662566{
2567- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_ColorMap " ), 0 );
2567+ glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_ColorMapCube " ), 0 );
25682568 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_NormalMap" ), 1 );
25692569 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_HeightMap" ), 15 );
25702570}
@@ -2694,7 +2694,6 @@ GLShader_heatHaze::GLShader_heatHaze() :
26942694 false , " heatHaze" , " heatHaze" ),
26952695 u_CurrentMap( this ),
26962696 u_NormalMap( this ),
2697- u_HeightMap( this ),
26982697 u_TextureMatrix( this ),
26992698 u_DeformMagnitude( this ),
27002699 u_ModelViewProjectionMatrix( this ),
@@ -2713,15 +2712,13 @@ void GLShader_heatHaze::SetShaderProgramUniforms( ShaderProgramDescriptor *shade
27132712{
27142713 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_NormalMap" ), 0 );
27152714 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_CurrentMap" ), 1 );
2716- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_HeightMap" ), 15 );
27172715}
27182716
27192717GLShader_heatHazeMaterial::GLShader_heatHazeMaterial () :
27202718 GLShader( " heatHazeMaterial" , ATTR_POSITION | ATTR_TEXCOORD | ATTR_QTANGENT,
27212719 true , " heatHaze" , " heatHaze" ),
27222720 u_CurrentMap( this ),
27232721 u_NormalMap( this ),
2724- u_HeightMap( this ),
27252722 u_TextureMatrix( this ),
27262723 u_DeformEnable( this ),
27272724 u_DeformMagnitude( this ),
@@ -2736,7 +2733,6 @@ GLShader_heatHazeMaterial::GLShader_heatHazeMaterial() :
27362733void GLShader_heatHazeMaterial::SetShaderProgramUniforms ( ShaderProgramDescriptor* shaderProgram ) {
27372734 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_NormalMap" ), 0 );
27382735 glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_CurrentMap" ), 1 );
2739- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_HeightMap" ), 15 );
27402736}
27412737
27422738GLShader_screen::GLShader_screen () :
@@ -2775,7 +2771,7 @@ GLShader_portal::GLShader_portal() :
27752771
27762772void GLShader_portal::SetShaderProgramUniforms ( ShaderProgramDescriptor *shaderProgram )
27772773{
2778- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_CurrentMap " ), 0 );
2774+ glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_ColorMap " ), 0 );
27792775}
27802776
27812777GLShader_contrast::GLShader_contrast () :
@@ -2965,7 +2961,7 @@ GLShader_depthtile2::GLShader_depthtile2() :
29652961
29662962void GLShader_depthtile2::SetShaderProgramUniforms ( ShaderProgramDescriptor *shaderProgram )
29672963{
2968- glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_DepthMap " ), 0 );
2964+ glUniform1i ( glGetUniformLocation ( shaderProgram->id , " u_DepthTile1 " ), 0 );
29692965}
29702966
29712967GLShader_lighttile::GLShader_lighttile () :
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