@@ -880,18 +880,18 @@ void GLShaderManager::InitDriverInfo()
880880}
881881
882882void GLShaderManager::GenerateBuiltinHeaders () {
883- GLVersionDeclaration = GLHeader (" GLVersionDeclaration" , GenFragmentVertexVersionDeclaration (), this );
884- GLComputeVersionDeclaration = GLHeader ( " GLComputeVersionDeclaration" , GenComputeVersionDeclaration (), this );
885- GLCompatHeader = GLHeader (" GLCompatHeader" , GenCompatHeader (), this );
886- GLVertexHeader = GLHeader (" GLVertexHeader" , GenVertexHeader (), this );
887- GLFragmentHeader = GLHeader (" GLFragmentHeader" , GenFragmentHeader (), this );
888- GLComputeHeader = GLHeader ( " GLComputeHeader" , GenComputeHeader (), this );
889- GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader (), this );
890- GLEngineConstants = GLHeader (" GLEngineConstants" , GenEngineConstants (), this );
883+ GLVersionDeclaration = GLHeader ( " GLVersionDeclaration" , GenFragmentVertexVersionDeclaration () );
884+ GLComputeVersionDeclaration = GLHeader ( " GLComputeVersionDeclaration" , GenComputeVersionDeclaration () );
885+ GLCompatHeader = GLHeader ( " GLCompatHeader" , GenCompatHeader () );
886+ GLVertexHeader = GLHeader ( " GLVertexHeader" , GenVertexHeader () );
887+ GLFragmentHeader = GLHeader ( " GLFragmentHeader" , GenFragmentHeader () );
888+ GLComputeHeader = GLHeader ( " GLComputeHeader" , GenComputeHeader () );
889+ GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader () );
890+ GLEngineConstants = GLHeader ( " GLEngineConstants" , GenEngineConstants () );
891891}
892892
893893void GLShaderManager::GenerateWorldHeaders () {
894- GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader (), this );
894+ GLWorldHeader = GLHeader ( " GLWorldHeader" , GenWorldHeader () );
895895}
896896
897897std::string GLShaderManager::GetDeformShaderName ( const int index ) {
@@ -1272,13 +1272,13 @@ std::string GLShaderManager::BuildShaderText( const std::string& mainShaderText,
12721272
12731273 uint32_t count = 0 ;
12741274 for ( GLHeader* header : headers ) {
1275- count += header->getText () .size ();
1275+ count += header->text .size ();
12761276 }
12771277
12781278 combinedText.reserve ( count );
12791279
12801280 for ( GLHeader* header : headers ) {
1281- combinedText += header->getText () ;
1281+ combinedText += header->text ;
12821282 }
12831283
12841284 const char * compileMacrosP = macros.c_str ();
@@ -1331,15 +1331,15 @@ void GLShaderManager::InitShader( GLShader* shader ) {
13311331 ShaderType shaderTypes[] = {
13321332 { shader->hasVertexShader , GLCompileMacro::VERTEX, GL_VERTEX_SHADER, " _vp" ,
13331333 shader->vertexShaderName ,
1334- uint32_t ( GLVersionDeclaration.getText () .size () ),
1334+ uint32_t ( GLVersionDeclaration.text .size () ),
13351335 { &GLVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLVertexHeader } },
13361336 { shader->hasFragmentShader , GLCompileMacro::FRAGMENT, GL_FRAGMENT_SHADER, " _fp" ,
13371337 shader->fragmentShaderName ,
1338- uint32_t ( GLVersionDeclaration.getText () .size () ),
1338+ uint32_t ( GLVersionDeclaration.text .size () ),
13391339 { &GLVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLFragmentHeader } },
13401340 { shader->hasComputeShader , GLCompileMacro::COMPUTE, GL_COMPUTE_SHADER, " _cp" ,
13411341 shader->computeShaderName ,
1342- uint32_t ( GLComputeVersionDeclaration.getText () .size () ),
1342+ uint32_t ( GLComputeVersionDeclaration.text .size () ),
13431343 { &GLComputeVersionDeclaration, &GLCompatHeader, &GLEngineConstants, &GLComputeHeader, &GLWorldHeader } }
13441344 };
13451345
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