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| 1 | +/* |
| 2 | +=========================================================================== |
| 3 | +
|
| 4 | +Daemon BSD Source Code |
| 5 | +Copyright (c) 2025 Daemon Developers |
| 6 | +All rights reserved. |
| 7 | +
|
| 8 | +This file is part of the Daemon BSD Source Code (Daemon Source Code). |
| 9 | +
|
| 10 | +Redistribution and use in source and binary forms, with or without |
| 11 | +modification, are permitted provided that the following conditions are met: |
| 12 | + * Redistributions of source code must retain the above copyright |
| 13 | + notice, this list of conditions and the following disclaimer. |
| 14 | + * Redistributions in binary form must reproduce the above copyright |
| 15 | + notice, this list of conditions and the following disclaimer in the |
| 16 | + documentation and/or other materials provided with the distribution. |
| 17 | + * Neither the name of the Daemon developers nor the |
| 18 | + names of its contributors may be used to endorse or promote products |
| 19 | + derived from this software without specific prior written permission. |
| 20 | +
|
| 21 | +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 22 | +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 23 | +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 24 | +DISCLAIMED. IN NO EVENT SHALL DAEMON DEVELOPERS BE LIABLE FOR ANY |
| 25 | +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 26 | +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 27 | +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 28 | +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 29 | +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 30 | +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 31 | +
|
| 32 | +=========================================================================== |
| 33 | +*/ |
| 34 | +// GeometryCache.cpp |
| 35 | + |
| 36 | +#include "GeometryCache.h" |
| 37 | + |
| 38 | +#include "tr_local.h" |
| 39 | + |
| 40 | +GeometryCache geometryCache; |
| 41 | + |
| 42 | +void GeometryCache::Bind() { |
| 43 | + VAO.Bind(); |
| 44 | +} |
| 45 | + |
| 46 | +void GeometryCache::InitGLBuffers() { |
| 47 | + inputVBO.GenBuffer(); |
| 48 | + VBO.GenBuffer(); |
| 49 | + IBO.GenBuffer(); |
| 50 | + |
| 51 | + VAO.GenVAO(); |
| 52 | +} |
| 53 | + |
| 54 | +void GeometryCache::FreeGLBuffers() { |
| 55 | + inputVBO.DelBuffer(); |
| 56 | + VBO.DelBuffer(); |
| 57 | + IBO.DelBuffer(); |
| 58 | + |
| 59 | + VAO.DelVAO(); |
| 60 | +} |
| 61 | + |
| 62 | +void GeometryCache::Free() { |
| 63 | +} |
| 64 | + |
| 65 | +void GeometryCache::AllocBuffers() { |
| 66 | + VBO.BufferData( mapVerticesNumber * 8, nullptr, GL_STATIC_DRAW ); |
| 67 | + |
| 68 | + IBO.BufferData( mapIndicesNumber, nullptr, GL_STATIC_DRAW ); |
| 69 | +} |
| 70 | + |
| 71 | +void GeometryCache::AddMapGeometry( const uint32_t verticesNumber, const uint32_t indicesNumber, |
| 72 | + const vertexAttributeSpec_t* attrBegin, const vertexAttributeSpec_t* attrEnd, |
| 73 | + const glIndex_t* indices ) { |
| 74 | + mapVerticesNumber = verticesNumber; |
| 75 | + mapIndicesNumber = indicesNumber; |
| 76 | + |
| 77 | + VAO.Bind(); |
| 78 | + |
| 79 | + AllocBuffers(); |
| 80 | + |
| 81 | + VAO.SetAttrs( attrBegin, attrEnd ); |
| 82 | + |
| 83 | + VAO.SetVertexBuffer( VBO, 0 ); |
| 84 | + VAO.SetIndexBuffer( IBO ); |
| 85 | + |
| 86 | + uint32_t* VBOVerts = VBO.MapBufferRange( mapVerticesNumber * 8 ); |
| 87 | + memset( VBOVerts, 0, mapVerticesNumber * 8 * sizeof( uint32_t ) ); |
| 88 | + for ( const vertexAttributeSpec_t* spec = attrBegin; spec < attrEnd; spec++ ) { |
| 89 | + vboAttributeLayout_t& attr = VAO.attrs[spec->attrIndex]; |
| 90 | + |
| 91 | + CopyVertexAttribute( attr, *spec, mapVerticesNumber, ( byte* ) VBOVerts ); |
| 92 | + } |
| 93 | + VBO.UnmapBuffer(); |
| 94 | + |
| 95 | + uint32_t* VBOIndices = IBO.MapBufferRange( mapIndicesNumber ); |
| 96 | + memcpy( VBOIndices, indices, mapIndicesNumber * sizeof( uint32_t ) ); |
| 97 | + IBO.UnmapBuffer(); |
| 98 | + |
| 99 | + glBindVertexArray( backEnd.currentVAO ); |
| 100 | +} |
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