@@ -2807,29 +2807,33 @@ this.createjs = this.createjs||{};
28072807 // These must be calculated here else a forced draw might happen after they're set
28082808 var offV1 = this . _batchVertexCount ; // offset for 1 component vectors
28092809 var offV2 = offV1 * 2 ; // offset for 2 component vectors
2810+ var vtxOff = offV2 ;
2811+ var uvOff = offV2 ;
2812+ var aOff = offV1 ;
2813+ var texOff = offV1 ;
28102814
28112815 //DHG: See Matrix2D.transformPoint for why this math specifically
28122816 // apply vertices
2813- vertices [ offV2 ] = subL * iMtx . a + subT * iMtx . c + iMtx . tx ; vertices [ offV2 + 1 ] = subL * iMtx . b + subT * iMtx . d + iMtx . ty ;
2814- vertices [ offV2 + 2 ] = subL * iMtx . a + subB * iMtx . c + iMtx . tx ; vertices [ offV2 + 3 ] = subL * iMtx . b + subB * iMtx . d + iMtx . ty ;
2815- vertices [ offV2 + 4 ] = subR * iMtx . a + subT * iMtx . c + iMtx . tx ; vertices [ offV2 + 5 ] = subR * iMtx . b + subT * iMtx . d + iMtx . ty ;
2816- vertices [ offV2 + 6 ] = vertices [ offV2 + 2 ] ; vertices [ offV2 + 7 ] = vertices [ offV2 + 3 ] ;
2817- vertices [ offV2 + 8 ] = vertices [ offV2 + 4 ] ; vertices [ offV2 + 9 ] = vertices [ offV2 + 5 ] ;
2818- vertices [ offV2 + 10 ] = subR * iMtx . a + subB * iMtx . c + iMtx . tx ; vertices [ offV2 + 11 ] = subR * iMtx . b + subB * iMtx . d + iMtx . ty ;
2817+ vertices [ vtxOff ] = subL * iMtx . a + subT * iMtx . c + iMtx . tx ; vertices [ vtxOff + 1 ] = subL * iMtx . b + subT * iMtx . d + iMtx . ty ;
2818+ vertices [ vtxOff + 2 ] = subL * iMtx . a + subB * iMtx . c + iMtx . tx ; vertices [ vtxOff + 3 ] = subL * iMtx . b + subB * iMtx . d + iMtx . ty ;
2819+ vertices [ vtxOff + 4 ] = subR * iMtx . a + subT * iMtx . c + iMtx . tx ; vertices [ vtxOff + 5 ] = subR * iMtx . b + subT * iMtx . d + iMtx . ty ;
2820+ vertices [ vtxOff + 6 ] = vertices [ vtxOff + 2 ] ; vertices [ vtxOff + 7 ] = vertices [ vtxOff + 3 ] ;
2821+ vertices [ vtxOff + 8 ] = vertices [ vtxOff + 4 ] ; vertices [ vtxOff + 9 ] = vertices [ vtxOff + 5 ] ;
2822+ vertices [ vtxOff + 10 ] = subR * iMtx . a + subB * iMtx . c + iMtx . tx ; vertices [ vtxOff + 11 ] = subR * iMtx . b + subB * iMtx . d + iMtx . ty ;
28192823
28202824 // apply uvs
2821- uvs [ offV2 ] = uvRect . l ; uvs [ offV2 + 1 ] = uvRect . t ;
2822- uvs [ offV2 + 2 ] = uvRect . l ; uvs [ offV2 + 3 ] = uvRect . b ;
2823- uvs [ offV2 + 4 ] = uvRect . r ; uvs [ offV2 + 5 ] = uvRect . t ;
2824- uvs [ offV2 + 6 ] = uvRect . l ; uvs [ offV2 + 7 ] = uvRect . b ;
2825- uvs [ offV2 + 8 ] = uvRect . r ; uvs [ offV2 + 9 ] = uvRect . t ;
2826- uvs [ offV2 + 10 ] = uvRect . r ; uvs [ offV2 + 11 ] = uvRect . b ;
2825+ uvs [ uvOff ] = uvRect . l ; uvs [ uvOff + 1 ] = uvRect . t ;
2826+ uvs [ uvOff + 2 ] = uvRect . l ; uvs [ uvOff + 3 ] = uvRect . b ;
2827+ uvs [ uvOff + 4 ] = uvRect . r ; uvs [ uvOff + 5 ] = uvRect . t ;
2828+ uvs [ uvOff + 6 ] = uvRect . l ; uvs [ uvOff + 7 ] = uvRect . b ;
2829+ uvs [ uvOff + 8 ] = uvRect . r ; uvs [ uvOff + 9 ] = uvRect . t ;
2830+ uvs [ uvOff + 10 ] = uvRect . r ; uvs [ uvOff + 11 ] = uvRect . b ;
28272831
28282832 // apply texture
2829- texI [ offV1 ] = texI [ offV1 + 1 ] = texI [ offV1 + 2 ] = texI [ offV1 + 3 ] = texI [ offV1 + 4 ] = texI [ offV1 + 5 ] = texIndex ;
2833+ texI [ texOff ] = texI [ texOff + 1 ] = texI [ texOff + 2 ] = texI [ texOff + 3 ] = texI [ texOff + 4 ] = texI [ texOff + 5 ] = texIndex ;
28302834
28312835 // apply alpha
2832- alphas [ offV1 ] = alphas [ offV1 + 1 ] = alphas [ offV1 + 2 ] = alphas [ offV1 + 3 ] = alphas [ offV1 + 4 ] = alphas [ offV1 + 5 ] = itemAlpha * concatAlpha ;
2836+ alphas [ aOff ] = alphas [ aOff + 1 ] = alphas [ aOff + 2 ] = alphas [ aOff + 3 ] = alphas [ aOff + 4 ] = alphas [ aOff + 5 ] = itemAlpha * concatAlpha ;
28332837
28342838 this . _batchVertexCount += StageGL . INDICIES_PER_CARD ;
28352839
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