@@ -1210,38 +1210,18 @@ void RB_RunVisTests( )
12101210 }
12111211}
12121212
1213- void RB_RenderPostDepthLightTile ()
1213+ static void RenderDepthTiles ()
12141214{
1215- if ( !glConfig2.realtimeLighting )
1216- {
1217- return ;
1218- }
1219-
1220- if ( !backEnd.refdef .numLights ) {
1221- return ;
1222- }
1223-
1224- vec3_t zParams;
1225- int w, h;
1226-
1227- if ( ( backEnd.refdef .rdflags & RDF_NOWORLDMODEL ) )
1228- {
1229- return ;
1230- }
1231-
1232- GLIMP_LOGCOMMENT ( " --- RB_RenderPostDepthLightTile ---" );
1233-
12341215 // 1st step
12351216 GL_State ( GLS_DEPTHTEST_DISABLE );
12361217 GL_Cull ( CT_TWO_SIDED );
12371218
12381219 R_BindFBO ( tr.depthtile1FBO );
1239- w = (glConfig.vidWidth + TILE_SIZE_STEP1 - 1 ) >> TILE_SHIFT_STEP1;
1240- h = (glConfig.vidHeight + TILE_SIZE_STEP1 - 1 ) >> TILE_SHIFT_STEP1;
1241- GL_Viewport ( 0 , 0 , w, h );
1242- GL_Scissor ( 0 , 0 , w, h );
1220+ GL_Viewport ( 0 , 0 , tr.depthtile1FBO ->width , tr.depthtile1FBO ->height );
1221+ GL_Scissor ( 0 , 0 , tr.depthtile1FBO ->width , tr.depthtile1FBO ->height );
12431222 gl_depthtile1Shader->BindProgram ( 0 );
12441223
1224+ vec3_t zParams;
12451225 zParams[ 0 ] = 2 .0f * tanf ( DEG2RAD ( backEnd.refdef .fov_x * 0 .5f ) ) / glConfig.vidWidth ;
12461226 zParams[ 1 ] = 2 .0f * tanf ( DEG2RAD ( backEnd.refdef .fov_y * 0 .5f ) ) / glConfig.vidHeight ;
12471227 zParams[ 2 ] = backEnd.viewParms .zFar ;
@@ -1268,17 +1248,36 @@ void RB_RenderPostDepthLightTile()
12681248 // 2nd step
12691249 R_BindFBO ( tr.depthtile2FBO );
12701250
1271- w = (glConfig.vidWidth + TILE_SIZE - 1 ) >> TILE_SHIFT;
1272- h = (glConfig.vidHeight + TILE_SIZE - 1 ) >> TILE_SHIFT;
1273- GL_Viewport ( 0 , 0 , w, h );
1274- GL_Scissor ( 0 , 0 , w, h );
1251+ GL_Viewport ( 0 , 0 , tr.depthtile2FBO ->width , tr.depthtile2FBO ->height );
1252+ GL_Scissor ( 0 , 0 , tr.depthtile2FBO ->width , tr.depthtile2FBO ->height );
12751253 gl_depthtile2Shader->BindProgram ( 0 );
12761254
12771255 gl_depthtile2Shader->SetUniform_DepthTile1Bindless (
12781256 GL_BindToTMU ( 0 , tr.depthtile1RenderImage )
12791257 );
12801258
12811259 Tess_InstantScreenSpaceQuad ();
1260+ }
1261+
1262+ void RB_RenderPostDepthLightTile ()
1263+ {
1264+ if ( !glConfig2.realtimeLighting )
1265+ {
1266+ return ;
1267+ }
1268+
1269+ if ( !backEnd.refdef .numLights ) {
1270+ return ;
1271+ }
1272+
1273+ if ( ( backEnd.refdef .rdflags & RDF_NOWORLDMODEL ) )
1274+ {
1275+ return ;
1276+ }
1277+
1278+ GLIMP_LOGCOMMENT ( " --- RB_RenderPostDepthLightTile ---" );
1279+
1280+ RenderDepthTiles ();
12821281
12831282 vec3_t projToViewParams;
12841283 projToViewParams[0 ] = tanf (DEG2RAD (backEnd.refdef .fov_x * 0 .5f )) * backEnd.viewParms .zFar ;
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